4c3992e6ac720bf51bd48415197be007012859b6
[oweals/minetest.git] / src / client.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "client.h"
21 #include "utility.h"
22 #include <iostream>
23 #include "clientserver.h"
24 #include "jmutexautolock.h"
25 #include "main.h"
26 #include <sstream>
27 #include "porting.h"
28
29 void * ClientUpdateThread::Thread()
30 {
31         ThreadStarted();
32
33         DSTACK(__FUNCTION_NAME);
34         
35         BEGIN_DEBUG_EXCEPTION_HANDLER
36         
37         while(getRun())
38         {
39                 m_client->asyncStep();
40
41                 //m_client->updateSomeExpiredMeshes();
42
43                 bool was = m_client->AsyncProcessData();
44
45                 if(was == false)
46                         sleep_ms(10);
47         }
48
49         END_DEBUG_EXCEPTION_HANDLER
50
51         return NULL;
52 }
53
54 Client::Client(
55                 IrrlichtDevice *device,
56                 const char *playername,
57                 MapDrawControl &control):
58         m_thread(this),
59         m_env(
60                 new ClientMap(this, control,
61                         device->getSceneManager()->getRootSceneNode(),
62                         device->getSceneManager(), 666),
63                 device->getSceneManager()
64         ),
65         m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
66         m_device(device),
67         camera_position(0,0,0),
68         camera_direction(0,0,1),
69         m_server_ser_ver(SER_FMT_VER_INVALID),
70         m_step_dtime(0.0),
71         m_inventory_updated(false),
72         m_time_of_day(0)
73 {
74         m_packetcounter_timer = 0.0;
75         m_delete_unused_sectors_timer = 0.0;
76         m_connection_reinit_timer = 0.0;
77         m_avg_rtt_timer = 0.0;
78         m_playerpos_send_timer = 0.0;
79
80         //m_fetchblock_mutex.Init();
81         m_incoming_queue_mutex.Init();
82         m_env_mutex.Init();
83         m_con_mutex.Init();
84         m_step_dtime_mutex.Init();
85
86         m_thread.Start();
87
88         /*
89                 Add local player
90         */
91         {
92                 JMutexAutoLock envlock(m_env_mutex);
93
94                 Player *player = new LocalPlayer();
95
96                 player->updateName(playername);
97
98                 m_env.addPlayer(player);
99         }
100
101         // Add some active objects for testing
102         /*{
103                 ClientActiveObject *obj = new TestCAO(0, v3f(0, 10*BS, 0));
104                 m_env.addActiveObject(obj);
105         }*/
106 }
107
108 Client::~Client()
109 {
110         {
111                 JMutexAutoLock conlock(m_con_mutex);
112                 m_con.Disconnect();
113         }
114
115         m_thread.setRun(false);
116         while(m_thread.IsRunning())
117                 sleep_ms(100);
118 }
119
120 void Client::connect(Address address)
121 {
122         DSTACK(__FUNCTION_NAME);
123         JMutexAutoLock lock(m_con_mutex);
124         m_con.setTimeoutMs(0);
125         m_con.Connect(address);
126 }
127
128 bool Client::connectedAndInitialized()
129 {
130         JMutexAutoLock lock(m_con_mutex);
131
132         if(m_con.Connected() == false)
133                 return false;
134         
135         if(m_server_ser_ver == SER_FMT_VER_INVALID)
136                 return false;
137         
138         return true;
139 }
140
141 void Client::step(float dtime)
142 {
143         DSTACK(__FUNCTION_NAME);
144         
145         // Limit a bit
146         if(dtime > 2.0)
147                 dtime = 2.0;
148         
149         
150         //dstream<<"Client steps "<<dtime<<std::endl;
151
152         {
153                 //TimeTaker timer("ReceiveAll()", m_device);
154                 // 0ms
155                 ReceiveAll();
156         }
157         
158         {
159                 //TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
160                 // 0ms
161                 JMutexAutoLock lock(m_con_mutex);
162                 m_con.RunTimeouts(dtime);
163         }
164
165         /*
166                 Packet counter
167         */
168         {
169                 float &counter = m_packetcounter_timer;
170                 counter -= dtime;
171                 if(counter <= 0.0)
172                 {
173                         counter = 20.0;
174                         
175                         dout_client<<"Client packetcounter (20s):"<<std::endl;
176                         m_packetcounter.print(dout_client);
177                         m_packetcounter.clear();
178                 }
179         }
180
181         {
182                 /*
183                         Delete unused sectors
184
185                         NOTE: This jams the game for a while because deleting sectors
186                               clear caches
187                 */
188                 
189                 float &counter = m_delete_unused_sectors_timer;
190                 counter -= dtime;
191                 if(counter <= 0.0)
192                 {
193                         // 3 minute interval
194                         //counter = 180.0;
195                         counter = 60.0;
196
197                         JMutexAutoLock lock(m_env_mutex);
198
199                         core::list<v3s16> deleted_blocks;
200
201                         float delete_unused_sectors_timeout = 
202                                 g_settings.getFloat("client_delete_unused_sectors_timeout");
203         
204                         // Delete sector blocks
205                         /*u32 num = m_env.getMap().deleteUnusedSectors
206                                         (delete_unused_sectors_timeout,
207                                         true, &deleted_blocks);*/
208                         
209                         // Delete whole sectors
210                         u32 num = m_env.getMap().deleteUnusedSectors
211                                         (delete_unused_sectors_timeout,
212                                         false, &deleted_blocks);
213
214                         if(num > 0)
215                         {
216                                 /*dstream<<DTIME<<"Client: Deleted blocks of "<<num
217                                                 <<" unused sectors"<<std::endl;*/
218                                 dstream<<DTIME<<"Client: Deleted "<<num
219                                                 <<" unused sectors"<<std::endl;
220                                 
221                                 /*
222                                         Send info to server
223                                 */
224
225                                 // Env is locked so con can be locked.
226                                 JMutexAutoLock lock(m_con_mutex);
227                                 
228                                 core::list<v3s16>::Iterator i = deleted_blocks.begin();
229                                 core::list<v3s16> sendlist;
230                                 for(;;)
231                                 {
232                                         if(sendlist.size() == 255 || i == deleted_blocks.end())
233                                         {
234                                                 if(sendlist.size() == 0)
235                                                         break;
236                                                 /*
237                                                         [0] u16 command
238                                                         [2] u8 count
239                                                         [3] v3s16 pos_0
240                                                         [3+6] v3s16 pos_1
241                                                         ...
242                                                 */
243                                                 u32 replysize = 2+1+6*sendlist.size();
244                                                 SharedBuffer<u8> reply(replysize);
245                                                 writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
246                                                 reply[2] = sendlist.size();
247                                                 u32 k = 0;
248                                                 for(core::list<v3s16>::Iterator
249                                                                 j = sendlist.begin();
250                                                                 j != sendlist.end(); j++)
251                                                 {
252                                                         writeV3S16(&reply[2+1+6*k], *j);
253                                                         k++;
254                                                 }
255                                                 m_con.Send(PEER_ID_SERVER, 1, reply, true);
256
257                                                 if(i == deleted_blocks.end())
258                                                         break;
259
260                                                 sendlist.clear();
261                                         }
262
263                                         sendlist.push_back(*i);
264                                         i++;
265                                 }
266                         }
267                 }
268         }
269
270         bool connected = connectedAndInitialized();
271
272         if(connected == false)
273         {
274                 float &counter = m_connection_reinit_timer;
275                 counter -= dtime;
276                 if(counter <= 0.0)
277                 {
278                         counter = 2.0;
279
280                         JMutexAutoLock envlock(m_env_mutex);
281                         
282                         Player *myplayer = m_env.getLocalPlayer();
283                         assert(myplayer != NULL);
284         
285                         // Send TOSERVER_INIT
286                         // [0] u16 TOSERVER_INIT
287                         // [2] u8 SER_FMT_VER_HIGHEST
288                         // [3] u8[20] player_name
289                         SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE);
290                         writeU16(&data[0], TOSERVER_INIT);
291                         writeU8(&data[2], SER_FMT_VER_HIGHEST);
292                         memset((char*)&data[3], 0, PLAYERNAME_SIZE);
293                         snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
294                         // Send as unreliable
295                         Send(0, data, false);
296                 }
297
298                 // Not connected, return
299                 return;
300         }
301
302         /*
303                 Do stuff if connected
304         */
305         
306         {
307                 // 0ms
308                 JMutexAutoLock lock(m_env_mutex);
309
310                 // Control local player (0ms)
311                 LocalPlayer *player = m_env.getLocalPlayer();
312                 assert(player != NULL);
313                 player->applyControl(dtime);
314
315                 //TimeTaker envtimer("env step", m_device);
316                 // Step environment
317                 m_env.step(dtime);
318
319                 // Step active blocks
320                 for(core::map<v3s16, bool>::Iterator
321                                 i = m_active_blocks.getIterator();
322                                 i.atEnd() == false; i++)
323                 {
324                         v3s16 p = i.getNode()->getKey();
325
326                         MapBlock *block = NULL;
327                         try
328                         {
329                                 block = m_env.getMap().getBlockNoCreate(p);
330                                 block->stepObjects(dtime, false, m_env.getDayNightRatio());
331                         }
332                         catch(InvalidPositionException &e)
333                         {
334                         }
335                 }
336         }
337
338         {
339                 float &counter = m_avg_rtt_timer;
340                 counter += dtime;
341                 if(counter >= 10)
342                 {
343                         counter = 0.0;
344                         JMutexAutoLock lock(m_con_mutex);
345                         // connectedAndInitialized() is true, peer exists.
346                         con::Peer *peer = m_con.GetPeer(PEER_ID_SERVER);
347                         dstream<<DTIME<<"Client: avg_rtt="<<peer->avg_rtt<<std::endl;
348                 }
349         }
350         {
351                 float &counter = m_playerpos_send_timer;
352                 counter += dtime;
353                 if(counter >= 0.2)
354                 {
355                         counter = 0.0;
356                         sendPlayerPos();
357                 }
358         }
359
360         /*{
361                 JMutexAutoLock lock(m_step_dtime_mutex);
362                 m_step_dtime += dtime;
363         }*/
364 }
365
366 float Client::asyncStep()
367 {
368         DSTACK(__FUNCTION_NAME);
369         //dstream<<"Client::asyncStep()"<<std::endl;
370         
371         /*float dtime;
372         {
373                 JMutexAutoLock lock1(m_step_dtime_mutex);
374                 if(m_step_dtime < 0.001)
375                         return 0.0;
376                 dtime = m_step_dtime;
377                 m_step_dtime = 0.0;
378         }
379
380         return dtime;*/
381         return 0.0;
382 }
383
384 // Virtual methods from con::PeerHandler
385 void Client::peerAdded(con::Peer *peer)
386 {
387         derr_client<<"Client::peerAdded(): peer->id="
388                         <<peer->id<<std::endl;
389 }
390 void Client::deletingPeer(con::Peer *peer, bool timeout)
391 {
392         derr_client<<"Client::deletingPeer(): "
393                         "Server Peer is getting deleted "
394                         <<"(timeout="<<timeout<<")"<<std::endl;
395 }
396
397 void Client::ReceiveAll()
398 {
399         DSTACK(__FUNCTION_NAME);
400         for(;;)
401         {
402                 try{
403                         Receive();
404                 }
405                 catch(con::NoIncomingDataException &e)
406                 {
407                         break;
408                 }
409                 catch(con::InvalidIncomingDataException &e)
410                 {
411                         dout_client<<DTIME<<"Client::ReceiveAll(): "
412                                         "InvalidIncomingDataException: what()="
413                                         <<e.what()<<std::endl;
414                 }
415         }
416 }
417
418 void Client::Receive()
419 {
420         DSTACK(__FUNCTION_NAME);
421         u32 data_maxsize = 10000;
422         Buffer<u8> data(data_maxsize);
423         u16 sender_peer_id;
424         u32 datasize;
425         {
426                 //TimeTaker t1("con mutex and receive", m_device);
427                 JMutexAutoLock lock(m_con_mutex);
428                 datasize = m_con.Receive(sender_peer_id, *data, data_maxsize);
429         }
430         //TimeTaker t1("ProcessData", m_device);
431         ProcessData(*data, datasize, sender_peer_id);
432 }
433
434 /*
435         sender_peer_id given to this shall be quaranteed to be a valid peer
436 */
437 void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
438 {
439         DSTACK(__FUNCTION_NAME);
440
441         // Ignore packets that don't even fit a command
442         if(datasize < 2)
443         {
444                 m_packetcounter.add(60000);
445                 return;
446         }
447
448         ToClientCommand command = (ToClientCommand)readU16(&data[0]);
449
450         //dstream<<"Client: received command="<<command<<std::endl;
451         m_packetcounter.add((u16)command);
452         
453         /*
454                 If this check is removed, be sure to change the queue
455                 system to know the ids
456         */
457         if(sender_peer_id != PEER_ID_SERVER)
458         {
459                 dout_client<<DTIME<<"Client::ProcessData(): Discarding data not "
460                                 "coming from server: peer_id="<<sender_peer_id
461                                 <<std::endl;
462                 return;
463         }
464
465         con::Peer *peer;
466         {
467                 JMutexAutoLock lock(m_con_mutex);
468                 // All data is coming from the server
469                 // PeerNotFoundException is handled by caller.
470                 peer = m_con.GetPeer(PEER_ID_SERVER);
471         }
472
473         u8 ser_version = m_server_ser_ver;
474
475         //dstream<<"Client received command="<<(int)command<<std::endl;
476
477         // Execute fast commands straight away
478
479         if(command == TOCLIENT_INIT)
480         {
481                 if(datasize < 3)
482                         return;
483
484                 u8 deployed = data[2];
485
486                 dout_client<<DTIME<<"Client: TOCLIENT_INIT received with "
487                                 "deployed="<<((int)deployed&0xff)<<std::endl;
488
489                 if(deployed < SER_FMT_VER_LOWEST
490                                 || deployed > SER_FMT_VER_HIGHEST)
491                 {
492                         derr_client<<DTIME<<"Client: TOCLIENT_INIT: Server sent "
493                                         <<"unsupported ser_fmt_ver"<<std::endl;
494                         return;
495                 }
496                 
497                 m_server_ser_ver = deployed;
498
499                 // Get player position
500                 v3s16 playerpos_s16(0, BS*2+BS*20, 0);
501                 if(datasize >= 2+1+6)
502                         playerpos_s16 = readV3S16(&data[2+1]);
503                 v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
504
505                 { //envlock
506                         JMutexAutoLock envlock(m_env_mutex);
507                         
508                         // Set player position
509                         Player *player = m_env.getLocalPlayer();
510                         assert(player != NULL);
511                         player->setPosition(playerpos_f);
512                 }
513                 
514                 // Reply to server
515                 u32 replysize = 2;
516                 SharedBuffer<u8> reply(replysize);
517                 writeU16(&reply[0], TOSERVER_INIT2);
518                 // Send as reliable
519                 m_con.Send(PEER_ID_SERVER, 1, reply, true);
520
521                 return;
522         }
523         
524         if(ser_version == SER_FMT_VER_INVALID)
525         {
526                 dout_client<<DTIME<<"WARNING: Client: Server serialization"
527                                 " format invalid or not initialized."
528                                 " Skipping incoming command="<<command<<std::endl;
529                 return;
530         }
531         
532         // Just here to avoid putting the two if's together when
533         // making some copypasta
534         {}
535
536         if(command == TOCLIENT_REMOVENODE)
537         {
538                 if(datasize < 8)
539                         return;
540                 v3s16 p;
541                 p.X = readS16(&data[2]);
542                 p.Y = readS16(&data[4]);
543                 p.Z = readS16(&data[6]);
544                 
545                 //TimeTaker t1("TOCLIENT_REMOVENODE", g_device);
546                 
547                 // This will clear the cracking animation after digging
548                 ((ClientMap&)m_env.getMap()).clearTempMod(p);
549
550                 removeNode(p);
551         }
552         else if(command == TOCLIENT_ADDNODE)
553         {
554                 if(datasize < 8 + MapNode::serializedLength(ser_version))
555                         return;
556
557                 v3s16 p;
558                 p.X = readS16(&data[2]);
559                 p.Y = readS16(&data[4]);
560                 p.Z = readS16(&data[6]);
561                 
562                 //TimeTaker t1("TOCLIENT_ADDNODE", g_device);
563
564                 MapNode n;
565                 n.deSerialize(&data[8], ser_version);
566                 
567                 addNode(p, n);
568         }
569         else if(command == TOCLIENT_PLAYERPOS)
570         {
571                 dstream<<"WARNING: Received deprecated TOCLIENT_PLAYERPOS"
572                                 <<std::endl;
573                 /*u16 our_peer_id;
574                 {
575                         JMutexAutoLock lock(m_con_mutex);
576                         our_peer_id = m_con.GetPeerID();
577                 }
578                 // Cancel if we don't have a peer id
579                 if(our_peer_id == PEER_ID_INEXISTENT){
580                         dout_client<<DTIME<<"TOCLIENT_PLAYERPOS cancelled: "
581                                         "we have no peer id"
582                                         <<std::endl;
583                         return;
584                 }*/
585
586                 { //envlock
587                         JMutexAutoLock envlock(m_env_mutex);
588                         
589                         u32 player_size = 2+12+12+4+4;
590                                 
591                         u32 player_count = (datasize-2) / player_size;
592                         u32 start = 2;
593                         for(u32 i=0; i<player_count; i++)
594                         {
595                                 u16 peer_id = readU16(&data[start]);
596
597                                 Player *player = m_env.getPlayer(peer_id);
598
599                                 // Skip if player doesn't exist
600                                 if(player == NULL)
601                                 {
602                                         start += player_size;
603                                         continue;
604                                 }
605
606                                 // Skip if player is local player
607                                 if(player->isLocal())
608                                 {
609                                         start += player_size;
610                                         continue;
611                                 }
612
613                                 v3s32 ps = readV3S32(&data[start+2]);
614                                 v3s32 ss = readV3S32(&data[start+2+12]);
615                                 s32 pitch_i = readS32(&data[start+2+12+12]);
616                                 s32 yaw_i = readS32(&data[start+2+12+12+4]);
617                                 /*dstream<<"Client: got "
618                                                 <<"pitch_i="<<pitch_i
619                                                 <<" yaw_i="<<yaw_i<<std::endl;*/
620                                 f32 pitch = (f32)pitch_i / 100.0;
621                                 f32 yaw = (f32)yaw_i / 100.0;
622                                 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
623                                 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
624                                 player->setPosition(position);
625                                 player->setSpeed(speed);
626                                 player->setPitch(pitch);
627                                 player->setYaw(yaw);
628
629                                 /*dstream<<"Client: player "<<peer_id
630                                                 <<" pitch="<<pitch
631                                                 <<" yaw="<<yaw<<std::endl;*/
632
633                                 start += player_size;
634                         }
635                 } //envlock
636         }
637         else if(command == TOCLIENT_PLAYERINFO)
638         {
639                 u16 our_peer_id;
640                 {
641                         JMutexAutoLock lock(m_con_mutex);
642                         our_peer_id = m_con.GetPeerID();
643                 }
644                 // Cancel if we don't have a peer id
645                 if(our_peer_id == PEER_ID_INEXISTENT){
646                         dout_client<<DTIME<<"TOCLIENT_PLAYERINFO cancelled: "
647                                         "we have no peer id"
648                                         <<std::endl;
649                         return;
650                 }
651                 
652                 //dstream<<DTIME<<"Client: Server reports players:"<<std::endl;
653
654                 { //envlock
655                         JMutexAutoLock envlock(m_env_mutex);
656                         
657                         u32 item_size = 2+PLAYERNAME_SIZE;
658                         u32 player_count = (datasize-2) / item_size;
659                         u32 start = 2;
660                         // peer_ids
661                         core::list<u16> players_alive;
662                         for(u32 i=0; i<player_count; i++)
663                         {
664                                 // Make sure the name ends in '\0'
665                                 data[start+2+20-1] = 0;
666
667                                 u16 peer_id = readU16(&data[start]);
668
669                                 players_alive.push_back(peer_id);
670                                 
671                                 /*dstream<<DTIME<<"peer_id="<<peer_id
672                                                 <<" name="<<((char*)&data[start+2])<<std::endl;*/
673
674                                 // Don't update the info of the local player
675                                 if(peer_id == our_peer_id)
676                                 {
677                                         start += item_size;
678                                         continue;
679                                 }
680
681                                 Player *player = m_env.getPlayer(peer_id);
682
683                                 // Create a player if it doesn't exist
684                                 if(player == NULL)
685                                 {
686                                         player = new RemotePlayer(
687                                                         m_device->getSceneManager()->getRootSceneNode(),
688                                                         m_device,
689                                                         -1);
690                                         player->peer_id = peer_id;
691                                         m_env.addPlayer(player);
692                                         dout_client<<DTIME<<"Client: Adding new player "
693                                                         <<peer_id<<std::endl;
694                                 }
695                                 
696                                 player->updateName((char*)&data[start+2]);
697
698                                 start += item_size;
699                         }
700                         
701                         /*
702                                 Remove those players from the environment that
703                                 weren't listed by the server.
704                         */
705                         //dstream<<DTIME<<"Removing dead players"<<std::endl;
706                         core::list<Player*> players = m_env.getPlayers();
707                         core::list<Player*>::Iterator ip;
708                         for(ip=players.begin(); ip!=players.end(); ip++)
709                         {
710                                 // Ingore local player
711                                 if((*ip)->isLocal())
712                                         continue;
713                                 
714                                 // Warn about a special case
715                                 if((*ip)->peer_id == 0)
716                                 {
717                                         dstream<<DTIME<<"WARNING: Client: Removing "
718                                                         "dead player with id=0"<<std::endl;
719                                 }
720
721                                 bool is_alive = false;
722                                 core::list<u16>::Iterator i;
723                                 for(i=players_alive.begin(); i!=players_alive.end(); i++)
724                                 {
725                                         if((*ip)->peer_id == *i)
726                                         {
727                                                 is_alive = true;
728                                                 break;
729                                         }
730                                 }
731                                 /*dstream<<DTIME<<"peer_id="<<((*ip)->peer_id)
732                                                 <<" is_alive="<<is_alive<<std::endl;*/
733                                 if(is_alive)
734                                         continue;
735                                 dstream<<DTIME<<"Removing dead player "<<(*ip)->peer_id
736                                                 <<std::endl;
737                                 m_env.removePlayer((*ip)->peer_id);
738                         }
739                 } //envlock
740         }
741         else if(command == TOCLIENT_SECTORMETA)
742         {
743                 /*
744                         [0] u16 command
745                         [2] u8 sector count
746                         [3...] v2s16 pos + sector metadata
747                 */
748                 if(datasize < 3)
749                         return;
750
751                 //dstream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
752
753                 { //envlock
754                         JMutexAutoLock envlock(m_env_mutex);
755                         
756                         std::string datastring((char*)&data[2], datasize-2);
757                         std::istringstream is(datastring, std::ios_base::binary);
758
759                         u8 buf[4];
760
761                         is.read((char*)buf, 1);
762                         u16 sector_count = readU8(buf);
763                         
764                         //dstream<<"sector_count="<<sector_count<<std::endl;
765
766                         for(u16 i=0; i<sector_count; i++)
767                         {
768                                 // Read position
769                                 is.read((char*)buf, 4);
770                                 v2s16 pos = readV2S16(buf);
771                                 /*dstream<<"Client: deserializing sector at "
772                                                 <<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/
773                                 // Create sector
774                                 assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
775                                 ((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
776                         }
777                 } //envlock
778         }
779         else if(command == TOCLIENT_INVENTORY)
780         {
781                 if(datasize < 3)
782                         return;
783
784                 //TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);
785
786                 { //envlock
787                         //TimeTaker t2("mutex locking", m_device);
788                         JMutexAutoLock envlock(m_env_mutex);
789                         //t2.stop();
790                         
791                         //TimeTaker t3("istringstream init", m_device);
792                         std::string datastring((char*)&data[2], datasize-2);
793                         std::istringstream is(datastring, std::ios_base::binary);
794                         //t3.stop();
795                         
796                         //m_env.printPlayers(dstream);
797
798                         //TimeTaker t4("player get", m_device);
799                         Player *player = m_env.getLocalPlayer();
800                         assert(player != NULL);
801                         //t4.stop();
802
803                         //TimeTaker t1("inventory.deSerialize()", m_device);
804                         player->inventory.deSerialize(is);
805                         //t1.stop();
806
807                         m_inventory_updated = true;
808
809                         //dstream<<"Client got player inventory:"<<std::endl;
810                         //player->inventory.print(dstream);
811                 }
812         }
813         //DEBUG
814         else if(command == TOCLIENT_OBJECTDATA)
815         //else if(0)
816         {
817                 // Strip command word and create a stringstream
818                 std::string datastring((char*)&data[2], datasize-2);
819                 std::istringstream is(datastring, std::ios_base::binary);
820                 
821                 { //envlock
822                 
823                 JMutexAutoLock envlock(m_env_mutex);
824
825                 u8 buf[12];
826
827                 /*
828                         Read players
829                 */
830
831                 is.read((char*)buf, 2);
832                 u16 playercount = readU16(buf);
833                 
834                 for(u16 i=0; i<playercount; i++)
835                 {
836                         is.read((char*)buf, 2);
837                         u16 peer_id = readU16(buf);
838                         is.read((char*)buf, 12);
839                         v3s32 p_i = readV3S32(buf);
840                         is.read((char*)buf, 12);
841                         v3s32 s_i = readV3S32(buf);
842                         is.read((char*)buf, 4);
843                         s32 pitch_i = readS32(buf);
844                         is.read((char*)buf, 4);
845                         s32 yaw_i = readS32(buf);
846                         
847                         Player *player = m_env.getPlayer(peer_id);
848
849                         // Skip if player doesn't exist
850                         if(player == NULL)
851                         {
852                                 continue;
853                         }
854
855                         // Skip if player is local player
856                         if(player->isLocal())
857                         {
858                                 continue;
859                         }
860         
861                         f32 pitch = (f32)pitch_i / 100.0;
862                         f32 yaw = (f32)yaw_i / 100.0;
863                         v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.);
864                         v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.);
865                         
866                         player->setPosition(position);
867                         player->setSpeed(speed);
868                         player->setPitch(pitch);
869                         player->setYaw(yaw);
870                 }
871
872                 /*
873                         Read block objects
874                 */
875
876                 // Read active block count
877                 is.read((char*)buf, 2);
878                 u16 blockcount = readU16(buf);
879                 
880                 // Initialize delete queue with all active blocks
881                 core::map<v3s16, bool> abs_to_delete;
882                 for(core::map<v3s16, bool>::Iterator
883                                 i = m_active_blocks.getIterator();
884                                 i.atEnd() == false; i++)
885                 {
886                         v3s16 p = i.getNode()->getKey();
887                         /*dstream<<"adding "
888                                         <<"("<<p.x<<","<<p.y<<","<<p.z<<") "
889                                         <<" to abs_to_delete"
890                                         <<std::endl;*/
891                         abs_to_delete.insert(p, true);
892                 }
893
894                 /*dstream<<"Initial delete queue size: "<<abs_to_delete.size()
895                                 <<std::endl;*/
896                 
897                 for(u16 i=0; i<blockcount; i++)
898                 {
899                         // Read blockpos
900                         is.read((char*)buf, 6);
901                         v3s16 p = readV3S16(buf);
902                         // Get block from somewhere
903                         MapBlock *block = NULL;
904                         try{
905                                 block = m_env.getMap().getBlockNoCreate(p);
906                         }
907                         catch(InvalidPositionException &e)
908                         {
909                                 //TODO: Create a dummy block?
910                         }
911                         if(block == NULL)
912                         {
913                                 dstream<<"WARNING: "
914                                                 <<"Could not get block at blockpos "
915                                                 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
916                                                 <<"in TOCLIENT_OBJECTDATA. Ignoring "
917                                                 <<"following block object data."
918                                                 <<std::endl;
919                                 return;
920                         }
921
922                         /*dstream<<"Client updating objects for block "
923                                         <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
924                                         <<std::endl;*/
925
926                         // Insert to active block list
927                         m_active_blocks.insert(p, true);
928
929                         // Remove from deletion queue
930                         if(abs_to_delete.find(p) != NULL)
931                                 abs_to_delete.remove(p);
932
933                         /*
934                                 Update objects of block
935                                 
936                                 NOTE: Be sure this is done in the main thread.
937                         */
938                         block->updateObjects(is, m_server_ser_ver,
939                                         m_device->getSceneManager(), m_env.getDayNightRatio());
940                 }
941                 
942                 /*dstream<<"Final delete queue size: "<<abs_to_delete.size()
943                                 <<std::endl;*/
944                 
945                 // Delete objects of blocks in delete queue
946                 for(core::map<v3s16, bool>::Iterator
947                                 i = abs_to_delete.getIterator();
948                                 i.atEnd() == false; i++)
949                 {
950                         v3s16 p = i.getNode()->getKey();
951                         try
952                         {
953                                 MapBlock *block = m_env.getMap().getBlockNoCreate(p);
954                                 
955                                 // Clear objects
956                                 block->clearObjects();
957                                 // Remove from active blocks list
958                                 m_active_blocks.remove(p);
959                         }
960                         catch(InvalidPositionException &e)
961                         {
962                                 dstream<<"WARNAING: Client: "
963                                                 <<"Couldn't clear objects of active->inactive"
964                                                 <<" block "
965                                                 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
966                                                 <<" because block was not found"
967                                                 <<std::endl;
968                                 // Ignore
969                         }
970                 }
971
972                 } //envlock
973         }
974         else if(command == TOCLIENT_TIME_OF_DAY)
975         {
976                 if(datasize < 4)
977                         return;
978                 
979                 u16 time = readU16(&data[2]);
980                 time = time % 24000;
981                 m_time_of_day.set(time);
982                 //dstream<<"Client: time="<<time<<std::endl;
983                 
984                 /*
985                         Day/night
986
987                         time_of_day:
988                         0 = midnight
989                         12000 = midday
990                 */
991                 {
992                         const s32 daylength = 16;
993                         const s32 nightlength = 6;
994                         const s32 daytimelength = 8;
995                         s32 d = daylength;
996                         s32 t = (((m_time_of_day.get())%24000)/(24000/d));
997                         u32 dr;
998                         if(t < nightlength/2 || t >= d - nightlength/2)
999                                 dr = 300;
1000                         else if(t >= d/2 - daytimelength/2 && t < d/2 + daytimelength/2)
1001                                 dr = 1000;
1002                         else
1003                                 dr = 750;
1004
1005                         dstream<<"time_of_day="<<m_time_of_day.get()
1006                                         <<", t="<<t
1007                                         <<", dr="<<dr
1008                                         <<std::endl;
1009                         
1010                         if(dr != m_env.getDayNightRatio())
1011                         {
1012                                 //dstream<<"dr="<<dr<<std::endl;
1013                                 dout_client<<DTIME<<"Client: changing day-night ratio"<<std::endl;
1014                                 m_env.setDayNightRatio(dr);
1015                                 m_env.expireMeshes(true);
1016                         }
1017                 }
1018
1019         }
1020         else if(command == TOCLIENT_CHAT_MESSAGE)
1021         {
1022                 /*
1023                         u16 command
1024                         u16 length
1025                         wstring message
1026                 */
1027                 u8 buf[6];
1028                 std::string datastring((char*)&data[2], datasize-2);
1029                 std::istringstream is(datastring, std::ios_base::binary);
1030                 
1031                 // Read stuff
1032                 is.read((char*)buf, 2);
1033                 u16 len = readU16(buf);
1034                 
1035                 std::wstring message;
1036                 for(u16 i=0; i<len; i++)
1037                 {
1038                         is.read((char*)buf, 2);
1039                         message += (wchar_t)readU16(buf);
1040                 }
1041
1042                 /*dstream<<"Client received chat message: "
1043                                 <<wide_to_narrow(message)<<std::endl;*/
1044                 
1045                 m_chat_queue.push_back(message);
1046         }
1047         else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
1048         {
1049                 /*
1050                         u16 command
1051                         u16 count of removed objects
1052                         for all removed objects {
1053                                 u16 id
1054                         }
1055                         u16 count of added objects
1056                         for all added objects {
1057                                 u16 id
1058                                 u8 type
1059                                 u16 initialization data length
1060                                 string initialization data
1061                         }
1062                 */
1063
1064                 char buf[6];
1065                 // Get all data except the command number
1066                 std::string datastring((char*)&data[2], datasize-2);
1067                 // Throw them in an istringstream
1068                 std::istringstream is(datastring, std::ios_base::binary);
1069
1070                 // Read stuff
1071                 
1072                 // Read removed objects
1073                 is.read(buf, 2);
1074                 u16 removed_count = readU16((u8*)buf);
1075                 for(u16 i=0; i<removed_count; i++)
1076                 {
1077                         is.read(buf, 2);
1078                         u16 id = readU16((u8*)buf);
1079                         // Remove it
1080                         {
1081                                 JMutexAutoLock envlock(m_env_mutex);
1082                                 m_env.removeActiveObject(id);
1083                         }
1084                 }
1085                 
1086                 // Read added objects
1087                 is.read(buf, 2);
1088                 u16 added_count = readU16((u8*)buf);
1089                 for(u16 i=0; i<added_count; i++)
1090                 {
1091                         is.read(buf, 2);
1092                         u16 id = readU16((u8*)buf);
1093                         is.read(buf, 1);
1094                         u8 type = readU8((u8*)buf);
1095                         std::string data = deSerializeLongString(is);
1096                         // Add it
1097                         {
1098                                 JMutexAutoLock envlock(m_env_mutex);
1099                                 m_env.addActiveObject(id, type, data);
1100                         }
1101                 }
1102         }
1103         else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
1104         {
1105                 /*
1106                         u16 command
1107                         for all objects
1108                         {
1109                                 u16 id
1110                                 u16 message length
1111                                 string message
1112                         }
1113                 */
1114                 char buf[6];
1115                 // Get all data except the command number
1116                 std::string datastring((char*)&data[2], datasize-2);
1117                 // Throw them in an istringstream
1118                 std::istringstream is(datastring, std::ios_base::binary);
1119                 
1120                 while(is.eof() == false)
1121                 {
1122                         // Read stuff
1123                         is.read(buf, 2);
1124                         u16 id = readU16((u8*)buf);
1125                         if(is.eof())
1126                                 break;
1127                         is.read(buf, 2);
1128                         u16 message_size = readU16((u8*)buf);
1129                         std::string message;
1130                         message.reserve(message_size);
1131                         for(u16 i=0; i<message_size; i++)
1132                         {
1133                                 is.read(buf, 1);
1134                                 message.append(buf, 1);
1135                         }
1136                         // Pass on to the environment
1137                         {
1138                                 JMutexAutoLock envlock(m_env_mutex);
1139                                 m_env.processActiveObjectMessage(id, message);
1140                         }
1141                 }
1142         }
1143         // Default to queueing it (for slow commands)
1144         else
1145         {
1146                 JMutexAutoLock lock(m_incoming_queue_mutex);
1147                 
1148                 IncomingPacket packet(data, datasize);
1149                 m_incoming_queue.push_back(packet);
1150         }
1151 }
1152
1153 /*
1154         Returns true if there was something in queue
1155 */
1156 bool Client::AsyncProcessPacket()
1157 {
1158         DSTACK(__FUNCTION_NAME);
1159         
1160         try //for catching con::PeerNotFoundException
1161         {
1162
1163         con::Peer *peer;
1164         {
1165                 JMutexAutoLock lock(m_con_mutex);
1166                 // All data is coming from the server
1167                 peer = m_con.GetPeer(PEER_ID_SERVER);
1168         }
1169         
1170         u8 ser_version = m_server_ser_ver;
1171
1172         IncomingPacket packet = getPacket();
1173         u8 *data = packet.m_data;
1174         u32 datasize = packet.m_datalen;
1175         
1176         // An empty packet means queue is empty
1177         if(data == NULL){
1178                 return false;
1179         }
1180         
1181         if(datasize < 2)
1182                 return true;
1183         
1184         ToClientCommand command = (ToClientCommand)readU16(&data[0]);
1185
1186         if(command == TOCLIENT_BLOCKDATA)
1187         {
1188                 // Ignore too small packet
1189                 if(datasize < 8)
1190                         return true;
1191                 /*if(datasize < 8 + MapBlock::serializedLength(ser_version))
1192                         goto getdata;*/
1193                         
1194                 v3s16 p;
1195                 p.X = readS16(&data[2]);
1196                 p.Y = readS16(&data[4]);
1197                 p.Z = readS16(&data[6]);
1198                 
1199                 /*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
1200                                 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
1201
1202                 /*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
1203                                 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
1204                 
1205                 std::string datastring((char*)&data[8], datasize-8);
1206                 std::istringstream istr(datastring, std::ios_base::binary);
1207                 
1208                 MapSector *sector;
1209                 MapBlock *block;
1210                 
1211                 { //envlock
1212                         JMutexAutoLock envlock(m_env_mutex);
1213                         
1214                         v2s16 p2d(p.X, p.Z);
1215                         sector = m_env.getMap().emergeSector(p2d);
1216                         
1217                         v2s16 sp = sector->getPos();
1218                         if(sp != p2d)
1219                         {
1220                                 dstream<<"ERROR: Got sector with getPos()="
1221                                                 <<"("<<sp.X<<","<<sp.Y<<"), tried to get"
1222                                                 <<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
1223                         }
1224
1225                         assert(sp == p2d);
1226                         //assert(sector->getPos() == p2d);
1227                         
1228                         try{
1229                                 block = sector->getBlockNoCreate(p.Y);
1230                                 /*
1231                                         Update an existing block
1232                                 */
1233                                 //dstream<<"Updating"<<std::endl;
1234                                 block->deSerialize(istr, ser_version);
1235                                 //block->setChangedFlag();
1236                         }
1237                         catch(InvalidPositionException &e)
1238                         {
1239                                 /*
1240                                         Create a new block
1241                                 */
1242                                 //dstream<<"Creating new"<<std::endl;
1243                                 block = new MapBlock(&m_env.getMap(), p);
1244                                 block->deSerialize(istr, ser_version);
1245                                 sector->insertBlock(block);
1246                                 //block->setChangedFlag();
1247
1248                                 //DEBUG
1249                                 /*NodeMod mod;
1250                                 mod.type = NODEMOD_CHANGECONTENT;
1251                                 mod.param = CONTENT_MESE;
1252                                 block->setTempMod(v3s16(8,10,8), mod);
1253                                 block->setTempMod(v3s16(8,9,8), mod);
1254                                 block->setTempMod(v3s16(8,8,8), mod);
1255                                 block->setTempMod(v3s16(8,7,8), mod);
1256                                 block->setTempMod(v3s16(8,6,8), mod);*/
1257                                 
1258                                 /*
1259                                         Add some coulds
1260                                         Well, this is a dumb way to do it, they should just
1261                                         be drawn as separate objects.
1262                                 */
1263                                 /*if(p.Y == 3)
1264                                 {
1265                                         NodeMod mod;
1266                                         mod.type = NODEMOD_CHANGECONTENT;
1267                                         mod.param = CONTENT_CLOUD;
1268                                         v3s16 p2;
1269                                         p2.Y = 8;
1270                                         for(p2.X=3; p2.X<=13; p2.X++)
1271                                         for(p2.Z=3; p2.Z<=13; p2.Z++)
1272                                         {
1273                                                 block->setTempMod(p2, mod);
1274                                         }
1275                                 }*/
1276                         }
1277                 } //envlock
1278                 
1279                 /*
1280                         Acknowledge block.
1281                 */
1282                 /*
1283                         [0] u16 command
1284                         [2] u8 count
1285                         [3] v3s16 pos_0
1286                         [3+6] v3s16 pos_1
1287                         ...
1288                 */
1289                 u32 replysize = 2+1+6;
1290                 SharedBuffer<u8> reply(replysize);
1291                 writeU16(&reply[0], TOSERVER_GOTBLOCKS);
1292                 reply[2] = 1;
1293                 writeV3S16(&reply[3], p);
1294                 // Send as reliable
1295                 m_con.Send(PEER_ID_SERVER, 1, reply, true);
1296
1297                 /*
1298                         Update Mesh of this block and blocks at x-, y- and z-.
1299                         Environment should not be locked as it interlocks with the
1300                         main thread, from which is will want to retrieve textures.
1301                 */
1302
1303                 m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
1304         }
1305         else
1306         {
1307                 dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
1308                                 <<command<<std::endl;
1309         }
1310
1311         return true;
1312
1313         } //try
1314         catch(con::PeerNotFoundException &e)
1315         {
1316                 /*dout_client<<DTIME<<"Client::AsyncProcessData(): Cancelling: The server"
1317                                 " connection doesn't exist (a timeout or not yet connected?)"<<std::endl;*/
1318                 return false;
1319         }
1320 }
1321
1322 bool Client::AsyncProcessData()
1323 {
1324         for(;;)
1325         {
1326                 bool r = AsyncProcessPacket();
1327                 if(r == false)
1328                         break;
1329         }
1330         return false;
1331 }
1332
1333 void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
1334 {
1335         JMutexAutoLock lock(m_con_mutex);
1336         m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
1337 }
1338
1339 IncomingPacket Client::getPacket()
1340 {
1341         JMutexAutoLock lock(m_incoming_queue_mutex);
1342         
1343         core::list<IncomingPacket>::Iterator i;
1344         // Refer to first one
1345         i = m_incoming_queue.begin();
1346
1347         // If queue is empty, return empty packet
1348         if(i == m_incoming_queue.end()){
1349                 IncomingPacket packet;
1350                 return packet;
1351         }
1352         
1353         // Pop out first packet and return it
1354         IncomingPacket packet = *i;
1355         m_incoming_queue.erase(i);
1356         return packet;
1357 }
1358
1359 void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
1360                 v3s16 nodepos_oversurface, u16 item)
1361 {
1362         if(connectedAndInitialized() == false){
1363                 dout_client<<DTIME<<"Client::groundAction() "
1364                                 "cancelled (not connected)"
1365                                 <<std::endl;
1366                 return;
1367         }
1368         
1369         /*
1370                 length: 17
1371                 [0] u16 command
1372                 [2] u8 action
1373                 [3] v3s16 nodepos_undersurface
1374                 [9] v3s16 nodepos_abovesurface
1375                 [15] u16 item
1376                 actions:
1377                 0: start digging
1378                 1: place block
1379                 2: stop digging (all parameters ignored)
1380                 3: digging completed
1381         */
1382         u8 datasize = 2 + 1 + 6 + 6 + 2;
1383         SharedBuffer<u8> data(datasize);
1384         writeU16(&data[0], TOSERVER_GROUND_ACTION);
1385         writeU8(&data[2], action);
1386         writeV3S16(&data[3], nodepos_undersurface);
1387         writeV3S16(&data[9], nodepos_oversurface);
1388         writeU16(&data[15], item);
1389         Send(0, data, true);
1390 }
1391
1392 void Client::clickObject(u8 button, v3s16 blockpos, s16 id, u16 item)
1393 {
1394         if(connectedAndInitialized() == false){
1395                 dout_client<<DTIME<<"Client::clickObject() "
1396                                 "cancelled (not connected)"
1397                                 <<std::endl;
1398                 return;
1399         }
1400         
1401         /*
1402                 [0] u16 command=TOSERVER_CLICK_OBJECT
1403                 [2] u8 button (0=left, 1=right)
1404                 [3] v3s16 block
1405                 [9] s16 id
1406                 [11] u16 item
1407         */
1408         u8 datasize = 2 + 1 + 6 + 2 + 2;
1409         SharedBuffer<u8> data(datasize);
1410         writeU16(&data[0], TOSERVER_CLICK_OBJECT);
1411         writeU8(&data[2], button);
1412         writeV3S16(&data[3], blockpos);
1413         writeS16(&data[9], id);
1414         writeU16(&data[11], item);
1415         Send(0, data, true);
1416 }
1417
1418 void Client::sendSignText(v3s16 blockpos, s16 id, std::string text)
1419 {
1420         /*
1421                 u16 command
1422                 v3s16 blockpos
1423                 s16 id
1424                 u16 textlen
1425                 textdata
1426         */
1427         std::ostringstream os(std::ios_base::binary);
1428         u8 buf[12];
1429         
1430         // Write command
1431         writeU16(buf, TOSERVER_SIGNTEXT);
1432         os.write((char*)buf, 2);
1433         
1434         // Write blockpos
1435         writeV3S16(buf, blockpos);
1436         os.write((char*)buf, 6);
1437
1438         // Write id
1439         writeS16(buf, id);
1440         os.write((char*)buf, 2);
1441
1442         u16 textlen = text.size();
1443         // Write text length
1444         writeS16(buf, textlen);
1445         os.write((char*)buf, 2);
1446
1447         // Write text
1448         os.write((char*)text.c_str(), textlen);
1449         
1450         // Make data buffer
1451         std::string s = os.str();
1452         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
1453         // Send as reliable
1454         Send(0, data, true);
1455 }
1456         
1457 void Client::sendInventoryAction(InventoryAction *a)
1458 {
1459         std::ostringstream os(std::ios_base::binary);
1460         u8 buf[12];
1461         
1462         // Write command
1463         writeU16(buf, TOSERVER_INVENTORY_ACTION);
1464         os.write((char*)buf, 2);
1465
1466         a->serialize(os);
1467         
1468         // Make data buffer
1469         std::string s = os.str();
1470         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
1471         // Send as reliable
1472         Send(0, data, true);
1473 }
1474
1475 void Client::sendChatMessage(const std::wstring &message)
1476 {
1477         std::ostringstream os(std::ios_base::binary);
1478         u8 buf[12];
1479         
1480         // Write command
1481         writeU16(buf, TOSERVER_CHAT_MESSAGE);
1482         os.write((char*)buf, 2);
1483         
1484         // Write length
1485         writeU16(buf, message.size());
1486         os.write((char*)buf, 2);
1487         
1488         // Write string
1489         for(u32 i=0; i<message.size(); i++)
1490         {
1491                 u16 w = message[i];
1492                 writeU16(buf, w);
1493                 os.write((char*)buf, 2);
1494         }
1495         
1496         // Make data buffer
1497         std::string s = os.str();
1498         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
1499         // Send as reliable
1500         Send(0, data, true);
1501 }
1502
1503 void Client::sendPlayerPos()
1504 {
1505         JMutexAutoLock envlock(m_env_mutex);
1506         
1507         Player *myplayer = m_env.getLocalPlayer();
1508         if(myplayer == NULL)
1509                 return;
1510         
1511         u16 our_peer_id;
1512         {
1513                 JMutexAutoLock lock(m_con_mutex);
1514                 our_peer_id = m_con.GetPeerID();
1515         }
1516         
1517         // Set peer id if not set already
1518         if(myplayer->peer_id == PEER_ID_INEXISTENT)
1519                 myplayer->peer_id = our_peer_id;
1520         // Check that an existing peer_id is the same as the connection's
1521         assert(myplayer->peer_id == our_peer_id);
1522         
1523         v3f pf = myplayer->getPosition();
1524         v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
1525         v3f sf = myplayer->getSpeed();
1526         v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
1527         s32 pitch = myplayer->getPitch() * 100;
1528         s32 yaw = myplayer->getYaw() * 100;
1529
1530         /*
1531                 Format:
1532                 [0] u16 command
1533                 [2] v3s32 position*100
1534                 [2+12] v3s32 speed*100
1535                 [2+12+12] s32 pitch*100
1536                 [2+12+12+4] s32 yaw*100
1537         */
1538
1539         SharedBuffer<u8> data(2+12+12+4+4);
1540         writeU16(&data[0], TOSERVER_PLAYERPOS);
1541         writeV3S32(&data[2], position);
1542         writeV3S32(&data[2+12], speed);
1543         writeS32(&data[2+12+12], pitch);
1544         writeS32(&data[2+12+12+4], yaw);
1545
1546         // Send as unreliable
1547         Send(0, data, false);
1548 }
1549
1550 void Client::removeNode(v3s16 p)
1551 {
1552         JMutexAutoLock envlock(m_env_mutex);
1553         
1554         core::map<v3s16, MapBlock*> modified_blocks;
1555
1556         try
1557         {
1558                 //TimeTaker t("removeNodeAndUpdate", m_device);
1559                 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1560         }
1561         catch(InvalidPositionException &e)
1562         {
1563         }
1564         
1565         for(core::map<v3s16, MapBlock * >::Iterator
1566                         i = modified_blocks.getIterator();
1567                         i.atEnd() == false; i++)
1568         {
1569                 v3s16 p = i.getNode()->getKey();
1570                 m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
1571         }
1572 }
1573
1574 void Client::addNode(v3s16 p, MapNode n)
1575 {
1576         JMutexAutoLock envlock(m_env_mutex);
1577
1578         core::map<v3s16, MapBlock*> modified_blocks;
1579
1580         try
1581         {
1582                 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
1583         }
1584         catch(InvalidPositionException &e)
1585         {}
1586         
1587         for(core::map<v3s16, MapBlock * >::Iterator
1588                         i = modified_blocks.getIterator();
1589                         i.atEnd() == false; i++)
1590         {
1591                 v3s16 p = i.getNode()->getKey();
1592                 m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
1593         }
1594 }
1595         
1596 void Client::updateCamera(v3f pos, v3f dir)
1597 {
1598         m_env.getMap().updateCamera(pos, dir);
1599         camera_position = pos;
1600         camera_direction = dir;
1601 }
1602
1603 MapNode Client::getNode(v3s16 p)
1604 {
1605         JMutexAutoLock envlock(m_env_mutex);
1606         return m_env.getMap().getNode(p);
1607 }
1608
1609 v3f Client::getPlayerPosition()
1610 {
1611         JMutexAutoLock envlock(m_env_mutex);
1612         LocalPlayer *player = m_env.getLocalPlayer();
1613         assert(player != NULL);
1614         return player->getPosition();
1615 }
1616
1617 void Client::setPlayerControl(PlayerControl &control)
1618 {
1619         JMutexAutoLock envlock(m_env_mutex);
1620         LocalPlayer *player = m_env.getLocalPlayer();
1621         assert(player != NULL);
1622         player->control = control;
1623 }
1624
1625 // Returns true if the inventory of the local player has been
1626 // updated from the server. If it is true, it is set to false.
1627 bool Client::getLocalInventoryUpdated()
1628 {
1629         // m_inventory_updated is behind envlock
1630         JMutexAutoLock envlock(m_env_mutex);
1631         bool updated = m_inventory_updated;
1632         m_inventory_updated = false;
1633         return updated;
1634 }
1635
1636 // Copies the inventory of the local player to parameter
1637 void Client::getLocalInventory(Inventory &dst)
1638 {
1639         JMutexAutoLock envlock(m_env_mutex);
1640         Player *player = m_env.getLocalPlayer();
1641         assert(player != NULL);
1642         dst = player->inventory;
1643 }
1644
1645 MapBlockObject * Client::getSelectedObject(
1646                 f32 max_d,
1647                 v3f from_pos_f_on_map,
1648                 core::line3d<f32> shootline_on_map
1649         )
1650 {
1651         JMutexAutoLock envlock(m_env_mutex);
1652
1653         core::array<DistanceSortedObject> objects;
1654
1655         for(core::map<v3s16, bool>::Iterator
1656                         i = m_active_blocks.getIterator();
1657                         i.atEnd() == false; i++)
1658         {
1659                 v3s16 p = i.getNode()->getKey();
1660
1661                 MapBlock *block = NULL;
1662                 try
1663                 {
1664                         block = m_env.getMap().getBlockNoCreate(p);
1665                 }
1666                 catch(InvalidPositionException &e)
1667                 {
1668                         continue;
1669                 }
1670
1671                 // Calculate from_pos relative to block
1672                 v3s16 block_pos_i_on_map = block->getPosRelative();
1673                 v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS);
1674                 v3f from_pos_f_on_block = from_pos_f_on_map - block_pos_f_on_map;
1675
1676                 block->getObjects(from_pos_f_on_block, max_d, objects);
1677                 //block->getPseudoObjects(from_pos_f_on_block, max_d, objects);
1678         }
1679
1680         //dstream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
1681         
1682         // Sort them.
1683         // After this, the closest object is the first in the array.
1684         objects.sort();
1685
1686         for(u32 i=0; i<objects.size(); i++)
1687         {
1688                 MapBlockObject *obj = objects[i].obj;
1689                 MapBlock *block = obj->getBlock();
1690
1691                 // Calculate shootline relative to block
1692                 v3s16 block_pos_i_on_map = block->getPosRelative();
1693                 v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS);
1694                 core::line3d<f32> shootline_on_block(
1695                                 shootline_on_map.start - block_pos_f_on_map,
1696                                 shootline_on_map.end - block_pos_f_on_map
1697                 );
1698
1699                 if(obj->isSelected(shootline_on_block))
1700                 {
1701                         //dstream<<"Returning selected object"<<std::endl;
1702                         return obj;
1703                 }
1704         }
1705
1706         //dstream<<"No object selected; returning NULL."<<std::endl;
1707         return NULL;
1708 }
1709
1710 void Client::printDebugInfo(std::ostream &os)
1711 {
1712         //JMutexAutoLock lock1(m_fetchblock_mutex);
1713         JMutexAutoLock lock2(m_incoming_queue_mutex);
1714
1715         os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
1716                 //<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
1717                 //<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
1718                 <<std::endl;
1719 }
1720         
1721 /*s32 Client::getDayNightIndex()
1722 {
1723         assert(m_daynight_i >= 0 && m_daynight_i < DAYNIGHT_CACHE_COUNT);
1724         return m_daynight_i;
1725 }*/
1726
1727 u32 Client::getDayNightRatio()
1728 {
1729         JMutexAutoLock envlock(m_env_mutex);
1730         return m_env.getDayNightRatio();
1731 }
1732
1733 /*void Client::updateSomeExpiredMeshes()
1734 {
1735         TimeTaker timer("updateSomeExpiredMeshes()", g_device);
1736         
1737         Player *player;
1738         {
1739                 JMutexAutoLock envlock(m_env_mutex);
1740                 player = m_env.getLocalPlayer();
1741         }
1742
1743         u32 daynight_ratio = getDayNightRatio();
1744
1745         v3f playerpos = player->getPosition();
1746         v3f playerspeed = player->getSpeed();
1747
1748         v3s16 center_nodepos = floatToInt(playerpos, BS);
1749         v3s16 center = getNodeBlockPos(center_nodepos);
1750
1751         u32 counter = 0;
1752
1753         s16 d_max = 5;
1754         
1755         for(s16 d = 0; d <= d_max; d++)
1756         {
1757                 core::list<v3s16> list;
1758                 getFacePositions(list, d);
1759                 
1760                 core::list<v3s16>::Iterator li;
1761                 for(li=list.begin(); li!=list.end(); li++)
1762                 {
1763                         v3s16 p = *li + center;
1764                         MapBlock *block = NULL;
1765                         try
1766                         {
1767                                 //JMutexAutoLock envlock(m_env_mutex);
1768                                 block = m_env.getMap().getBlockNoCreate(p);
1769                         }
1770                         catch(InvalidPositionException &e)
1771                         {
1772                         }
1773
1774                         if(block == NULL)
1775                                 continue;
1776
1777                         if(block->getMeshExpired() == false)
1778                                 continue;
1779
1780                         block->updateMesh(daynight_ratio);
1781
1782                         counter++;
1783                         if(counter >= 5)
1784                                 return;
1785                 }
1786         }
1787 }*/
1788