3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "clientserver.h"
24 #include "jmutexautolock.h"
29 void * ClientUpdateThread::Thread()
33 DSTACK(__FUNCTION_NAME);
35 BEGIN_DEBUG_EXCEPTION_HANDLER
39 m_client->asyncStep();
41 //m_client->updateSomeExpiredMeshes();
43 bool was = m_client->AsyncProcessData();
49 END_DEBUG_EXCEPTION_HANDLER
55 IrrlichtDevice *device,
56 const char *playername,
57 MapDrawControl &control):
60 new ClientMap(this, control,
61 device->getSceneManager()->getRootSceneNode(),
62 device->getSceneManager(), 666),
63 device->getSceneManager()
65 m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
67 camera_position(0,0,0),
68 camera_direction(0,0,1),
69 m_server_ser_ver(SER_FMT_VER_INVALID),
71 m_inventory_updated(false),
74 m_packetcounter_timer = 0.0;
75 m_delete_unused_sectors_timer = 0.0;
76 m_connection_reinit_timer = 0.0;
77 m_avg_rtt_timer = 0.0;
78 m_playerpos_send_timer = 0.0;
80 //m_fetchblock_mutex.Init();
81 m_incoming_queue_mutex.Init();
84 m_step_dtime_mutex.Init();
92 JMutexAutoLock envlock(m_env_mutex);
94 Player *player = new LocalPlayer();
96 player->updateName(playername);
98 m_env.addPlayer(player);
101 // Add some active objects for testing
103 ClientActiveObject *obj = new TestCAO(0, v3f(0, 10*BS, 0));
104 m_env.addActiveObject(obj);
111 JMutexAutoLock conlock(m_con_mutex);
115 m_thread.setRun(false);
116 while(m_thread.IsRunning())
120 void Client::connect(Address address)
122 DSTACK(__FUNCTION_NAME);
123 JMutexAutoLock lock(m_con_mutex);
124 m_con.setTimeoutMs(0);
125 m_con.Connect(address);
128 bool Client::connectedAndInitialized()
130 JMutexAutoLock lock(m_con_mutex);
132 if(m_con.Connected() == false)
135 if(m_server_ser_ver == SER_FMT_VER_INVALID)
141 void Client::step(float dtime)
143 DSTACK(__FUNCTION_NAME);
150 //dstream<<"Client steps "<<dtime<<std::endl;
153 //TimeTaker timer("ReceiveAll()", m_device);
159 //TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
161 JMutexAutoLock lock(m_con_mutex);
162 m_con.RunTimeouts(dtime);
169 float &counter = m_packetcounter_timer;
175 dout_client<<"Client packetcounter (20s):"<<std::endl;
176 m_packetcounter.print(dout_client);
177 m_packetcounter.clear();
183 Delete unused sectors
185 NOTE: This jams the game for a while because deleting sectors
189 float &counter = m_delete_unused_sectors_timer;
197 JMutexAutoLock lock(m_env_mutex);
199 core::list<v3s16> deleted_blocks;
201 float delete_unused_sectors_timeout =
202 g_settings.getFloat("client_delete_unused_sectors_timeout");
204 // Delete sector blocks
205 /*u32 num = m_env.getMap().deleteUnusedSectors
206 (delete_unused_sectors_timeout,
207 true, &deleted_blocks);*/
209 // Delete whole sectors
210 u32 num = m_env.getMap().deleteUnusedSectors
211 (delete_unused_sectors_timeout,
212 false, &deleted_blocks);
216 /*dstream<<DTIME<<"Client: Deleted blocks of "<<num
217 <<" unused sectors"<<std::endl;*/
218 dstream<<DTIME<<"Client: Deleted "<<num
219 <<" unused sectors"<<std::endl;
225 // Env is locked so con can be locked.
226 JMutexAutoLock lock(m_con_mutex);
228 core::list<v3s16>::Iterator i = deleted_blocks.begin();
229 core::list<v3s16> sendlist;
232 if(sendlist.size() == 255 || i == deleted_blocks.end())
234 if(sendlist.size() == 0)
243 u32 replysize = 2+1+6*sendlist.size();
244 SharedBuffer<u8> reply(replysize);
245 writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
246 reply[2] = sendlist.size();
248 for(core::list<v3s16>::Iterator
249 j = sendlist.begin();
250 j != sendlist.end(); j++)
252 writeV3S16(&reply[2+1+6*k], *j);
255 m_con.Send(PEER_ID_SERVER, 1, reply, true);
257 if(i == deleted_blocks.end())
263 sendlist.push_back(*i);
270 bool connected = connectedAndInitialized();
272 if(connected == false)
274 float &counter = m_connection_reinit_timer;
280 JMutexAutoLock envlock(m_env_mutex);
282 Player *myplayer = m_env.getLocalPlayer();
283 assert(myplayer != NULL);
285 // Send TOSERVER_INIT
286 // [0] u16 TOSERVER_INIT
287 // [2] u8 SER_FMT_VER_HIGHEST
288 // [3] u8[20] player_name
289 SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE);
290 writeU16(&data[0], TOSERVER_INIT);
291 writeU8(&data[2], SER_FMT_VER_HIGHEST);
292 memset((char*)&data[3], 0, PLAYERNAME_SIZE);
293 snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
294 // Send as unreliable
295 Send(0, data, false);
298 // Not connected, return
303 Do stuff if connected
308 JMutexAutoLock lock(m_env_mutex);
310 // Control local player (0ms)
311 LocalPlayer *player = m_env.getLocalPlayer();
312 assert(player != NULL);
313 player->applyControl(dtime);
315 //TimeTaker envtimer("env step", m_device);
319 // Step active blocks
320 for(core::map<v3s16, bool>::Iterator
321 i = m_active_blocks.getIterator();
322 i.atEnd() == false; i++)
324 v3s16 p = i.getNode()->getKey();
326 MapBlock *block = NULL;
329 block = m_env.getMap().getBlockNoCreate(p);
330 block->stepObjects(dtime, false, m_env.getDayNightRatio());
332 catch(InvalidPositionException &e)
339 float &counter = m_avg_rtt_timer;
344 JMutexAutoLock lock(m_con_mutex);
345 // connectedAndInitialized() is true, peer exists.
346 con::Peer *peer = m_con.GetPeer(PEER_ID_SERVER);
347 dstream<<DTIME<<"Client: avg_rtt="<<peer->avg_rtt<<std::endl;
351 float &counter = m_playerpos_send_timer;
361 JMutexAutoLock lock(m_step_dtime_mutex);
362 m_step_dtime += dtime;
366 float Client::asyncStep()
368 DSTACK(__FUNCTION_NAME);
369 //dstream<<"Client::asyncStep()"<<std::endl;
373 JMutexAutoLock lock1(m_step_dtime_mutex);
374 if(m_step_dtime < 0.001)
376 dtime = m_step_dtime;
384 // Virtual methods from con::PeerHandler
385 void Client::peerAdded(con::Peer *peer)
387 derr_client<<"Client::peerAdded(): peer->id="
388 <<peer->id<<std::endl;
390 void Client::deletingPeer(con::Peer *peer, bool timeout)
392 derr_client<<"Client::deletingPeer(): "
393 "Server Peer is getting deleted "
394 <<"(timeout="<<timeout<<")"<<std::endl;
397 void Client::ReceiveAll()
399 DSTACK(__FUNCTION_NAME);
405 catch(con::NoIncomingDataException &e)
409 catch(con::InvalidIncomingDataException &e)
411 dout_client<<DTIME<<"Client::ReceiveAll(): "
412 "InvalidIncomingDataException: what()="
413 <<e.what()<<std::endl;
418 void Client::Receive()
420 DSTACK(__FUNCTION_NAME);
421 u32 data_maxsize = 10000;
422 Buffer<u8> data(data_maxsize);
426 //TimeTaker t1("con mutex and receive", m_device);
427 JMutexAutoLock lock(m_con_mutex);
428 datasize = m_con.Receive(sender_peer_id, *data, data_maxsize);
430 //TimeTaker t1("ProcessData", m_device);
431 ProcessData(*data, datasize, sender_peer_id);
435 sender_peer_id given to this shall be quaranteed to be a valid peer
437 void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
439 DSTACK(__FUNCTION_NAME);
441 // Ignore packets that don't even fit a command
444 m_packetcounter.add(60000);
448 ToClientCommand command = (ToClientCommand)readU16(&data[0]);
450 //dstream<<"Client: received command="<<command<<std::endl;
451 m_packetcounter.add((u16)command);
454 If this check is removed, be sure to change the queue
455 system to know the ids
457 if(sender_peer_id != PEER_ID_SERVER)
459 dout_client<<DTIME<<"Client::ProcessData(): Discarding data not "
460 "coming from server: peer_id="<<sender_peer_id
467 JMutexAutoLock lock(m_con_mutex);
468 // All data is coming from the server
469 // PeerNotFoundException is handled by caller.
470 peer = m_con.GetPeer(PEER_ID_SERVER);
473 u8 ser_version = m_server_ser_ver;
475 //dstream<<"Client received command="<<(int)command<<std::endl;
477 // Execute fast commands straight away
479 if(command == TOCLIENT_INIT)
484 u8 deployed = data[2];
486 dout_client<<DTIME<<"Client: TOCLIENT_INIT received with "
487 "deployed="<<((int)deployed&0xff)<<std::endl;
489 if(deployed < SER_FMT_VER_LOWEST
490 || deployed > SER_FMT_VER_HIGHEST)
492 derr_client<<DTIME<<"Client: TOCLIENT_INIT: Server sent "
493 <<"unsupported ser_fmt_ver"<<std::endl;
497 m_server_ser_ver = deployed;
499 // Get player position
500 v3s16 playerpos_s16(0, BS*2+BS*20, 0);
501 if(datasize >= 2+1+6)
502 playerpos_s16 = readV3S16(&data[2+1]);
503 v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
506 JMutexAutoLock envlock(m_env_mutex);
508 // Set player position
509 Player *player = m_env.getLocalPlayer();
510 assert(player != NULL);
511 player->setPosition(playerpos_f);
514 if(datasize >= 2+1+6+8)
517 m_map_seed = readU64(&data[2+1+6]);
518 dstream<<"Client: received map seed: "<<m_map_seed<<std::endl;
523 SharedBuffer<u8> reply(replysize);
524 writeU16(&reply[0], TOSERVER_INIT2);
526 m_con.Send(PEER_ID_SERVER, 1, reply, true);
531 if(ser_version == SER_FMT_VER_INVALID)
533 dout_client<<DTIME<<"WARNING: Client: Server serialization"
534 " format invalid or not initialized."
535 " Skipping incoming command="<<command<<std::endl;
539 // Just here to avoid putting the two if's together when
540 // making some copypasta
543 if(command == TOCLIENT_REMOVENODE)
548 p.X = readS16(&data[2]);
549 p.Y = readS16(&data[4]);
550 p.Z = readS16(&data[6]);
552 //TimeTaker t1("TOCLIENT_REMOVENODE", g_device);
554 // This will clear the cracking animation after digging
555 ((ClientMap&)m_env.getMap()).clearTempMod(p);
559 else if(command == TOCLIENT_ADDNODE)
561 if(datasize < 8 + MapNode::serializedLength(ser_version))
565 p.X = readS16(&data[2]);
566 p.Y = readS16(&data[4]);
567 p.Z = readS16(&data[6]);
569 //TimeTaker t1("TOCLIENT_ADDNODE", g_device);
572 n.deSerialize(&data[8], ser_version);
576 else if(command == TOCLIENT_PLAYERPOS)
578 dstream<<"WARNING: Received deprecated TOCLIENT_PLAYERPOS"
582 JMutexAutoLock lock(m_con_mutex);
583 our_peer_id = m_con.GetPeerID();
585 // Cancel if we don't have a peer id
586 if(our_peer_id == PEER_ID_INEXISTENT){
587 dout_client<<DTIME<<"TOCLIENT_PLAYERPOS cancelled: "
594 JMutexAutoLock envlock(m_env_mutex);
596 u32 player_size = 2+12+12+4+4;
598 u32 player_count = (datasize-2) / player_size;
600 for(u32 i=0; i<player_count; i++)
602 u16 peer_id = readU16(&data[start]);
604 Player *player = m_env.getPlayer(peer_id);
606 // Skip if player doesn't exist
609 start += player_size;
613 // Skip if player is local player
614 if(player->isLocal())
616 start += player_size;
620 v3s32 ps = readV3S32(&data[start+2]);
621 v3s32 ss = readV3S32(&data[start+2+12]);
622 s32 pitch_i = readS32(&data[start+2+12+12]);
623 s32 yaw_i = readS32(&data[start+2+12+12+4]);
624 /*dstream<<"Client: got "
625 <<"pitch_i="<<pitch_i
626 <<" yaw_i="<<yaw_i<<std::endl;*/
627 f32 pitch = (f32)pitch_i / 100.0;
628 f32 yaw = (f32)yaw_i / 100.0;
629 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
630 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
631 player->setPosition(position);
632 player->setSpeed(speed);
633 player->setPitch(pitch);
636 /*dstream<<"Client: player "<<peer_id
638 <<" yaw="<<yaw<<std::endl;*/
640 start += player_size;
644 else if(command == TOCLIENT_PLAYERINFO)
648 JMutexAutoLock lock(m_con_mutex);
649 our_peer_id = m_con.GetPeerID();
651 // Cancel if we don't have a peer id
652 if(our_peer_id == PEER_ID_INEXISTENT){
653 dout_client<<DTIME<<"TOCLIENT_PLAYERINFO cancelled: "
659 //dstream<<DTIME<<"Client: Server reports players:"<<std::endl;
662 JMutexAutoLock envlock(m_env_mutex);
664 u32 item_size = 2+PLAYERNAME_SIZE;
665 u32 player_count = (datasize-2) / item_size;
668 core::list<u16> players_alive;
669 for(u32 i=0; i<player_count; i++)
671 // Make sure the name ends in '\0'
672 data[start+2+20-1] = 0;
674 u16 peer_id = readU16(&data[start]);
676 players_alive.push_back(peer_id);
678 /*dstream<<DTIME<<"peer_id="<<peer_id
679 <<" name="<<((char*)&data[start+2])<<std::endl;*/
681 // Don't update the info of the local player
682 if(peer_id == our_peer_id)
688 Player *player = m_env.getPlayer(peer_id);
690 // Create a player if it doesn't exist
693 player = new RemotePlayer(
694 m_device->getSceneManager()->getRootSceneNode(),
697 player->peer_id = peer_id;
698 m_env.addPlayer(player);
699 dout_client<<DTIME<<"Client: Adding new player "
700 <<peer_id<<std::endl;
703 player->updateName((char*)&data[start+2]);
709 Remove those players from the environment that
710 weren't listed by the server.
712 //dstream<<DTIME<<"Removing dead players"<<std::endl;
713 core::list<Player*> players = m_env.getPlayers();
714 core::list<Player*>::Iterator ip;
715 for(ip=players.begin(); ip!=players.end(); ip++)
717 // Ingore local player
721 // Warn about a special case
722 if((*ip)->peer_id == 0)
724 dstream<<DTIME<<"WARNING: Client: Removing "
725 "dead player with id=0"<<std::endl;
728 bool is_alive = false;
729 core::list<u16>::Iterator i;
730 for(i=players_alive.begin(); i!=players_alive.end(); i++)
732 if((*ip)->peer_id == *i)
738 /*dstream<<DTIME<<"peer_id="<<((*ip)->peer_id)
739 <<" is_alive="<<is_alive<<std::endl;*/
742 dstream<<DTIME<<"Removing dead player "<<(*ip)->peer_id
744 m_env.removePlayer((*ip)->peer_id);
748 else if(command == TOCLIENT_SECTORMETA)
753 [3...] v2s16 pos + sector metadata
758 //dstream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
761 JMutexAutoLock envlock(m_env_mutex);
763 std::string datastring((char*)&data[2], datasize-2);
764 std::istringstream is(datastring, std::ios_base::binary);
768 is.read((char*)buf, 1);
769 u16 sector_count = readU8(buf);
771 //dstream<<"sector_count="<<sector_count<<std::endl;
773 for(u16 i=0; i<sector_count; i++)
776 is.read((char*)buf, 4);
777 v2s16 pos = readV2S16(buf);
778 /*dstream<<"Client: deserializing sector at "
779 <<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/
781 assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
782 ((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
786 else if(command == TOCLIENT_INVENTORY)
791 //TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);
794 //TimeTaker t2("mutex locking", m_device);
795 JMutexAutoLock envlock(m_env_mutex);
798 //TimeTaker t3("istringstream init", m_device);
799 std::string datastring((char*)&data[2], datasize-2);
800 std::istringstream is(datastring, std::ios_base::binary);
803 //m_env.printPlayers(dstream);
805 //TimeTaker t4("player get", m_device);
806 Player *player = m_env.getLocalPlayer();
807 assert(player != NULL);
810 //TimeTaker t1("inventory.deSerialize()", m_device);
811 player->inventory.deSerialize(is);
814 m_inventory_updated = true;
816 //dstream<<"Client got player inventory:"<<std::endl;
817 //player->inventory.print(dstream);
821 else if(command == TOCLIENT_OBJECTDATA)
824 // Strip command word and create a stringstream
825 std::string datastring((char*)&data[2], datasize-2);
826 std::istringstream is(datastring, std::ios_base::binary);
830 JMutexAutoLock envlock(m_env_mutex);
838 is.read((char*)buf, 2);
839 u16 playercount = readU16(buf);
841 for(u16 i=0; i<playercount; i++)
843 is.read((char*)buf, 2);
844 u16 peer_id = readU16(buf);
845 is.read((char*)buf, 12);
846 v3s32 p_i = readV3S32(buf);
847 is.read((char*)buf, 12);
848 v3s32 s_i = readV3S32(buf);
849 is.read((char*)buf, 4);
850 s32 pitch_i = readS32(buf);
851 is.read((char*)buf, 4);
852 s32 yaw_i = readS32(buf);
854 Player *player = m_env.getPlayer(peer_id);
856 // Skip if player doesn't exist
862 // Skip if player is local player
863 if(player->isLocal())
868 f32 pitch = (f32)pitch_i / 100.0;
869 f32 yaw = (f32)yaw_i / 100.0;
870 v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.);
871 v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.);
873 player->setPosition(position);
874 player->setSpeed(speed);
875 player->setPitch(pitch);
883 // Read active block count
884 is.read((char*)buf, 2);
885 u16 blockcount = readU16(buf);
887 // Initialize delete queue with all active blocks
888 core::map<v3s16, bool> abs_to_delete;
889 for(core::map<v3s16, bool>::Iterator
890 i = m_active_blocks.getIterator();
891 i.atEnd() == false; i++)
893 v3s16 p = i.getNode()->getKey();
895 <<"("<<p.x<<","<<p.y<<","<<p.z<<") "
896 <<" to abs_to_delete"
898 abs_to_delete.insert(p, true);
901 /*dstream<<"Initial delete queue size: "<<abs_to_delete.size()
904 for(u16 i=0; i<blockcount; i++)
907 is.read((char*)buf, 6);
908 v3s16 p = readV3S16(buf);
909 // Get block from somewhere
910 MapBlock *block = NULL;
912 block = m_env.getMap().getBlockNoCreate(p);
914 catch(InvalidPositionException &e)
916 //TODO: Create a dummy block?
921 <<"Could not get block at blockpos "
922 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
923 <<"in TOCLIENT_OBJECTDATA. Ignoring "
924 <<"following block object data."
929 /*dstream<<"Client updating objects for block "
930 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
933 // Insert to active block list
934 m_active_blocks.insert(p, true);
936 // Remove from deletion queue
937 if(abs_to_delete.find(p) != NULL)
938 abs_to_delete.remove(p);
941 Update objects of block
943 NOTE: Be sure this is done in the main thread.
945 block->updateObjects(is, m_server_ser_ver,
946 m_device->getSceneManager(), m_env.getDayNightRatio());
949 /*dstream<<"Final delete queue size: "<<abs_to_delete.size()
952 // Delete objects of blocks in delete queue
953 for(core::map<v3s16, bool>::Iterator
954 i = abs_to_delete.getIterator();
955 i.atEnd() == false; i++)
957 v3s16 p = i.getNode()->getKey();
960 MapBlock *block = m_env.getMap().getBlockNoCreate(p);
963 block->clearObjects();
964 // Remove from active blocks list
965 m_active_blocks.remove(p);
967 catch(InvalidPositionException &e)
969 dstream<<"WARNAING: Client: "
970 <<"Couldn't clear objects of active->inactive"
972 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
973 <<" because block was not found"
981 else if(command == TOCLIENT_TIME_OF_DAY)
986 u16 time = readU16(&data[2]);
988 m_time_of_day.set(time);
989 //dstream<<"Client: time="<<time<<std::endl;
999 u32 dr = time_to_daynight_ratio(m_time_of_day.get());
1001 dstream<<"Client: time_of_day="<<m_time_of_day.get()
1005 if(dr != m_env.getDayNightRatio())
1007 dout_client<<DTIME<<"Client: changing day-night ratio"<<std::endl;
1008 m_env.setDayNightRatio(dr);
1009 m_env.expireMeshes(true);
1014 else if(command == TOCLIENT_CHAT_MESSAGE)
1022 std::string datastring((char*)&data[2], datasize-2);
1023 std::istringstream is(datastring, std::ios_base::binary);
1026 is.read((char*)buf, 2);
1027 u16 len = readU16(buf);
1029 std::wstring message;
1030 for(u16 i=0; i<len; i++)
1032 is.read((char*)buf, 2);
1033 message += (wchar_t)readU16(buf);
1036 /*dstream<<"Client received chat message: "
1037 <<wide_to_narrow(message)<<std::endl;*/
1039 m_chat_queue.push_back(message);
1041 else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
1045 u16 count of removed objects
1046 for all removed objects {
1049 u16 count of added objects
1050 for all added objects {
1053 u16 initialization data length
1054 string initialization data
1059 // Get all data except the command number
1060 std::string datastring((char*)&data[2], datasize-2);
1061 // Throw them in an istringstream
1062 std::istringstream is(datastring, std::ios_base::binary);
1066 // Read removed objects
1068 u16 removed_count = readU16((u8*)buf);
1069 for(u16 i=0; i<removed_count; i++)
1072 u16 id = readU16((u8*)buf);
1075 JMutexAutoLock envlock(m_env_mutex);
1076 m_env.removeActiveObject(id);
1080 // Read added objects
1082 u16 added_count = readU16((u8*)buf);
1083 for(u16 i=0; i<added_count; i++)
1086 u16 id = readU16((u8*)buf);
1088 u8 type = readU8((u8*)buf);
1089 std::string data = deSerializeLongString(is);
1092 JMutexAutoLock envlock(m_env_mutex);
1093 m_env.addActiveObject(id, type, data);
1097 else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
1109 // Get all data except the command number
1110 std::string datastring((char*)&data[2], datasize-2);
1111 // Throw them in an istringstream
1112 std::istringstream is(datastring, std::ios_base::binary);
1114 while(is.eof() == false)
1118 u16 id = readU16((u8*)buf);
1122 u16 message_size = readU16((u8*)buf);
1123 std::string message;
1124 message.reserve(message_size);
1125 for(u16 i=0; i<message_size; i++)
1128 message.append(buf, 1);
1130 // Pass on to the environment
1132 JMutexAutoLock envlock(m_env_mutex);
1133 m_env.processActiveObjectMessage(id, message);
1137 // Default to queueing it (for slow commands)
1140 JMutexAutoLock lock(m_incoming_queue_mutex);
1142 IncomingPacket packet(data, datasize);
1143 m_incoming_queue.push_back(packet);
1148 Returns true if there was something in queue
1150 bool Client::AsyncProcessPacket()
1152 DSTACK(__FUNCTION_NAME);
1154 try //for catching con::PeerNotFoundException
1159 JMutexAutoLock lock(m_con_mutex);
1160 // All data is coming from the server
1161 peer = m_con.GetPeer(PEER_ID_SERVER);
1164 u8 ser_version = m_server_ser_ver;
1166 IncomingPacket packet = getPacket();
1167 u8 *data = packet.m_data;
1168 u32 datasize = packet.m_datalen;
1170 // An empty packet means queue is empty
1178 ToClientCommand command = (ToClientCommand)readU16(&data[0]);
1180 if(command == TOCLIENT_BLOCKDATA)
1182 // Ignore too small packet
1185 /*if(datasize < 8 + MapBlock::serializedLength(ser_version))
1189 p.X = readS16(&data[2]);
1190 p.Y = readS16(&data[4]);
1191 p.Z = readS16(&data[6]);
1193 /*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
1194 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
1196 /*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
1197 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
1199 std::string datastring((char*)&data[8], datasize-8);
1200 std::istringstream istr(datastring, std::ios_base::binary);
1206 JMutexAutoLock envlock(m_env_mutex);
1208 v2s16 p2d(p.X, p.Z);
1209 sector = m_env.getMap().emergeSector(p2d);
1211 v2s16 sp = sector->getPos();
1214 dstream<<"ERROR: Got sector with getPos()="
1215 <<"("<<sp.X<<","<<sp.Y<<"), tried to get"
1216 <<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
1220 //assert(sector->getPos() == p2d);
1223 block = sector->getBlockNoCreate(p.Y);
1225 Update an existing block
1227 //dstream<<"Updating"<<std::endl;
1228 block->deSerialize(istr, ser_version);
1229 //block->setChangedFlag();
1231 catch(InvalidPositionException &e)
1236 //dstream<<"Creating new"<<std::endl;
1237 block = new MapBlock(&m_env.getMap(), p);
1238 block->deSerialize(istr, ser_version);
1239 sector->insertBlock(block);
1240 //block->setChangedFlag();
1244 mod.type = NODEMOD_CHANGECONTENT;
1245 mod.param = CONTENT_MESE;
1246 block->setTempMod(v3s16(8,10,8), mod);
1247 block->setTempMod(v3s16(8,9,8), mod);
1248 block->setTempMod(v3s16(8,8,8), mod);
1249 block->setTempMod(v3s16(8,7,8), mod);
1250 block->setTempMod(v3s16(8,6,8), mod);*/
1254 Well, this is a dumb way to do it, they should just
1255 be drawn as separate objects.
1260 mod.type = NODEMOD_CHANGECONTENT;
1261 mod.param = CONTENT_CLOUD;
1264 for(p2.X=3; p2.X<=13; p2.X++)
1265 for(p2.Z=3; p2.Z<=13; p2.Z++)
1267 block->setTempMod(p2, mod);
1283 u32 replysize = 2+1+6;
1284 SharedBuffer<u8> reply(replysize);
1285 writeU16(&reply[0], TOSERVER_GOTBLOCKS);
1287 writeV3S16(&reply[3], p);
1289 m_con.Send(PEER_ID_SERVER, 1, reply, true);
1292 Update Mesh of this block and blocks at x-, y- and z-.
1293 Environment should not be locked as it interlocks with the
1294 main thread, from which is will want to retrieve textures.
1297 m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
1301 dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
1302 <<command<<std::endl;
1308 catch(con::PeerNotFoundException &e)
1310 /*dout_client<<DTIME<<"Client::AsyncProcessData(): Cancelling: The server"
1311 " connection doesn't exist (a timeout or not yet connected?)"<<std::endl;*/
1316 bool Client::AsyncProcessData()
1320 bool r = AsyncProcessPacket();
1327 void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
1329 JMutexAutoLock lock(m_con_mutex);
1330 m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
1333 IncomingPacket Client::getPacket()
1335 JMutexAutoLock lock(m_incoming_queue_mutex);
1337 core::list<IncomingPacket>::Iterator i;
1338 // Refer to first one
1339 i = m_incoming_queue.begin();
1341 // If queue is empty, return empty packet
1342 if(i == m_incoming_queue.end()){
1343 IncomingPacket packet;
1347 // Pop out first packet and return it
1348 IncomingPacket packet = *i;
1349 m_incoming_queue.erase(i);
1353 void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
1354 v3s16 nodepos_oversurface, u16 item)
1356 if(connectedAndInitialized() == false){
1357 dout_client<<DTIME<<"Client::groundAction() "
1358 "cancelled (not connected)"
1367 [3] v3s16 nodepos_undersurface
1368 [9] v3s16 nodepos_abovesurface
1373 2: stop digging (all parameters ignored)
1374 3: digging completed
1376 u8 datasize = 2 + 1 + 6 + 6 + 2;
1377 SharedBuffer<u8> data(datasize);
1378 writeU16(&data[0], TOSERVER_GROUND_ACTION);
1379 writeU8(&data[2], action);
1380 writeV3S16(&data[3], nodepos_undersurface);
1381 writeV3S16(&data[9], nodepos_oversurface);
1382 writeU16(&data[15], item);
1383 Send(0, data, true);
1386 void Client::clickObject(u8 button, v3s16 blockpos, s16 id, u16 item)
1388 if(connectedAndInitialized() == false){
1389 dout_client<<DTIME<<"Client::clickObject() "
1390 "cancelled (not connected)"
1396 [0] u16 command=TOSERVER_CLICK_OBJECT
1397 [2] u8 button (0=left, 1=right)
1402 u8 datasize = 2 + 1 + 6 + 2 + 2;
1403 SharedBuffer<u8> data(datasize);
1404 writeU16(&data[0], TOSERVER_CLICK_OBJECT);
1405 writeU8(&data[2], button);
1406 writeV3S16(&data[3], blockpos);
1407 writeS16(&data[9], id);
1408 writeU16(&data[11], item);
1409 Send(0, data, true);
1412 void Client::sendSignText(v3s16 blockpos, s16 id, std::string text)
1421 std::ostringstream os(std::ios_base::binary);
1425 writeU16(buf, TOSERVER_SIGNTEXT);
1426 os.write((char*)buf, 2);
1429 writeV3S16(buf, blockpos);
1430 os.write((char*)buf, 6);
1434 os.write((char*)buf, 2);
1436 u16 textlen = text.size();
1437 // Write text length
1438 writeS16(buf, textlen);
1439 os.write((char*)buf, 2);
1442 os.write((char*)text.c_str(), textlen);
1445 std::string s = os.str();
1446 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
1448 Send(0, data, true);
1451 void Client::sendInventoryAction(InventoryAction *a)
1453 std::ostringstream os(std::ios_base::binary);
1457 writeU16(buf, TOSERVER_INVENTORY_ACTION);
1458 os.write((char*)buf, 2);
1463 std::string s = os.str();
1464 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
1466 Send(0, data, true);
1469 void Client::sendChatMessage(const std::wstring &message)
1471 std::ostringstream os(std::ios_base::binary);
1475 writeU16(buf, TOSERVER_CHAT_MESSAGE);
1476 os.write((char*)buf, 2);
1479 writeU16(buf, message.size());
1480 os.write((char*)buf, 2);
1483 for(u32 i=0; i<message.size(); i++)
1487 os.write((char*)buf, 2);
1491 std::string s = os.str();
1492 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
1494 Send(0, data, true);
1497 void Client::sendPlayerPos()
1499 JMutexAutoLock envlock(m_env_mutex);
1501 Player *myplayer = m_env.getLocalPlayer();
1502 if(myplayer == NULL)
1507 JMutexAutoLock lock(m_con_mutex);
1508 our_peer_id = m_con.GetPeerID();
1511 // Set peer id if not set already
1512 if(myplayer->peer_id == PEER_ID_INEXISTENT)
1513 myplayer->peer_id = our_peer_id;
1514 // Check that an existing peer_id is the same as the connection's
1515 assert(myplayer->peer_id == our_peer_id);
1517 v3f pf = myplayer->getPosition();
1518 v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
1519 v3f sf = myplayer->getSpeed();
1520 v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
1521 s32 pitch = myplayer->getPitch() * 100;
1522 s32 yaw = myplayer->getYaw() * 100;
1527 [2] v3s32 position*100
1528 [2+12] v3s32 speed*100
1529 [2+12+12] s32 pitch*100
1530 [2+12+12+4] s32 yaw*100
1533 SharedBuffer<u8> data(2+12+12+4+4);
1534 writeU16(&data[0], TOSERVER_PLAYERPOS);
1535 writeV3S32(&data[2], position);
1536 writeV3S32(&data[2+12], speed);
1537 writeS32(&data[2+12+12], pitch);
1538 writeS32(&data[2+12+12+4], yaw);
1540 // Send as unreliable
1541 Send(0, data, false);
1544 void Client::removeNode(v3s16 p)
1546 JMutexAutoLock envlock(m_env_mutex);
1548 core::map<v3s16, MapBlock*> modified_blocks;
1552 //TimeTaker t("removeNodeAndUpdate", m_device);
1553 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1555 catch(InvalidPositionException &e)
1559 for(core::map<v3s16, MapBlock * >::Iterator
1560 i = modified_blocks.getIterator();
1561 i.atEnd() == false; i++)
1563 v3s16 p = i.getNode()->getKey();
1564 m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
1568 void Client::addNode(v3s16 p, MapNode n)
1570 JMutexAutoLock envlock(m_env_mutex);
1572 TimeTaker timer1("Client::addNode()");
1574 core::map<v3s16, MapBlock*> modified_blocks;
1578 TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1579 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
1581 catch(InvalidPositionException &e)
1584 TimeTaker timer2("Client::addNode(): updateMeshes");
1586 for(core::map<v3s16, MapBlock * >::Iterator
1587 i = modified_blocks.getIterator();
1588 i.atEnd() == false; i++)
1590 v3s16 p = i.getNode()->getKey();
1591 m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
1595 void Client::updateCamera(v3f pos, v3f dir)
1597 m_env.getClientMap().updateCamera(pos, dir);
1598 camera_position = pos;
1599 camera_direction = dir;
1602 MapNode Client::getNode(v3s16 p)
1604 JMutexAutoLock envlock(m_env_mutex);
1605 return m_env.getMap().getNode(p);
1608 v3f Client::getPlayerPosition()
1610 JMutexAutoLock envlock(m_env_mutex);
1611 LocalPlayer *player = m_env.getLocalPlayer();
1612 assert(player != NULL);
1613 return player->getPosition();
1616 void Client::setPlayerControl(PlayerControl &control)
1618 JMutexAutoLock envlock(m_env_mutex);
1619 LocalPlayer *player = m_env.getLocalPlayer();
1620 assert(player != NULL);
1621 player->control = control;
1624 // Returns true if the inventory of the local player has been
1625 // updated from the server. If it is true, it is set to false.
1626 bool Client::getLocalInventoryUpdated()
1628 // m_inventory_updated is behind envlock
1629 JMutexAutoLock envlock(m_env_mutex);
1630 bool updated = m_inventory_updated;
1631 m_inventory_updated = false;
1635 // Copies the inventory of the local player to parameter
1636 void Client::getLocalInventory(Inventory &dst)
1638 JMutexAutoLock envlock(m_env_mutex);
1639 Player *player = m_env.getLocalPlayer();
1640 assert(player != NULL);
1641 dst = player->inventory;
1644 MapBlockObject * Client::getSelectedObject(
1646 v3f from_pos_f_on_map,
1647 core::line3d<f32> shootline_on_map
1650 JMutexAutoLock envlock(m_env_mutex);
1652 core::array<DistanceSortedObject> objects;
1654 for(core::map<v3s16, bool>::Iterator
1655 i = m_active_blocks.getIterator();
1656 i.atEnd() == false; i++)
1658 v3s16 p = i.getNode()->getKey();
1660 MapBlock *block = NULL;
1663 block = m_env.getMap().getBlockNoCreate(p);
1665 catch(InvalidPositionException &e)
1670 // Calculate from_pos relative to block
1671 v3s16 block_pos_i_on_map = block->getPosRelative();
1672 v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS);
1673 v3f from_pos_f_on_block = from_pos_f_on_map - block_pos_f_on_map;
1675 block->getObjects(from_pos_f_on_block, max_d, objects);
1676 //block->getPseudoObjects(from_pos_f_on_block, max_d, objects);
1679 //dstream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
1682 // After this, the closest object is the first in the array.
1685 for(u32 i=0; i<objects.size(); i++)
1687 MapBlockObject *obj = objects[i].obj;
1688 MapBlock *block = obj->getBlock();
1690 // Calculate shootline relative to block
1691 v3s16 block_pos_i_on_map = block->getPosRelative();
1692 v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS);
1693 core::line3d<f32> shootline_on_block(
1694 shootline_on_map.start - block_pos_f_on_map,
1695 shootline_on_map.end - block_pos_f_on_map
1698 if(obj->isSelected(shootline_on_block))
1700 //dstream<<"Returning selected object"<<std::endl;
1705 //dstream<<"No object selected; returning NULL."<<std::endl;
1709 void Client::printDebugInfo(std::ostream &os)
1711 //JMutexAutoLock lock1(m_fetchblock_mutex);
1712 JMutexAutoLock lock2(m_incoming_queue_mutex);
1714 os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
1715 //<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
1716 //<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
1720 /*s32 Client::getDayNightIndex()
1722 assert(m_daynight_i >= 0 && m_daynight_i < DAYNIGHT_CACHE_COUNT);
1723 return m_daynight_i;
1726 u32 Client::getDayNightRatio()
1728 JMutexAutoLock envlock(m_env_mutex);
1729 return m_env.getDayNightRatio();
1732 /*void Client::updateSomeExpiredMeshes()
1734 TimeTaker timer("updateSomeExpiredMeshes()", g_device);
1738 JMutexAutoLock envlock(m_env_mutex);
1739 player = m_env.getLocalPlayer();
1742 u32 daynight_ratio = getDayNightRatio();
1744 v3f playerpos = player->getPosition();
1745 v3f playerspeed = player->getSpeed();
1747 v3s16 center_nodepos = floatToInt(playerpos, BS);
1748 v3s16 center = getNodeBlockPos(center_nodepos);
1754 for(s16 d = 0; d <= d_max; d++)
1756 core::list<v3s16> list;
1757 getFacePositions(list, d);
1759 core::list<v3s16>::Iterator li;
1760 for(li=list.begin(); li!=list.end(); li++)
1762 v3s16 p = *li + center;
1763 MapBlock *block = NULL;
1766 //JMutexAutoLock envlock(m_env_mutex);
1767 block = m_env.getMap().getBlockNoCreate(p);
1769 catch(InvalidPositionException &e)
1776 if(block->getMeshExpired() == false)
1779 block->updateMesh(daynight_ratio);