Damage: Remove damage ignore timer
[oweals/minetest.git] / src / client.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include <iostream>
21 #include <algorithm>
22 #include <sstream>
23 #include <cmath>
24 #include <IFileSystem.h>
25 #include "client.h"
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/renderingengine.h"
32 #include "client/tile.h"
33 #include "util/auth.h"
34 #include "util/directiontables.h"
35 #include "util/pointedthing.h"
36 #include "util/serialize.h"
37 #include "util/string.h"
38 #include "util/srp.h"
39 #include "filesys.h"
40 #include "mapblock_mesh.h"
41 #include "mapblock.h"
42 #include "minimap.h"
43 #include "modchannels.h"
44 #include "mods.h"
45 #include "profiler.h"
46 #include "shader.h"
47 #include "gettext.h"
48 #include "clientmap.h"
49 #include "clientmedia.h"
50 #include "version.h"
51 #include "database/database-sqlite3.h"
52 #include "serialization.h"
53 #include "guiscalingfilter.h"
54 #include "script/scripting_client.h"
55 #include "game.h"
56 #include "chatmessage.h"
57 #include "translation.h"
58
59 extern gui::IGUIEnvironment* guienv;
60
61 /*
62         Client
63 */
64
65 Client::Client(
66                 const char *playername,
67                 const std::string &password,
68                 const std::string &address_name,
69                 MapDrawControl &control,
70                 IWritableTextureSource *tsrc,
71                 IWritableShaderSource *shsrc,
72                 IWritableItemDefManager *itemdef,
73                 IWritableNodeDefManager *nodedef,
74                 ISoundManager *sound,
75                 MtEventManager *event,
76                 bool ipv6,
77                 GameUIFlags *game_ui_flags
78 ):
79         m_tsrc(tsrc),
80         m_shsrc(shsrc),
81         m_itemdef(itemdef),
82         m_nodedef(nodedef),
83         m_sound(sound),
84         m_event(event),
85         m_mesh_update_thread(this),
86         m_env(
87                 new ClientMap(this, control, 666),
88                 tsrc, this
89         ),
90         m_particle_manager(&m_env),
91         m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
92         m_address_name(address_name),
93         m_server_ser_ver(SER_FMT_VER_INVALID),
94         m_last_chat_message_sent(time(NULL)),
95         m_password(password),
96         m_chosen_auth_mech(AUTH_MECHANISM_NONE),
97         m_media_downloader(new ClientMediaDownloader()),
98         m_state(LC_Created),
99         m_game_ui_flags(game_ui_flags),
100         m_modchannel_mgr(new ModChannelMgr())
101 {
102         // Add local player
103         m_env.setLocalPlayer(new LocalPlayer(this, playername));
104
105         if (g_settings->getBool("enable_minimap")) {
106                 m_minimap = new Minimap(this);
107         }
108         m_cache_save_interval = g_settings->getU16("server_map_save_interval");
109
110         m_modding_enabled = g_settings->getBool("enable_client_modding");
111         m_script = new ClientScripting(this);
112         m_env.setScript(m_script);
113         m_script->setEnv(&m_env);
114 }
115
116 void Client::loadMods()
117 {
118         // Load builtin
119         scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
120
121         // If modding is not enabled, don't load mods, just builtin
122         if (!m_modding_enabled) {
123                 return;
124         }
125         ClientModConfiguration modconf(getClientModsLuaPath());
126         m_mods = modconf.getMods();
127         std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
128         // complain about mods with unsatisfied dependencies
129         if (!modconf.isConsistent()) {
130                 modconf.printUnsatisfiedModsError();
131         }
132
133         // Print mods
134         infostream << "Client Loading mods: ";
135         for (const ModSpec &mod : m_mods)
136                 infostream << mod.name << " ";
137         infostream << std::endl;
138
139         // Load and run "mod" scripts
140         for (const ModSpec &mod : m_mods) {
141                 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
142                         throw ModError("Error loading mod \"" + mod.name +
143                                 "\": Mod name does not follow naming conventions: "
144                                         "Only characters [a-z0-9_] are allowed.");
145                 }
146                 scanModIntoMemory(mod.name, mod.path);
147         }
148 }
149
150 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
151                         std::string mod_subpath)
152 {
153         std::string full_path = mod_path + DIR_DELIM + mod_subpath;
154         std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
155         for (const fs::DirListNode &j : mod) {
156                 std::string filename = j.name;
157                 if (j.dir) {
158                         scanModSubfolder(mod_name, mod_path, mod_subpath
159                                         + filename + DIR_DELIM);
160                         continue;
161                 }
162                 std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
163                 m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path  + filename;
164         }
165 }
166
167 void Client::initMods()
168 {
169         m_script->loadModFromMemory(BUILTIN_MOD_NAME);
170
171         // If modding is not enabled, don't load mods, just builtin
172         if (!m_modding_enabled) {
173                 return;
174         }
175
176         // Load and run "mod" scripts
177         for (const ModSpec &mod : m_mods)
178                 m_script->loadModFromMemory(mod.name);
179 }
180
181 const std::string &Client::getBuiltinLuaPath()
182 {
183         static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
184         return builtin_dir;
185 }
186
187 const std::string &Client::getClientModsLuaPath()
188 {
189         static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
190         return clientmods_dir;
191 }
192
193 const std::vector<ModSpec>& Client::getMods() const
194 {
195         static std::vector<ModSpec> client_modspec_temp;
196         return client_modspec_temp;
197 }
198
199 const ModSpec* Client::getModSpec(const std::string &modname) const
200 {
201         return NULL;
202 }
203
204 void Client::Stop()
205 {
206         m_shutdown = true;
207         // Don't disable this part when modding is disabled, it's used in builtin
208         m_script->on_shutdown();
209         //request all client managed threads to stop
210         m_mesh_update_thread.stop();
211         // Save local server map
212         if (m_localdb) {
213                 infostream << "Local map saving ended." << std::endl;
214                 m_localdb->endSave();
215         }
216
217         delete m_script;
218 }
219
220 bool Client::isShutdown()
221 {
222         return m_shutdown || !m_mesh_update_thread.isRunning();
223 }
224
225 Client::~Client()
226 {
227         m_shutdown = true;
228         m_con->Disconnect();
229
230         m_mesh_update_thread.stop();
231         m_mesh_update_thread.wait();
232         while (!m_mesh_update_thread.m_queue_out.empty()) {
233                 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
234                 delete r.mesh;
235         }
236
237
238         delete m_inventory_from_server;
239
240         // Delete detached inventories
241         for (auto &m_detached_inventorie : m_detached_inventories) {
242                 delete m_detached_inventorie.second;
243         }
244
245         // cleanup 3d model meshes on client shutdown
246         while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
247                 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
248
249                 if (mesh)
250                         RenderingEngine::get_mesh_cache()->removeMesh(mesh);
251         }
252
253         delete m_minimap;
254 }
255
256 void Client::connect(Address address, bool is_local_server)
257 {
258         initLocalMapSaving(address, m_address_name, is_local_server);
259
260         m_con->SetTimeoutMs(0);
261         m_con->Connect(address);
262 }
263
264 void Client::step(float dtime)
265 {
266         // Limit a bit
267         if (dtime > 2.0)
268                 dtime = 2.0;
269
270         m_animation_time += dtime;
271         if(m_animation_time > 60.0)
272                 m_animation_time -= 60.0;
273
274         m_time_of_day_update_timer += dtime;
275
276         ReceiveAll();
277
278         /*
279                 Packet counter
280         */
281         {
282                 float &counter = m_packetcounter_timer;
283                 counter -= dtime;
284                 if(counter <= 0.0)
285                 {
286                         counter = 20.0;
287
288                         infostream << "Client packetcounter (" << m_packetcounter_timer
289                                         << "):"<<std::endl;
290                         m_packetcounter.print(infostream);
291                         m_packetcounter.clear();
292                 }
293         }
294
295         // UGLY hack to fix 2 second startup delay caused by non existent
296         // server client startup synchronization in local server or singleplayer mode
297         static bool initial_step = true;
298         if (initial_step) {
299                 initial_step = false;
300         }
301         else if(m_state == LC_Created) {
302                 float &counter = m_connection_reinit_timer;
303                 counter -= dtime;
304                 if(counter <= 0.0) {
305                         counter = 2.0;
306
307                         LocalPlayer *myplayer = m_env.getLocalPlayer();
308                         FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
309
310                         sendInit(myplayer->getName());
311                 }
312
313                 // Not connected, return
314                 return;
315         }
316
317         /*
318                 Do stuff if connected
319         */
320
321         /*
322                 Run Map's timers and unload unused data
323         */
324         const float map_timer_and_unload_dtime = 5.25;
325         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
326                 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
327                 std::vector<v3s16> deleted_blocks;
328                 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
329                         g_settings->getFloat("client_unload_unused_data_timeout"),
330                         g_settings->getS32("client_mapblock_limit"),
331                         &deleted_blocks);
332
333                 /*
334                         Send info to server
335                         NOTE: This loop is intentionally iterated the way it is.
336                 */
337
338                 std::vector<v3s16>::iterator i = deleted_blocks.begin();
339                 std::vector<v3s16> sendlist;
340                 for(;;) {
341                         if(sendlist.size() == 255 || i == deleted_blocks.end()) {
342                                 if(sendlist.empty())
343                                         break;
344                                 /*
345                                         [0] u16 command
346                                         [2] u8 count
347                                         [3] v3s16 pos_0
348                                         [3+6] v3s16 pos_1
349                                         ...
350                                 */
351
352                                 sendDeletedBlocks(sendlist);
353
354                                 if(i == deleted_blocks.end())
355                                         break;
356
357                                 sendlist.clear();
358                         }
359
360                         sendlist.push_back(*i);
361                         ++i;
362                 }
363         }
364
365         /*
366                 Send pending messages on out chat queue
367         */
368         if (!m_out_chat_queue.empty() && canSendChatMessage()) {
369                 sendChatMessage(m_out_chat_queue.front());
370                 m_out_chat_queue.pop();
371         }
372
373         /*
374                 Handle environment
375         */
376         // Control local player (0ms)
377         LocalPlayer *player = m_env.getLocalPlayer();
378         assert(player);
379         player->applyControl(dtime, &m_env);
380
381         // Step environment
382         m_env.step(dtime);
383         m_sound->step(dtime);
384
385         /*
386                 Get events
387         */
388         while (m_env.hasClientEnvEvents()) {
389                 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
390
391                 if (envEvent.type == CEE_PLAYER_DAMAGE) {
392                         u8 damage = envEvent.player_damage.amount;
393
394                         if (envEvent.player_damage.send_to_server)
395                                 sendDamage(damage);
396
397                         // Add to ClientEvent queue
398                         ClientEvent *event = new ClientEvent();
399                         event->type = CE_PLAYER_DAMAGE;
400                         event->player_damage.amount = damage;
401                         m_client_event_queue.push(event);
402                 }
403         }
404
405         /*
406                 Print some info
407         */
408         float &counter = m_avg_rtt_timer;
409         counter += dtime;
410         if(counter >= 10) {
411                 counter = 0.0;
412                 // connectedAndInitialized() is true, peer exists.
413                 float avg_rtt = getRTT();
414                 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
415         }
416
417         /*
418                 Send player position to server
419         */
420         {
421                 float &counter = m_playerpos_send_timer;
422                 counter += dtime;
423                 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
424                 {
425                         counter = 0.0;
426                         sendPlayerPos();
427                 }
428         }
429
430         /*
431                 Replace updated meshes
432         */
433         {
434                 int num_processed_meshes = 0;
435                 while (!m_mesh_update_thread.m_queue_out.empty())
436                 {
437                         num_processed_meshes++;
438
439                         MinimapMapblock *minimap_mapblock = NULL;
440                         bool do_mapper_update = true;
441
442                         MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
443                         MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
444                         if (block) {
445                                 // Delete the old mesh
446                                 delete block->mesh;
447                                 block->mesh = nullptr;
448
449                                 if (r.mesh) {
450                                         minimap_mapblock = r.mesh->moveMinimapMapblock();
451                                         if (minimap_mapblock == NULL)
452                                                 do_mapper_update = false;
453
454                                         bool is_empty = true;
455                                         for (int l = 0; l < MAX_TILE_LAYERS; l++)
456                                                 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
457                                                         is_empty = false;
458
459                                         if (is_empty)
460                                                 delete r.mesh;
461                                         else
462                                                 // Replace with the new mesh
463                                                 block->mesh = r.mesh;
464                                 }
465                         } else {
466                                 delete r.mesh;
467                         }
468
469                         if (m_minimap && do_mapper_update)
470                                 m_minimap->addBlock(r.p, minimap_mapblock);
471
472                         if (r.ack_block_to_server) {
473                                 /*
474                                         Acknowledge block
475                                         [0] u8 count
476                                         [1] v3s16 pos_0
477                                 */
478                                 sendGotBlocks(r.p);
479                         }
480                 }
481
482                 if (num_processed_meshes > 0)
483                         g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
484         }
485
486         /*
487                 Load fetched media
488         */
489         if (m_media_downloader && m_media_downloader->isStarted()) {
490                 m_media_downloader->step(this);
491                 if (m_media_downloader->isDone()) {
492                         delete m_media_downloader;
493                         m_media_downloader = NULL;
494                 }
495         }
496
497         /*
498                 If the server didn't update the inventory in a while, revert
499                 the local inventory (so the player notices the lag problem
500                 and knows something is wrong).
501         */
502         if(m_inventory_from_server)
503         {
504                 float interval = 10.0;
505                 float count_before = floor(m_inventory_from_server_age / interval);
506
507                 m_inventory_from_server_age += dtime;
508
509                 float count_after = floor(m_inventory_from_server_age / interval);
510
511                 if(count_after != count_before)
512                 {
513                         // Do this every <interval> seconds after TOCLIENT_INVENTORY
514                         // Reset the locally changed inventory to the authoritative inventory
515                         LocalPlayer *player = m_env.getLocalPlayer();
516                         player->inventory = *m_inventory_from_server;
517                         m_inventory_updated = true;
518                 }
519         }
520
521         /*
522                 Update positions of sounds attached to objects
523         */
524         {
525                 for (auto &m_sounds_to_object : m_sounds_to_objects) {
526                         int client_id = m_sounds_to_object.first;
527                         u16 object_id = m_sounds_to_object.second;
528                         ClientActiveObject *cao = m_env.getActiveObject(object_id);
529                         if (!cao)
530                                 continue;
531                         m_sound->updateSoundPosition(client_id, cao->getPosition());
532                 }
533         }
534
535         /*
536                 Handle removed remotely initiated sounds
537         */
538         m_removed_sounds_check_timer += dtime;
539         if(m_removed_sounds_check_timer >= 2.32) {
540                 m_removed_sounds_check_timer = 0;
541                 // Find removed sounds and clear references to them
542                 std::vector<s32> removed_server_ids;
543                 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
544                                 i != m_sounds_server_to_client.end();) {
545                         s32 server_id = i->first;
546                         int client_id = i->second;
547                         ++i;
548                         if(!m_sound->soundExists(client_id)) {
549                                 m_sounds_server_to_client.erase(server_id);
550                                 m_sounds_client_to_server.erase(client_id);
551                                 m_sounds_to_objects.erase(client_id);
552                                 removed_server_ids.push_back(server_id);
553                         }
554                 }
555
556                 // Sync to server
557                 if(!removed_server_ids.empty()) {
558                         sendRemovedSounds(removed_server_ids);
559                 }
560         }
561
562         m_mod_storage_save_timer -= dtime;
563         if (m_mod_storage_save_timer <= 0.0f) {
564                 verbosestream << "Saving registered mod storages." << std::endl;
565                 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
566                 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
567                                 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
568                         if (it->second->isModified()) {
569                                 it->second->save(getModStoragePath());
570                         }
571                 }
572         }
573
574         // Write server map
575         if (m_localdb && m_localdb_save_interval.step(dtime,
576                         m_cache_save_interval)) {
577                 m_localdb->endSave();
578                 m_localdb->beginSave();
579         }
580 }
581
582 bool Client::loadMedia(const std::string &data, const std::string &filename)
583 {
584         // Silly irrlicht's const-incorrectness
585         Buffer<char> data_rw(data.c_str(), data.size());
586
587         std::string name;
588
589         const char *image_ext[] = {
590                 ".png", ".jpg", ".bmp", ".tga",
591                 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
592                 NULL
593         };
594         name = removeStringEnd(filename, image_ext);
595         if (!name.empty()) {
596                 verbosestream<<"Client: Attempting to load image "
597                 <<"file \""<<filename<<"\""<<std::endl;
598
599                 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
600                 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
601
602                 // Create an irrlicht memory file
603                 io::IReadFile *rfile = irrfs->createMemoryReadFile(
604                                 *data_rw, data_rw.getSize(), "_tempreadfile");
605
606                 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
607
608                 // Read image
609                 video::IImage *img = vdrv->createImageFromFile(rfile);
610                 if (!img) {
611                         errorstream<<"Client: Cannot create image from data of "
612                                         <<"file \""<<filename<<"\""<<std::endl;
613                         rfile->drop();
614                         return false;
615                 }
616
617                 m_tsrc->insertSourceImage(filename, img);
618                 img->drop();
619                 rfile->drop();
620                 return true;
621         }
622
623         const char *sound_ext[] = {
624                 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
625                 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
626                 ".ogg", NULL
627         };
628         name = removeStringEnd(filename, sound_ext);
629         if (!name.empty()) {
630                 verbosestream<<"Client: Attempting to load sound "
631                 <<"file \""<<filename<<"\""<<std::endl;
632                 m_sound->loadSoundData(name, data);
633                 return true;
634         }
635
636         const char *model_ext[] = {
637                 ".x", ".b3d", ".md2", ".obj",
638                 NULL
639         };
640
641         name = removeStringEnd(filename, model_ext);
642         if (!name.empty()) {
643                 verbosestream<<"Client: Storing model into memory: "
644                                 <<"\""<<filename<<"\""<<std::endl;
645                 if(m_mesh_data.count(filename))
646                         errorstream<<"Multiple models with name \""<<filename.c_str()
647                                         <<"\" found; replacing previous model"<<std::endl;
648                 m_mesh_data[filename] = data;
649                 return true;
650         }
651
652         const char *translate_ext[] = {
653                 ".tr", NULL
654         };
655         name = removeStringEnd(filename, translate_ext);
656         if (!name.empty()) {
657                 verbosestream << "Client: Loading translation: "
658                                 << "\"" << filename << "\"" << std::endl;
659                 g_translations->loadTranslation(data);
660                 return true;
661         }
662
663         errorstream << "Client: Don't know how to load file \""
664                 << filename << "\"" << std::endl;
665         return false;
666 }
667
668 // Virtual methods from con::PeerHandler
669 void Client::peerAdded(con::Peer *peer)
670 {
671         infostream << "Client::peerAdded(): peer->id="
672                         << peer->id << std::endl;
673 }
674 void Client::deletingPeer(con::Peer *peer, bool timeout)
675 {
676         infostream << "Client::deletingPeer(): "
677                         "Server Peer is getting deleted "
678                         << "(timeout=" << timeout << ")" << std::endl;
679
680         if (timeout) {
681                 m_access_denied = true;
682                 m_access_denied_reason = gettext("Connection timed out.");
683         }
684 }
685
686 /*
687         u16 command
688         u16 number of files requested
689         for each file {
690                 u16 length of name
691                 string name
692         }
693 */
694 void Client::request_media(const std::vector<std::string> &file_requests)
695 {
696         std::ostringstream os(std::ios_base::binary);
697         writeU16(os, TOSERVER_REQUEST_MEDIA);
698         size_t file_requests_size = file_requests.size();
699
700         FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
701
702         // Packet dynamicly resized
703         NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
704
705         pkt << (u16) (file_requests_size & 0xFFFF);
706
707         for (const std::string &file_request : file_requests) {
708                 pkt << file_request;
709         }
710
711         Send(&pkt);
712
713         infostream << "Client: Sending media request list to server ("
714                         << file_requests.size() << " files. packet size)" << std::endl;
715 }
716
717 void Client::initLocalMapSaving(const Address &address,
718                 const std::string &hostname,
719                 bool is_local_server)
720 {
721         if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
722                 return;
723         }
724
725         const std::string world_path = porting::path_user
726                 + DIR_DELIM + "worlds"
727                 + DIR_DELIM + "server_"
728                 + hostname + "_" + std::to_string(address.getPort());
729
730         fs::CreateAllDirs(world_path);
731
732         m_localdb = new MapDatabaseSQLite3(world_path);
733         m_localdb->beginSave();
734         actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
735 }
736
737 void Client::ReceiveAll()
738 {
739         u64 start_ms = porting::getTimeMs();
740         for(;;)
741         {
742                 // Limit time even if there would be huge amounts of data to
743                 // process
744                 if(porting::getTimeMs() > start_ms + 100)
745                         break;
746
747                 try {
748                         Receive();
749                         g_profiler->graphAdd("client_received_packets", 1);
750                 }
751                 catch(con::NoIncomingDataException &e) {
752                         break;
753                 }
754                 catch(con::InvalidIncomingDataException &e) {
755                         infostream<<"Client::ReceiveAll(): "
756                                         "InvalidIncomingDataException: what()="
757                                         <<e.what()<<std::endl;
758                 }
759         }
760 }
761
762 void Client::Receive()
763 {
764         NetworkPacket pkt;
765         m_con->Receive(&pkt);
766         ProcessData(&pkt);
767 }
768
769 inline void Client::handleCommand(NetworkPacket* pkt)
770 {
771         const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
772         (this->*opHandle.handler)(pkt);
773 }
774
775 /*
776         sender_peer_id given to this shall be quaranteed to be a valid peer
777 */
778 void Client::ProcessData(NetworkPacket *pkt)
779 {
780         ToClientCommand command = (ToClientCommand) pkt->getCommand();
781         u32 sender_peer_id = pkt->getPeerId();
782
783         //infostream<<"Client: received command="<<command<<std::endl;
784         m_packetcounter.add((u16)command);
785
786         /*
787                 If this check is removed, be sure to change the queue
788                 system to know the ids
789         */
790         if(sender_peer_id != PEER_ID_SERVER) {
791                 infostream << "Client::ProcessData(): Discarding data not "
792                         "coming from server: peer_id=" << sender_peer_id
793                         << std::endl;
794                 return;
795         }
796
797         // Command must be handled into ToClientCommandHandler
798         if (command >= TOCLIENT_NUM_MSG_TYPES) {
799                 infostream << "Client: Ignoring unknown command "
800                         << command << std::endl;
801                 return;
802         }
803
804         /*
805          * Those packets are handled before m_server_ser_ver is set, it's normal
806          * But we must use the new ToClientConnectionState in the future,
807          * as a byte mask
808          */
809         if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
810                 handleCommand(pkt);
811                 return;
812         }
813
814         if(m_server_ser_ver == SER_FMT_VER_INVALID) {
815                 infostream << "Client: Server serialization"
816                                 " format invalid or not initialized."
817                                 " Skipping incoming command=" << command << std::endl;
818                 return;
819         }
820
821         /*
822           Handle runtime commands
823         */
824
825         handleCommand(pkt);
826 }
827
828 void Client::Send(NetworkPacket* pkt)
829 {
830         m_con->Send(PEER_ID_SERVER,
831                 serverCommandFactoryTable[pkt->getCommand()].channel,
832                 pkt,
833                 serverCommandFactoryTable[pkt->getCommand()].reliable);
834 }
835
836 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
837 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
838 {
839         v3f pf           = myplayer->getPosition() * 100;
840         v3f sf           = myplayer->getSpeed() * 100;
841         s32 pitch        = myplayer->getPitch() * 100;
842         s32 yaw          = myplayer->getYaw() * 100;
843         u32 keyPressed   = myplayer->keyPressed;
844         // scaled by 80, so that pi can fit into a u8
845         u8 fov           = clientMap->getCameraFov() * 80;
846         u8 wanted_range  = MYMIN(255,
847                         std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
848
849         v3s32 position(pf.X, pf.Y, pf.Z);
850         v3s32 speed(sf.X, sf.Y, sf.Z);
851
852         /*
853                 Format:
854                 [0] v3s32 position*100
855                 [12] v3s32 speed*100
856                 [12+12] s32 pitch*100
857                 [12+12+4] s32 yaw*100
858                 [12+12+4+4] u32 keyPressed
859                 [12+12+4+4+4] u8 fov*80
860                 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
861         */
862         *pkt << position << speed << pitch << yaw << keyPressed;
863         *pkt << fov << wanted_range;
864 }
865
866 void Client::interact(u8 action, const PointedThing& pointed)
867 {
868         if(m_state != LC_Ready) {
869                 errorstream << "Client::interact() "
870                                 "Canceled (not connected)"
871                                 << std::endl;
872                 return;
873         }
874
875         LocalPlayer *myplayer = m_env.getLocalPlayer();
876         if (myplayer == NULL)
877                 return;
878
879         /*
880                 [0] u16 command
881                 [2] u8 action
882                 [3] u16 item
883                 [5] u32 length of the next item (plen)
884                 [9] serialized PointedThing
885                 [9 + plen] player position information
886                 actions:
887                 0: start digging (from undersurface) or use
888                 1: stop digging (all parameters ignored)
889                 2: digging completed
890                 3: place block or item (to abovesurface)
891                 4: use item
892                 5: perform secondary action of item
893         */
894
895         NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
896
897         pkt << action;
898         pkt << (u16)getPlayerItem();
899
900         std::ostringstream tmp_os(std::ios::binary);
901         pointed.serialize(tmp_os);
902
903         pkt.putLongString(tmp_os.str());
904
905         writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
906
907         Send(&pkt);
908 }
909
910 void Client::deleteAuthData()
911 {
912         if (!m_auth_data)
913                 return;
914
915         switch (m_chosen_auth_mech) {
916                 case AUTH_MECHANISM_FIRST_SRP:
917                         break;
918                 case AUTH_MECHANISM_SRP:
919                 case AUTH_MECHANISM_LEGACY_PASSWORD:
920                         srp_user_delete((SRPUser *) m_auth_data);
921                         m_auth_data = NULL;
922                         break;
923                 case AUTH_MECHANISM_NONE:
924                         break;
925         }
926         m_chosen_auth_mech = AUTH_MECHANISM_NONE;
927 }
928
929
930 AuthMechanism Client::choseAuthMech(const u32 mechs)
931 {
932         if (mechs & AUTH_MECHANISM_SRP)
933                 return AUTH_MECHANISM_SRP;
934
935         if (mechs & AUTH_MECHANISM_FIRST_SRP)
936                 return AUTH_MECHANISM_FIRST_SRP;
937
938         if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
939                 return AUTH_MECHANISM_LEGACY_PASSWORD;
940
941         return AUTH_MECHANISM_NONE;
942 }
943
944 void Client::sendInit(const std::string &playerName)
945 {
946         NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
947
948         // we don't support network compression yet
949         u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
950
951         pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
952         pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
953         pkt << playerName;
954
955         Send(&pkt);
956 }
957
958 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
959 {
960         m_chosen_auth_mech = chosen_auth_mechanism;
961
962         switch (chosen_auth_mechanism) {
963                 case AUTH_MECHANISM_FIRST_SRP: {
964                         // send srp verifier to server
965                         std::string verifier;
966                         std::string salt;
967                         generate_srp_verifier_and_salt(getPlayerName(), m_password,
968                                 &verifier, &salt);
969
970                         NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
971                         resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
972
973                         Send(&resp_pkt);
974                         break;
975                 }
976                 case AUTH_MECHANISM_SRP:
977                 case AUTH_MECHANISM_LEGACY_PASSWORD: {
978                         u8 based_on = 1;
979
980                         if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
981                                 m_password = translate_password(getPlayerName(), m_password);
982                                 based_on = 0;
983                         }
984
985                         std::string playername_u = lowercase(getPlayerName());
986                         m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
987                                 getPlayerName().c_str(), playername_u.c_str(),
988                                 (const unsigned char *) m_password.c_str(),
989                                 m_password.length(), NULL, NULL);
990                         char *bytes_A = 0;
991                         size_t len_A = 0;
992                         SRP_Result res = srp_user_start_authentication(
993                                 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
994                                 (unsigned char **) &bytes_A, &len_A);
995                         FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
996
997                         NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
998                         resp_pkt << std::string(bytes_A, len_A) << based_on;
999                         Send(&resp_pkt);
1000                         break;
1001                 }
1002                 case AUTH_MECHANISM_NONE:
1003                         break; // not handled in this method
1004         }
1005 }
1006
1007 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1008 {
1009         NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1010
1011         pkt << (u8) blocks.size();
1012
1013         for (const v3s16 &block : blocks) {
1014                 pkt << block;
1015         }
1016
1017         Send(&pkt);
1018 }
1019
1020 void Client::sendGotBlocks(v3s16 block)
1021 {
1022         NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1023         pkt << (u8) 1 << block;
1024         Send(&pkt);
1025 }
1026
1027 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1028 {
1029         size_t server_ids = soundList.size();
1030         assert(server_ids <= 0xFFFF);
1031
1032         NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1033
1034         pkt << (u16) (server_ids & 0xFFFF);
1035
1036         for (int sound_id : soundList)
1037                 pkt << sound_id;
1038
1039         Send(&pkt);
1040 }
1041
1042 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1043                 const StringMap &fields)
1044 {
1045         size_t fields_size = fields.size();
1046
1047         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1048
1049         NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1050
1051         pkt << p << formname << (u16) (fields_size & 0xFFFF);
1052
1053         StringMap::const_iterator it;
1054         for (it = fields.begin(); it != fields.end(); ++it) {
1055                 const std::string &name = it->first;
1056                 const std::string &value = it->second;
1057                 pkt << name;
1058                 pkt.putLongString(value);
1059         }
1060
1061         Send(&pkt);
1062 }
1063
1064 void Client::sendInventoryFields(const std::string &formname,
1065                 const StringMap &fields)
1066 {
1067         size_t fields_size = fields.size();
1068         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1069
1070         NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1071         pkt << formname << (u16) (fields_size & 0xFFFF);
1072
1073         StringMap::const_iterator it;
1074         for (it = fields.begin(); it != fields.end(); ++it) {
1075                 const std::string &name  = it->first;
1076                 const std::string &value = it->second;
1077                 pkt << name;
1078                 pkt.putLongString(value);
1079         }
1080
1081         Send(&pkt);
1082 }
1083
1084 void Client::sendInventoryAction(InventoryAction *a)
1085 {
1086         std::ostringstream os(std::ios_base::binary);
1087
1088         a->serialize(os);
1089
1090         // Make data buffer
1091         std::string s = os.str();
1092
1093         NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1094         pkt.putRawString(s.c_str(),s.size());
1095
1096         Send(&pkt);
1097 }
1098
1099 bool Client::canSendChatMessage() const
1100 {
1101         u32 now = time(NULL);
1102         float time_passed = now - m_last_chat_message_sent;
1103
1104         float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1105                         (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1106
1107         if (virt_chat_message_allowance < 1.0f)
1108                 return false;
1109
1110         return true;
1111 }
1112
1113 void Client::sendChatMessage(const std::wstring &message)
1114 {
1115         const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1116         if (canSendChatMessage()) {
1117                 u32 now = time(NULL);
1118                 float time_passed = now - m_last_chat_message_sent;
1119                 m_last_chat_message_sent = time(NULL);
1120
1121                 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1122                 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1123                         m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1124
1125                 m_chat_message_allowance -= 1.0f;
1126
1127                 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1128
1129                 pkt << message;
1130
1131                 Send(&pkt);
1132         } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1133                 m_out_chat_queue.push(message);
1134         } else {
1135                 infostream << "Could not queue chat message because maximum out chat queue size ("
1136                                 << max_queue_size << ") is reached." << std::endl;
1137         }
1138 }
1139
1140 void Client::clearOutChatQueue()
1141 {
1142         m_out_chat_queue = std::queue<std::wstring>();
1143 }
1144
1145 void Client::sendChangePassword(const std::string &oldpassword,
1146         const std::string &newpassword)
1147 {
1148         LocalPlayer *player = m_env.getLocalPlayer();
1149         if (player == NULL)
1150                 return;
1151
1152         // get into sudo mode and then send new password to server
1153         m_password = oldpassword;
1154         m_new_password = newpassword;
1155         startAuth(choseAuthMech(m_sudo_auth_methods));
1156 }
1157
1158
1159 void Client::sendDamage(u8 damage)
1160 {
1161         NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1162         pkt << damage;
1163         Send(&pkt);
1164 }
1165
1166 void Client::sendRespawn()
1167 {
1168         NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1169         Send(&pkt);
1170 }
1171
1172 void Client::sendReady()
1173 {
1174         NetworkPacket pkt(TOSERVER_CLIENT_READY,
1175                         1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1176
1177         pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1178                 << (u8) 0 << (u16) strlen(g_version_hash);
1179
1180         pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1181         Send(&pkt);
1182 }
1183
1184 void Client::sendPlayerPos()
1185 {
1186         LocalPlayer *myplayer = m_env.getLocalPlayer();
1187         if (!myplayer)
1188                 return;
1189
1190         ClientMap &map = m_env.getClientMap();
1191
1192         u8 camera_fov    = map.getCameraFov();
1193         u8 wanted_range  = map.getControl().wanted_range;
1194
1195         // Save bandwidth by only updating position when something changed
1196         if(myplayer->last_position        == myplayer->getPosition() &&
1197                         myplayer->last_speed        == myplayer->getSpeed()    &&
1198                         myplayer->last_pitch        == myplayer->getPitch()    &&
1199                         myplayer->last_yaw          == myplayer->getYaw()      &&
1200                         myplayer->last_keyPressed   == myplayer->keyPressed    &&
1201                         myplayer->last_camera_fov   == camera_fov              &&
1202                         myplayer->last_wanted_range == wanted_range)
1203                 return;
1204
1205         myplayer->last_position     = myplayer->getPosition();
1206         myplayer->last_speed        = myplayer->getSpeed();
1207         myplayer->last_pitch        = myplayer->getPitch();
1208         myplayer->last_yaw          = myplayer->getYaw();
1209         myplayer->last_keyPressed   = myplayer->keyPressed;
1210         myplayer->last_camera_fov   = camera_fov;
1211         myplayer->last_wanted_range = wanted_range;
1212
1213         NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1214
1215         writePlayerPos(myplayer, &map, &pkt);
1216
1217         Send(&pkt);
1218 }
1219
1220 void Client::sendPlayerItem(u16 item)
1221 {
1222         LocalPlayer *myplayer = m_env.getLocalPlayer();
1223         if (!myplayer)
1224                 return;
1225
1226         NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1227
1228         pkt << item;
1229
1230         Send(&pkt);
1231 }
1232
1233 void Client::removeNode(v3s16 p)
1234 {
1235         std::map<v3s16, MapBlock*> modified_blocks;
1236
1237         try {
1238                 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1239         }
1240         catch(InvalidPositionException &e) {
1241         }
1242
1243         for (const auto &modified_block : modified_blocks) {
1244                 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1245         }
1246 }
1247
1248 /**
1249  * Helper function for Client Side Modding
1250  * Flavour is applied there, this should not be used for core engine
1251  * @param p
1252  * @param is_valid_position
1253  * @return
1254  */
1255 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1256 {
1257         if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
1258                 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1259                 if ((u32) ppos.getDistanceFrom(p) > m_csm_noderange_limit) {
1260                         *is_valid_position = false;
1261                         return {};
1262                 }
1263         }
1264         return m_env.getMap().getNodeNoEx(p, is_valid_position);
1265 }
1266
1267 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1268 {
1269         //TimeTaker timer1("Client::addNode()");
1270
1271         std::map<v3s16, MapBlock*> modified_blocks;
1272
1273         try {
1274                 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1275                 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1276         }
1277         catch(InvalidPositionException &e) {
1278         }
1279
1280         for (const auto &modified_block : modified_blocks) {
1281                 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1282         }
1283 }
1284
1285 void Client::setPlayerControl(PlayerControl &control)
1286 {
1287         LocalPlayer *player = m_env.getLocalPlayer();
1288         assert(player);
1289         player->control = control;
1290 }
1291
1292 void Client::selectPlayerItem(u16 item)
1293 {
1294         m_playeritem = item;
1295         m_inventory_updated = true;
1296         sendPlayerItem(item);
1297 }
1298
1299 // Returns true if the inventory of the local player has been
1300 // updated from the server. If it is true, it is set to false.
1301 bool Client::getLocalInventoryUpdated()
1302 {
1303         bool updated = m_inventory_updated;
1304         m_inventory_updated = false;
1305         return updated;
1306 }
1307
1308 // Copies the inventory of the local player to parameter
1309 void Client::getLocalInventory(Inventory &dst)
1310 {
1311         LocalPlayer *player = m_env.getLocalPlayer();
1312         assert(player);
1313         dst = player->inventory;
1314 }
1315
1316 Inventory* Client::getInventory(const InventoryLocation &loc)
1317 {
1318         switch(loc.type){
1319         case InventoryLocation::UNDEFINED:
1320         {}
1321         break;
1322         case InventoryLocation::CURRENT_PLAYER:
1323         {
1324                 LocalPlayer *player = m_env.getLocalPlayer();
1325                 assert(player);
1326                 return &player->inventory;
1327         }
1328         break;
1329         case InventoryLocation::PLAYER:
1330         {
1331                 // Check if we are working with local player inventory
1332                 LocalPlayer *player = m_env.getLocalPlayer();
1333                 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1334                         return NULL;
1335                 return &player->inventory;
1336         }
1337         break;
1338         case InventoryLocation::NODEMETA:
1339         {
1340                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1341                 if(!meta)
1342                         return NULL;
1343                 return meta->getInventory();
1344         }
1345         break;
1346         case InventoryLocation::DETACHED:
1347         {
1348                 if (m_detached_inventories.count(loc.name) == 0)
1349                         return NULL;
1350                 return m_detached_inventories[loc.name];
1351         }
1352         break;
1353         default:
1354                 FATAL_ERROR("Invalid inventory location type.");
1355                 break;
1356         }
1357         return NULL;
1358 }
1359
1360 void Client::inventoryAction(InventoryAction *a)
1361 {
1362         /*
1363                 Send it to the server
1364         */
1365         sendInventoryAction(a);
1366
1367         /*
1368                 Predict some local inventory changes
1369         */
1370         a->clientApply(this, this);
1371
1372         // Remove it
1373         delete a;
1374 }
1375
1376 float Client::getAnimationTime()
1377 {
1378         return m_animation_time;
1379 }
1380
1381 int Client::getCrackLevel()
1382 {
1383         return m_crack_level;
1384 }
1385
1386 v3s16 Client::getCrackPos()
1387 {
1388         return m_crack_pos;
1389 }
1390
1391 void Client::setCrack(int level, v3s16 pos)
1392 {
1393         int old_crack_level = m_crack_level;
1394         v3s16 old_crack_pos = m_crack_pos;
1395
1396         m_crack_level = level;
1397         m_crack_pos = pos;
1398
1399         if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1400         {
1401                 // remove old crack
1402                 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1403         }
1404         if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1405         {
1406                 // add new crack
1407                 addUpdateMeshTaskForNode(pos, false, true);
1408         }
1409 }
1410
1411 u16 Client::getHP()
1412 {
1413         LocalPlayer *player = m_env.getLocalPlayer();
1414         assert(player);
1415         return player->hp;
1416 }
1417
1418 bool Client::getChatMessage(std::wstring &res)
1419 {
1420         if (m_chat_queue.empty())
1421                 return false;
1422
1423         ChatMessage *chatMessage = m_chat_queue.front();
1424         m_chat_queue.pop();
1425
1426         res = L"";
1427
1428         switch (chatMessage->type) {
1429                 case CHATMESSAGE_TYPE_RAW:
1430                 case CHATMESSAGE_TYPE_ANNOUNCE:
1431                 case CHATMESSAGE_TYPE_SYSTEM:
1432                         res = chatMessage->message;
1433                         break;
1434                 case CHATMESSAGE_TYPE_NORMAL: {
1435                         if (!chatMessage->sender.empty())
1436                                 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1437                         else
1438                                 res = chatMessage->message;
1439                         break;
1440                 }
1441                 default:
1442                         break;
1443         }
1444
1445         delete chatMessage;
1446         return true;
1447 }
1448
1449 void Client::typeChatMessage(const std::wstring &message)
1450 {
1451         // Discard empty line
1452         if (message.empty())
1453                 return;
1454
1455         // If message was ate by script API, don't send it to server
1456         if (m_script->on_sending_message(wide_to_utf8(message))) {
1457                 return;
1458         }
1459
1460         // Send to others
1461         sendChatMessage(message);
1462
1463         // Show locally
1464         if (message[0] != L'/') {
1465                 // compatibility code
1466                 if (m_proto_ver < 29) {
1467                         LocalPlayer *player = m_env.getLocalPlayer();
1468                         assert(player);
1469                         std::wstring name = narrow_to_wide(player->getName());
1470                         pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
1471                 }
1472         }
1473 }
1474
1475 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1476 {
1477         // Check if the block exists to begin with. In the case when a non-existing
1478         // neighbor is automatically added, it may not. In that case we don't want
1479         // to tell the mesh update thread about it.
1480         MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1481         if (b == NULL)
1482                 return;
1483
1484         m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1485 }
1486
1487 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1488 {
1489         try{
1490                 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1491         }
1492         catch(InvalidPositionException &e){}
1493
1494         // Leading edge
1495         for (int i=0;i<6;i++)
1496         {
1497                 try{
1498                         v3s16 p = blockpos + g_6dirs[i];
1499                         addUpdateMeshTask(p, false, urgent);
1500                 }
1501                 catch(InvalidPositionException &e){}
1502         }
1503 }
1504
1505 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1506 {
1507         {
1508                 v3s16 p = nodepos;
1509                 infostream<<"Client::addUpdateMeshTaskForNode(): "
1510                                 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1511                                 <<std::endl;
1512         }
1513
1514         v3s16 blockpos          = getNodeBlockPos(nodepos);
1515         v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1516
1517         try{
1518                 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1519         }
1520         catch(InvalidPositionException &e) {}
1521
1522         // Leading edge
1523         if(nodepos.X == blockpos_relative.X){
1524                 try{
1525                         v3s16 p = blockpos + v3s16(-1,0,0);
1526                         addUpdateMeshTask(p, false, urgent);
1527                 }
1528                 catch(InvalidPositionException &e){}
1529         }
1530
1531         if(nodepos.Y == blockpos_relative.Y){
1532                 try{
1533                         v3s16 p = blockpos + v3s16(0,-1,0);
1534                         addUpdateMeshTask(p, false, urgent);
1535                 }
1536                 catch(InvalidPositionException &e){}
1537         }
1538
1539         if(nodepos.Z == blockpos_relative.Z){
1540                 try{
1541                         v3s16 p = blockpos + v3s16(0,0,-1);
1542                         addUpdateMeshTask(p, false, urgent);
1543                 }
1544                 catch(InvalidPositionException &e){}
1545         }
1546 }
1547
1548 ClientEvent *Client::getClientEvent()
1549 {
1550         FATAL_ERROR_IF(m_client_event_queue.empty(),
1551                         "Cannot getClientEvent, queue is empty.");
1552
1553         ClientEvent *event = m_client_event_queue.front();
1554         m_client_event_queue.pop();
1555         return event;
1556 }
1557
1558 bool Client::connectedToServer()
1559 {
1560         return m_con->Connected();
1561 }
1562
1563 const Address Client::getServerAddress()
1564 {
1565         return m_con->GetPeerAddress(PEER_ID_SERVER);
1566 }
1567
1568 float Client::mediaReceiveProgress()
1569 {
1570         if (m_media_downloader)
1571                 return m_media_downloader->getProgress();
1572
1573         return 1.0; // downloader only exists when not yet done
1574 }
1575
1576 typedef struct TextureUpdateArgs {
1577         gui::IGUIEnvironment *guienv;
1578         u64 last_time_ms;
1579         u16 last_percent;
1580         const wchar_t* text_base;
1581         ITextureSource *tsrc;
1582 } TextureUpdateArgs;
1583
1584 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1585 {
1586                 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1587                 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1588
1589                 // update the loading menu -- if neccessary
1590                 bool do_draw = false;
1591                 u64 time_ms = targs->last_time_ms;
1592                 if (cur_percent != targs->last_percent) {
1593                         targs->last_percent = cur_percent;
1594                         time_ms = porting::getTimeMs();
1595                         // only draw when the user will notice something:
1596                         do_draw = (time_ms - targs->last_time_ms > 100);
1597                 }
1598
1599                 if (do_draw) {
1600                         targs->last_time_ms = time_ms;
1601                         std::basic_stringstream<wchar_t> strm;
1602                         strm << targs->text_base << " " << targs->last_percent << "%...";
1603                         RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1604                                 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1605                 }
1606 }
1607
1608 void Client::afterContentReceived()
1609 {
1610         infostream<<"Client::afterContentReceived() started"<<std::endl;
1611         assert(m_itemdef_received); // pre-condition
1612         assert(m_nodedef_received); // pre-condition
1613         assert(mediaReceived()); // pre-condition
1614
1615         const wchar_t* text = wgettext("Loading textures...");
1616
1617         // Clear cached pre-scaled 2D GUI images, as this cache
1618         // might have images with the same name but different
1619         // content from previous sessions.
1620         guiScalingCacheClear();
1621
1622         // Rebuild inherited images and recreate textures
1623         infostream<<"- Rebuilding images and textures"<<std::endl;
1624         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1625         m_tsrc->rebuildImagesAndTextures();
1626         delete[] text;
1627
1628         // Rebuild shaders
1629         infostream<<"- Rebuilding shaders"<<std::endl;
1630         text = wgettext("Rebuilding shaders...");
1631         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1632         m_shsrc->rebuildShaders();
1633         delete[] text;
1634
1635         // Update node aliases
1636         infostream<<"- Updating node aliases"<<std::endl;
1637         text = wgettext("Initializing nodes...");
1638         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1639         m_nodedef->updateAliases(m_itemdef);
1640         for (const auto &path : getTextureDirs())
1641                 m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
1642         m_nodedef->setNodeRegistrationStatus(true);
1643         m_nodedef->runNodeResolveCallbacks();
1644         delete[] text;
1645
1646         // Update node textures and assign shaders to each tile
1647         infostream<<"- Updating node textures"<<std::endl;
1648         TextureUpdateArgs tu_args;
1649         tu_args.guienv = guienv;
1650         tu_args.last_time_ms = porting::getTimeMs();
1651         tu_args.last_percent = 0;
1652         tu_args.text_base =  wgettext("Initializing nodes");
1653         tu_args.tsrc = m_tsrc;
1654         m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1655         delete[] tu_args.text_base;
1656
1657         // Start mesh update thread after setting up content definitions
1658         infostream<<"- Starting mesh update thread"<<std::endl;
1659         m_mesh_update_thread.start();
1660
1661         m_state = LC_Ready;
1662         sendReady();
1663
1664         if (g_settings->getBool("enable_client_modding")) {
1665                 m_script->on_client_ready(m_env.getLocalPlayer());
1666                 m_script->on_connect();
1667         }
1668
1669         text = wgettext("Done!");
1670         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1671         infostream<<"Client::afterContentReceived() done"<<std::endl;
1672         delete[] text;
1673 }
1674
1675 float Client::getRTT()
1676 {
1677         return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1678 }
1679
1680 float Client::getCurRate()
1681 {
1682         return (m_con->getLocalStat(con::CUR_INC_RATE) +
1683                         m_con->getLocalStat(con::CUR_DL_RATE));
1684 }
1685
1686 void Client::makeScreenshot()
1687 {
1688         irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1689         irr::video::IImage* const raw_image = driver->createScreenShot();
1690
1691         if (!raw_image)
1692                 return;
1693
1694         time_t t = time(NULL);
1695         struct tm *tm = localtime(&t);
1696
1697         char timetstamp_c[64];
1698         strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1699
1700         std::string filename_base = g_settings->get("screenshot_path")
1701                         + DIR_DELIM
1702                         + std::string("screenshot_")
1703                         + std::string(timetstamp_c);
1704         std::string filename_ext = "." + g_settings->get("screenshot_format");
1705         std::string filename;
1706
1707         u32 quality = (u32)g_settings->getS32("screenshot_quality");
1708         quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1709
1710         // Try to find a unique filename
1711         unsigned serial = 0;
1712
1713         while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1714                 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1715                 std::ifstream tmp(filename.c_str());
1716                 if (!tmp.good())
1717                         break;  // File did not apparently exist, we'll go with it
1718                 serial++;
1719         }
1720
1721         if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1722                 infostream << "Could not find suitable filename for screenshot" << std::endl;
1723         } else {
1724                 irr::video::IImage* const image =
1725                                 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1726
1727                 if (image) {
1728                         raw_image->copyTo(image);
1729
1730                         std::ostringstream sstr;
1731                         if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1732                                 sstr << "Saved screenshot to '" << filename << "'";
1733                         } else {
1734                                 sstr << "Failed to save screenshot '" << filename << "'";
1735                         }
1736                         pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1737                                         narrow_to_wide(sstr.str())));
1738                         infostream << sstr.str() << std::endl;
1739                         image->drop();
1740                 }
1741         }
1742
1743         raw_image->drop();
1744 }
1745
1746 bool Client::shouldShowMinimap() const
1747 {
1748         return !m_minimap_disabled_by_server;
1749 }
1750
1751 void Client::pushToEventQueue(ClientEvent *event)
1752 {
1753         m_client_event_queue.push(event);
1754 }
1755
1756 void Client::showGameChat(const bool show)
1757 {
1758         m_game_ui_flags->show_chat = show;
1759 }
1760
1761 void Client::showGameHud(const bool show)
1762 {
1763         m_game_ui_flags->show_hud = show;
1764 }
1765
1766 void Client::showMinimap(const bool show)
1767 {
1768         m_game_ui_flags->show_minimap = show;
1769 }
1770
1771 void Client::showProfiler(const bool show)
1772 {
1773         m_game_ui_flags->show_profiler_graph = show;
1774 }
1775
1776 void Client::showGameFog(const bool show)
1777 {
1778         m_game_ui_flags->force_fog_off = !show;
1779 }
1780
1781 void Client::showGameDebug(const bool show)
1782 {
1783         m_game_ui_flags->show_debug = show;
1784 }
1785
1786 // IGameDef interface
1787 // Under envlock
1788 IItemDefManager* Client::getItemDefManager()
1789 {
1790         return m_itemdef;
1791 }
1792 INodeDefManager* Client::getNodeDefManager()
1793 {
1794         return m_nodedef;
1795 }
1796 ICraftDefManager* Client::getCraftDefManager()
1797 {
1798         return NULL;
1799         //return m_craftdef;
1800 }
1801 ITextureSource* Client::getTextureSource()
1802 {
1803         return m_tsrc;
1804 }
1805 IShaderSource* Client::getShaderSource()
1806 {
1807         return m_shsrc;
1808 }
1809
1810 u16 Client::allocateUnknownNodeId(const std::string &name)
1811 {
1812         errorstream << "Client::allocateUnknownNodeId(): "
1813                         << "Client cannot allocate node IDs" << std::endl;
1814         FATAL_ERROR("Client allocated unknown node");
1815
1816         return CONTENT_IGNORE;
1817 }
1818 ISoundManager* Client::getSoundManager()
1819 {
1820         return m_sound;
1821 }
1822 MtEventManager* Client::getEventManager()
1823 {
1824         return m_event;
1825 }
1826
1827 ParticleManager* Client::getParticleManager()
1828 {
1829         return &m_particle_manager;
1830 }
1831
1832 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1833 {
1834         StringMap::const_iterator it = m_mesh_data.find(filename);
1835         if (it == m_mesh_data.end()) {
1836                 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1837                         << "\"" << std::endl;
1838                 return NULL;
1839         }
1840         const std::string &data    = it->second;
1841
1842         // Create the mesh, remove it from cache and return it
1843         // This allows unique vertex colors and other properties for each instance
1844         Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1845         io::IReadFile *rfile   = RenderingEngine::get_filesystem()->createMemoryReadFile(
1846                         *data_rw, data_rw.getSize(), filename.c_str());
1847         FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1848
1849         scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1850         rfile->drop();
1851         mesh->grab();
1852         if (!cache)
1853                 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1854         return mesh;
1855 }
1856
1857 const std::string* Client::getModFile(const std::string &filename)
1858 {
1859         StringMap::const_iterator it = m_mod_files.find(filename);
1860         if (it == m_mod_files.end()) {
1861                 errorstream << "Client::getModFile(): File not found: \"" << filename
1862                         << "\"" << std::endl;
1863                 return NULL;
1864         }
1865         return &it->second;
1866 }
1867
1868 bool Client::registerModStorage(ModMetadata *storage)
1869 {
1870         if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1871                 errorstream << "Unable to register same mod storage twice. Storage name: "
1872                                 << storage->getModName() << std::endl;
1873                 return false;
1874         }
1875
1876         m_mod_storages[storage->getModName()] = storage;
1877         return true;
1878 }
1879
1880 void Client::unregisterModStorage(const std::string &name)
1881 {
1882         std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1883                 m_mod_storages.find(name);
1884         if (it != m_mod_storages.end()) {
1885                 // Save unconditionaly on unregistration
1886                 it->second->save(getModStoragePath());
1887                 m_mod_storages.erase(name);
1888         }
1889 }
1890
1891 std::string Client::getModStoragePath() const
1892 {
1893         return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1894 }
1895
1896 /*
1897  * Mod channels
1898  */
1899
1900 bool Client::joinModChannel(const std::string &channel)
1901 {
1902         if (m_modchannel_mgr->channelRegistered(channel))
1903                 return false;
1904
1905         NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
1906         pkt << channel;
1907         Send(&pkt);
1908
1909         m_modchannel_mgr->joinChannel(channel, 0);
1910         return true;
1911 }
1912
1913 bool Client::leaveModChannel(const std::string &channel)
1914 {
1915         if (!m_modchannel_mgr->channelRegistered(channel))
1916                 return false;
1917
1918         NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
1919         pkt << channel;
1920         Send(&pkt);
1921
1922         m_modchannel_mgr->leaveChannel(channel, 0);
1923         return true;
1924 }
1925
1926 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
1927 {
1928         if (!m_modchannel_mgr->canWriteOnChannel(channel))
1929                 return false;
1930
1931         if (message.size() > STRING_MAX_LEN) {
1932                 warningstream << "ModChannel message too long, dropping before sending "
1933                                 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
1934                                 << channel << ")" << std::endl;
1935                 return false;
1936         }
1937
1938         // @TODO: do some client rate limiting
1939         NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
1940         pkt << channel << message;
1941         Send(&pkt);
1942         return true;
1943 }
1944
1945 ModChannel* Client::getModChannel(const std::string &channel)
1946 {
1947         return m_modchannel_mgr->getModChannel(channel);
1948 }