Sneak: Stripped down version
[oweals/minetest.git] / src / client.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include <iostream>
21 #include <algorithm>
22 #include <sstream>
23 #include <cmath>
24 #include <IFileSystem.h>
25 #include "threading/mutex_auto_lock.h"
26 #include "client/renderingengine.h"
27 #include "util/auth.h"
28 #include "util/directiontables.h"
29 #include "util/pointedthing.h"
30 #include "util/serialize.h"
31 #include "util/string.h"
32 #include "util/srp.h"
33 #include "client.h"
34 #include "network/clientopcodes.h"
35 #include "filesys.h"
36 #include "mapblock_mesh.h"
37 #include "mapblock.h"
38 #include "minimap.h"
39 #include "mods.h"
40 #include "profiler.h"
41 #include "gettext.h"
42 #include "clientmap.h"
43 #include "clientmedia.h"
44 #include "version.h"
45 #include "database-sqlite3.h"
46 #include "serialization.h"
47 #include "guiscalingfilter.h"
48 #include "script/scripting_client.h"
49 #include "game.h"
50
51 extern gui::IGUIEnvironment* guienv;
52
53 /*
54         Client
55 */
56
57 Client::Client(
58                 const char *playername,
59                 const std::string &password,
60                 const std::string &address_name,
61                 MapDrawControl &control,
62                 IWritableTextureSource *tsrc,
63                 IWritableShaderSource *shsrc,
64                 IWritableItemDefManager *itemdef,
65                 IWritableNodeDefManager *nodedef,
66                 ISoundManager *sound,
67                 MtEventManager *event,
68                 bool ipv6,
69                 GameUIFlags *game_ui_flags
70 ):
71         m_tsrc(tsrc),
72         m_shsrc(shsrc),
73         m_itemdef(itemdef),
74         m_nodedef(nodedef),
75         m_sound(sound),
76         m_event(event),
77         m_mesh_update_thread(this),
78         m_env(
79                 new ClientMap(this, control, 666),
80                 tsrc, this
81         ),
82         m_particle_manager(&m_env),
83         m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
84         m_address_name(address_name),
85         m_server_ser_ver(SER_FMT_VER_INVALID),
86         m_last_chat_message_sent(time(NULL)),
87         m_password(password),
88         m_chosen_auth_mech(AUTH_MECHANISM_NONE),
89         m_media_downloader(new ClientMediaDownloader()),
90         m_state(LC_Created),
91         m_game_ui_flags(game_ui_flags)
92 {
93         // Add local player
94         m_env.setLocalPlayer(new LocalPlayer(this, playername));
95
96         if (g_settings->getBool("enable_minimap")) {
97                 m_minimap = new Minimap(this);
98         }
99         m_cache_save_interval = g_settings->getU16("server_map_save_interval");
100
101         m_modding_enabled = g_settings->getBool("enable_client_modding");
102         m_script = new ClientScripting(this);
103         m_env.setScript(m_script);
104         m_script->setEnv(&m_env);
105 }
106
107 void Client::loadMods()
108 {
109         // Load builtin
110         scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
111
112         // If modding is not enabled, don't load mods, just builtin
113         if (!m_modding_enabled) {
114                 return;
115         }
116         ClientModConfiguration modconf(getClientModsLuaPath());
117         m_mods = modconf.getMods();
118         std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
119         // complain about mods with unsatisfied dependencies
120         if (!modconf.isConsistent()) {
121                 modconf.printUnsatisfiedModsError();
122         }
123
124         // Print mods
125         infostream << "Client Loading mods: ";
126         for (const ModSpec &mod : m_mods)
127                 infostream << mod.name << " ";
128         infostream << std::endl;
129
130         // Load and run "mod" scripts
131         for (const ModSpec &mod : m_mods) {
132                 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
133                         throw ModError("Error loading mod \"" + mod.name +
134                                 "\": Mod name does not follow naming conventions: "
135                                         "Only characters [a-z0-9_] are allowed.");
136                 }
137                 scanModIntoMemory(mod.name, mod.path);
138         }
139 }
140
141 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
142                         std::string mod_subpath)
143 {
144         std::string full_path = mod_path + DIR_DELIM + mod_subpath;
145         std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
146         for (unsigned int j=0; j < mod.size(); j++){
147                 std::string filename = mod[j].name;
148                 if (mod[j].dir) {
149                         scanModSubfolder(mod_name, mod_path, mod_subpath
150                                         + filename + DIR_DELIM);
151                         continue;
152                 }
153                 std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
154                 m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path  + filename;
155         }
156 }
157
158 void Client::initMods()
159 {
160         m_script->loadModFromMemory(BUILTIN_MOD_NAME);
161
162         // If modding is not enabled, don't load mods, just builtin
163         if (!m_modding_enabled) {
164                 return;
165         }
166
167         // Load and run "mod" scripts
168         for (const ModSpec &mod : m_mods)
169                 m_script->loadModFromMemory(mod.name);
170 }
171
172 const std::string &Client::getBuiltinLuaPath()
173 {
174         static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
175         return builtin_dir;
176 }
177
178 const std::string &Client::getClientModsLuaPath()
179 {
180         static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
181         return clientmods_dir;
182 }
183
184 const std::vector<ModSpec>& Client::getMods() const
185 {
186         static std::vector<ModSpec> client_modspec_temp;
187         return client_modspec_temp;
188 }
189
190 const ModSpec* Client::getModSpec(const std::string &modname) const
191 {
192         return NULL;
193 }
194
195 void Client::Stop()
196 {
197         m_shutdown = true;
198         // Don't disable this part when modding is disabled, it's used in builtin
199         m_script->on_shutdown();
200         //request all client managed threads to stop
201         m_mesh_update_thread.stop();
202         // Save local server map
203         if (m_localdb) {
204                 infostream << "Local map saving ended." << std::endl;
205                 m_localdb->endSave();
206         }
207
208         delete m_script;
209 }
210
211 bool Client::isShutdown()
212 {
213         return m_shutdown || !m_mesh_update_thread.isRunning();
214 }
215
216 Client::~Client()
217 {
218         m_shutdown = true;
219         m_con.Disconnect();
220
221         m_mesh_update_thread.stop();
222         m_mesh_update_thread.wait();
223         while (!m_mesh_update_thread.m_queue_out.empty()) {
224                 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
225                 delete r.mesh;
226         }
227
228
229         delete m_inventory_from_server;
230
231         // Delete detached inventories
232         for (std::unordered_map<std::string, Inventory*>::iterator
233                         i = m_detached_inventories.begin();
234                         i != m_detached_inventories.end(); ++i) {
235                 delete i->second;
236         }
237
238         // cleanup 3d model meshes on client shutdown
239         while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
240                 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
241
242                 if (mesh)
243                         RenderingEngine::get_mesh_cache()->removeMesh(mesh);
244         }
245
246         delete m_minimap;
247 }
248
249 void Client::connect(Address address, bool is_local_server)
250 {
251         DSTACK(FUNCTION_NAME);
252
253         initLocalMapSaving(address, m_address_name, is_local_server);
254
255         m_con.SetTimeoutMs(0);
256         m_con.Connect(address);
257 }
258
259 void Client::step(float dtime)
260 {
261         DSTACK(FUNCTION_NAME);
262
263         // Limit a bit
264         if(dtime > 2.0)
265                 dtime = 2.0;
266
267         if(m_ignore_damage_timer > dtime)
268                 m_ignore_damage_timer -= dtime;
269         else
270                 m_ignore_damage_timer = 0.0;
271
272         m_animation_time += dtime;
273         if(m_animation_time > 60.0)
274                 m_animation_time -= 60.0;
275
276         m_time_of_day_update_timer += dtime;
277
278         ReceiveAll();
279
280         /*
281                 Packet counter
282         */
283         {
284                 float &counter = m_packetcounter_timer;
285                 counter -= dtime;
286                 if(counter <= 0.0)
287                 {
288                         counter = 20.0;
289
290                         infostream << "Client packetcounter (" << m_packetcounter_timer
291                                         << "):"<<std::endl;
292                         m_packetcounter.print(infostream);
293                         m_packetcounter.clear();
294                 }
295         }
296
297         // UGLY hack to fix 2 second startup delay caused by non existent
298         // server client startup synchronization in local server or singleplayer mode
299         static bool initial_step = true;
300         if (initial_step) {
301                 initial_step = false;
302         }
303         else if(m_state == LC_Created) {
304                 float &counter = m_connection_reinit_timer;
305                 counter -= dtime;
306                 if(counter <= 0.0) {
307                         counter = 2.0;
308
309                         LocalPlayer *myplayer = m_env.getLocalPlayer();
310                         FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
311
312                         u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
313                                 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
314
315                         if (proto_version_min < 25) {
316                                 // Send TOSERVER_INIT_LEGACY
317                                 // [0] u16 TOSERVER_INIT_LEGACY
318                                 // [2] u8 SER_FMT_VER_HIGHEST_READ
319                                 // [3] u8[20] player_name
320                                 // [23] u8[28] password (new in some version)
321                                 // [51] u16 minimum supported network protocol version (added sometime)
322                                 // [53] u16 maximum supported network protocol version (added later than the previous one)
323
324                                 char pName[PLAYERNAME_SIZE];
325                                 char pPassword[PASSWORD_SIZE];
326                                 memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
327                                 memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
328
329                                 std::string hashed_password = translate_password(myplayer->getName(), m_password);
330                                 snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
331                                 snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
332
333                                 sendLegacyInit(pName, pPassword);
334                         }
335                         if (CLIENT_PROTOCOL_VERSION_MAX >= 25)
336                                 sendInit(myplayer->getName());
337                 }
338
339                 // Not connected, return
340                 return;
341         }
342
343         /*
344                 Do stuff if connected
345         */
346
347         /*
348                 Run Map's timers and unload unused data
349         */
350         const float map_timer_and_unload_dtime = 5.25;
351         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
352                 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
353                 std::vector<v3s16> deleted_blocks;
354                 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
355                         g_settings->getFloat("client_unload_unused_data_timeout"),
356                         g_settings->getS32("client_mapblock_limit"),
357                         &deleted_blocks);
358
359                 /*
360                         Send info to server
361                         NOTE: This loop is intentionally iterated the way it is.
362                 */
363
364                 std::vector<v3s16>::iterator i = deleted_blocks.begin();
365                 std::vector<v3s16> sendlist;
366                 for(;;) {
367                         if(sendlist.size() == 255 || i == deleted_blocks.end()) {
368                                 if(sendlist.empty())
369                                         break;
370                                 /*
371                                         [0] u16 command
372                                         [2] u8 count
373                                         [3] v3s16 pos_0
374                                         [3+6] v3s16 pos_1
375                                         ...
376                                 */
377
378                                 sendDeletedBlocks(sendlist);
379
380                                 if(i == deleted_blocks.end())
381                                         break;
382
383                                 sendlist.clear();
384                         }
385
386                         sendlist.push_back(*i);
387                         ++i;
388                 }
389         }
390
391         /*
392                 Send pending messages on out chat queue
393         */
394         if (!m_out_chat_queue.empty() && canSendChatMessage()) {
395                 sendChatMessage(m_out_chat_queue.front());
396                 m_out_chat_queue.pop();
397         }
398
399         /*
400                 Handle environment
401         */
402         // Control local player (0ms)
403         LocalPlayer *player = m_env.getLocalPlayer();
404         assert(player);
405         player->applyControl(dtime);
406
407         // Step environment
408         m_env.step(dtime);
409         m_sound->step(dtime);
410
411         /*
412                 Get events
413         */
414         while (m_env.hasClientEnvEvents()) {
415                 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
416
417                 if (envEvent.type == CEE_PLAYER_DAMAGE) {
418                         if (m_ignore_damage_timer <= 0) {
419                                 u8 damage = envEvent.player_damage.amount;
420
421                                 if (envEvent.player_damage.send_to_server)
422                                         sendDamage(damage);
423
424                                 // Add to ClientEvent queue
425                                 ClientEvent event;
426                                 event.type = CE_PLAYER_DAMAGE;
427                                 event.player_damage.amount = damage;
428                                 m_client_event_queue.push(event);
429                         }
430                 }
431                 // Protocol v29 or greater obsoleted this event
432                 else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
433                         u16 breath = envEvent.player_breath.amount;
434                         sendBreath(breath);
435                 }
436         }
437
438         /*
439                 Print some info
440         */
441         float &counter = m_avg_rtt_timer;
442         counter += dtime;
443         if(counter >= 10) {
444                 counter = 0.0;
445                 // connectedAndInitialized() is true, peer exists.
446                 float avg_rtt = getRTT();
447                 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
448         }
449
450         /*
451                 Send player position to server
452         */
453         {
454                 float &counter = m_playerpos_send_timer;
455                 counter += dtime;
456                 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
457                 {
458                         counter = 0.0;
459                         sendPlayerPos();
460                 }
461         }
462
463         /*
464                 Replace updated meshes
465         */
466         {
467                 int num_processed_meshes = 0;
468                 while (!m_mesh_update_thread.m_queue_out.empty())
469                 {
470                         num_processed_meshes++;
471
472                         MinimapMapblock *minimap_mapblock = NULL;
473                         bool do_mapper_update = true;
474
475                         MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
476                         MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
477                         if (block) {
478                                 // Delete the old mesh
479                                 delete block->mesh;
480                                 block->mesh = nullptr;
481
482                                 if (r.mesh) {
483                                         minimap_mapblock = r.mesh->moveMinimapMapblock();
484                                         if (minimap_mapblock == NULL)
485                                                 do_mapper_update = false;
486
487                                         bool is_empty = true;
488                                         for (int l = 0; l < MAX_TILE_LAYERS; l++)
489                                                 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
490                                                         is_empty = false;
491
492                                         if (is_empty)
493                                                 delete r.mesh;
494                                         else
495                                                 // Replace with the new mesh
496                                                 block->mesh = r.mesh;
497                                 }
498                         } else {
499                                 delete r.mesh;
500                         }
501
502                         if (m_minimap && do_mapper_update)
503                                 m_minimap->addBlock(r.p, minimap_mapblock);
504
505                         if (r.ack_block_to_server) {
506                                 /*
507                                         Acknowledge block
508                                         [0] u8 count
509                                         [1] v3s16 pos_0
510                                 */
511                                 sendGotBlocks(r.p);
512                         }
513                 }
514
515                 if (num_processed_meshes > 0)
516                         g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
517         }
518
519         /*
520                 Load fetched media
521         */
522         if (m_media_downloader && m_media_downloader->isStarted()) {
523                 m_media_downloader->step(this);
524                 if (m_media_downloader->isDone()) {
525                         delete m_media_downloader;
526                         m_media_downloader = NULL;
527                 }
528         }
529
530         /*
531                 If the server didn't update the inventory in a while, revert
532                 the local inventory (so the player notices the lag problem
533                 and knows something is wrong).
534         */
535         if(m_inventory_from_server)
536         {
537                 float interval = 10.0;
538                 float count_before = floor(m_inventory_from_server_age / interval);
539
540                 m_inventory_from_server_age += dtime;
541
542                 float count_after = floor(m_inventory_from_server_age / interval);
543
544                 if(count_after != count_before)
545                 {
546                         // Do this every <interval> seconds after TOCLIENT_INVENTORY
547                         // Reset the locally changed inventory to the authoritative inventory
548                         LocalPlayer *player = m_env.getLocalPlayer();
549                         player->inventory = *m_inventory_from_server;
550                         m_inventory_updated = true;
551                 }
552         }
553
554         /*
555                 Update positions of sounds attached to objects
556         */
557         {
558                 for(std::unordered_map<int, u16>::iterator i = m_sounds_to_objects.begin();
559                                 i != m_sounds_to_objects.end(); ++i) {
560                         int client_id = i->first;
561                         u16 object_id = i->second;
562                         ClientActiveObject *cao = m_env.getActiveObject(object_id);
563                         if(!cao)
564                                 continue;
565                         v3f pos = cao->getPosition();
566                         m_sound->updateSoundPosition(client_id, pos);
567                 }
568         }
569
570         /*
571                 Handle removed remotely initiated sounds
572         */
573         m_removed_sounds_check_timer += dtime;
574         if(m_removed_sounds_check_timer >= 2.32) {
575                 m_removed_sounds_check_timer = 0;
576                 // Find removed sounds and clear references to them
577                 std::vector<s32> removed_server_ids;
578                 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
579                                 i != m_sounds_server_to_client.end();) {
580                         s32 server_id = i->first;
581                         int client_id = i->second;
582                         ++i;
583                         if(!m_sound->soundExists(client_id)) {
584                                 m_sounds_server_to_client.erase(server_id);
585                                 m_sounds_client_to_server.erase(client_id);
586                                 m_sounds_to_objects.erase(client_id);
587                                 removed_server_ids.push_back(server_id);
588                         }
589                 }
590
591                 // Sync to server
592                 if(!removed_server_ids.empty()) {
593                         sendRemovedSounds(removed_server_ids);
594                 }
595         }
596
597         m_mod_storage_save_timer -= dtime;
598         if (m_mod_storage_save_timer <= 0.0f) {
599                 verbosestream << "Saving registered mod storages." << std::endl;
600                 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
601                 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
602                                 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
603                         if (it->second->isModified()) {
604                                 it->second->save(getModStoragePath());
605                         }
606                 }
607         }
608
609         // Write server map
610         if (m_localdb && m_localdb_save_interval.step(dtime,
611                         m_cache_save_interval)) {
612                 m_localdb->endSave();
613                 m_localdb->beginSave();
614         }
615 }
616
617 bool Client::loadMedia(const std::string &data, const std::string &filename)
618 {
619         // Silly irrlicht's const-incorrectness
620         Buffer<char> data_rw(data.c_str(), data.size());
621
622         std::string name;
623
624         const char *image_ext[] = {
625                 ".png", ".jpg", ".bmp", ".tga",
626                 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
627                 NULL
628         };
629         name = removeStringEnd(filename, image_ext);
630         if(name != "")
631         {
632                 verbosestream<<"Client: Attempting to load image "
633                 <<"file \""<<filename<<"\""<<std::endl;
634
635                 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
636                 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
637
638                 // Create an irrlicht memory file
639                 io::IReadFile *rfile = irrfs->createMemoryReadFile(
640                                 *data_rw, data_rw.getSize(), "_tempreadfile");
641
642                 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
643
644                 // Read image
645                 video::IImage *img = vdrv->createImageFromFile(rfile);
646                 if(!img){
647                         errorstream<<"Client: Cannot create image from data of "
648                                         <<"file \""<<filename<<"\""<<std::endl;
649                         rfile->drop();
650                         return false;
651                 }
652                 else {
653                         m_tsrc->insertSourceImage(filename, img);
654                         img->drop();
655                         rfile->drop();
656                         return true;
657                 }
658         }
659
660         const char *sound_ext[] = {
661                 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
662                 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
663                 ".ogg", NULL
664         };
665         name = removeStringEnd(filename, sound_ext);
666         if(name != "")
667         {
668                 verbosestream<<"Client: Attempting to load sound "
669                 <<"file \""<<filename<<"\""<<std::endl;
670                 m_sound->loadSoundData(name, data);
671                 return true;
672         }
673
674         const char *model_ext[] = {
675                 ".x", ".b3d", ".md2", ".obj",
676                 NULL
677         };
678         name = removeStringEnd(filename, model_ext);
679         if(name != "")
680         {
681                 verbosestream<<"Client: Storing model into memory: "
682                                 <<"\""<<filename<<"\""<<std::endl;
683                 if(m_mesh_data.count(filename))
684                         errorstream<<"Multiple models with name \""<<filename.c_str()
685                                         <<"\" found; replacing previous model"<<std::endl;
686                 m_mesh_data[filename] = data;
687                 return true;
688         }
689
690         errorstream<<"Client: Don't know how to load file \""
691                         <<filename<<"\""<<std::endl;
692         return false;
693 }
694
695 // Virtual methods from con::PeerHandler
696 void Client::peerAdded(con::Peer *peer)
697 {
698         infostream << "Client::peerAdded(): peer->id="
699                         << peer->id << std::endl;
700 }
701 void Client::deletingPeer(con::Peer *peer, bool timeout)
702 {
703         infostream << "Client::deletingPeer(): "
704                         "Server Peer is getting deleted "
705                         << "(timeout=" << timeout << ")" << std::endl;
706
707         if (timeout) {
708                 m_access_denied = true;
709                 m_access_denied_reason = gettext("Connection timed out.");
710         }
711 }
712
713 /*
714         u16 command
715         u16 number of files requested
716         for each file {
717                 u16 length of name
718                 string name
719         }
720 */
721 void Client::request_media(const std::vector<std::string> &file_requests)
722 {
723         std::ostringstream os(std::ios_base::binary);
724         writeU16(os, TOSERVER_REQUEST_MEDIA);
725         size_t file_requests_size = file_requests.size();
726
727         FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
728
729         // Packet dynamicly resized
730         NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
731
732         pkt << (u16) (file_requests_size & 0xFFFF);
733
734         for(std::vector<std::string>::const_iterator i = file_requests.begin();
735                         i != file_requests.end(); ++i) {
736                 pkt << (*i);
737         }
738
739         Send(&pkt);
740
741         infostream << "Client: Sending media request list to server ("
742                         << file_requests.size() << " files. packet size)" << std::endl;
743 }
744
745 void Client::initLocalMapSaving(const Address &address,
746                 const std::string &hostname,
747                 bool is_local_server)
748 {
749         if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
750                 return;
751         }
752
753         const std::string world_path = porting::path_user
754                 + DIR_DELIM + "worlds"
755                 + DIR_DELIM + "server_"
756                 + hostname + "_" + std::to_string(address.getPort());
757
758         fs::CreateAllDirs(world_path);
759
760         m_localdb = new MapDatabaseSQLite3(world_path);
761         m_localdb->beginSave();
762         actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
763 }
764
765 void Client::ReceiveAll()
766 {
767         DSTACK(FUNCTION_NAME);
768         u64 start_ms = porting::getTimeMs();
769         for(;;)
770         {
771                 // Limit time even if there would be huge amounts of data to
772                 // process
773                 if(porting::getTimeMs() > start_ms + 100)
774                         break;
775
776                 try {
777                         Receive();
778                         g_profiler->graphAdd("client_received_packets", 1);
779                 }
780                 catch(con::NoIncomingDataException &e) {
781                         break;
782                 }
783                 catch(con::InvalidIncomingDataException &e) {
784                         infostream<<"Client::ReceiveAll(): "
785                                         "InvalidIncomingDataException: what()="
786                                         <<e.what()<<std::endl;
787                 }
788         }
789 }
790
791 void Client::Receive()
792 {
793         DSTACK(FUNCTION_NAME);
794         NetworkPacket pkt;
795         m_con.Receive(&pkt);
796         ProcessData(&pkt);
797 }
798
799 inline void Client::handleCommand(NetworkPacket* pkt)
800 {
801         const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
802         (this->*opHandle.handler)(pkt);
803 }
804
805 /*
806         sender_peer_id given to this shall be quaranteed to be a valid peer
807 */
808 void Client::ProcessData(NetworkPacket *pkt)
809 {
810         DSTACK(FUNCTION_NAME);
811
812         ToClientCommand command = (ToClientCommand) pkt->getCommand();
813         u32 sender_peer_id = pkt->getPeerId();
814
815         //infostream<<"Client: received command="<<command<<std::endl;
816         m_packetcounter.add((u16)command);
817
818         /*
819                 If this check is removed, be sure to change the queue
820                 system to know the ids
821         */
822         if(sender_peer_id != PEER_ID_SERVER) {
823                 infostream << "Client::ProcessData(): Discarding data not "
824                         "coming from server: peer_id=" << sender_peer_id
825                         << std::endl;
826                 return;
827         }
828
829         // Command must be handled into ToClientCommandHandler
830         if (command >= TOCLIENT_NUM_MSG_TYPES) {
831                 infostream << "Client: Ignoring unknown command "
832                         << command << std::endl;
833                 return;
834         }
835
836         /*
837          * Those packets are handled before m_server_ser_ver is set, it's normal
838          * But we must use the new ToClientConnectionState in the future,
839          * as a byte mask
840          */
841         if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
842                 handleCommand(pkt);
843                 return;
844         }
845
846         if(m_server_ser_ver == SER_FMT_VER_INVALID) {
847                 infostream << "Client: Server serialization"
848                                 " format invalid or not initialized."
849                                 " Skipping incoming command=" << command << std::endl;
850                 return;
851         }
852
853         /*
854           Handle runtime commands
855         */
856
857         handleCommand(pkt);
858 }
859
860 void Client::Send(NetworkPacket* pkt)
861 {
862         m_con.Send(PEER_ID_SERVER,
863                 serverCommandFactoryTable[pkt->getCommand()].channel,
864                 pkt,
865                 serverCommandFactoryTable[pkt->getCommand()].reliable);
866 }
867
868 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
869 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
870 {
871         v3f pf           = myplayer->getPosition() * 100;
872         v3f sf           = myplayer->getSpeed() * 100;
873         s32 pitch        = myplayer->getPitch() * 100;
874         s32 yaw          = myplayer->getYaw() * 100;
875         u32 keyPressed   = myplayer->keyPressed;
876         // scaled by 80, so that pi can fit into a u8
877         u8 fov           = clientMap->getCameraFov() * 80;
878         u8 wanted_range  = MYMIN(255,
879                         std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
880
881         v3s32 position(pf.X, pf.Y, pf.Z);
882         v3s32 speed(sf.X, sf.Y, sf.Z);
883
884         /*
885                 Format:
886                 [0] v3s32 position*100
887                 [12] v3s32 speed*100
888                 [12+12] s32 pitch*100
889                 [12+12+4] s32 yaw*100
890                 [12+12+4+4] u32 keyPressed
891                 [12+12+4+4+4] u8 fov*80
892                 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
893         */
894         *pkt << position << speed << pitch << yaw << keyPressed;
895         *pkt << fov << wanted_range;
896 }
897
898 void Client::interact(u8 action, const PointedThing& pointed)
899 {
900         if(m_state != LC_Ready) {
901                 errorstream << "Client::interact() "
902                                 "Canceled (not connected)"
903                                 << std::endl;
904                 return;
905         }
906
907         LocalPlayer *myplayer = m_env.getLocalPlayer();
908         if (myplayer == NULL)
909                 return;
910
911         /*
912                 [0] u16 command
913                 [2] u8 action
914                 [3] u16 item
915                 [5] u32 length of the next item (plen)
916                 [9] serialized PointedThing
917                 [9 + plen] player position information
918                 actions:
919                 0: start digging (from undersurface) or use
920                 1: stop digging (all parameters ignored)
921                 2: digging completed
922                 3: place block or item (to abovesurface)
923                 4: use item
924                 5: perform secondary action of item
925         */
926
927         NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
928
929         pkt << action;
930         pkt << (u16)getPlayerItem();
931
932         std::ostringstream tmp_os(std::ios::binary);
933         pointed.serialize(tmp_os);
934
935         pkt.putLongString(tmp_os.str());
936
937         writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
938
939         Send(&pkt);
940 }
941
942 void Client::deleteAuthData()
943 {
944         if (!m_auth_data)
945                 return;
946
947         switch (m_chosen_auth_mech) {
948                 case AUTH_MECHANISM_FIRST_SRP:
949                         break;
950                 case AUTH_MECHANISM_SRP:
951                 case AUTH_MECHANISM_LEGACY_PASSWORD:
952                         srp_user_delete((SRPUser *) m_auth_data);
953                         m_auth_data = NULL;
954                         break;
955                 case AUTH_MECHANISM_NONE:
956                         break;
957         }
958         m_chosen_auth_mech = AUTH_MECHANISM_NONE;
959 }
960
961
962 AuthMechanism Client::choseAuthMech(const u32 mechs)
963 {
964         if (mechs & AUTH_MECHANISM_SRP)
965                 return AUTH_MECHANISM_SRP;
966
967         if (mechs & AUTH_MECHANISM_FIRST_SRP)
968                 return AUTH_MECHANISM_FIRST_SRP;
969
970         if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
971                 return AUTH_MECHANISM_LEGACY_PASSWORD;
972
973         return AUTH_MECHANISM_NONE;
974 }
975
976 void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
977 {
978         NetworkPacket pkt(TOSERVER_INIT_LEGACY,
979                         1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
980
981         u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
982                 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
983
984         pkt << (u8) SER_FMT_VER_HIGHEST_READ;
985         pkt.putRawString(playerName,PLAYERNAME_SIZE);
986         pkt.putRawString(playerPassword, PASSWORD_SIZE);
987         pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
988
989         Send(&pkt);
990 }
991
992 void Client::sendInit(const std::string &playerName)
993 {
994         NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
995
996         // we don't support network compression yet
997         u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
998
999         u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
1000                 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
1001
1002         pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1003         pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1004         pkt << playerName;
1005
1006         Send(&pkt);
1007 }
1008
1009 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1010 {
1011         m_chosen_auth_mech = chosen_auth_mechanism;
1012
1013         switch (chosen_auth_mechanism) {
1014                 case AUTH_MECHANISM_FIRST_SRP: {
1015                         // send srp verifier to server
1016                         std::string verifier;
1017                         std::string salt;
1018                         generate_srp_verifier_and_salt(getPlayerName(), m_password,
1019                                 &verifier, &salt);
1020
1021                         NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1022                         resp_pkt << salt << verifier << (u8)((m_password == "") ? 1 : 0);
1023
1024                         Send(&resp_pkt);
1025                         break;
1026                 }
1027                 case AUTH_MECHANISM_SRP:
1028                 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1029                         u8 based_on = 1;
1030
1031                         if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1032                                 m_password = translate_password(getPlayerName(), m_password);
1033                                 based_on = 0;
1034                         }
1035
1036                         std::string playername_u = lowercase(getPlayerName());
1037                         m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1038                                 getPlayerName().c_str(), playername_u.c_str(),
1039                                 (const unsigned char *) m_password.c_str(),
1040                                 m_password.length(), NULL, NULL);
1041                         char *bytes_A = 0;
1042                         size_t len_A = 0;
1043                         SRP_Result res = srp_user_start_authentication(
1044                                 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1045                                 (unsigned char **) &bytes_A, &len_A);
1046                         FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1047
1048                         NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1049                         resp_pkt << std::string(bytes_A, len_A) << based_on;
1050                         Send(&resp_pkt);
1051                         break;
1052                 }
1053                 case AUTH_MECHANISM_NONE:
1054                         break; // not handled in this method
1055         }
1056 }
1057
1058 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1059 {
1060         NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1061
1062         pkt << (u8) blocks.size();
1063
1064         u32 k = 0;
1065         for(std::vector<v3s16>::iterator
1066                         j = blocks.begin();
1067                         j != blocks.end(); ++j) {
1068                 pkt << *j;
1069                 k++;
1070         }
1071
1072         Send(&pkt);
1073 }
1074
1075 void Client::sendGotBlocks(v3s16 block)
1076 {
1077         NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1078         pkt << (u8) 1 << block;
1079         Send(&pkt);
1080 }
1081
1082 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1083 {
1084         size_t server_ids = soundList.size();
1085         assert(server_ids <= 0xFFFF);
1086
1087         NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1088
1089         pkt << (u16) (server_ids & 0xFFFF);
1090
1091         for(std::vector<s32>::iterator i = soundList.begin();
1092                         i != soundList.end(); ++i)
1093                 pkt << *i;
1094
1095         Send(&pkt);
1096 }
1097
1098 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1099                 const StringMap &fields)
1100 {
1101         size_t fields_size = fields.size();
1102
1103         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1104
1105         NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1106
1107         pkt << p << formname << (u16) (fields_size & 0xFFFF);
1108
1109         StringMap::const_iterator it;
1110         for (it = fields.begin(); it != fields.end(); ++it) {
1111                 const std::string &name = it->first;
1112                 const std::string &value = it->second;
1113                 pkt << name;
1114                 pkt.putLongString(value);
1115         }
1116
1117         Send(&pkt);
1118 }
1119
1120 void Client::sendInventoryFields(const std::string &formname,
1121                 const StringMap &fields)
1122 {
1123         size_t fields_size = fields.size();
1124         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1125
1126         NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1127         pkt << formname << (u16) (fields_size & 0xFFFF);
1128
1129         StringMap::const_iterator it;
1130         for (it = fields.begin(); it != fields.end(); ++it) {
1131                 const std::string &name  = it->first;
1132                 const std::string &value = it->second;
1133                 pkt << name;
1134                 pkt.putLongString(value);
1135         }
1136
1137         Send(&pkt);
1138 }
1139
1140 void Client::sendInventoryAction(InventoryAction *a)
1141 {
1142         std::ostringstream os(std::ios_base::binary);
1143
1144         a->serialize(os);
1145
1146         // Make data buffer
1147         std::string s = os.str();
1148
1149         NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1150         pkt.putRawString(s.c_str(),s.size());
1151
1152         Send(&pkt);
1153 }
1154
1155 bool Client::canSendChatMessage() const
1156 {
1157         u32 now = time(NULL);
1158         float time_passed = now - m_last_chat_message_sent;
1159
1160         float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1161                         (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1162
1163         if (virt_chat_message_allowance < 1.0f)
1164                 return false;
1165
1166         return true;
1167 }
1168
1169 void Client::sendChatMessage(const std::wstring &message)
1170 {
1171         const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1172         if (canSendChatMessage()) {
1173                 u32 now = time(NULL);
1174                 float time_passed = now - m_last_chat_message_sent;
1175                 m_last_chat_message_sent = time(NULL);
1176
1177                 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1178                 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1179                         m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1180
1181                 m_chat_message_allowance -= 1.0f;
1182
1183                 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1184
1185                 pkt << message;
1186
1187                 Send(&pkt);
1188         } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1189                 m_out_chat_queue.push(message);
1190         } else {
1191                 infostream << "Could not queue chat message because maximum out chat queue size ("
1192                                 << max_queue_size << ") is reached." << std::endl;
1193         }
1194 }
1195
1196 void Client::clearOutChatQueue()
1197 {
1198         m_out_chat_queue = std::queue<std::wstring>();
1199 }
1200
1201 void Client::sendChangePassword(const std::string &oldpassword,
1202         const std::string &newpassword)
1203 {
1204         LocalPlayer *player = m_env.getLocalPlayer();
1205         if (player == NULL)
1206                 return;
1207
1208         std::string playername = player->getName();
1209         if (m_proto_ver >= 25) {
1210                 // get into sudo mode and then send new password to server
1211                 m_password = oldpassword;
1212                 m_new_password = newpassword;
1213                 startAuth(choseAuthMech(m_sudo_auth_methods));
1214         } else {
1215                 std::string oldpwd = translate_password(playername, oldpassword);
1216                 std::string newpwd = translate_password(playername, newpassword);
1217
1218                 NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
1219
1220                 for (u8 i = 0; i < PASSWORD_SIZE; i++) {
1221                         pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
1222                 }
1223
1224                 for (u8 i = 0; i < PASSWORD_SIZE; i++) {
1225                         pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
1226                 }
1227                 Send(&pkt);
1228         }
1229 }
1230
1231
1232 void Client::sendDamage(u8 damage)
1233 {
1234         DSTACK(FUNCTION_NAME);
1235
1236         NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1237         pkt << damage;
1238         Send(&pkt);
1239 }
1240
1241 void Client::sendBreath(u16 breath)
1242 {
1243         DSTACK(FUNCTION_NAME);
1244
1245         // Protocol v29 make this obsolete
1246         if (m_proto_ver >= 29)
1247                 return;
1248
1249         NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
1250         pkt << breath;
1251         Send(&pkt);
1252 }
1253
1254 void Client::sendRespawn()
1255 {
1256         DSTACK(FUNCTION_NAME);
1257
1258         NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1259         Send(&pkt);
1260 }
1261
1262 void Client::sendReady()
1263 {
1264         DSTACK(FUNCTION_NAME);
1265
1266         NetworkPacket pkt(TOSERVER_CLIENT_READY,
1267                         1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1268
1269         pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1270                 << (u8) 0 << (u16) strlen(g_version_hash);
1271
1272         pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1273         Send(&pkt);
1274 }
1275
1276 void Client::sendPlayerPos()
1277 {
1278         LocalPlayer *myplayer = m_env.getLocalPlayer();
1279         if(myplayer == NULL)
1280                 return;
1281
1282         ClientMap &map = m_env.getClientMap();
1283
1284         u8 camera_fov    = map.getCameraFov();
1285         u8 wanted_range  = map.getControl().wanted_range;
1286
1287         // Save bandwidth by only updating position when something changed
1288         if(myplayer->last_position        == myplayer->getPosition() &&
1289                         myplayer->last_speed        == myplayer->getSpeed()    &&
1290                         myplayer->last_pitch        == myplayer->getPitch()    &&
1291                         myplayer->last_yaw          == myplayer->getYaw()      &&
1292                         myplayer->last_keyPressed   == myplayer->keyPressed    &&
1293                         myplayer->last_camera_fov   == camera_fov              &&
1294                         myplayer->last_wanted_range == wanted_range)
1295                 return;
1296
1297         myplayer->last_position     = myplayer->getPosition();
1298         myplayer->last_speed        = myplayer->getSpeed();
1299         myplayer->last_pitch        = myplayer->getPitch();
1300         myplayer->last_yaw          = myplayer->getYaw();
1301         myplayer->last_keyPressed   = myplayer->keyPressed;
1302         myplayer->last_camera_fov   = camera_fov;
1303         myplayer->last_wanted_range = wanted_range;
1304
1305         //infostream << "Sending Player Position information" << std::endl;
1306
1307         u16 our_peer_id;
1308         {
1309                 //MutexAutoLock lock(m_con_mutex); //bulk comment-out
1310                 our_peer_id = m_con.GetPeerID();
1311         }
1312
1313         // Set peer id if not set already
1314         if(myplayer->peer_id == PEER_ID_INEXISTENT)
1315                 myplayer->peer_id = our_peer_id;
1316
1317         assert(myplayer->peer_id == our_peer_id);
1318
1319         NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1320
1321         writePlayerPos(myplayer, &map, &pkt);
1322
1323         Send(&pkt);
1324 }
1325
1326 void Client::sendPlayerItem(u16 item)
1327 {
1328         LocalPlayer *myplayer = m_env.getLocalPlayer();
1329         if(myplayer == NULL)
1330                 return;
1331
1332         u16 our_peer_id = m_con.GetPeerID();
1333
1334         // Set peer id if not set already
1335         if(myplayer->peer_id == PEER_ID_INEXISTENT)
1336                 myplayer->peer_id = our_peer_id;
1337         assert(myplayer->peer_id == our_peer_id);
1338
1339         NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1340
1341         pkt << item;
1342
1343         Send(&pkt);
1344 }
1345
1346 void Client::removeNode(v3s16 p)
1347 {
1348         std::map<v3s16, MapBlock*> modified_blocks;
1349
1350         try {
1351                 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1352         }
1353         catch(InvalidPositionException &e) {
1354         }
1355
1356         for(std::map<v3s16, MapBlock *>::iterator
1357                         i = modified_blocks.begin();
1358                         i != modified_blocks.end(); ++i) {
1359                 addUpdateMeshTaskWithEdge(i->first, false, true);
1360         }
1361 }
1362
1363 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1364 {
1365         return m_env.getMap().getNodeNoEx(p, is_valid_position);
1366 }
1367
1368 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1369 {
1370         //TimeTaker timer1("Client::addNode()");
1371
1372         std::map<v3s16, MapBlock*> modified_blocks;
1373
1374         try {
1375                 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1376                 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1377         }
1378         catch(InvalidPositionException &e) {
1379         }
1380
1381         for(std::map<v3s16, MapBlock *>::iterator
1382                         i = modified_blocks.begin();
1383                         i != modified_blocks.end(); ++i) {
1384                 addUpdateMeshTaskWithEdge(i->first, false, true);
1385         }
1386 }
1387
1388 void Client::setPlayerControl(PlayerControl &control)
1389 {
1390         LocalPlayer *player = m_env.getLocalPlayer();
1391         assert(player);
1392         player->control = control;
1393 }
1394
1395 void Client::selectPlayerItem(u16 item)
1396 {
1397         m_playeritem = item;
1398         m_inventory_updated = true;
1399         sendPlayerItem(item);
1400 }
1401
1402 // Returns true if the inventory of the local player has been
1403 // updated from the server. If it is true, it is set to false.
1404 bool Client::getLocalInventoryUpdated()
1405 {
1406         bool updated = m_inventory_updated;
1407         m_inventory_updated = false;
1408         return updated;
1409 }
1410
1411 // Copies the inventory of the local player to parameter
1412 void Client::getLocalInventory(Inventory &dst)
1413 {
1414         LocalPlayer *player = m_env.getLocalPlayer();
1415         assert(player);
1416         dst = player->inventory;
1417 }
1418
1419 Inventory* Client::getInventory(const InventoryLocation &loc)
1420 {
1421         switch(loc.type){
1422         case InventoryLocation::UNDEFINED:
1423         {}
1424         break;
1425         case InventoryLocation::CURRENT_PLAYER:
1426         {
1427                 LocalPlayer *player = m_env.getLocalPlayer();
1428                 assert(player);
1429                 return &player->inventory;
1430         }
1431         break;
1432         case InventoryLocation::PLAYER:
1433         {
1434                 // Check if we are working with local player inventory
1435                 LocalPlayer *player = m_env.getLocalPlayer();
1436                 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1437                         return NULL;
1438                 return &player->inventory;
1439         }
1440         break;
1441         case InventoryLocation::NODEMETA:
1442         {
1443                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1444                 if(!meta)
1445                         return NULL;
1446                 return meta->getInventory();
1447         }
1448         break;
1449         case InventoryLocation::DETACHED:
1450         {
1451                 if (m_detached_inventories.count(loc.name) == 0)
1452                         return NULL;
1453                 return m_detached_inventories[loc.name];
1454         }
1455         break;
1456         default:
1457                 FATAL_ERROR("Invalid inventory location type.");
1458                 break;
1459         }
1460         return NULL;
1461 }
1462
1463 void Client::inventoryAction(InventoryAction *a)
1464 {
1465         /*
1466                 Send it to the server
1467         */
1468         sendInventoryAction(a);
1469
1470         /*
1471                 Predict some local inventory changes
1472         */
1473         a->clientApply(this, this);
1474
1475         // Remove it
1476         delete a;
1477 }
1478
1479 float Client::getAnimationTime()
1480 {
1481         return m_animation_time;
1482 }
1483
1484 int Client::getCrackLevel()
1485 {
1486         return m_crack_level;
1487 }
1488
1489 v3s16 Client::getCrackPos()
1490 {
1491         return m_crack_pos;
1492 }
1493
1494 void Client::setCrack(int level, v3s16 pos)
1495 {
1496         int old_crack_level = m_crack_level;
1497         v3s16 old_crack_pos = m_crack_pos;
1498
1499         m_crack_level = level;
1500         m_crack_pos = pos;
1501
1502         if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1503         {
1504                 // remove old crack
1505                 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1506         }
1507         if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1508         {
1509                 // add new crack
1510                 addUpdateMeshTaskForNode(pos, false, true);
1511         }
1512 }
1513
1514 u16 Client::getHP()
1515 {
1516         LocalPlayer *player = m_env.getLocalPlayer();
1517         assert(player);
1518         return player->hp;
1519 }
1520
1521 bool Client::getChatMessage(std::wstring &message)
1522 {
1523         if(m_chat_queue.size() == 0)
1524                 return false;
1525         message = m_chat_queue.front();
1526         m_chat_queue.pop();
1527         return true;
1528 }
1529
1530 void Client::typeChatMessage(const std::wstring &message)
1531 {
1532         // Discard empty line
1533         if(message == L"")
1534                 return;
1535
1536         // If message was ate by script API, don't send it to server
1537         if (m_script->on_sending_message(wide_to_utf8(message))) {
1538                 return;
1539         }
1540
1541         // Send to others
1542         sendChatMessage(message);
1543
1544         // Show locally
1545         if (message[0] != L'/')
1546         {
1547                 // compatibility code
1548                 if (m_proto_ver < 29) {
1549                         LocalPlayer *player = m_env.getLocalPlayer();
1550                         assert(player);
1551                         std::wstring name = narrow_to_wide(player->getName());
1552                         pushToChatQueue((std::wstring)L"<" + name + L"> " + message);
1553                 }
1554         }
1555 }
1556
1557 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1558 {
1559         // Check if the block exists to begin with. In the case when a non-existing
1560         // neighbor is automatically added, it may not. In that case we don't want
1561         // to tell the mesh update thread about it.
1562         MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1563         if (b == NULL)
1564                 return;
1565
1566         m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1567 }
1568
1569 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1570 {
1571         try{
1572                 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1573         }
1574         catch(InvalidPositionException &e){}
1575
1576         // Leading edge
1577         for (int i=0;i<6;i++)
1578         {
1579                 try{
1580                         v3s16 p = blockpos + g_6dirs[i];
1581                         addUpdateMeshTask(p, false, urgent);
1582                 }
1583                 catch(InvalidPositionException &e){}
1584         }
1585 }
1586
1587 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1588 {
1589         {
1590                 v3s16 p = nodepos;
1591                 infostream<<"Client::addUpdateMeshTaskForNode(): "
1592                                 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1593                                 <<std::endl;
1594         }
1595
1596         v3s16 blockpos          = getNodeBlockPos(nodepos);
1597         v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1598
1599         try{
1600                 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1601         }
1602         catch(InvalidPositionException &e) {}
1603
1604         // Leading edge
1605         if(nodepos.X == blockpos_relative.X){
1606                 try{
1607                         v3s16 p = blockpos + v3s16(-1,0,0);
1608                         addUpdateMeshTask(p, false, urgent);
1609                 }
1610                 catch(InvalidPositionException &e){}
1611         }
1612
1613         if(nodepos.Y == blockpos_relative.Y){
1614                 try{
1615                         v3s16 p = blockpos + v3s16(0,-1,0);
1616                         addUpdateMeshTask(p, false, urgent);
1617                 }
1618                 catch(InvalidPositionException &e){}
1619         }
1620
1621         if(nodepos.Z == blockpos_relative.Z){
1622                 try{
1623                         v3s16 p = blockpos + v3s16(0,0,-1);
1624                         addUpdateMeshTask(p, false, urgent);
1625                 }
1626                 catch(InvalidPositionException &e){}
1627         }
1628 }
1629
1630 ClientEvent Client::getClientEvent()
1631 {
1632         FATAL_ERROR_IF(m_client_event_queue.empty(),
1633                         "Cannot getClientEvent, queue is empty.");
1634
1635         ClientEvent event = m_client_event_queue.front();
1636         m_client_event_queue.pop();
1637         return event;
1638 }
1639
1640 float Client::mediaReceiveProgress()
1641 {
1642         if (m_media_downloader)
1643                 return m_media_downloader->getProgress();
1644         else
1645                 return 1.0; // downloader only exists when not yet done
1646 }
1647
1648 typedef struct TextureUpdateArgs {
1649         gui::IGUIEnvironment *guienv;
1650         u64 last_time_ms;
1651         u16 last_percent;
1652         const wchar_t* text_base;
1653         ITextureSource *tsrc;
1654 } TextureUpdateArgs;
1655
1656 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1657 {
1658                 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1659                 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1660
1661                 // update the loading menu -- if neccessary
1662                 bool do_draw = false;
1663                 u64 time_ms = targs->last_time_ms;
1664                 if (cur_percent != targs->last_percent) {
1665                         targs->last_percent = cur_percent;
1666                         time_ms = porting::getTimeMs();
1667                         // only draw when the user will notice something:
1668                         do_draw = (time_ms - targs->last_time_ms > 100);
1669                 }
1670
1671                 if (do_draw) {
1672                         targs->last_time_ms = time_ms;
1673                         std::basic_stringstream<wchar_t> strm;
1674                         strm << targs->text_base << " " << targs->last_percent << "%...";
1675                         RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1676                                 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1677                 }
1678 }
1679
1680 void Client::afterContentReceived()
1681 {
1682         infostream<<"Client::afterContentReceived() started"<<std::endl;
1683         assert(m_itemdef_received); // pre-condition
1684         assert(m_nodedef_received); // pre-condition
1685         assert(mediaReceived()); // pre-condition
1686
1687         const wchar_t* text = wgettext("Loading textures...");
1688
1689         // Clear cached pre-scaled 2D GUI images, as this cache
1690         // might have images with the same name but different
1691         // content from previous sessions.
1692         guiScalingCacheClear();
1693
1694         // Rebuild inherited images and recreate textures
1695         infostream<<"- Rebuilding images and textures"<<std::endl;
1696         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1697         m_tsrc->rebuildImagesAndTextures();
1698         delete[] text;
1699
1700         // Rebuild shaders
1701         infostream<<"- Rebuilding shaders"<<std::endl;
1702         text = wgettext("Rebuilding shaders...");
1703         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1704         m_shsrc->rebuildShaders();
1705         delete[] text;
1706
1707         // Update node aliases
1708         infostream<<"- Updating node aliases"<<std::endl;
1709         text = wgettext("Initializing nodes...");
1710         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1711         m_nodedef->updateAliases(m_itemdef);
1712         std::string texture_path = g_settings->get("texture_path");
1713         if (texture_path != "" && fs::IsDir(texture_path))
1714                 m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
1715         m_nodedef->setNodeRegistrationStatus(true);
1716         m_nodedef->runNodeResolveCallbacks();
1717         delete[] text;
1718
1719         // Update node textures and assign shaders to each tile
1720         infostream<<"- Updating node textures"<<std::endl;
1721         TextureUpdateArgs tu_args;
1722         tu_args.guienv = guienv;
1723         tu_args.last_time_ms = porting::getTimeMs();
1724         tu_args.last_percent = 0;
1725         tu_args.text_base =  wgettext("Initializing nodes");
1726         tu_args.tsrc = m_tsrc;
1727         m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1728         delete[] tu_args.text_base;
1729
1730         // Start mesh update thread after setting up content definitions
1731         infostream<<"- Starting mesh update thread"<<std::endl;
1732         m_mesh_update_thread.start();
1733
1734         m_state = LC_Ready;
1735         sendReady();
1736
1737         if (g_settings->getBool("enable_client_modding")) {
1738                 m_script->on_client_ready(m_env.getLocalPlayer());
1739                 m_script->on_connect();
1740         }
1741
1742         text = wgettext("Done!");
1743         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1744         infostream<<"Client::afterContentReceived() done"<<std::endl;
1745         delete[] text;
1746 }
1747
1748 float Client::getRTT()
1749 {
1750         return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1751 }
1752
1753 float Client::getCurRate()
1754 {
1755         return (m_con.getLocalStat(con::CUR_INC_RATE) +
1756                         m_con.getLocalStat(con::CUR_DL_RATE));
1757 }
1758
1759 void Client::makeScreenshot()
1760 {
1761         irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1762         irr::video::IImage* const raw_image = driver->createScreenShot();
1763
1764         if (!raw_image)
1765                 return;
1766
1767         time_t t = time(NULL);
1768         struct tm *tm = localtime(&t);
1769
1770         char timetstamp_c[64];
1771         strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1772
1773         std::string filename_base = g_settings->get("screenshot_path")
1774                         + DIR_DELIM
1775                         + std::string("screenshot_")
1776                         + std::string(timetstamp_c);
1777         std::string filename_ext = "." + g_settings->get("screenshot_format");
1778         std::string filename;
1779
1780         u32 quality = (u32)g_settings->getS32("screenshot_quality");
1781         quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1782
1783         // Try to find a unique filename
1784         unsigned serial = 0;
1785
1786         while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1787                 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1788                 std::ifstream tmp(filename.c_str());
1789                 if (!tmp.good())
1790                         break;  // File did not apparently exist, we'll go with it
1791                 serial++;
1792         }
1793
1794         if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1795                 infostream << "Could not find suitable filename for screenshot" << std::endl;
1796         } else {
1797                 irr::video::IImage* const image =
1798                                 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1799
1800                 if (image) {
1801                         raw_image->copyTo(image);
1802
1803                         std::ostringstream sstr;
1804                         if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1805                                 sstr << "Saved screenshot to '" << filename << "'";
1806                         } else {
1807                                 sstr << "Failed to save screenshot '" << filename << "'";
1808                         }
1809                         pushToChatQueue(narrow_to_wide(sstr.str()));
1810                         infostream << sstr.str() << std::endl;
1811                         image->drop();
1812                 }
1813         }
1814
1815         raw_image->drop();
1816 }
1817
1818 bool Client::shouldShowMinimap() const
1819 {
1820         return !m_minimap_disabled_by_server;
1821 }
1822
1823 void Client::showGameChat(const bool show)
1824 {
1825         m_game_ui_flags->show_chat = show;
1826 }
1827
1828 void Client::showGameHud(const bool show)
1829 {
1830         m_game_ui_flags->show_hud = show;
1831 }
1832
1833 void Client::showMinimap(const bool show)
1834 {
1835         m_game_ui_flags->show_minimap = show;
1836 }
1837
1838 void Client::showProfiler(const bool show)
1839 {
1840         m_game_ui_flags->show_profiler_graph = show;
1841 }
1842
1843 void Client::showGameFog(const bool show)
1844 {
1845         m_game_ui_flags->force_fog_off = !show;
1846 }
1847
1848 void Client::showGameDebug(const bool show)
1849 {
1850         m_game_ui_flags->show_debug = show;
1851 }
1852
1853 // IGameDef interface
1854 // Under envlock
1855 IItemDefManager* Client::getItemDefManager()
1856 {
1857         return m_itemdef;
1858 }
1859 INodeDefManager* Client::getNodeDefManager()
1860 {
1861         return m_nodedef;
1862 }
1863 ICraftDefManager* Client::getCraftDefManager()
1864 {
1865         return NULL;
1866         //return m_craftdef;
1867 }
1868 ITextureSource* Client::getTextureSource()
1869 {
1870         return m_tsrc;
1871 }
1872 IShaderSource* Client::getShaderSource()
1873 {
1874         return m_shsrc;
1875 }
1876
1877 u16 Client::allocateUnknownNodeId(const std::string &name)
1878 {
1879         errorstream << "Client::allocateUnknownNodeId(): "
1880                         << "Client cannot allocate node IDs" << std::endl;
1881         FATAL_ERROR("Client allocated unknown node");
1882
1883         return CONTENT_IGNORE;
1884 }
1885 ISoundManager* Client::getSoundManager()
1886 {
1887         return m_sound;
1888 }
1889 MtEventManager* Client::getEventManager()
1890 {
1891         return m_event;
1892 }
1893
1894 ParticleManager* Client::getParticleManager()
1895 {
1896         return &m_particle_manager;
1897 }
1898
1899 scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
1900 {
1901         StringMap::const_iterator it = m_mesh_data.find(filename);
1902         if (it == m_mesh_data.end()) {
1903                 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1904                         << "\"" << std::endl;
1905                 return NULL;
1906         }
1907         const std::string &data    = it->second;
1908
1909         // Create the mesh, remove it from cache and return it
1910         // This allows unique vertex colors and other properties for each instance
1911         Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1912         io::IReadFile *rfile   = RenderingEngine::get_filesystem()->createMemoryReadFile(
1913                         *data_rw, data_rw.getSize(), filename.c_str());
1914         FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1915
1916         scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1917         rfile->drop();
1918         // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
1919         // of uniquely named instances and re-use them
1920         mesh->grab();
1921         RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1922         return mesh;
1923 }
1924
1925 const std::string* Client::getModFile(const std::string &filename)
1926 {
1927         StringMap::const_iterator it = m_mod_files.find(filename);
1928         if (it == m_mod_files.end()) {
1929                 errorstream << "Client::getModFile(): File not found: \"" << filename
1930                         << "\"" << std::endl;
1931                 return NULL;
1932         }
1933         return &it->second;
1934 }
1935
1936 bool Client::registerModStorage(ModMetadata *storage)
1937 {
1938         if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1939                 errorstream << "Unable to register same mod storage twice. Storage name: "
1940                                 << storage->getModName() << std::endl;
1941                 return false;
1942         }
1943
1944         m_mod_storages[storage->getModName()] = storage;
1945         return true;
1946 }
1947
1948 void Client::unregisterModStorage(const std::string &name)
1949 {
1950         std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1951                 m_mod_storages.find(name);
1952         if (it != m_mod_storages.end()) {
1953                 // Save unconditionaly on unregistration
1954                 it->second->save(getModStoragePath());
1955                 m_mod_storages.erase(name);
1956         }
1957 }
1958
1959 std::string Client::getModStoragePath() const
1960 {
1961         return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1962 }