Add cancel button to password change menu. (#5720)
[oweals/minetest.git] / src / client.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include <iostream>
21 #include <algorithm>
22 #include <sstream>
23 #include <cmath>
24 #include <IFileSystem.h>
25 #include "threading/mutex_auto_lock.h"
26 #include "util/auth.h"
27 #include "util/directiontables.h"
28 #include "util/pointedthing.h"
29 #include "util/serialize.h"
30 #include "util/string.h"
31 #include "util/srp.h"
32 #include "client.h"
33 #include "network/clientopcodes.h"
34 #include "filesys.h"
35 #include "mapblock_mesh.h"
36 #include "mapblock.h"
37 #include "minimap.h"
38 #include "mods.h"
39 #include "profiler.h"
40 #include "gettext.h"
41 #include "clientmap.h"
42 #include "clientmedia.h"
43 #include "version.h"
44 #include "drawscene.h"
45 #include "database-sqlite3.h"
46 #include "serialization.h"
47 #include "guiscalingfilter.h"
48 #include "script/scripting_client.h"
49 #include "game.h"
50
51 extern gui::IGUIEnvironment* guienv;
52
53 /*
54         Client
55 */
56
57 Client::Client(
58                 IrrlichtDevice *device,
59                 const char *playername,
60                 const std::string &password,
61                 const std::string &address_name,
62                 MapDrawControl &control,
63                 IWritableTextureSource *tsrc,
64                 IWritableShaderSource *shsrc,
65                 IWritableItemDefManager *itemdef,
66                 IWritableNodeDefManager *nodedef,
67                 ISoundManager *sound,
68                 MtEventManager *event,
69                 bool ipv6,
70                 GameUIFlags *game_ui_flags
71 ):
72         m_packetcounter_timer(0.0),
73         m_connection_reinit_timer(0.1),
74         m_avg_rtt_timer(0.0),
75         m_playerpos_send_timer(0.0),
76         m_ignore_damage_timer(0.0),
77         m_tsrc(tsrc),
78         m_shsrc(shsrc),
79         m_itemdef(itemdef),
80         m_nodedef(nodedef),
81         m_sound(sound),
82         m_event(event),
83         m_mesh_update_thread(this),
84         m_env(
85                 new ClientMap(this, control,
86                         device->getSceneManager()->getRootSceneNode(),
87                         device->getSceneManager(), 666),
88                 device->getSceneManager(),
89                 tsrc, this, device
90         ),
91         m_particle_manager(&m_env),
92         m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
93         m_address_name(address_name),
94         m_device(device),
95         m_camera(NULL),
96         m_minimap_disabled_by_server(false),
97         m_server_ser_ver(SER_FMT_VER_INVALID),
98         m_proto_ver(0),
99         m_playeritem(0),
100         m_inventory_updated(false),
101         m_inventory_from_server(NULL),
102         m_inventory_from_server_age(0.0),
103         m_animation_time(0),
104         m_crack_level(-1),
105         m_crack_pos(0,0,0),
106         m_map_seed(0),
107         m_password(password),
108         m_chosen_auth_mech(AUTH_MECHANISM_NONE),
109         m_auth_data(NULL),
110         m_access_denied(false),
111         m_access_denied_reconnect(false),
112         m_itemdef_received(false),
113         m_nodedef_received(false),
114         m_media_downloader(new ClientMediaDownloader()),
115         m_time_of_day_set(false),
116         m_last_time_of_day_f(-1),
117         m_time_of_day_update_timer(0),
118         m_recommended_send_interval(0.1),
119         m_removed_sounds_check_timer(0),
120         m_state(LC_Created),
121         m_localdb(NULL),
122         m_script(NULL),
123         m_mod_storage_save_timer(10.0f),
124         m_game_ui_flags(game_ui_flags),
125         m_shutdown(false)
126 {
127         // Add local player
128         m_env.setLocalPlayer(new LocalPlayer(this, playername));
129
130         m_minimap = new Minimap(device, this);
131         m_cache_save_interval = g_settings->getU16("server_map_save_interval");
132
133         m_modding_enabled = g_settings->getBool("enable_client_modding");
134         m_script = new ClientScripting(this);
135         m_env.setScript(m_script);
136         m_script->setEnv(&m_env);
137 }
138
139 void Client::initMods()
140 {
141         m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
142
143         // If modding is not enabled, don't load mods, just builtin
144         if (!m_modding_enabled) {
145                 return;
146         }
147
148         ClientModConfiguration modconf(getClientModsLuaPath());
149         std::vector<ModSpec> mods = modconf.getMods();
150         std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
151         // complain about mods with unsatisfied dependencies
152         if (!modconf.isConsistent()) {
153                 modconf.printUnsatisfiedModsError();
154         }
155
156         // Print mods
157         infostream << "Client Loading mods: ";
158         for (std::vector<ModSpec>::const_iterator i = mods.begin();
159                 i != mods.end(); ++i) {
160                 infostream << (*i).name << " ";
161         }
162
163         infostream << std::endl;
164         // Load and run "mod" scripts
165         for (std::vector<ModSpec>::const_iterator it = mods.begin();
166                 it != mods.end(); ++it) {
167                 const ModSpec &mod = *it;
168                 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
169                         throw ModError("Error loading mod \"" + mod.name +
170                                 "\": Mod name does not follow naming conventions: "
171                                         "Only chararacters [a-z0-9_] are allowed.");
172                 }
173                 std::string script_path = mod.path + DIR_DELIM + "init.lua";
174                 infostream << "  [" << padStringRight(mod.name, 12) << "] [\""
175                         << script_path << "\"]" << std::endl;
176                 m_script->loadMod(script_path, mod.name);
177         }
178 }
179
180 const std::string &Client::getBuiltinLuaPath()
181 {
182         static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
183         return builtin_dir;
184 }
185
186 const std::string &Client::getClientModsLuaPath()
187 {
188         static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
189         return clientmods_dir;
190 }
191
192 const std::vector<ModSpec>& Client::getMods() const
193 {
194         static std::vector<ModSpec> client_modspec_temp;
195         return client_modspec_temp;
196 }
197
198 const ModSpec* Client::getModSpec(const std::string &modname) const
199 {
200         return NULL;
201 }
202
203 void Client::Stop()
204 {
205         m_shutdown = true;
206         // Don't disable this part when modding is disabled, it's used in builtin
207         m_script->on_shutdown();
208         //request all client managed threads to stop
209         m_mesh_update_thread.stop();
210         // Save local server map
211         if (m_localdb) {
212                 infostream << "Local map saving ended." << std::endl;
213                 m_localdb->endSave();
214         }
215
216         delete m_script;
217 }
218
219 bool Client::isShutdown()
220 {
221         return m_shutdown || !m_mesh_update_thread.isRunning();
222 }
223
224 Client::~Client()
225 {
226         m_shutdown = true;
227         m_con.Disconnect();
228
229         m_mesh_update_thread.stop();
230         m_mesh_update_thread.wait();
231         while (!m_mesh_update_thread.m_queue_out.empty()) {
232                 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
233                 delete r.mesh;
234         }
235
236
237         delete m_inventory_from_server;
238
239         // Delete detached inventories
240         for (UNORDERED_MAP<std::string, Inventory*>::iterator
241                         i = m_detached_inventories.begin();
242                         i != m_detached_inventories.end(); ++i) {
243                 delete i->second;
244         }
245
246         // cleanup 3d model meshes on client shutdown
247         while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
248                 scene::IAnimatedMesh *mesh =
249                         m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
250
251                 if (mesh != NULL)
252                         m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
253         }
254
255         delete m_minimap;
256 }
257
258 void Client::connect(Address address, bool is_local_server)
259 {
260         DSTACK(FUNCTION_NAME);
261
262         initLocalMapSaving(address, m_address_name, is_local_server);
263
264         m_con.SetTimeoutMs(0);
265         m_con.Connect(address);
266 }
267
268 void Client::step(float dtime)
269 {
270         DSTACK(FUNCTION_NAME);
271
272         // Limit a bit
273         if(dtime > 2.0)
274                 dtime = 2.0;
275
276         if(m_ignore_damage_timer > dtime)
277                 m_ignore_damage_timer -= dtime;
278         else
279                 m_ignore_damage_timer = 0.0;
280
281         m_animation_time += dtime;
282         if(m_animation_time > 60.0)
283                 m_animation_time -= 60.0;
284
285         m_time_of_day_update_timer += dtime;
286
287         ReceiveAll();
288
289         /*
290                 Packet counter
291         */
292         {
293                 float &counter = m_packetcounter_timer;
294                 counter -= dtime;
295                 if(counter <= 0.0)
296                 {
297                         counter = 20.0;
298
299                         infostream << "Client packetcounter (" << m_packetcounter_timer
300                                         << "):"<<std::endl;
301                         m_packetcounter.print(infostream);
302                         m_packetcounter.clear();
303                 }
304         }
305
306         // UGLY hack to fix 2 second startup delay caused by non existent
307         // server client startup synchronization in local server or singleplayer mode
308         static bool initial_step = true;
309         if (initial_step) {
310                 initial_step = false;
311         }
312         else if(m_state == LC_Created) {
313                 float &counter = m_connection_reinit_timer;
314                 counter -= dtime;
315                 if(counter <= 0.0) {
316                         counter = 2.0;
317
318                         LocalPlayer *myplayer = m_env.getLocalPlayer();
319                         FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
320
321                         u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
322                                 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
323
324                         if (proto_version_min < 25) {
325                                 // Send TOSERVER_INIT_LEGACY
326                                 // [0] u16 TOSERVER_INIT_LEGACY
327                                 // [2] u8 SER_FMT_VER_HIGHEST_READ
328                                 // [3] u8[20] player_name
329                                 // [23] u8[28] password (new in some version)
330                                 // [51] u16 minimum supported network protocol version (added sometime)
331                                 // [53] u16 maximum supported network protocol version (added later than the previous one)
332
333                                 char pName[PLAYERNAME_SIZE];
334                                 char pPassword[PASSWORD_SIZE];
335                                 memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
336                                 memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
337
338                                 std::string hashed_password = translate_password(myplayer->getName(), m_password);
339                                 snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
340                                 snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
341
342                                 sendLegacyInit(pName, pPassword);
343                         }
344                         if (CLIENT_PROTOCOL_VERSION_MAX >= 25)
345                                 sendInit(myplayer->getName());
346                 }
347
348                 // Not connected, return
349                 return;
350         }
351
352         /*
353                 Do stuff if connected
354         */
355
356         /*
357                 Run Map's timers and unload unused data
358         */
359         const float map_timer_and_unload_dtime = 5.25;
360         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
361                 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
362                 std::vector<v3s16> deleted_blocks;
363                 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
364                         g_settings->getFloat("client_unload_unused_data_timeout"),
365                         g_settings->getS32("client_mapblock_limit"),
366                         &deleted_blocks);
367
368                 /*
369                         Send info to server
370                         NOTE: This loop is intentionally iterated the way it is.
371                 */
372
373                 std::vector<v3s16>::iterator i = deleted_blocks.begin();
374                 std::vector<v3s16> sendlist;
375                 for(;;) {
376                         if(sendlist.size() == 255 || i == deleted_blocks.end()) {
377                                 if(sendlist.empty())
378                                         break;
379                                 /*
380                                         [0] u16 command
381                                         [2] u8 count
382                                         [3] v3s16 pos_0
383                                         [3+6] v3s16 pos_1
384                                         ...
385                                 */
386
387                                 sendDeletedBlocks(sendlist);
388
389                                 if(i == deleted_blocks.end())
390                                         break;
391
392                                 sendlist.clear();
393                         }
394
395                         sendlist.push_back(*i);
396                         ++i;
397                 }
398         }
399
400         /*
401                 Handle environment
402         */
403         // Control local player (0ms)
404         LocalPlayer *player = m_env.getLocalPlayer();
405         assert(player != NULL);
406         player->applyControl(dtime);
407
408         // Step environment
409         m_env.step(dtime);
410         m_sound->step(dtime);
411
412         /*
413                 Get events
414         */
415         while (m_env.hasClientEnvEvents()) {
416                 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
417
418                 if (envEvent.type == CEE_PLAYER_DAMAGE) {
419                         if (m_ignore_damage_timer <= 0) {
420                                 u8 damage = envEvent.player_damage.amount;
421
422                                 if (envEvent.player_damage.send_to_server)
423                                         sendDamage(damage);
424
425                                 // Add to ClientEvent queue
426                                 ClientEvent event;
427                                 event.type = CE_PLAYER_DAMAGE;
428                                 event.player_damage.amount = damage;
429                                 m_client_event_queue.push(event);
430                         }
431                 }
432                 // Protocol v29 or greater obsoleted this event
433                 else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
434                         u16 breath = envEvent.player_breath.amount;
435                         sendBreath(breath);
436                 }
437         }
438
439         /*
440                 Print some info
441         */
442         float &counter = m_avg_rtt_timer;
443         counter += dtime;
444         if(counter >= 10) {
445                 counter = 0.0;
446                 // connectedAndInitialized() is true, peer exists.
447                 float avg_rtt = getRTT();
448                 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
449         }
450
451         /*
452                 Send player position to server
453         */
454         {
455                 float &counter = m_playerpos_send_timer;
456                 counter += dtime;
457                 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
458                 {
459                         counter = 0.0;
460                         sendPlayerPos();
461                 }
462         }
463
464         /*
465                 Replace updated meshes
466         */
467         {
468                 int num_processed_meshes = 0;
469                 while (!m_mesh_update_thread.m_queue_out.empty())
470                 {
471                         num_processed_meshes++;
472
473                         MinimapMapblock *minimap_mapblock = NULL;
474                         bool do_mapper_update = true;
475
476                         MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
477                         MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
478                         if (block) {
479                                 // Delete the old mesh
480                                 if (block->mesh != NULL) {
481                                         delete block->mesh;
482                                         block->mesh = NULL;
483                                 }
484
485                                 if (r.mesh) {
486                                         minimap_mapblock = r.mesh->moveMinimapMapblock();
487                                         if (minimap_mapblock == NULL)
488                                                 do_mapper_update = false;
489
490                                         bool is_empty = true;
491                                         for (int l = 0; l < MAX_TILE_LAYERS; l++)
492                                                 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
493                                                         is_empty = false;
494
495                                         if (is_empty)
496                                                 delete r.mesh;
497                                         else
498                                                 // Replace with the new mesh
499                                                 block->mesh = r.mesh;
500                                 }
501                         } else {
502                                 delete r.mesh;
503                         }
504
505                         if (do_mapper_update)
506                                 m_minimap->addBlock(r.p, minimap_mapblock);
507
508                         if (r.ack_block_to_server) {
509                                 /*
510                                         Acknowledge block
511                                         [0] u8 count
512                                         [1] v3s16 pos_0
513                                 */
514                                 sendGotBlocks(r.p);
515                         }
516                 }
517
518                 if (num_processed_meshes > 0)
519                         g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
520         }
521
522         /*
523                 Load fetched media
524         */
525         if (m_media_downloader && m_media_downloader->isStarted()) {
526                 m_media_downloader->step(this);
527                 if (m_media_downloader->isDone()) {
528                         delete m_media_downloader;
529                         m_media_downloader = NULL;
530                 }
531         }
532
533         /*
534                 If the server didn't update the inventory in a while, revert
535                 the local inventory (so the player notices the lag problem
536                 and knows something is wrong).
537         */
538         if(m_inventory_from_server)
539         {
540                 float interval = 10.0;
541                 float count_before = floor(m_inventory_from_server_age / interval);
542
543                 m_inventory_from_server_age += dtime;
544
545                 float count_after = floor(m_inventory_from_server_age / interval);
546
547                 if(count_after != count_before)
548                 {
549                         // Do this every <interval> seconds after TOCLIENT_INVENTORY
550                         // Reset the locally changed inventory to the authoritative inventory
551                         LocalPlayer *player = m_env.getLocalPlayer();
552                         player->inventory = *m_inventory_from_server;
553                         m_inventory_updated = true;
554                 }
555         }
556
557         /*
558                 Update positions of sounds attached to objects
559         */
560         {
561                 for(UNORDERED_MAP<int, u16>::iterator i = m_sounds_to_objects.begin();
562                                 i != m_sounds_to_objects.end(); ++i) {
563                         int client_id = i->first;
564                         u16 object_id = i->second;
565                         ClientActiveObject *cao = m_env.getActiveObject(object_id);
566                         if(!cao)
567                                 continue;
568                         v3f pos = cao->getPosition();
569                         m_sound->updateSoundPosition(client_id, pos);
570                 }
571         }
572
573         /*
574                 Handle removed remotely initiated sounds
575         */
576         m_removed_sounds_check_timer += dtime;
577         if(m_removed_sounds_check_timer >= 2.32) {
578                 m_removed_sounds_check_timer = 0;
579                 // Find removed sounds and clear references to them
580                 std::vector<s32> removed_server_ids;
581                 for(UNORDERED_MAP<s32, int>::iterator i = m_sounds_server_to_client.begin();
582                                 i != m_sounds_server_to_client.end();) {
583                         s32 server_id = i->first;
584                         int client_id = i->second;
585                         ++i;
586                         if(!m_sound->soundExists(client_id)) {
587                                 m_sounds_server_to_client.erase(server_id);
588                                 m_sounds_client_to_server.erase(client_id);
589                                 m_sounds_to_objects.erase(client_id);
590                                 removed_server_ids.push_back(server_id);
591                         }
592                 }
593
594                 // Sync to server
595                 if(!removed_server_ids.empty()) {
596                         sendRemovedSounds(removed_server_ids);
597                 }
598         }
599
600         m_mod_storage_save_timer -= dtime;
601         if (m_mod_storage_save_timer <= 0.0f) {
602                 verbosestream << "Saving registered mod storages." << std::endl;
603                 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
604                 for (UNORDERED_MAP<std::string, ModMetadata *>::const_iterator
605                                 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
606                         if (it->second->isModified()) {
607                                 it->second->save(getModStoragePath());
608                         }
609                 }
610         }
611
612         // Write server map
613         if (m_localdb && m_localdb_save_interval.step(dtime,
614                         m_cache_save_interval)) {
615                 m_localdb->endSave();
616                 m_localdb->beginSave();
617         }
618 }
619
620 bool Client::loadMedia(const std::string &data, const std::string &filename)
621 {
622         // Silly irrlicht's const-incorrectness
623         Buffer<char> data_rw(data.c_str(), data.size());
624
625         std::string name;
626
627         const char *image_ext[] = {
628                 ".png", ".jpg", ".bmp", ".tga",
629                 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
630                 NULL
631         };
632         name = removeStringEnd(filename, image_ext);
633         if(name != "")
634         {
635                 verbosestream<<"Client: Attempting to load image "
636                 <<"file \""<<filename<<"\""<<std::endl;
637
638                 io::IFileSystem *irrfs = m_device->getFileSystem();
639                 video::IVideoDriver *vdrv = m_device->getVideoDriver();
640
641                 // Create an irrlicht memory file
642                 io::IReadFile *rfile = irrfs->createMemoryReadFile(
643                                 *data_rw, data_rw.getSize(), "_tempreadfile");
644
645                 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
646
647                 // Read image
648                 video::IImage *img = vdrv->createImageFromFile(rfile);
649                 if(!img){
650                         errorstream<<"Client: Cannot create image from data of "
651                                         <<"file \""<<filename<<"\""<<std::endl;
652                         rfile->drop();
653                         return false;
654                 }
655                 else {
656                         m_tsrc->insertSourceImage(filename, img);
657                         img->drop();
658                         rfile->drop();
659                         return true;
660                 }
661         }
662
663         const char *sound_ext[] = {
664                 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
665                 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
666                 ".ogg", NULL
667         };
668         name = removeStringEnd(filename, sound_ext);
669         if(name != "")
670         {
671                 verbosestream<<"Client: Attempting to load sound "
672                 <<"file \""<<filename<<"\""<<std::endl;
673                 m_sound->loadSoundData(name, data);
674                 return true;
675         }
676
677         const char *model_ext[] = {
678                 ".x", ".b3d", ".md2", ".obj",
679                 NULL
680         };
681         name = removeStringEnd(filename, model_ext);
682         if(name != "")
683         {
684                 verbosestream<<"Client: Storing model into memory: "
685                                 <<"\""<<filename<<"\""<<std::endl;
686                 if(m_mesh_data.count(filename))
687                         errorstream<<"Multiple models with name \""<<filename.c_str()
688                                         <<"\" found; replacing previous model"<<std::endl;
689                 m_mesh_data[filename] = data;
690                 return true;
691         }
692
693         errorstream<<"Client: Don't know how to load file \""
694                         <<filename<<"\""<<std::endl;
695         return false;
696 }
697
698 // Virtual methods from con::PeerHandler
699 void Client::peerAdded(con::Peer *peer)
700 {
701         infostream << "Client::peerAdded(): peer->id="
702                         << peer->id << std::endl;
703 }
704 void Client::deletingPeer(con::Peer *peer, bool timeout)
705 {
706         infostream << "Client::deletingPeer(): "
707                         "Server Peer is getting deleted "
708                         << "(timeout=" << timeout << ")" << std::endl;
709
710         if (timeout) {
711                 m_access_denied = true;
712                 m_access_denied_reason = gettext("Connection timed out.");
713         }
714 }
715
716 /*
717         u16 command
718         u16 number of files requested
719         for each file {
720                 u16 length of name
721                 string name
722         }
723 */
724 void Client::request_media(const std::vector<std::string> &file_requests)
725 {
726         std::ostringstream os(std::ios_base::binary);
727         writeU16(os, TOSERVER_REQUEST_MEDIA);
728         size_t file_requests_size = file_requests.size();
729
730         FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
731
732         // Packet dynamicly resized
733         NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
734
735         pkt << (u16) (file_requests_size & 0xFFFF);
736
737         for(std::vector<std::string>::const_iterator i = file_requests.begin();
738                         i != file_requests.end(); ++i) {
739                 pkt << (*i);
740         }
741
742         Send(&pkt);
743
744         infostream << "Client: Sending media request list to server ("
745                         << file_requests.size() << " files. packet size)" << std::endl;
746 }
747
748 void Client::initLocalMapSaving(const Address &address,
749                 const std::string &hostname,
750                 bool is_local_server)
751 {
752         if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
753                 return;
754         }
755
756         const std::string world_path = porting::path_user
757                 + DIR_DELIM + "worlds"
758                 + DIR_DELIM + "server_"
759                 + hostname + "_" + std::to_string(address.getPort());
760
761         fs::CreateAllDirs(world_path);
762
763         m_localdb = new MapDatabaseSQLite3(world_path);
764         m_localdb->beginSave();
765         actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
766 }
767
768 void Client::ReceiveAll()
769 {
770         DSTACK(FUNCTION_NAME);
771         u64 start_ms = porting::getTimeMs();
772         for(;;)
773         {
774                 // Limit time even if there would be huge amounts of data to
775                 // process
776                 if(porting::getTimeMs() > start_ms + 100)
777                         break;
778
779                 try {
780                         Receive();
781                         g_profiler->graphAdd("client_received_packets", 1);
782                 }
783                 catch(con::NoIncomingDataException &e) {
784                         break;
785                 }
786                 catch(con::InvalidIncomingDataException &e) {
787                         infostream<<"Client::ReceiveAll(): "
788                                         "InvalidIncomingDataException: what()="
789                                         <<e.what()<<std::endl;
790                 }
791         }
792 }
793
794 void Client::Receive()
795 {
796         DSTACK(FUNCTION_NAME);
797         NetworkPacket pkt;
798         m_con.Receive(&pkt);
799         ProcessData(&pkt);
800 }
801
802 inline void Client::handleCommand(NetworkPacket* pkt)
803 {
804         const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
805         (this->*opHandle.handler)(pkt);
806 }
807
808 /*
809         sender_peer_id given to this shall be quaranteed to be a valid peer
810 */
811 void Client::ProcessData(NetworkPacket *pkt)
812 {
813         DSTACK(FUNCTION_NAME);
814
815         ToClientCommand command = (ToClientCommand) pkt->getCommand();
816         u32 sender_peer_id = pkt->getPeerId();
817
818         //infostream<<"Client: received command="<<command<<std::endl;
819         m_packetcounter.add((u16)command);
820
821         /*
822                 If this check is removed, be sure to change the queue
823                 system to know the ids
824         */
825         if(sender_peer_id != PEER_ID_SERVER) {
826                 infostream << "Client::ProcessData(): Discarding data not "
827                         "coming from server: peer_id=" << sender_peer_id
828                         << std::endl;
829                 return;
830         }
831
832         // Command must be handled into ToClientCommandHandler
833         if (command >= TOCLIENT_NUM_MSG_TYPES) {
834                 infostream << "Client: Ignoring unknown command "
835                         << command << std::endl;
836                 return;
837         }
838
839         /*
840          * Those packets are handled before m_server_ser_ver is set, it's normal
841          * But we must use the new ToClientConnectionState in the future,
842          * as a byte mask
843          */
844         if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
845                 handleCommand(pkt);
846                 return;
847         }
848
849         if(m_server_ser_ver == SER_FMT_VER_INVALID) {
850                 infostream << "Client: Server serialization"
851                                 " format invalid or not initialized."
852                                 " Skipping incoming command=" << command << std::endl;
853                 return;
854         }
855
856         /*
857           Handle runtime commands
858         */
859
860         handleCommand(pkt);
861 }
862
863 void Client::Send(NetworkPacket* pkt)
864 {
865         m_con.Send(PEER_ID_SERVER,
866                 serverCommandFactoryTable[pkt->getCommand()].channel,
867                 pkt,
868                 serverCommandFactoryTable[pkt->getCommand()].reliable);
869 }
870
871 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
872 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
873 {
874         v3f pf           = myplayer->getPosition() * 100;
875         v3f sf           = myplayer->getSpeed() * 100;
876         s32 pitch        = myplayer->getPitch() * 100;
877         s32 yaw          = myplayer->getYaw() * 100;
878         u32 keyPressed   = myplayer->keyPressed;
879         // scaled by 80, so that pi can fit into a u8
880         u8 fov           = clientMap->getCameraFov() * 80;
881         u8 wanted_range  = MYMIN(255,
882                         std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
883
884         v3s32 position(pf.X, pf.Y, pf.Z);
885         v3s32 speed(sf.X, sf.Y, sf.Z);
886
887         /*
888                 Format:
889                 [0] v3s32 position*100
890                 [12] v3s32 speed*100
891                 [12+12] s32 pitch*100
892                 [12+12+4] s32 yaw*100
893                 [12+12+4+4] u32 keyPressed
894                 [12+12+4+4+4] u8 fov*80
895                 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
896         */
897         *pkt << position << speed << pitch << yaw << keyPressed;
898         *pkt << fov << wanted_range;
899 }
900
901 void Client::interact(u8 action, const PointedThing& pointed)
902 {
903         if(m_state != LC_Ready) {
904                 errorstream << "Client::interact() "
905                                 "Canceled (not connected)"
906                                 << std::endl;
907                 return;
908         }
909
910         LocalPlayer *myplayer = m_env.getLocalPlayer();
911         if (myplayer == NULL)
912                 return;
913
914         /*
915                 [0] u16 command
916                 [2] u8 action
917                 [3] u16 item
918                 [5] u32 length of the next item (plen)
919                 [9] serialized PointedThing
920                 [9 + plen] player position information
921                 actions:
922                 0: start digging (from undersurface) or use
923                 1: stop digging (all parameters ignored)
924                 2: digging completed
925                 3: place block or item (to abovesurface)
926                 4: use item
927                 5: perform secondary action of item
928         */
929
930         NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
931
932         pkt << action;
933         pkt << (u16)getPlayerItem();
934
935         std::ostringstream tmp_os(std::ios::binary);
936         pointed.serialize(tmp_os);
937
938         pkt.putLongString(tmp_os.str());
939
940         writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
941
942         Send(&pkt);
943 }
944
945 void Client::deleteAuthData()
946 {
947         if (!m_auth_data)
948                 return;
949
950         switch (m_chosen_auth_mech) {
951                 case AUTH_MECHANISM_FIRST_SRP:
952                         break;
953                 case AUTH_MECHANISM_SRP:
954                 case AUTH_MECHANISM_LEGACY_PASSWORD:
955                         srp_user_delete((SRPUser *) m_auth_data);
956                         m_auth_data = NULL;
957                         break;
958                 case AUTH_MECHANISM_NONE:
959                         break;
960         }
961         m_chosen_auth_mech = AUTH_MECHANISM_NONE;
962 }
963
964
965 AuthMechanism Client::choseAuthMech(const u32 mechs)
966 {
967         if (mechs & AUTH_MECHANISM_SRP)
968                 return AUTH_MECHANISM_SRP;
969
970         if (mechs & AUTH_MECHANISM_FIRST_SRP)
971                 return AUTH_MECHANISM_FIRST_SRP;
972
973         if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
974                 return AUTH_MECHANISM_LEGACY_PASSWORD;
975
976         return AUTH_MECHANISM_NONE;
977 }
978
979 void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
980 {
981         NetworkPacket pkt(TOSERVER_INIT_LEGACY,
982                         1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
983
984         u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
985                 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
986
987         pkt << (u8) SER_FMT_VER_HIGHEST_READ;
988         pkt.putRawString(playerName,PLAYERNAME_SIZE);
989         pkt.putRawString(playerPassword, PASSWORD_SIZE);
990         pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
991
992         Send(&pkt);
993 }
994
995 void Client::sendInit(const std::string &playerName)
996 {
997         NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
998
999         // we don't support network compression yet
1000         u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1001
1002         u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
1003                 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
1004
1005         pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1006         pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1007         pkt << playerName;
1008
1009         Send(&pkt);
1010 }
1011
1012 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1013 {
1014         m_chosen_auth_mech = chosen_auth_mechanism;
1015
1016         switch (chosen_auth_mechanism) {
1017                 case AUTH_MECHANISM_FIRST_SRP: {
1018                         // send srp verifier to server
1019                         std::string verifier;
1020                         std::string salt;
1021                         generate_srp_verifier_and_salt(getPlayerName(), m_password,
1022                                 &verifier, &salt);
1023
1024                         NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1025                         resp_pkt << salt << verifier << (u8)((m_password == "") ? 1 : 0);
1026
1027                         Send(&resp_pkt);
1028                         break;
1029                 }
1030                 case AUTH_MECHANISM_SRP:
1031                 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1032                         u8 based_on = 1;
1033
1034                         if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1035                                 m_password = translate_password(getPlayerName(), m_password);
1036                                 based_on = 0;
1037                         }
1038
1039                         std::string playername_u = lowercase(getPlayerName());
1040                         m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1041                                 getPlayerName().c_str(), playername_u.c_str(),
1042                                 (const unsigned char *) m_password.c_str(),
1043                                 m_password.length(), NULL, NULL);
1044                         char *bytes_A = 0;
1045                         size_t len_A = 0;
1046                         SRP_Result res = srp_user_start_authentication(
1047                                 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1048                                 (unsigned char **) &bytes_A, &len_A);
1049                         FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1050
1051                         NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1052                         resp_pkt << std::string(bytes_A, len_A) << based_on;
1053                         Send(&resp_pkt);
1054                         break;
1055                 }
1056                 case AUTH_MECHANISM_NONE:
1057                         break; // not handled in this method
1058         }
1059 }
1060
1061 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1062 {
1063         NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1064
1065         pkt << (u8) blocks.size();
1066
1067         u32 k = 0;
1068         for(std::vector<v3s16>::iterator
1069                         j = blocks.begin();
1070                         j != blocks.end(); ++j) {
1071                 pkt << *j;
1072                 k++;
1073         }
1074
1075         Send(&pkt);
1076 }
1077
1078 void Client::sendGotBlocks(v3s16 block)
1079 {
1080         NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1081         pkt << (u8) 1 << block;
1082         Send(&pkt);
1083 }
1084
1085 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1086 {
1087         size_t server_ids = soundList.size();
1088         assert(server_ids <= 0xFFFF);
1089
1090         NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1091
1092         pkt << (u16) (server_ids & 0xFFFF);
1093
1094         for(std::vector<s32>::iterator i = soundList.begin();
1095                         i != soundList.end(); ++i)
1096                 pkt << *i;
1097
1098         Send(&pkt);
1099 }
1100
1101 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1102                 const StringMap &fields)
1103 {
1104         size_t fields_size = fields.size();
1105
1106         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1107
1108         NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1109
1110         pkt << p << formname << (u16) (fields_size & 0xFFFF);
1111
1112         StringMap::const_iterator it;
1113         for (it = fields.begin(); it != fields.end(); ++it) {
1114                 const std::string &name = it->first;
1115                 const std::string &value = it->second;
1116                 pkt << name;
1117                 pkt.putLongString(value);
1118         }
1119
1120         Send(&pkt);
1121 }
1122
1123 void Client::sendInventoryFields(const std::string &formname,
1124                 const StringMap &fields)
1125 {
1126         size_t fields_size = fields.size();
1127         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1128
1129         NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1130         pkt << formname << (u16) (fields_size & 0xFFFF);
1131
1132         StringMap::const_iterator it;
1133         for (it = fields.begin(); it != fields.end(); ++it) {
1134                 const std::string &name  = it->first;
1135                 const std::string &value = it->second;
1136                 pkt << name;
1137                 pkt.putLongString(value);
1138         }
1139
1140         Send(&pkt);
1141 }
1142
1143 void Client::sendInventoryAction(InventoryAction *a)
1144 {
1145         std::ostringstream os(std::ios_base::binary);
1146
1147         a->serialize(os);
1148
1149         // Make data buffer
1150         std::string s = os.str();
1151
1152         NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1153         pkt.putRawString(s.c_str(),s.size());
1154
1155         Send(&pkt);
1156 }
1157
1158 void Client::sendChatMessage(const std::wstring &message)
1159 {
1160         NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1161
1162         pkt << message;
1163
1164         Send(&pkt);
1165 }
1166
1167 void Client::sendChangePassword(const std::string &oldpassword,
1168         const std::string &newpassword)
1169 {
1170         LocalPlayer *player = m_env.getLocalPlayer();
1171         if (player == NULL)
1172                 return;
1173
1174         std::string playername = player->getName();
1175         if (m_proto_ver >= 25) {
1176                 // get into sudo mode and then send new password to server
1177                 m_password = oldpassword;
1178                 m_new_password = newpassword;
1179                 startAuth(choseAuthMech(m_sudo_auth_methods));
1180         } else {
1181                 std::string oldpwd = translate_password(playername, oldpassword);
1182                 std::string newpwd = translate_password(playername, newpassword);
1183
1184                 NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
1185
1186                 for (u8 i = 0; i < PASSWORD_SIZE; i++) {
1187                         pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
1188                 }
1189
1190                 for (u8 i = 0; i < PASSWORD_SIZE; i++) {
1191                         pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
1192                 }
1193                 Send(&pkt);
1194         }
1195 }
1196
1197
1198 void Client::sendDamage(u8 damage)
1199 {
1200         DSTACK(FUNCTION_NAME);
1201
1202         NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1203         pkt << damage;
1204         Send(&pkt);
1205 }
1206
1207 void Client::sendBreath(u16 breath)
1208 {
1209         DSTACK(FUNCTION_NAME);
1210
1211         // Protocol v29 make this obsolete
1212         if (m_proto_ver >= 29)
1213                 return;
1214
1215         NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
1216         pkt << breath;
1217         Send(&pkt);
1218 }
1219
1220 void Client::sendRespawn()
1221 {
1222         DSTACK(FUNCTION_NAME);
1223
1224         NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1225         Send(&pkt);
1226 }
1227
1228 void Client::sendReady()
1229 {
1230         DSTACK(FUNCTION_NAME);
1231
1232         NetworkPacket pkt(TOSERVER_CLIENT_READY,
1233                         1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1234
1235         pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1236                 << (u8) 0 << (u16) strlen(g_version_hash);
1237
1238         pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1239         Send(&pkt);
1240 }
1241
1242 void Client::sendPlayerPos()
1243 {
1244         LocalPlayer *myplayer = m_env.getLocalPlayer();
1245         if(myplayer == NULL)
1246                 return;
1247
1248         ClientMap &map = m_env.getClientMap();
1249
1250         u8 camera_fov    = map.getCameraFov();
1251         u8 wanted_range  = map.getControl().wanted_range;
1252
1253         // Save bandwidth by only updating position when something changed
1254         if(myplayer->last_position        == myplayer->getPosition() &&
1255                         myplayer->last_speed        == myplayer->getSpeed()    &&
1256                         myplayer->last_pitch        == myplayer->getPitch()    &&
1257                         myplayer->last_yaw          == myplayer->getYaw()      &&
1258                         myplayer->last_keyPressed   == myplayer->keyPressed    &&
1259                         myplayer->last_camera_fov   == camera_fov              &&
1260                         myplayer->last_wanted_range == wanted_range)
1261                 return;
1262
1263         myplayer->last_position     = myplayer->getPosition();
1264         myplayer->last_speed        = myplayer->getSpeed();
1265         myplayer->last_pitch        = myplayer->getPitch();
1266         myplayer->last_yaw          = myplayer->getYaw();
1267         myplayer->last_keyPressed   = myplayer->keyPressed;
1268         myplayer->last_camera_fov   = camera_fov;
1269         myplayer->last_wanted_range = wanted_range;
1270
1271         //infostream << "Sending Player Position information" << std::endl;
1272
1273         u16 our_peer_id;
1274         {
1275                 //MutexAutoLock lock(m_con_mutex); //bulk comment-out
1276                 our_peer_id = m_con.GetPeerID();
1277         }
1278
1279         // Set peer id if not set already
1280         if(myplayer->peer_id == PEER_ID_INEXISTENT)
1281                 myplayer->peer_id = our_peer_id;
1282
1283         assert(myplayer->peer_id == our_peer_id);
1284
1285         NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1286
1287         writePlayerPos(myplayer, &map, &pkt);
1288
1289         Send(&pkt);
1290 }
1291
1292 void Client::sendPlayerItem(u16 item)
1293 {
1294         LocalPlayer *myplayer = m_env.getLocalPlayer();
1295         if(myplayer == NULL)
1296                 return;
1297
1298         u16 our_peer_id = m_con.GetPeerID();
1299
1300         // Set peer id if not set already
1301         if(myplayer->peer_id == PEER_ID_INEXISTENT)
1302                 myplayer->peer_id = our_peer_id;
1303         assert(myplayer->peer_id == our_peer_id);
1304
1305         NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1306
1307         pkt << item;
1308
1309         Send(&pkt);
1310 }
1311
1312 void Client::removeNode(v3s16 p)
1313 {
1314         std::map<v3s16, MapBlock*> modified_blocks;
1315
1316         try {
1317                 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1318         }
1319         catch(InvalidPositionException &e) {
1320         }
1321
1322         for(std::map<v3s16, MapBlock *>::iterator
1323                         i = modified_blocks.begin();
1324                         i != modified_blocks.end(); ++i) {
1325                 addUpdateMeshTaskWithEdge(i->first, false, true);
1326         }
1327 }
1328
1329 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1330 {
1331         return m_env.getMap().getNodeNoEx(p, is_valid_position);
1332 }
1333
1334 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1335 {
1336         //TimeTaker timer1("Client::addNode()");
1337
1338         std::map<v3s16, MapBlock*> modified_blocks;
1339
1340         try {
1341                 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1342                 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1343         }
1344         catch(InvalidPositionException &e) {
1345         }
1346
1347         for(std::map<v3s16, MapBlock *>::iterator
1348                         i = modified_blocks.begin();
1349                         i != modified_blocks.end(); ++i) {
1350                 addUpdateMeshTaskWithEdge(i->first, false, true);
1351         }
1352 }
1353
1354 void Client::setPlayerControl(PlayerControl &control)
1355 {
1356         LocalPlayer *player = m_env.getLocalPlayer();
1357         assert(player != NULL);
1358         player->control = control;
1359 }
1360
1361 void Client::selectPlayerItem(u16 item)
1362 {
1363         m_playeritem = item;
1364         m_inventory_updated = true;
1365         sendPlayerItem(item);
1366 }
1367
1368 // Returns true if the inventory of the local player has been
1369 // updated from the server. If it is true, it is set to false.
1370 bool Client::getLocalInventoryUpdated()
1371 {
1372         bool updated = m_inventory_updated;
1373         m_inventory_updated = false;
1374         return updated;
1375 }
1376
1377 // Copies the inventory of the local player to parameter
1378 void Client::getLocalInventory(Inventory &dst)
1379 {
1380         LocalPlayer *player = m_env.getLocalPlayer();
1381         assert(player != NULL);
1382         dst = player->inventory;
1383 }
1384
1385 Inventory* Client::getInventory(const InventoryLocation &loc)
1386 {
1387         switch(loc.type){
1388         case InventoryLocation::UNDEFINED:
1389         {}
1390         break;
1391         case InventoryLocation::CURRENT_PLAYER:
1392         {
1393                 LocalPlayer *player = m_env.getLocalPlayer();
1394                 assert(player != NULL);
1395                 return &player->inventory;
1396         }
1397         break;
1398         case InventoryLocation::PLAYER:
1399         {
1400                 // Check if we are working with local player inventory
1401                 LocalPlayer *player = m_env.getLocalPlayer();
1402                 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1403                         return NULL;
1404                 return &player->inventory;
1405         }
1406         break;
1407         case InventoryLocation::NODEMETA:
1408         {
1409                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1410                 if(!meta)
1411                         return NULL;
1412                 return meta->getInventory();
1413         }
1414         break;
1415         case InventoryLocation::DETACHED:
1416         {
1417                 if (m_detached_inventories.count(loc.name) == 0)
1418                         return NULL;
1419                 return m_detached_inventories[loc.name];
1420         }
1421         break;
1422         default:
1423                 FATAL_ERROR("Invalid inventory location type.");
1424                 break;
1425         }
1426         return NULL;
1427 }
1428
1429 void Client::inventoryAction(InventoryAction *a)
1430 {
1431         /*
1432                 Send it to the server
1433         */
1434         sendInventoryAction(a);
1435
1436         /*
1437                 Predict some local inventory changes
1438         */
1439         a->clientApply(this, this);
1440
1441         // Remove it
1442         delete a;
1443 }
1444
1445 float Client::getAnimationTime()
1446 {
1447         return m_animation_time;
1448 }
1449
1450 int Client::getCrackLevel()
1451 {
1452         return m_crack_level;
1453 }
1454
1455 v3s16 Client::getCrackPos()
1456 {
1457         return m_crack_pos;
1458 }
1459
1460 void Client::setCrack(int level, v3s16 pos)
1461 {
1462         int old_crack_level = m_crack_level;
1463         v3s16 old_crack_pos = m_crack_pos;
1464
1465         m_crack_level = level;
1466         m_crack_pos = pos;
1467
1468         if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1469         {
1470                 // remove old crack
1471                 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1472         }
1473         if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1474         {
1475                 // add new crack
1476                 addUpdateMeshTaskForNode(pos, false, true);
1477         }
1478 }
1479
1480 u16 Client::getHP()
1481 {
1482         LocalPlayer *player = m_env.getLocalPlayer();
1483         assert(player != NULL);
1484         return player->hp;
1485 }
1486
1487 bool Client::getChatMessage(std::wstring &message)
1488 {
1489         if(m_chat_queue.size() == 0)
1490                 return false;
1491         message = m_chat_queue.front();
1492         m_chat_queue.pop();
1493         return true;
1494 }
1495
1496 void Client::typeChatMessage(const std::wstring &message)
1497 {
1498         // Discard empty line
1499         if(message == L"")
1500                 return;
1501
1502         // If message was ate by script API, don't send it to server
1503         if (m_script->on_sending_message(wide_to_utf8(message))) {
1504                 return;
1505         }
1506
1507         // Send to others
1508         sendChatMessage(message);
1509
1510         // Show locally
1511         if (message[0] != L'/')
1512         {
1513                 // compatibility code
1514                 if (m_proto_ver < 29) {
1515                         LocalPlayer *player = m_env.getLocalPlayer();
1516                         assert(player != NULL);
1517                         std::wstring name = narrow_to_wide(player->getName());
1518                         pushToChatQueue((std::wstring)L"<" + name + L"> " + message);
1519                 }
1520         }
1521 }
1522
1523 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1524 {
1525         // Check if the block exists to begin with. In the case when a non-existing
1526         // neighbor is automatically added, it may not. In that case we don't want
1527         // to tell the mesh update thread about it.
1528         MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1529         if (b == NULL)
1530                 return;
1531
1532         m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1533 }
1534
1535 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1536 {
1537         try{
1538                 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1539         }
1540         catch(InvalidPositionException &e){}
1541
1542         // Leading edge
1543         for (int i=0;i<6;i++)
1544         {
1545                 try{
1546                         v3s16 p = blockpos + g_6dirs[i];
1547                         addUpdateMeshTask(p, false, urgent);
1548                 }
1549                 catch(InvalidPositionException &e){}
1550         }
1551 }
1552
1553 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1554 {
1555         {
1556                 v3s16 p = nodepos;
1557                 infostream<<"Client::addUpdateMeshTaskForNode(): "
1558                                 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1559                                 <<std::endl;
1560         }
1561
1562         v3s16 blockpos          = getNodeBlockPos(nodepos);
1563         v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1564
1565         try{
1566                 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1567         }
1568         catch(InvalidPositionException &e) {}
1569
1570         // Leading edge
1571         if(nodepos.X == blockpos_relative.X){
1572                 try{
1573                         v3s16 p = blockpos + v3s16(-1,0,0);
1574                         addUpdateMeshTask(p, false, urgent);
1575                 }
1576                 catch(InvalidPositionException &e){}
1577         }
1578
1579         if(nodepos.Y == blockpos_relative.Y){
1580                 try{
1581                         v3s16 p = blockpos + v3s16(0,-1,0);
1582                         addUpdateMeshTask(p, false, urgent);
1583                 }
1584                 catch(InvalidPositionException &e){}
1585         }
1586
1587         if(nodepos.Z == blockpos_relative.Z){
1588                 try{
1589                         v3s16 p = blockpos + v3s16(0,0,-1);
1590                         addUpdateMeshTask(p, false, urgent);
1591                 }
1592                 catch(InvalidPositionException &e){}
1593         }
1594 }
1595
1596 ClientEvent Client::getClientEvent()
1597 {
1598         FATAL_ERROR_IF(m_client_event_queue.empty(),
1599                         "Cannot getClientEvent, queue is empty.");
1600
1601         ClientEvent event = m_client_event_queue.front();
1602         m_client_event_queue.pop();
1603         return event;
1604 }
1605
1606 float Client::mediaReceiveProgress()
1607 {
1608         if (m_media_downloader)
1609                 return m_media_downloader->getProgress();
1610         else
1611                 return 1.0; // downloader only exists when not yet done
1612 }
1613
1614 typedef struct TextureUpdateArgs {
1615         IrrlichtDevice *device;
1616         gui::IGUIEnvironment *guienv;
1617         u64 last_time_ms;
1618         u16 last_percent;
1619         const wchar_t* text_base;
1620         ITextureSource *tsrc;
1621 } TextureUpdateArgs;
1622
1623 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1624 {
1625                 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1626                 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1627
1628                 // update the loading menu -- if neccessary
1629                 bool do_draw = false;
1630                 u64 time_ms = targs->last_time_ms;
1631                 if (cur_percent != targs->last_percent) {
1632                         targs->last_percent = cur_percent;
1633                         time_ms = porting::getTimeMs();
1634                         // only draw when the user will notice something:
1635                         do_draw = (time_ms - targs->last_time_ms > 100);
1636                 }
1637
1638                 if (do_draw) {
1639                         targs->last_time_ms = time_ms;
1640                         std::basic_stringstream<wchar_t> strm;
1641                         strm << targs->text_base << " " << targs->last_percent << "%...";
1642                         draw_load_screen(strm.str(), targs->device, targs->guienv, targs->tsrc, 0,
1643                                 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1644                 }
1645 }
1646
1647 void Client::afterContentReceived(IrrlichtDevice *device)
1648 {
1649         infostream<<"Client::afterContentReceived() started"<<std::endl;
1650         assert(m_itemdef_received); // pre-condition
1651         assert(m_nodedef_received); // pre-condition
1652         assert(mediaReceived()); // pre-condition
1653
1654         const wchar_t* text = wgettext("Loading textures...");
1655
1656         // Clear cached pre-scaled 2D GUI images, as this cache
1657         // might have images with the same name but different
1658         // content from previous sessions.
1659         guiScalingCacheClear(device->getVideoDriver());
1660
1661         // Rebuild inherited images and recreate textures
1662         infostream<<"- Rebuilding images and textures"<<std::endl;
1663         draw_load_screen(text,device, guienv, m_tsrc, 0, 70);
1664         m_tsrc->rebuildImagesAndTextures();
1665         delete[] text;
1666
1667         // Rebuild shaders
1668         infostream<<"- Rebuilding shaders"<<std::endl;
1669         text = wgettext("Rebuilding shaders...");
1670         draw_load_screen(text, device, guienv, m_tsrc, 0, 71);
1671         m_shsrc->rebuildShaders();
1672         delete[] text;
1673
1674         // Update node aliases
1675         infostream<<"- Updating node aliases"<<std::endl;
1676         text = wgettext("Initializing nodes...");
1677         draw_load_screen(text, device, guienv, m_tsrc, 0, 72);
1678         m_nodedef->updateAliases(m_itemdef);
1679         std::string texture_path = g_settings->get("texture_path");
1680         if (texture_path != "" && fs::IsDir(texture_path))
1681                 m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
1682         m_nodedef->setNodeRegistrationStatus(true);
1683         m_nodedef->runNodeResolveCallbacks();
1684         delete[] text;
1685
1686         // Update node textures and assign shaders to each tile
1687         infostream<<"- Updating node textures"<<std::endl;
1688         TextureUpdateArgs tu_args;
1689         tu_args.device = device;
1690         tu_args.guienv = guienv;
1691         tu_args.last_time_ms = porting::getTimeMs();
1692         tu_args.last_percent = 0;
1693         tu_args.text_base =  wgettext("Initializing nodes");
1694         tu_args.tsrc = m_tsrc;
1695         m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1696         delete[] tu_args.text_base;
1697
1698         // Start mesh update thread after setting up content definitions
1699         infostream<<"- Starting mesh update thread"<<std::endl;
1700         m_mesh_update_thread.start();
1701
1702         m_state = LC_Ready;
1703         sendReady();
1704
1705         if (g_settings->getBool("enable_client_modding")) {
1706                 m_script->on_client_ready(m_env.getLocalPlayer());
1707                 m_script->on_connect();
1708         }
1709
1710         text = wgettext("Done!");
1711         draw_load_screen(text, device, guienv, m_tsrc, 0, 100);
1712         infostream<<"Client::afterContentReceived() done"<<std::endl;
1713         delete[] text;
1714 }
1715
1716 float Client::getRTT()
1717 {
1718         return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1719 }
1720
1721 float Client::getCurRate()
1722 {
1723         return ( m_con.getLocalStat(con::CUR_INC_RATE) +
1724                         m_con.getLocalStat(con::CUR_DL_RATE));
1725 }
1726
1727 void Client::makeScreenshot(IrrlichtDevice *device)
1728 {
1729         irr::video::IVideoDriver *driver = device->getVideoDriver();
1730         irr::video::IImage* const raw_image = driver->createScreenShot();
1731
1732         if (!raw_image)
1733                 return;
1734
1735         time_t t = time(NULL);
1736         struct tm *tm = localtime(&t);
1737
1738         char timetstamp_c[64];
1739         strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1740
1741         std::string filename_base = g_settings->get("screenshot_path")
1742                         + DIR_DELIM
1743                         + std::string("screenshot_")
1744                         + std::string(timetstamp_c);
1745         std::string filename_ext = "." + g_settings->get("screenshot_format");
1746         std::string filename;
1747
1748         u32 quality = (u32)g_settings->getS32("screenshot_quality");
1749         quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1750
1751         // Try to find a unique filename
1752         unsigned serial = 0;
1753
1754         while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1755                 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1756                 std::ifstream tmp(filename.c_str());
1757                 if (!tmp.good())
1758                         break;  // File did not apparently exist, we'll go with it
1759                 serial++;
1760         }
1761
1762         if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1763                 infostream << "Could not find suitable filename for screenshot" << std::endl;
1764         } else {
1765                 irr::video::IImage* const image =
1766                                 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1767
1768                 if (image) {
1769                         raw_image->copyTo(image);
1770
1771                         std::ostringstream sstr;
1772                         if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1773                                 sstr << "Saved screenshot to '" << filename << "'";
1774                         } else {
1775                                 sstr << "Failed to save screenshot '" << filename << "'";
1776                         }
1777                         pushToChatQueue(narrow_to_wide(sstr.str()));
1778                         infostream << sstr.str() << std::endl;
1779                         image->drop();
1780                 }
1781         }
1782
1783         raw_image->drop();
1784 }
1785
1786 bool Client::shouldShowMinimap() const
1787 {
1788         return !m_minimap_disabled_by_server;
1789 }
1790
1791 void Client::showGameChat(const bool show)
1792 {
1793         m_game_ui_flags->show_chat = show;
1794 }
1795
1796 void Client::showGameHud(const bool show)
1797 {
1798         m_game_ui_flags->show_hud = show;
1799 }
1800
1801 void Client::showMinimap(const bool show)
1802 {
1803         m_game_ui_flags->show_minimap = show;
1804 }
1805
1806 void Client::showProfiler(const bool show)
1807 {
1808         m_game_ui_flags->show_profiler_graph = show;
1809 }
1810
1811 void Client::showGameFog(const bool show)
1812 {
1813         m_game_ui_flags->force_fog_off = !show;
1814 }
1815
1816 void Client::showGameDebug(const bool show)
1817 {
1818         m_game_ui_flags->show_debug = show;
1819 }
1820
1821 // IGameDef interface
1822 // Under envlock
1823 IItemDefManager* Client::getItemDefManager()
1824 {
1825         return m_itemdef;
1826 }
1827 INodeDefManager* Client::getNodeDefManager()
1828 {
1829         return m_nodedef;
1830 }
1831 ICraftDefManager* Client::getCraftDefManager()
1832 {
1833         return NULL;
1834         //return m_craftdef;
1835 }
1836 ITextureSource* Client::getTextureSource()
1837 {
1838         return m_tsrc;
1839 }
1840 IShaderSource* Client::getShaderSource()
1841 {
1842         return m_shsrc;
1843 }
1844 scene::ISceneManager* Client::getSceneManager()
1845 {
1846         return m_device->getSceneManager();
1847 }
1848 u16 Client::allocateUnknownNodeId(const std::string &name)
1849 {
1850         errorstream << "Client::allocateUnknownNodeId(): "
1851                         << "Client cannot allocate node IDs" << std::endl;
1852         FATAL_ERROR("Client allocated unknown node");
1853
1854         return CONTENT_IGNORE;
1855 }
1856 ISoundManager* Client::getSoundManager()
1857 {
1858         return m_sound;
1859 }
1860 MtEventManager* Client::getEventManager()
1861 {
1862         return m_event;
1863 }
1864
1865 ParticleManager* Client::getParticleManager()
1866 {
1867         return &m_particle_manager;
1868 }
1869
1870 scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
1871 {
1872         StringMap::const_iterator it = m_mesh_data.find(filename);
1873         if (it == m_mesh_data.end()) {
1874                 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1875                         << "\"" << std::endl;
1876                 return NULL;
1877         }
1878         const std::string &data    = it->second;
1879         scene::ISceneManager *smgr = m_device->getSceneManager();
1880
1881         // Create the mesh, remove it from cache and return it
1882         // This allows unique vertex colors and other properties for each instance
1883         Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1884         io::IFileSystem *irrfs = m_device->getFileSystem();
1885         io::IReadFile *rfile   = irrfs->createMemoryReadFile(
1886                         *data_rw, data_rw.getSize(), filename.c_str());
1887         FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1888
1889         scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
1890         rfile->drop();
1891         // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
1892         // of uniquely named instances and re-use them
1893         mesh->grab();
1894         smgr->getMeshCache()->removeMesh(mesh);
1895         return mesh;
1896 }
1897
1898 bool Client::registerModStorage(ModMetadata *storage)
1899 {
1900         if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1901                 errorstream << "Unable to register same mod storage twice. Storage name: "
1902                                 << storage->getModName() << std::endl;
1903                 return false;
1904         }
1905
1906         m_mod_storages[storage->getModName()] = storage;
1907         return true;
1908 }
1909
1910 void Client::unregisterModStorage(const std::string &name)
1911 {
1912         UNORDERED_MAP<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
1913         if (it != m_mod_storages.end()) {
1914                 // Save unconditionaly on unregistration
1915                 it->second->save(getModStoragePath());
1916                 m_mod_storages.erase(name);
1917         }
1918 }
1919
1920 std::string Client::getModStoragePath() const
1921 {
1922         return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1923 }
1924