3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/renderingengine.h"
32 #include "client/tile.h"
33 #include "util/auth.h"
34 #include "util/directiontables.h"
35 #include "util/pointedthing.h"
36 #include "util/serialize.h"
37 #include "util/string.h"
40 #include "mapblock_mesh.h"
43 #include "modchannels.h"
48 #include "clientmap.h"
49 #include "clientmedia.h"
51 #include "database/database-sqlite3.h"
52 #include "serialization.h"
53 #include "guiscalingfilter.h"
54 #include "script/scripting_client.h"
56 #include "chatmessage.h"
57 #include "translation.h"
59 extern gui::IGUIEnvironment* guienv;
66 const char *playername,
67 const std::string &password,
68 const std::string &address_name,
69 MapDrawControl &control,
70 IWritableTextureSource *tsrc,
71 IWritableShaderSource *shsrc,
72 IWritableItemDefManager *itemdef,
73 IWritableNodeDefManager *nodedef,
75 MtEventManager *event,
77 GameUIFlags *game_ui_flags
85 m_mesh_update_thread(this),
87 new ClientMap(this, control, 666),
90 m_particle_manager(&m_env),
91 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
92 m_address_name(address_name),
93 m_server_ser_ver(SER_FMT_VER_INVALID),
94 m_last_chat_message_sent(time(NULL)),
96 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
97 m_media_downloader(new ClientMediaDownloader()),
99 m_game_ui_flags(game_ui_flags),
100 m_modchannel_mgr(new ModChannelMgr())
103 m_env.setLocalPlayer(new LocalPlayer(this, playername));
105 if (g_settings->getBool("enable_minimap")) {
106 m_minimap = new Minimap(this);
108 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
110 m_modding_enabled = g_settings->getBool("enable_client_modding");
111 m_script = new ClientScripting(this);
112 m_env.setScript(m_script);
113 m_script->setEnv(&m_env);
116 void Client::loadMods()
119 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
121 // If modding is not enabled, don't load mods, just builtin
122 if (!m_modding_enabled) {
125 ClientModConfiguration modconf(getClientModsLuaPath());
126 m_mods = modconf.getMods();
127 std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
128 // complain about mods with unsatisfied dependencies
129 if (!modconf.isConsistent()) {
130 modconf.printUnsatisfiedModsError();
134 infostream << "Client Loading mods: ";
135 for (const ModSpec &mod : m_mods)
136 infostream << mod.name << " ";
137 infostream << std::endl;
139 // Load and run "mod" scripts
140 for (const ModSpec &mod : m_mods) {
141 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
142 throw ModError("Error loading mod \"" + mod.name +
143 "\": Mod name does not follow naming conventions: "
144 "Only characters [a-z0-9_] are allowed.");
146 scanModIntoMemory(mod.name, mod.path);
150 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
151 std::string mod_subpath)
153 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
154 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
155 for (const fs::DirListNode &j : mod) {
156 std::string filename = j.name;
158 scanModSubfolder(mod_name, mod_path, mod_subpath
159 + filename + DIR_DELIM);
162 std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
163 m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
167 void Client::initMods()
169 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
171 // If modding is not enabled, don't load mods, just builtin
172 if (!m_modding_enabled) {
176 // Load and run "mod" scripts
177 for (const ModSpec &mod : m_mods)
178 m_script->loadModFromMemory(mod.name);
181 const std::string &Client::getBuiltinLuaPath()
183 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
187 const std::string &Client::getClientModsLuaPath()
189 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
190 return clientmods_dir;
193 const std::vector<ModSpec>& Client::getMods() const
195 static std::vector<ModSpec> client_modspec_temp;
196 return client_modspec_temp;
199 const ModSpec* Client::getModSpec(const std::string &modname) const
207 // Don't disable this part when modding is disabled, it's used in builtin
208 m_script->on_shutdown();
209 //request all client managed threads to stop
210 m_mesh_update_thread.stop();
211 // Save local server map
213 infostream << "Local map saving ended." << std::endl;
214 m_localdb->endSave();
220 bool Client::isShutdown()
222 return m_shutdown || !m_mesh_update_thread.isRunning();
230 m_mesh_update_thread.stop();
231 m_mesh_update_thread.wait();
232 while (!m_mesh_update_thread.m_queue_out.empty()) {
233 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
238 delete m_inventory_from_server;
240 // Delete detached inventories
241 for (auto &m_detached_inventorie : m_detached_inventories) {
242 delete m_detached_inventorie.second;
245 // cleanup 3d model meshes on client shutdown
246 while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
247 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
250 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
256 void Client::connect(Address address, bool is_local_server)
258 initLocalMapSaving(address, m_address_name, is_local_server);
260 m_con->SetTimeoutMs(0);
261 m_con->Connect(address);
264 void Client::step(float dtime)
270 m_animation_time += dtime;
271 if(m_animation_time > 60.0)
272 m_animation_time -= 60.0;
274 m_time_of_day_update_timer += dtime;
282 float &counter = m_packetcounter_timer;
288 infostream << "Client packetcounter (" << m_packetcounter_timer
290 m_packetcounter.print(infostream);
291 m_packetcounter.clear();
295 // UGLY hack to fix 2 second startup delay caused by non existent
296 // server client startup synchronization in local server or singleplayer mode
297 static bool initial_step = true;
299 initial_step = false;
301 else if(m_state == LC_Created) {
302 float &counter = m_connection_reinit_timer;
307 LocalPlayer *myplayer = m_env.getLocalPlayer();
308 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
310 sendInit(myplayer->getName());
313 // Not connected, return
318 Do stuff if connected
322 Run Map's timers and unload unused data
324 const float map_timer_and_unload_dtime = 5.25;
325 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
326 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
327 std::vector<v3s16> deleted_blocks;
328 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
329 g_settings->getFloat("client_unload_unused_data_timeout"),
330 g_settings->getS32("client_mapblock_limit"),
335 NOTE: This loop is intentionally iterated the way it is.
338 std::vector<v3s16>::iterator i = deleted_blocks.begin();
339 std::vector<v3s16> sendlist;
341 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
352 sendDeletedBlocks(sendlist);
354 if(i == deleted_blocks.end())
360 sendlist.push_back(*i);
366 Send pending messages on out chat queue
368 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
369 sendChatMessage(m_out_chat_queue.front());
370 m_out_chat_queue.pop();
376 // Control local player (0ms)
377 LocalPlayer *player = m_env.getLocalPlayer();
379 player->applyControl(dtime, &m_env);
383 m_sound->step(dtime);
388 while (m_env.hasClientEnvEvents()) {
389 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
391 if (envEvent.type == CEE_PLAYER_DAMAGE) {
392 u8 damage = envEvent.player_damage.amount;
394 if (envEvent.player_damage.send_to_server)
397 // Add to ClientEvent queue
398 ClientEvent *event = new ClientEvent();
399 event->type = CE_PLAYER_DAMAGE;
400 event->player_damage.amount = damage;
401 m_client_event_queue.push(event);
408 float &counter = m_avg_rtt_timer;
412 // connectedAndInitialized() is true, peer exists.
413 float avg_rtt = getRTT();
414 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
418 Send player position to server
421 float &counter = m_playerpos_send_timer;
423 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
431 Replace updated meshes
434 int num_processed_meshes = 0;
435 while (!m_mesh_update_thread.m_queue_out.empty())
437 num_processed_meshes++;
439 MinimapMapblock *minimap_mapblock = NULL;
440 bool do_mapper_update = true;
442 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
443 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
445 // Delete the old mesh
447 block->mesh = nullptr;
450 minimap_mapblock = r.mesh->moveMinimapMapblock();
451 if (minimap_mapblock == NULL)
452 do_mapper_update = false;
454 bool is_empty = true;
455 for (int l = 0; l < MAX_TILE_LAYERS; l++)
456 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
462 // Replace with the new mesh
463 block->mesh = r.mesh;
469 if (m_minimap && do_mapper_update)
470 m_minimap->addBlock(r.p, minimap_mapblock);
472 if (r.ack_block_to_server) {
482 if (num_processed_meshes > 0)
483 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
489 if (m_media_downloader && m_media_downloader->isStarted()) {
490 m_media_downloader->step(this);
491 if (m_media_downloader->isDone()) {
492 delete m_media_downloader;
493 m_media_downloader = NULL;
498 If the server didn't update the inventory in a while, revert
499 the local inventory (so the player notices the lag problem
500 and knows something is wrong).
502 if(m_inventory_from_server)
504 float interval = 10.0;
505 float count_before = floor(m_inventory_from_server_age / interval);
507 m_inventory_from_server_age += dtime;
509 float count_after = floor(m_inventory_from_server_age / interval);
511 if(count_after != count_before)
513 // Do this every <interval> seconds after TOCLIENT_INVENTORY
514 // Reset the locally changed inventory to the authoritative inventory
515 LocalPlayer *player = m_env.getLocalPlayer();
516 player->inventory = *m_inventory_from_server;
517 m_inventory_updated = true;
522 Update positions of sounds attached to objects
525 for (auto &m_sounds_to_object : m_sounds_to_objects) {
526 int client_id = m_sounds_to_object.first;
527 u16 object_id = m_sounds_to_object.second;
528 ClientActiveObject *cao = m_env.getActiveObject(object_id);
531 m_sound->updateSoundPosition(client_id, cao->getPosition());
536 Handle removed remotely initiated sounds
538 m_removed_sounds_check_timer += dtime;
539 if(m_removed_sounds_check_timer >= 2.32) {
540 m_removed_sounds_check_timer = 0;
541 // Find removed sounds and clear references to them
542 std::vector<s32> removed_server_ids;
543 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
544 i != m_sounds_server_to_client.end();) {
545 s32 server_id = i->first;
546 int client_id = i->second;
548 if(!m_sound->soundExists(client_id)) {
549 m_sounds_server_to_client.erase(server_id);
550 m_sounds_client_to_server.erase(client_id);
551 m_sounds_to_objects.erase(client_id);
552 removed_server_ids.push_back(server_id);
557 if(!removed_server_ids.empty()) {
558 sendRemovedSounds(removed_server_ids);
562 m_mod_storage_save_timer -= dtime;
563 if (m_mod_storage_save_timer <= 0.0f) {
564 verbosestream << "Saving registered mod storages." << std::endl;
565 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
566 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
567 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
568 if (it->second->isModified()) {
569 it->second->save(getModStoragePath());
575 if (m_localdb && m_localdb_save_interval.step(dtime,
576 m_cache_save_interval)) {
577 m_localdb->endSave();
578 m_localdb->beginSave();
582 bool Client::loadMedia(const std::string &data, const std::string &filename)
584 // Silly irrlicht's const-incorrectness
585 Buffer<char> data_rw(data.c_str(), data.size());
589 const char *image_ext[] = {
590 ".png", ".jpg", ".bmp", ".tga",
591 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
594 name = removeStringEnd(filename, image_ext);
596 verbosestream<<"Client: Attempting to load image "
597 <<"file \""<<filename<<"\""<<std::endl;
599 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
600 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
602 // Create an irrlicht memory file
603 io::IReadFile *rfile = irrfs->createMemoryReadFile(
604 *data_rw, data_rw.getSize(), "_tempreadfile");
606 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
609 video::IImage *img = vdrv->createImageFromFile(rfile);
611 errorstream<<"Client: Cannot create image from data of "
612 <<"file \""<<filename<<"\""<<std::endl;
617 m_tsrc->insertSourceImage(filename, img);
623 const char *sound_ext[] = {
624 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
625 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
628 name = removeStringEnd(filename, sound_ext);
630 verbosestream<<"Client: Attempting to load sound "
631 <<"file \""<<filename<<"\""<<std::endl;
632 m_sound->loadSoundData(name, data);
636 const char *model_ext[] = {
637 ".x", ".b3d", ".md2", ".obj",
641 name = removeStringEnd(filename, model_ext);
643 verbosestream<<"Client: Storing model into memory: "
644 <<"\""<<filename<<"\""<<std::endl;
645 if(m_mesh_data.count(filename))
646 errorstream<<"Multiple models with name \""<<filename.c_str()
647 <<"\" found; replacing previous model"<<std::endl;
648 m_mesh_data[filename] = data;
652 const char *translate_ext[] = {
655 name = removeStringEnd(filename, translate_ext);
657 verbosestream << "Client: Loading translation: "
658 << "\"" << filename << "\"" << std::endl;
659 g_translations->loadTranslation(data);
663 errorstream << "Client: Don't know how to load file \""
664 << filename << "\"" << std::endl;
668 // Virtual methods from con::PeerHandler
669 void Client::peerAdded(con::Peer *peer)
671 infostream << "Client::peerAdded(): peer->id="
672 << peer->id << std::endl;
674 void Client::deletingPeer(con::Peer *peer, bool timeout)
676 infostream << "Client::deletingPeer(): "
677 "Server Peer is getting deleted "
678 << "(timeout=" << timeout << ")" << std::endl;
681 m_access_denied = true;
682 m_access_denied_reason = gettext("Connection timed out.");
688 u16 number of files requested
694 void Client::request_media(const std::vector<std::string> &file_requests)
696 std::ostringstream os(std::ios_base::binary);
697 writeU16(os, TOSERVER_REQUEST_MEDIA);
698 size_t file_requests_size = file_requests.size();
700 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
702 // Packet dynamicly resized
703 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
705 pkt << (u16) (file_requests_size & 0xFFFF);
707 for (const std::string &file_request : file_requests) {
713 infostream << "Client: Sending media request list to server ("
714 << file_requests.size() << " files. packet size)" << std::endl;
717 void Client::initLocalMapSaving(const Address &address,
718 const std::string &hostname,
719 bool is_local_server)
721 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
725 const std::string world_path = porting::path_user
726 + DIR_DELIM + "worlds"
727 + DIR_DELIM + "server_"
728 + hostname + "_" + std::to_string(address.getPort());
730 fs::CreateAllDirs(world_path);
732 m_localdb = new MapDatabaseSQLite3(world_path);
733 m_localdb->beginSave();
734 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
737 void Client::ReceiveAll()
739 u64 start_ms = porting::getTimeMs();
742 // Limit time even if there would be huge amounts of data to
744 if(porting::getTimeMs() > start_ms + 100)
749 g_profiler->graphAdd("client_received_packets", 1);
751 catch(con::NoIncomingDataException &e) {
754 catch(con::InvalidIncomingDataException &e) {
755 infostream<<"Client::ReceiveAll(): "
756 "InvalidIncomingDataException: what()="
757 <<e.what()<<std::endl;
762 void Client::Receive()
765 m_con->Receive(&pkt);
769 inline void Client::handleCommand(NetworkPacket* pkt)
771 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
772 (this->*opHandle.handler)(pkt);
776 sender_peer_id given to this shall be quaranteed to be a valid peer
778 void Client::ProcessData(NetworkPacket *pkt)
780 ToClientCommand command = (ToClientCommand) pkt->getCommand();
781 u32 sender_peer_id = pkt->getPeerId();
783 //infostream<<"Client: received command="<<command<<std::endl;
784 m_packetcounter.add((u16)command);
787 If this check is removed, be sure to change the queue
788 system to know the ids
790 if(sender_peer_id != PEER_ID_SERVER) {
791 infostream << "Client::ProcessData(): Discarding data not "
792 "coming from server: peer_id=" << sender_peer_id
797 // Command must be handled into ToClientCommandHandler
798 if (command >= TOCLIENT_NUM_MSG_TYPES) {
799 infostream << "Client: Ignoring unknown command "
800 << command << std::endl;
805 * Those packets are handled before m_server_ser_ver is set, it's normal
806 * But we must use the new ToClientConnectionState in the future,
809 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
814 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
815 infostream << "Client: Server serialization"
816 " format invalid or not initialized."
817 " Skipping incoming command=" << command << std::endl;
822 Handle runtime commands
828 void Client::Send(NetworkPacket* pkt)
830 m_con->Send(PEER_ID_SERVER,
831 serverCommandFactoryTable[pkt->getCommand()].channel,
833 serverCommandFactoryTable[pkt->getCommand()].reliable);
836 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
837 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
839 v3f pf = myplayer->getPosition() * 100;
840 v3f sf = myplayer->getSpeed() * 100;
841 s32 pitch = myplayer->getPitch() * 100;
842 s32 yaw = myplayer->getYaw() * 100;
843 u32 keyPressed = myplayer->keyPressed;
844 // scaled by 80, so that pi can fit into a u8
845 u8 fov = clientMap->getCameraFov() * 80;
846 u8 wanted_range = MYMIN(255,
847 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
849 v3s32 position(pf.X, pf.Y, pf.Z);
850 v3s32 speed(sf.X, sf.Y, sf.Z);
854 [0] v3s32 position*100
856 [12+12] s32 pitch*100
857 [12+12+4] s32 yaw*100
858 [12+12+4+4] u32 keyPressed
859 [12+12+4+4+4] u8 fov*80
860 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
862 *pkt << position << speed << pitch << yaw << keyPressed;
863 *pkt << fov << wanted_range;
866 void Client::interact(u8 action, const PointedThing& pointed)
868 if(m_state != LC_Ready) {
869 errorstream << "Client::interact() "
870 "Canceled (not connected)"
875 LocalPlayer *myplayer = m_env.getLocalPlayer();
876 if (myplayer == NULL)
883 [5] u32 length of the next item (plen)
884 [9] serialized PointedThing
885 [9 + plen] player position information
887 0: start digging (from undersurface) or use
888 1: stop digging (all parameters ignored)
890 3: place block or item (to abovesurface)
892 5: perform secondary action of item
895 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
898 pkt << (u16)getPlayerItem();
900 std::ostringstream tmp_os(std::ios::binary);
901 pointed.serialize(tmp_os);
903 pkt.putLongString(tmp_os.str());
905 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
910 void Client::deleteAuthData()
915 switch (m_chosen_auth_mech) {
916 case AUTH_MECHANISM_FIRST_SRP:
918 case AUTH_MECHANISM_SRP:
919 case AUTH_MECHANISM_LEGACY_PASSWORD:
920 srp_user_delete((SRPUser *) m_auth_data);
923 case AUTH_MECHANISM_NONE:
926 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
930 AuthMechanism Client::choseAuthMech(const u32 mechs)
932 if (mechs & AUTH_MECHANISM_SRP)
933 return AUTH_MECHANISM_SRP;
935 if (mechs & AUTH_MECHANISM_FIRST_SRP)
936 return AUTH_MECHANISM_FIRST_SRP;
938 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
939 return AUTH_MECHANISM_LEGACY_PASSWORD;
941 return AUTH_MECHANISM_NONE;
944 void Client::sendInit(const std::string &playerName)
946 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
948 // we don't support network compression yet
949 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
951 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
952 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
958 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
960 m_chosen_auth_mech = chosen_auth_mechanism;
962 switch (chosen_auth_mechanism) {
963 case AUTH_MECHANISM_FIRST_SRP: {
964 // send srp verifier to server
965 std::string verifier;
967 generate_srp_verifier_and_salt(getPlayerName(), m_password,
970 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
971 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
976 case AUTH_MECHANISM_SRP:
977 case AUTH_MECHANISM_LEGACY_PASSWORD: {
980 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
981 m_password = translate_password(getPlayerName(), m_password);
985 std::string playername_u = lowercase(getPlayerName());
986 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
987 getPlayerName().c_str(), playername_u.c_str(),
988 (const unsigned char *) m_password.c_str(),
989 m_password.length(), NULL, NULL);
992 SRP_Result res = srp_user_start_authentication(
993 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
994 (unsigned char **) &bytes_A, &len_A);
995 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
997 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
998 resp_pkt << std::string(bytes_A, len_A) << based_on;
1002 case AUTH_MECHANISM_NONE:
1003 break; // not handled in this method
1007 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1009 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1011 pkt << (u8) blocks.size();
1013 for (const v3s16 &block : blocks) {
1020 void Client::sendGotBlocks(v3s16 block)
1022 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1023 pkt << (u8) 1 << block;
1027 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1029 size_t server_ids = soundList.size();
1030 assert(server_ids <= 0xFFFF);
1032 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1034 pkt << (u16) (server_ids & 0xFFFF);
1036 for (int sound_id : soundList)
1042 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1043 const StringMap &fields)
1045 size_t fields_size = fields.size();
1047 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1049 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1051 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1053 StringMap::const_iterator it;
1054 for (it = fields.begin(); it != fields.end(); ++it) {
1055 const std::string &name = it->first;
1056 const std::string &value = it->second;
1058 pkt.putLongString(value);
1064 void Client::sendInventoryFields(const std::string &formname,
1065 const StringMap &fields)
1067 size_t fields_size = fields.size();
1068 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1070 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1071 pkt << formname << (u16) (fields_size & 0xFFFF);
1073 StringMap::const_iterator it;
1074 for (it = fields.begin(); it != fields.end(); ++it) {
1075 const std::string &name = it->first;
1076 const std::string &value = it->second;
1078 pkt.putLongString(value);
1084 void Client::sendInventoryAction(InventoryAction *a)
1086 std::ostringstream os(std::ios_base::binary);
1091 std::string s = os.str();
1093 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1094 pkt.putRawString(s.c_str(),s.size());
1099 bool Client::canSendChatMessage() const
1101 u32 now = time(NULL);
1102 float time_passed = now - m_last_chat_message_sent;
1104 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1105 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1107 if (virt_chat_message_allowance < 1.0f)
1113 void Client::sendChatMessage(const std::wstring &message)
1115 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1116 if (canSendChatMessage()) {
1117 u32 now = time(NULL);
1118 float time_passed = now - m_last_chat_message_sent;
1119 m_last_chat_message_sent = time(NULL);
1121 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1122 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1123 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1125 m_chat_message_allowance -= 1.0f;
1127 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1132 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1133 m_out_chat_queue.push(message);
1135 infostream << "Could not queue chat message because maximum out chat queue size ("
1136 << max_queue_size << ") is reached." << std::endl;
1140 void Client::clearOutChatQueue()
1142 m_out_chat_queue = std::queue<std::wstring>();
1145 void Client::sendChangePassword(const std::string &oldpassword,
1146 const std::string &newpassword)
1148 LocalPlayer *player = m_env.getLocalPlayer();
1152 // get into sudo mode and then send new password to server
1153 m_password = oldpassword;
1154 m_new_password = newpassword;
1155 startAuth(choseAuthMech(m_sudo_auth_methods));
1159 void Client::sendDamage(u8 damage)
1161 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1166 void Client::sendRespawn()
1168 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1172 void Client::sendReady()
1174 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1175 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1177 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1178 << (u8) 0 << (u16) strlen(g_version_hash);
1180 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1184 void Client::sendPlayerPos()
1186 LocalPlayer *myplayer = m_env.getLocalPlayer();
1190 ClientMap &map = m_env.getClientMap();
1192 u8 camera_fov = map.getCameraFov();
1193 u8 wanted_range = map.getControl().wanted_range;
1195 // Save bandwidth by only updating position when something changed
1196 if(myplayer->last_position == myplayer->getPosition() &&
1197 myplayer->last_speed == myplayer->getSpeed() &&
1198 myplayer->last_pitch == myplayer->getPitch() &&
1199 myplayer->last_yaw == myplayer->getYaw() &&
1200 myplayer->last_keyPressed == myplayer->keyPressed &&
1201 myplayer->last_camera_fov == camera_fov &&
1202 myplayer->last_wanted_range == wanted_range)
1205 myplayer->last_position = myplayer->getPosition();
1206 myplayer->last_speed = myplayer->getSpeed();
1207 myplayer->last_pitch = myplayer->getPitch();
1208 myplayer->last_yaw = myplayer->getYaw();
1209 myplayer->last_keyPressed = myplayer->keyPressed;
1210 myplayer->last_camera_fov = camera_fov;
1211 myplayer->last_wanted_range = wanted_range;
1213 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1215 writePlayerPos(myplayer, &map, &pkt);
1220 void Client::sendPlayerItem(u16 item)
1222 LocalPlayer *myplayer = m_env.getLocalPlayer();
1226 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1233 void Client::removeNode(v3s16 p)
1235 std::map<v3s16, MapBlock*> modified_blocks;
1238 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1240 catch(InvalidPositionException &e) {
1243 for (const auto &modified_block : modified_blocks) {
1244 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1249 * Helper function for Client Side Modding
1250 * Flavour is applied there, this should not be used for core engine
1252 * @param is_valid_position
1255 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1257 if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
1258 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1259 if ((u32) ppos.getDistanceFrom(p) > m_csm_noderange_limit) {
1260 *is_valid_position = false;
1264 return m_env.getMap().getNodeNoEx(p, is_valid_position);
1267 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1269 //TimeTaker timer1("Client::addNode()");
1271 std::map<v3s16, MapBlock*> modified_blocks;
1274 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1275 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1277 catch(InvalidPositionException &e) {
1280 for (const auto &modified_block : modified_blocks) {
1281 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1285 void Client::setPlayerControl(PlayerControl &control)
1287 LocalPlayer *player = m_env.getLocalPlayer();
1289 player->control = control;
1292 void Client::selectPlayerItem(u16 item)
1294 m_playeritem = item;
1295 m_inventory_updated = true;
1296 sendPlayerItem(item);
1299 // Returns true if the inventory of the local player has been
1300 // updated from the server. If it is true, it is set to false.
1301 bool Client::getLocalInventoryUpdated()
1303 bool updated = m_inventory_updated;
1304 m_inventory_updated = false;
1308 // Copies the inventory of the local player to parameter
1309 void Client::getLocalInventory(Inventory &dst)
1311 LocalPlayer *player = m_env.getLocalPlayer();
1313 dst = player->inventory;
1316 Inventory* Client::getInventory(const InventoryLocation &loc)
1319 case InventoryLocation::UNDEFINED:
1322 case InventoryLocation::CURRENT_PLAYER:
1324 LocalPlayer *player = m_env.getLocalPlayer();
1326 return &player->inventory;
1329 case InventoryLocation::PLAYER:
1331 // Check if we are working with local player inventory
1332 LocalPlayer *player = m_env.getLocalPlayer();
1333 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1335 return &player->inventory;
1338 case InventoryLocation::NODEMETA:
1340 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1343 return meta->getInventory();
1346 case InventoryLocation::DETACHED:
1348 if (m_detached_inventories.count(loc.name) == 0)
1350 return m_detached_inventories[loc.name];
1354 FATAL_ERROR("Invalid inventory location type.");
1360 void Client::inventoryAction(InventoryAction *a)
1363 Send it to the server
1365 sendInventoryAction(a);
1368 Predict some local inventory changes
1370 a->clientApply(this, this);
1376 float Client::getAnimationTime()
1378 return m_animation_time;
1381 int Client::getCrackLevel()
1383 return m_crack_level;
1386 v3s16 Client::getCrackPos()
1391 void Client::setCrack(int level, v3s16 pos)
1393 int old_crack_level = m_crack_level;
1394 v3s16 old_crack_pos = m_crack_pos;
1396 m_crack_level = level;
1399 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1402 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1404 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1407 addUpdateMeshTaskForNode(pos, false, true);
1413 LocalPlayer *player = m_env.getLocalPlayer();
1418 bool Client::getChatMessage(std::wstring &res)
1420 if (m_chat_queue.empty())
1423 ChatMessage *chatMessage = m_chat_queue.front();
1428 switch (chatMessage->type) {
1429 case CHATMESSAGE_TYPE_RAW:
1430 case CHATMESSAGE_TYPE_ANNOUNCE:
1431 case CHATMESSAGE_TYPE_SYSTEM:
1432 res = chatMessage->message;
1434 case CHATMESSAGE_TYPE_NORMAL: {
1435 if (!chatMessage->sender.empty())
1436 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1438 res = chatMessage->message;
1449 void Client::typeChatMessage(const std::wstring &message)
1451 // Discard empty line
1452 if (message.empty())
1455 // If message was ate by script API, don't send it to server
1456 if (m_script->on_sending_message(wide_to_utf8(message))) {
1461 sendChatMessage(message);
1464 if (message[0] != L'/') {
1465 // compatibility code
1466 if (m_proto_ver < 29) {
1467 LocalPlayer *player = m_env.getLocalPlayer();
1469 std::wstring name = narrow_to_wide(player->getName());
1470 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
1475 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1477 // Check if the block exists to begin with. In the case when a non-existing
1478 // neighbor is automatically added, it may not. In that case we don't want
1479 // to tell the mesh update thread about it.
1480 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1484 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1487 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1490 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1492 catch(InvalidPositionException &e){}
1495 for (int i=0;i<6;i++)
1498 v3s16 p = blockpos + g_6dirs[i];
1499 addUpdateMeshTask(p, false, urgent);
1501 catch(InvalidPositionException &e){}
1505 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1509 infostream<<"Client::addUpdateMeshTaskForNode(): "
1510 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1514 v3s16 blockpos = getNodeBlockPos(nodepos);
1515 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1518 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1520 catch(InvalidPositionException &e) {}
1523 if(nodepos.X == blockpos_relative.X){
1525 v3s16 p = blockpos + v3s16(-1,0,0);
1526 addUpdateMeshTask(p, false, urgent);
1528 catch(InvalidPositionException &e){}
1531 if(nodepos.Y == blockpos_relative.Y){
1533 v3s16 p = blockpos + v3s16(0,-1,0);
1534 addUpdateMeshTask(p, false, urgent);
1536 catch(InvalidPositionException &e){}
1539 if(nodepos.Z == blockpos_relative.Z){
1541 v3s16 p = blockpos + v3s16(0,0,-1);
1542 addUpdateMeshTask(p, false, urgent);
1544 catch(InvalidPositionException &e){}
1548 ClientEvent *Client::getClientEvent()
1550 FATAL_ERROR_IF(m_client_event_queue.empty(),
1551 "Cannot getClientEvent, queue is empty.");
1553 ClientEvent *event = m_client_event_queue.front();
1554 m_client_event_queue.pop();
1558 bool Client::connectedToServer()
1560 return m_con->Connected();
1563 const Address Client::getServerAddress()
1565 return m_con->GetPeerAddress(PEER_ID_SERVER);
1568 float Client::mediaReceiveProgress()
1570 if (m_media_downloader)
1571 return m_media_downloader->getProgress();
1573 return 1.0; // downloader only exists when not yet done
1576 typedef struct TextureUpdateArgs {
1577 gui::IGUIEnvironment *guienv;
1580 const wchar_t* text_base;
1581 ITextureSource *tsrc;
1582 } TextureUpdateArgs;
1584 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1586 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1587 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1589 // update the loading menu -- if neccessary
1590 bool do_draw = false;
1591 u64 time_ms = targs->last_time_ms;
1592 if (cur_percent != targs->last_percent) {
1593 targs->last_percent = cur_percent;
1594 time_ms = porting::getTimeMs();
1595 // only draw when the user will notice something:
1596 do_draw = (time_ms - targs->last_time_ms > 100);
1600 targs->last_time_ms = time_ms;
1601 std::basic_stringstream<wchar_t> strm;
1602 strm << targs->text_base << " " << targs->last_percent << "%...";
1603 RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1604 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1608 void Client::afterContentReceived()
1610 infostream<<"Client::afterContentReceived() started"<<std::endl;
1611 assert(m_itemdef_received); // pre-condition
1612 assert(m_nodedef_received); // pre-condition
1613 assert(mediaReceived()); // pre-condition
1615 const wchar_t* text = wgettext("Loading textures...");
1617 // Clear cached pre-scaled 2D GUI images, as this cache
1618 // might have images with the same name but different
1619 // content from previous sessions.
1620 guiScalingCacheClear();
1622 // Rebuild inherited images and recreate textures
1623 infostream<<"- Rebuilding images and textures"<<std::endl;
1624 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1625 m_tsrc->rebuildImagesAndTextures();
1629 infostream<<"- Rebuilding shaders"<<std::endl;
1630 text = wgettext("Rebuilding shaders...");
1631 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1632 m_shsrc->rebuildShaders();
1635 // Update node aliases
1636 infostream<<"- Updating node aliases"<<std::endl;
1637 text = wgettext("Initializing nodes...");
1638 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1639 m_nodedef->updateAliases(m_itemdef);
1640 for (const auto &path : getTextureDirs())
1641 m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
1642 m_nodedef->setNodeRegistrationStatus(true);
1643 m_nodedef->runNodeResolveCallbacks();
1646 // Update node textures and assign shaders to each tile
1647 infostream<<"- Updating node textures"<<std::endl;
1648 TextureUpdateArgs tu_args;
1649 tu_args.guienv = guienv;
1650 tu_args.last_time_ms = porting::getTimeMs();
1651 tu_args.last_percent = 0;
1652 tu_args.text_base = wgettext("Initializing nodes");
1653 tu_args.tsrc = m_tsrc;
1654 m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1655 delete[] tu_args.text_base;
1657 // Start mesh update thread after setting up content definitions
1658 infostream<<"- Starting mesh update thread"<<std::endl;
1659 m_mesh_update_thread.start();
1664 if (g_settings->getBool("enable_client_modding")) {
1665 m_script->on_client_ready(m_env.getLocalPlayer());
1666 m_script->on_connect();
1669 text = wgettext("Done!");
1670 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1671 infostream<<"Client::afterContentReceived() done"<<std::endl;
1675 float Client::getRTT()
1677 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1680 float Client::getCurRate()
1682 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1683 m_con->getLocalStat(con::CUR_DL_RATE));
1686 void Client::makeScreenshot()
1688 irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1689 irr::video::IImage* const raw_image = driver->createScreenShot();
1694 time_t t = time(NULL);
1695 struct tm *tm = localtime(&t);
1697 char timetstamp_c[64];
1698 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1700 std::string filename_base = g_settings->get("screenshot_path")
1702 + std::string("screenshot_")
1703 + std::string(timetstamp_c);
1704 std::string filename_ext = "." + g_settings->get("screenshot_format");
1705 std::string filename;
1707 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1708 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1710 // Try to find a unique filename
1711 unsigned serial = 0;
1713 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1714 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1715 std::ifstream tmp(filename.c_str());
1717 break; // File did not apparently exist, we'll go with it
1721 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1722 infostream << "Could not find suitable filename for screenshot" << std::endl;
1724 irr::video::IImage* const image =
1725 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1728 raw_image->copyTo(image);
1730 std::ostringstream sstr;
1731 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1732 sstr << "Saved screenshot to '" << filename << "'";
1734 sstr << "Failed to save screenshot '" << filename << "'";
1736 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1737 narrow_to_wide(sstr.str())));
1738 infostream << sstr.str() << std::endl;
1746 bool Client::shouldShowMinimap() const
1748 return !m_minimap_disabled_by_server;
1751 void Client::pushToEventQueue(ClientEvent *event)
1753 m_client_event_queue.push(event);
1756 void Client::showGameChat(const bool show)
1758 m_game_ui_flags->show_chat = show;
1761 void Client::showGameHud(const bool show)
1763 m_game_ui_flags->show_hud = show;
1766 void Client::showMinimap(const bool show)
1768 m_game_ui_flags->show_minimap = show;
1771 void Client::showProfiler(const bool show)
1773 m_game_ui_flags->show_profiler_graph = show;
1776 void Client::showGameFog(const bool show)
1778 m_game_ui_flags->force_fog_off = !show;
1781 void Client::showGameDebug(const bool show)
1783 m_game_ui_flags->show_debug = show;
1786 // IGameDef interface
1788 IItemDefManager* Client::getItemDefManager()
1792 INodeDefManager* Client::getNodeDefManager()
1796 ICraftDefManager* Client::getCraftDefManager()
1799 //return m_craftdef;
1801 ITextureSource* Client::getTextureSource()
1805 IShaderSource* Client::getShaderSource()
1810 u16 Client::allocateUnknownNodeId(const std::string &name)
1812 errorstream << "Client::allocateUnknownNodeId(): "
1813 << "Client cannot allocate node IDs" << std::endl;
1814 FATAL_ERROR("Client allocated unknown node");
1816 return CONTENT_IGNORE;
1818 ISoundManager* Client::getSoundManager()
1822 MtEventManager* Client::getEventManager()
1827 ParticleManager* Client::getParticleManager()
1829 return &m_particle_manager;
1832 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1834 StringMap::const_iterator it = m_mesh_data.find(filename);
1835 if (it == m_mesh_data.end()) {
1836 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1837 << "\"" << std::endl;
1840 const std::string &data = it->second;
1842 // Create the mesh, remove it from cache and return it
1843 // This allows unique vertex colors and other properties for each instance
1844 Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1845 io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
1846 *data_rw, data_rw.getSize(), filename.c_str());
1847 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1849 scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1853 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1857 const std::string* Client::getModFile(const std::string &filename)
1859 StringMap::const_iterator it = m_mod_files.find(filename);
1860 if (it == m_mod_files.end()) {
1861 errorstream << "Client::getModFile(): File not found: \"" << filename
1862 << "\"" << std::endl;
1868 bool Client::registerModStorage(ModMetadata *storage)
1870 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1871 errorstream << "Unable to register same mod storage twice. Storage name: "
1872 << storage->getModName() << std::endl;
1876 m_mod_storages[storage->getModName()] = storage;
1880 void Client::unregisterModStorage(const std::string &name)
1882 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1883 m_mod_storages.find(name);
1884 if (it != m_mod_storages.end()) {
1885 // Save unconditionaly on unregistration
1886 it->second->save(getModStoragePath());
1887 m_mod_storages.erase(name);
1891 std::string Client::getModStoragePath() const
1893 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1900 bool Client::joinModChannel(const std::string &channel)
1902 if (m_modchannel_mgr->channelRegistered(channel))
1905 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
1909 m_modchannel_mgr->joinChannel(channel, 0);
1913 bool Client::leaveModChannel(const std::string &channel)
1915 if (!m_modchannel_mgr->channelRegistered(channel))
1918 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
1922 m_modchannel_mgr->leaveChannel(channel, 0);
1926 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
1928 if (!m_modchannel_mgr->canWriteOnChannel(channel))
1931 if (message.size() > STRING_MAX_LEN) {
1932 warningstream << "ModChannel message too long, dropping before sending "
1933 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
1934 << channel << ")" << std::endl;
1938 // @TODO: do some client rate limiting
1939 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
1940 pkt << channel << message;
1945 ModChannel* Client::getModChannel(const std::string &channel)
1947 return m_modchannel_mgr->getModChannel(channel);