Add minimap feature
[oweals/minetest.git] / src / client / tile.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef TILE_HEADER
21 #define TILE_HEADER
22
23 #include "irrlichttypes.h"
24 #include "irr_v2d.h"
25 #include "irr_v3d.h"
26 #include <ITexture.h>
27 #include <IrrlichtDevice.h>
28 #include "threads.h"
29 #include <string>
30 #include <vector>
31 #include "util/numeric.h"
32
33 class IGameDef;
34
35 /*
36         tile.{h,cpp}: Texture handling stuff.
37 */
38
39 /*
40         Find out the full path of an image by trying different filename
41         extensions.
42
43         If failed, return "".
44
45         TODO: Should probably be moved out from here, because things needing
46               this function do not need anything else from this header
47 */
48 std::string getImagePath(std::string path);
49
50 /*
51         Gets the path to a texture by first checking if the texture exists
52         in texture_path and if not, using the data path.
53
54         Checks all supported extensions by replacing the original extension.
55
56         If not found, returns "".
57
58         Utilizes a thread-safe cache.
59 */
60 std::string getTexturePath(const std::string &filename);
61
62 void clearTextureNameCache();
63
64 /*
65         ITextureSource::generateTextureFromMesh parameters
66 */
67 namespace irr {namespace scene {class IMesh;}}
68 struct TextureFromMeshParams
69 {
70         scene::IMesh *mesh;
71         core::dimension2d<u32> dim;
72         std::string rtt_texture_name;
73         bool delete_texture_on_shutdown;
74         v3f camera_position;
75         v3f camera_lookat;
76         core::CMatrix4<f32> camera_projection_matrix;
77         video::SColorf ambient_light;
78         v3f light_position;
79         video::SColorf light_color;
80         f32 light_radius;
81 };
82
83 /*
84         TextureSource creates and caches textures.
85 */
86
87 class ISimpleTextureSource
88 {
89 public:
90         ISimpleTextureSource(){}
91         virtual ~ISimpleTextureSource(){}
92         virtual video::ITexture* getTexture(
93                         const std::string &name, u32 *id = NULL) = 0;
94 };
95
96 class ITextureSource : public ISimpleTextureSource
97 {
98 public:
99         ITextureSource(){}
100         virtual ~ITextureSource(){}
101         virtual u32 getTextureId(const std::string &name)=0;
102         virtual std::string getTextureName(u32 id)=0;
103         virtual video::ITexture* getTexture(u32 id)=0;
104         virtual video::ITexture* getTexture(
105                         const std::string &name, u32 *id = NULL)=0;
106         virtual video::ITexture* getTextureForMesh(
107                         const std::string &name, u32 *id = NULL) = 0;
108         virtual IrrlichtDevice* getDevice()=0;
109         virtual bool isKnownSourceImage(const std::string &name)=0;
110         virtual video::ITexture* generateTextureFromMesh(
111                         const TextureFromMeshParams &params)=0;
112         virtual video::ITexture* getNormalTexture(const std::string &name)=0;
113         virtual video::SColor getTextureAverageColor(const std::string &name)=0;
114 };
115
116 class IWritableTextureSource : public ITextureSource
117 {
118 public:
119         IWritableTextureSource(){}
120         virtual ~IWritableTextureSource(){}
121         virtual u32 getTextureId(const std::string &name)=0;
122         virtual std::string getTextureName(u32 id)=0;
123         virtual video::ITexture* getTexture(u32 id)=0;
124         virtual video::ITexture* getTexture(
125                         const std::string &name, u32 *id = NULL)=0;
126         virtual IrrlichtDevice* getDevice()=0;
127         virtual bool isKnownSourceImage(const std::string &name)=0;
128         virtual video::ITexture* generateTextureFromMesh(
129                         const TextureFromMeshParams &params)=0;
130
131         virtual void processQueue()=0;
132         virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
133         virtual void rebuildImagesAndTextures()=0;
134         virtual video::ITexture* getNormalTexture(const std::string &name)=0;
135         virtual video::SColor getTextureAverageColor(const std::string &name)=0;
136 };
137
138 IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
139
140 #ifdef __ANDROID__
141 video::IImage * Align2Npot2(video::IImage * image, video::IVideoDriver* driver);
142 #endif
143
144 enum MaterialType{
145         TILE_MATERIAL_BASIC,
146         TILE_MATERIAL_ALPHA,
147         TILE_MATERIAL_LIQUID_TRANSPARENT,
148         TILE_MATERIAL_LIQUID_OPAQUE,
149         TILE_MATERIAL_WAVING_LEAVES,
150         TILE_MATERIAL_WAVING_PLANTS
151 };
152
153 // Material flags
154 // Should backface culling be enabled?
155 #define MATERIAL_FLAG_BACKFACE_CULLING 0x01
156 // Should a crack be drawn?
157 #define MATERIAL_FLAG_CRACK 0x02
158 // Should the crack be drawn on transparent pixels (unset) or not (set)?
159 // Ignored if MATERIAL_FLAG_CRACK is not set.
160 #define MATERIAL_FLAG_CRACK_OVERLAY 0x04
161 // Animation made up by splitting the texture to vertical frames, as
162 // defined by extra parameters
163 #define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08
164 #define MATERIAL_FLAG_HIGHLIGHTED 0x10
165
166 /*
167         This fully defines the looks of a tile.
168         The SMaterial of a tile is constructed according to this.
169 */
170 struct FrameSpec
171 {
172         FrameSpec():
173                 texture_id(0),
174                 texture(NULL),
175                 normal_texture(NULL)
176         {
177         }
178         u32 texture_id;
179         video::ITexture *texture;
180         video::ITexture *normal_texture;
181 };
182
183 struct TileSpec
184 {
185         TileSpec():
186                 texture_id(0),
187                 texture(NULL),
188                 normal_texture(NULL),
189                 alpha(255),
190                 material_type(TILE_MATERIAL_BASIC),
191                 material_flags(
192                         //0 // <- DEBUG, Use the one below
193                         MATERIAL_FLAG_BACKFACE_CULLING
194                 ),
195                 shader_id(0),
196                 animation_frame_count(1),
197                 animation_frame_length_ms(0),
198                 rotation(0)
199         {
200         }
201
202         bool operator==(const TileSpec &other) const
203         {
204                 return (
205                         texture_id == other.texture_id &&
206                         /* texture == other.texture && */
207                         alpha == other.alpha &&
208                         material_type == other.material_type &&
209                         material_flags == other.material_flags &&
210                         rotation == other.rotation
211                 );
212         }
213
214         bool operator!=(const TileSpec &other) const
215         {
216                 return !(*this == other);
217         }
218         
219         // Sets everything else except the texture in the material
220         void applyMaterialOptions(video::SMaterial &material) const
221         {
222                 switch (material_type) {
223                 case TILE_MATERIAL_BASIC:
224                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
225                         break;
226                 case TILE_MATERIAL_ALPHA:
227                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
228                         break;
229                 case TILE_MATERIAL_LIQUID_TRANSPARENT:
230                         material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
231                         break;
232                 case TILE_MATERIAL_LIQUID_OPAQUE:
233                         material.MaterialType = video::EMT_SOLID;
234                         break;
235                 case TILE_MATERIAL_WAVING_LEAVES:
236                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
237                         break;
238                 case TILE_MATERIAL_WAVING_PLANTS:
239                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
240                         break;
241                 }
242                 material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
243                         ? true : false;
244         }
245
246         void applyMaterialOptionsWithShaders(video::SMaterial &material) const
247         {
248                 material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
249                         ? true : false;
250         }
251         
252         u32 texture_id;
253         video::ITexture *texture;
254         video::ITexture *normal_texture;
255         
256         // Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
257         u8 alpha;
258         // Material parameters
259         u8 material_type;
260         u8 material_flags;
261         u32 shader_id;
262         // Animation parameters
263         u8 animation_frame_count;
264         u16 animation_frame_length_ms;
265         std::vector<FrameSpec> frames;
266
267         u8 rotation;
268 };
269
270 #endif