Modernize client code (#6250)
[oweals/minetest.git] / src / client / renderingengine.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include <IrrlichtDevice.h>
22 #include <irrlicht.h>
23 #include "fontengine.h"
24 #include "clouds.h"
25 #include "util/numeric.h"
26 #include "guiscalingfilter.h"
27 #include "hud.h"
28 #include "camera.h"
29 #include "minimap.h"
30 #include "clientmap.h"
31 #include "renderingengine.h"
32 #include "inputhandler.h"
33 #include "gettext.h"
34
35 #if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && !defined(SERVER)
36 #define XORG_USED
37 #endif
38 #ifdef XORG_USED
39 #include <X11/Xlib.h>
40 #include <X11/Xutil.h>
41 #endif
42
43 RenderingEngine *RenderingEngine::s_singleton = nullptr;
44
45 RenderingEngine::RenderingEngine(IEventReceiver *receiver)
46 {
47         sanity_check(!s_singleton);
48
49         // Resolution selection
50         bool fullscreen = g_settings->getBool("fullscreen");
51         u16 screen_w = g_settings->getU16("screen_w");
52         u16 screen_h = g_settings->getU16("screen_h");
53
54         // bpp, fsaa, vsync
55         bool vsync = g_settings->getBool("vsync");
56         u16 bits = g_settings->getU16("fullscreen_bpp");
57         u16 fsaa = g_settings->getU16("fsaa");
58
59         // stereo buffer required for pageflip stereo
60         bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
61
62         // Determine driver
63         video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
64         const std::string &driverstring = g_settings->get("video_driver");
65         std::vector<video::E_DRIVER_TYPE> drivers =
66                         RenderingEngine::getSupportedVideoDrivers();
67         u32 i;
68         for (i = 0; i != drivers.size(); i++) {
69                 if (!strcasecmp(driverstring.c_str(),
70                                     RenderingEngine::getVideoDriverName(drivers[i]))) {
71                         driverType = drivers[i];
72                         break;
73                 }
74         }
75         if (i == drivers.size()) {
76                 errorstream << "Invalid video_driver specified; "
77                                "defaulting to opengl"
78                             << std::endl;
79         }
80
81         SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
82         params.DriverType = driverType;
83         params.WindowSize = core::dimension2d<u32>(screen_w, screen_h);
84         params.Bits = bits;
85         params.AntiAlias = fsaa;
86         params.Fullscreen = fullscreen;
87         params.Stencilbuffer = false;
88         params.Stereobuffer = stereo_buffer;
89         params.Vsync = vsync;
90         params.EventReceiver = receiver;
91         params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
92         params.ZBufferBits = 24;
93 #ifdef __ANDROID__
94         params.PrivateData = porting::app_global;
95         params.OGLES2ShaderPath = std::string(
96                         porting::path_user + DIR_DELIM + "media" + DIR_DELIM + "Shaders" +
97                         DIR_DELIM).c_str();
98 #endif
99
100         m_device = createDeviceEx(params);
101         s_singleton = this;
102 }
103
104 RenderingEngine::~RenderingEngine()
105 {
106         m_device->drop();
107         s_singleton = nullptr;
108 }
109
110 v2u32 RenderingEngine::getWindowSize() const
111 {
112         return m_device->getVideoDriver()->getScreenSize();
113 }
114
115 void RenderingEngine::setResizable(bool resize)
116 {
117         m_device->setResizable(resize);
118 }
119
120 video::IVideoDriver *RenderingEngine::getVideoDriver()
121 {
122         return m_device->getVideoDriver();
123 }
124
125 bool RenderingEngine::print_video_modes()
126 {
127         IrrlichtDevice *nulldevice;
128
129         bool vsync = g_settings->getBool("vsync");
130         u16 fsaa = g_settings->getU16("fsaa");
131         MyEventReceiver *receiver = new MyEventReceiver();
132
133         SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
134         params.DriverType = video::EDT_NULL;
135         params.WindowSize = core::dimension2d<u32>(640, 480);
136         params.Bits = 24;
137         params.AntiAlias = fsaa;
138         params.Fullscreen = false;
139         params.Stencilbuffer = false;
140         params.Vsync = vsync;
141         params.EventReceiver = receiver;
142         params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
143
144         nulldevice = createDeviceEx(params);
145
146         if (!nulldevice) {
147                 delete receiver;
148                 return false;
149         }
150
151         std::cout << _("Available video modes (WxHxD):") << std::endl;
152
153         video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
154
155         if (videomode_list != NULL) {
156                 s32 videomode_count = videomode_list->getVideoModeCount();
157                 core::dimension2d<u32> videomode_res;
158                 s32 videomode_depth;
159                 for (s32 i = 0; i < videomode_count; ++i) {
160                         videomode_res = videomode_list->getVideoModeResolution(i);
161                         videomode_depth = videomode_list->getVideoModeDepth(i);
162                         std::cout << videomode_res.Width << "x" << videomode_res.Height
163                                   << "x" << videomode_depth << std::endl;
164                 }
165
166                 std::cout << _("Active video mode (WxHxD):") << std::endl;
167                 videomode_res = videomode_list->getDesktopResolution();
168                 videomode_depth = videomode_list->getDesktopDepth();
169                 std::cout << videomode_res.Width << "x" << videomode_res.Height << "x"
170                           << videomode_depth << std::endl;
171         }
172
173         nulldevice->drop();
174         delete receiver;
175
176         return videomode_list != NULL;
177 }
178
179 void RenderingEngine::setXorgClassHint(
180                 const video::SExposedVideoData &video_data, const std::string &name)
181 {
182 #ifdef XORG_USED
183         if (video_data.OpenGLLinux.X11Display == NULL)
184                 return;
185
186         XClassHint *classhint = XAllocClassHint();
187         classhint->res_name = (char *)name.c_str();
188         classhint->res_class = (char *)name.c_str();
189
190         XSetClassHint((Display *)video_data.OpenGLLinux.X11Display,
191                         video_data.OpenGLLinux.X11Window, classhint);
192         XFree(classhint);
193 #endif
194 }
195
196 bool RenderingEngine::setWindowIcon()
197 {
198 #if defined(XORG_USED)
199 #if RUN_IN_PLACE
200         return setXorgWindowIconFromPath(
201                         porting::path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png");
202 #else
203         // We have semi-support for reading in-place data if we are
204         // compiled with RUN_IN_PLACE. Don't break with this and
205         // also try the path_share location.
206         return setXorgWindowIconFromPath(
207                                ICON_DIR "/hicolor/128x128/apps/" PROJECT_NAME ".png") ||
208                setXorgWindowIconFromPath(porting::path_share + "/misc/" PROJECT_NAME
209                                                                "-xorg-icon-128.png");
210 #endif
211 #elif defined(_WIN32)
212         const video::SExposedVideoData exposedData =
213                         m_device->getVideoDriver()->getExposedVideoData();
214         HWND hWnd; // Window handle
215
216         switch (m_device->getVideoDriver()->getDriverType()) {
217         case video::EDT_DIRECT3D8:
218                 hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
219                 break;
220         case video::EDT_DIRECT3D9:
221                 hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
222                 break;
223         case video::EDT_OPENGL:
224                 hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
225                 break;
226         default:
227                 return false;
228         }
229
230         // Load the ICON from resource file
231         const HICON hicon = LoadIcon(GetModuleHandle(NULL),
232                         MAKEINTRESOURCE(130) // The ID of the ICON defined in
233                                              // winresource.rc
234                         );
235
236         if (hicon) {
237                 SendMessage(hWnd, WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(hicon));
238                 SendMessage(hWnd, WM_SETICON, ICON_SMALL,
239                                 reinterpret_cast<LPARAM>(hicon));
240                 return true;
241         }
242         return false;
243 #else
244         return false;
245 #endif
246 }
247
248 bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
249 {
250 #ifdef XORG_USED
251
252         video::IVideoDriver *v_driver = m_device->getVideoDriver();
253
254         video::IImageLoader *image_loader = NULL;
255         u32 cnt = v_driver->getImageLoaderCount();
256         for (u32 i = 0; i < cnt; i++) {
257                 if (v_driver->getImageLoader(i)->isALoadableFileExtension(
258                                     icon_file.c_str())) {
259                         image_loader = v_driver->getImageLoader(i);
260                         break;
261                 }
262         }
263
264         if (!image_loader) {
265                 warningstream << "Could not find image loader for file '" << icon_file
266                               << "'" << std::endl;
267                 return false;
268         }
269
270         io::IReadFile *icon_f =
271                         m_device->getFileSystem()->createAndOpenFile(icon_file.c_str());
272
273         if (!icon_f) {
274                 warningstream << "Could not load icon file '" << icon_file << "'"
275                               << std::endl;
276                 return false;
277         }
278
279         video::IImage *img = image_loader->loadImage(icon_f);
280
281         if (!img) {
282                 warningstream << "Could not load icon file '" << icon_file << "'"
283                               << std::endl;
284                 icon_f->drop();
285                 return false;
286         }
287
288         u32 height = img->getDimension().Height;
289         u32 width = img->getDimension().Width;
290
291         size_t icon_buffer_len = 2 + height * width;
292         long *icon_buffer = new long[icon_buffer_len];
293
294         icon_buffer[0] = width;
295         icon_buffer[1] = height;
296
297         for (u32 x = 0; x < width; x++) {
298                 for (u32 y = 0; y < height; y++) {
299                         video::SColor col = img->getPixel(x, y);
300                         long pixel_val = 0;
301                         pixel_val |= (u8)col.getAlpha() << 24;
302                         pixel_val |= (u8)col.getRed() << 16;
303                         pixel_val |= (u8)col.getGreen() << 8;
304                         pixel_val |= (u8)col.getBlue();
305                         icon_buffer[2 + x + y * width] = pixel_val;
306                 }
307         }
308
309         img->drop();
310         icon_f->drop();
311
312         const video::SExposedVideoData &video_data = v_driver->getExposedVideoData();
313
314         Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display;
315
316         if (x11_dpl == NULL) {
317                 warningstream << "Could not find x11 display for setting its icon."
318                               << std::endl;
319                 delete[] icon_buffer;
320                 return false;
321         }
322
323         Window x11_win = (Window)video_data.OpenGLLinux.X11Window;
324
325         Atom net_wm_icon = XInternAtom(x11_dpl, "_NET_WM_ICON", False);
326         Atom cardinal = XInternAtom(x11_dpl, "CARDINAL", False);
327         XChangeProperty(x11_dpl, x11_win, net_wm_icon, cardinal, 32, PropModeReplace,
328                         (const unsigned char *)icon_buffer, icon_buffer_len);
329
330         delete[] icon_buffer;
331
332 #endif
333         return true;
334 }
335
336 /*
337         Draws a screen with a single text on it.
338         Text will be removed when the screen is drawn the next time.
339         Additionally, a progressbar can be drawn when percent is set between 0 and 100.
340 */
341 void RenderingEngine::_draw_load_screen(const std::wstring &text,
342                 gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
343                 int percent, bool clouds)
344 {
345         v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
346
347         v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
348         v2s32 center(screensize.X / 2, screensize.Y / 2);
349         core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
350
351         gui::IGUIStaticText *guitext =
352                         guienv->addStaticText(text.c_str(), textrect, false, false);
353         guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
354
355         bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
356         if (cloud_menu_background) {
357                 g_menuclouds->step(dtime * 3);
358                 g_menuclouds->render();
359                 get_video_driver()->beginScene(
360                                 true, true, video::SColor(255, 140, 186, 250));
361                 g_menucloudsmgr->drawAll();
362         } else
363                 get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
364
365         // draw progress bar
366         if ((percent >= 0) && (percent <= 100)) {
367                 video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
368                 video::ITexture *progress_img_bg =
369                                 tsrc->getTexture("progress_bar_bg.png");
370
371                 if (progress_img && progress_img_bg) {
372 #ifndef __ANDROID__
373                         const core::dimension2d<u32> &img_size =
374                                         progress_img_bg->getSize();
375                         u32 imgW = rangelim(img_size.Width, 200, 600);
376                         u32 imgH = rangelim(img_size.Height, 24, 72);
377 #else
378                         const core::dimension2d<u32> img_size(256, 48);
379                         float imgRatio = (float)img_size.Height / img_size.Width;
380                         u32 imgW = screensize.X / 2.2f;
381                         u32 imgH = floor(imgW * imgRatio);
382 #endif
383                         v2s32 img_pos((screensize.X - imgW) / 2,
384                                         (screensize.Y - imgH) / 2);
385
386                         draw2DImageFilterScaled(get_video_driver(), progress_img_bg,
387                                         core::rect<s32>(img_pos.X, img_pos.Y,
388                                                         img_pos.X + imgW,
389                                                         img_pos.Y + imgH),
390                                         core::rect<s32>(0, 0, img_size.Width,
391                                                         img_size.Height),
392                                         0, 0, true);
393
394                         draw2DImageFilterScaled(get_video_driver(), progress_img,
395                                         core::rect<s32>(img_pos.X, img_pos.Y,
396                                                         img_pos.X + (percent * imgW) / 100,
397                                                         img_pos.Y + imgH),
398                                         core::rect<s32>(0, 0,
399                                                         (percent * img_size.Width) / 100,
400                                                         img_size.Height),
401                                         0, 0, true);
402                 }
403         }
404
405         guienv->drawAll();
406         get_video_driver()->endScene();
407         guitext->remove();
408 }
409
410 std::vector<core::vector3d<u32>> RenderingEngine::getSupportedVideoModes()
411 {
412         IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
413         sanity_check(nulldevice);
414
415         std::vector<core::vector3d<u32>> mlist;
416         video::IVideoModeList *modelist = nulldevice->getVideoModeList();
417
418         s32 num_modes = modelist->getVideoModeCount();
419         for (s32 i = 0; i != num_modes; i++) {
420                 core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i);
421                 u32 mode_depth = (u32)modelist->getVideoModeDepth(i);
422                 mlist.emplace_back(mode_res.Width, mode_res.Height, mode_depth);
423         }
424
425         nulldevice->drop();
426         return mlist;
427 }
428
429 std::vector<irr::video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers()
430 {
431         std::vector<irr::video::E_DRIVER_TYPE> drivers;
432
433         for (int i = 0; i != irr::video::EDT_COUNT; i++) {
434                 if (irr::IrrlichtDevice::isDriverSupported((irr::video::E_DRIVER_TYPE)i))
435                         drivers.push_back((irr::video::E_DRIVER_TYPE)i);
436         }
437
438         return drivers;
439 }
440
441 void RenderingEngine::_draw_scene(Camera *camera, Client *client, LocalPlayer *player,
442                 Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
443                 const v2u32 &screensize, const video::SColor &skycolor, bool show_hud,
444                 bool show_minimap)
445 {
446         bool draw_wield_tool =
447                         (show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
448                                         camera->getCameraMode() < CAMERA_MODE_THIRD);
449
450         bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
451                                (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
452
453 #ifdef HAVE_TOUCHSCREENGUI
454         try {
455                 draw_crosshair = !g_settings->getBool("touchtarget");
456         } catch (SettingNotFoundException) {
457         }
458 #endif
459
460         const std::string &draw_mode = g_settings->get("3d_mode");
461
462         if (draw_mode == "anaglyph") {
463                 draw_anaglyph_3d_mode(
464                                 camera, show_hud, hud, draw_wield_tool, client, guienv);
465                 draw_crosshair = false;
466         } else if (draw_mode == "interlaced") {
467                 draw_interlaced_3d_mode(camera, show_hud, hud, screensize,
468                                 draw_wield_tool, client, guienv, skycolor);
469                 draw_crosshair = false;
470         } else if (draw_mode == "sidebyside") {
471                 draw_sidebyside_3d_mode(camera, show_hud, hud, screensize,
472                                 draw_wield_tool, client, guienv, skycolor);
473                 show_hud = false;
474         } else if (draw_mode == "topbottom") {
475                 draw_top_bottom_3d_mode(camera, show_hud, hud, screensize,
476                                 draw_wield_tool, client, guienv, skycolor);
477                 show_hud = false;
478         } else if (draw_mode == "pageflip") {
479                 draw_pageflip_3d_mode(camera, show_hud, hud, screensize, draw_wield_tool,
480                                 client, guienv, skycolor);
481                 draw_crosshair = false;
482                 show_hud = false;
483         } else {
484                 draw_plain(camera, show_hud, hud, screensize, draw_wield_tool, client,
485                                 guienv, skycolor);
486         }
487
488         /*
489                 Post effects
490         */
491         client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
492
493         // TODO how to make those 3d too
494         if (show_hud) {
495                 if (draw_crosshair)
496                         hud->drawCrosshair();
497
498                 hud->drawHotbar(client->getPlayerItem());
499                 hud->drawLuaElements(camera->getOffset());
500                 camera->drawNametags();
501
502                 if (mapper && show_minimap)
503                         mapper->drawMinimap();
504         }
505
506         guienv->drawAll();
507 }
508
509 void RenderingEngine::draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud,
510                 bool draw_wield_tool, Client *client, gui::IGUIEnvironment *guienv)
511 {
512
513         /* preserve old setup*/
514         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
515         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
516
517         irr::core::matrix4 startMatrix =
518                         camera->getCameraNode()->getAbsoluteTransformation();
519         irr::core::vector3df focusPoint =
520                         (camera->getCameraNode()->getTarget() -
521                                         camera->getCameraNode()->getAbsolutePosition())
522                                         .setLength(1) +
523                         camera->getCameraNode()->getAbsolutePosition();
524
525         // Left eye...
526         irr::core::vector3df leftEye;
527         irr::core::matrix4 leftMove;
528         leftMove.setTranslation(irr::core::vector3df(
529                         -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
530         leftEye = (startMatrix * leftMove).getTranslation();
531
532         // clear the depth buffer, and color
533         getVideoDriver()->beginScene(true, true, irr::video::SColor(0, 200, 200, 255));
534         getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
535         getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
536         getVideoDriver()->getOverrideMaterial().EnablePasses =
537                         irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
538                         irr::scene::ESNRP_TRANSPARENT +
539                         irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
540         camera->getCameraNode()->setPosition(leftEye);
541         camera->getCameraNode()->setTarget(focusPoint);
542         get_scene_manager()->drawAll();
543         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
544         if (show_hud) {
545                 hud->drawSelectionMesh();
546                 if (draw_wield_tool)
547                         camera->drawWieldedTool(&leftMove);
548         }
549
550         guienv->drawAll();
551
552         // Right eye...
553         irr::core::vector3df rightEye;
554         irr::core::matrix4 rightMove;
555         rightMove.setTranslation(irr::core::vector3df(
556                         g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
557         rightEye = (startMatrix * rightMove).getTranslation();
558
559         // clear the depth buffer
560         getVideoDriver()->clearZBuffer();
561         getVideoDriver()->getOverrideMaterial().Material.ColorMask =
562                         irr::video::ECP_GREEN + irr::video::ECP_BLUE;
563         getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
564         getVideoDriver()->getOverrideMaterial().EnablePasses =
565                         irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
566                         irr::scene::ESNRP_TRANSPARENT +
567                         irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
568         camera->getCameraNode()->setPosition(rightEye);
569         camera->getCameraNode()->setTarget(focusPoint);
570         get_scene_manager()->drawAll();
571         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
572         if (show_hud) {
573                 hud->drawSelectionMesh();
574                 if (draw_wield_tool)
575                         camera->drawWieldedTool(&rightMove);
576         }
577
578         guienv->drawAll();
579
580         getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
581         getVideoDriver()->getOverrideMaterial().EnableFlags = 0;
582         getVideoDriver()->getOverrideMaterial().EnablePasses = 0;
583         camera->getCameraNode()->setPosition(oldPosition);
584         camera->getCameraNode()->setTarget(oldTarget);
585 }
586
587 void RenderingEngine::init_texture(
588                 const v2u32 &screensize, video::ITexture **texture, const char *name)
589 {
590         if (*texture) {
591                 getVideoDriver()->removeTexture(*texture);
592         }
593         *texture = getVideoDriver()->addRenderTargetTexture(
594                         core::dimension2d<u32>(screensize.X, screensize.Y), name,
595                         irr::video::ECF_A8R8G8B8);
596 }
597
598 video::ITexture *RenderingEngine::draw_image(const v2u32 &screensize, parallax_sign psign,
599                 const irr::core::matrix4 &startMatrix,
600                 const irr::core::vector3df &focusPoint, bool show_hud, Camera *camera,
601                 Hud *hud, bool draw_wield_tool, Client *client,
602                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
603 {
604         static video::ITexture *images[2] = {NULL, NULL};
605         static v2u32 last_screensize = v2u32(0, 0);
606
607         video::ITexture *image = NULL;
608
609         if (screensize != last_screensize) {
610                 init_texture(screensize, &images[1], "mt_drawimage_img1");
611                 init_texture(screensize, &images[0], "mt_drawimage_img2");
612                 last_screensize = screensize;
613         }
614
615         if (psign == RIGHT)
616                 image = images[1];
617         else
618                 image = images[0];
619
620         getVideoDriver()->setRenderTarget(image, true, true,
621                         irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(),
622                                         skycolor.getBlue()));
623
624         irr::core::vector3df eye_pos;
625         irr::core::matrix4 movement;
626         movement.setTranslation(irr::core::vector3df(
627                         (int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f,
628                         0.0f));
629         eye_pos = (startMatrix * movement).getTranslation();
630
631         // clear the depth buffer
632         getVideoDriver()->clearZBuffer();
633         camera->getCameraNode()->setPosition(eye_pos);
634         camera->getCameraNode()->setTarget(focusPoint);
635         get_scene_manager()->drawAll();
636
637         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
638
639         if (show_hud) {
640                 hud->drawSelectionMesh();
641                 if (draw_wield_tool)
642                         camera->drawWieldedTool(&movement);
643         }
644
645         guienv->drawAll();
646
647         /* switch back to real renderer */
648         getVideoDriver()->setRenderTarget(0, true, true,
649                         irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
650                                         skycolor.getBlue()));
651
652         return image;
653 }
654
655 video::ITexture *RenderingEngine::draw_hud(const v2u32 &screensize, bool show_hud,
656                 Hud *hud, Client *client, bool draw_crosshair,
657                 const video::SColor &skycolor, gui::IGUIEnvironment *guienv,
658                 Camera *camera)
659 {
660         static video::ITexture *image = nullptr;
661         init_texture(screensize, &image, "mt_drawimage_hud");
662         getVideoDriver()->setRenderTarget(
663                         image, true, true, irr::video::SColor(255, 0, 0, 0));
664
665         if (show_hud) {
666                 if (draw_crosshair)
667                         hud->drawCrosshair();
668                 hud->drawHotbar(client->getPlayerItem());
669                 hud->drawLuaElements(camera->getOffset());
670                 camera->drawNametags();
671                 guienv->drawAll();
672         }
673
674         getVideoDriver()->setRenderTarget(0, true, true,
675                         irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
676                                         skycolor.getBlue()));
677
678         return image;
679 }
680
681 void RenderingEngine::draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud,
682                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
683                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
684 {
685         /* save current info */
686         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
687         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
688         irr::core::matrix4 startMatrix =
689                         camera->getCameraNode()->getAbsoluteTransformation();
690         irr::core::vector3df focusPoint =
691                         (camera->getCameraNode()->getTarget() -
692                                         camera->getCameraNode()->getAbsolutePosition())
693                                         .setLength(1) +
694                         camera->getCameraNode()->getAbsolutePosition();
695
696         /* create left view */
697         video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
698                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
699                         guienv, skycolor);
700
701         // Right eye...
702         irr::core::vector3df rightEye;
703         irr::core::matrix4 rightMove;
704         rightMove.setTranslation(irr::core::vector3df(
705                         g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
706         rightEye = (startMatrix * rightMove).getTranslation();
707
708         // clear the depth buffer
709         getVideoDriver()->clearZBuffer();
710         camera->getCameraNode()->setPosition(rightEye);
711         camera->getCameraNode()->setTarget(focusPoint);
712         get_scene_manager()->drawAll();
713
714         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
715
716         if (show_hud) {
717                 hud->drawSelectionMesh();
718                 if (draw_wield_tool)
719                         camera->drawWieldedTool(&rightMove);
720         }
721         guienv->drawAll();
722
723         for (unsigned int i = 0; i < screensize.Y; i += 2) {
724 #if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
725                 getVideoDriver()->draw2DImage(left_image,
726                                 irr::core::position2d<s32>(0, i),
727 #else
728                 getVideoDriver()->draw2DImage(left_image,
729                                 irr::core::position2d<s32>(0, screensize.Y - i),
730 #endif
731                                 irr::core::rect<s32>(0, i, screensize.X, i + 1), 0,
732                                 irr::video::SColor(255, 255, 255, 255), false);
733         }
734
735         /* cleanup */
736         camera->getCameraNode()->setPosition(oldPosition);
737         camera->getCameraNode()->setTarget(oldTarget);
738 }
739
740 void RenderingEngine::draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud,
741                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
742                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
743 {
744         /* save current info */
745         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
746         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
747         irr::core::matrix4 startMatrix =
748                         camera->getCameraNode()->getAbsoluteTransformation();
749         irr::core::vector3df focusPoint =
750                         (camera->getCameraNode()->getTarget() -
751                                         camera->getCameraNode()->getAbsolutePosition())
752                                         .setLength(1) +
753                         camera->getCameraNode()->getAbsolutePosition();
754
755         /* create left view */
756         video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
757                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
758                         guienv, skycolor);
759
760         /* create right view */
761         video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
762                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
763                         guienv, skycolor);
764
765         /* create hud overlay */
766         video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
767                         skycolor, guienv, camera);
768         getVideoDriver()->makeColorKeyTexture(
769                         hudtexture, irr::video::SColor(255, 0, 0, 0));
770         // makeColorKeyTexture mirrors texture so we do it twice to get it right again
771         getVideoDriver()->makeColorKeyTexture(
772                         hudtexture, irr::video::SColor(255, 0, 0, 0));
773
774         draw2DImageFilterScaled(getVideoDriver(), left_image,
775                         irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
776                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
777                         false);
778
779         draw2DImageFilterScaled(getVideoDriver(), hudtexture,
780                         irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
781                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
782                         true);
783
784         draw2DImageFilterScaled(getVideoDriver(), right_image,
785                         irr::core::rect<s32>(
786                                         screensize.X / 2, 0, screensize.X, screensize.Y),
787                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
788                         false);
789
790         draw2DImageFilterScaled(getVideoDriver(), hudtexture,
791                         irr::core::rect<s32>(
792                                         screensize.X / 2, 0, screensize.X, screensize.Y),
793                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
794                         true);
795
796         left_image = nullptr;
797         right_image = nullptr;
798
799         /* cleanup */
800         camera->getCameraNode()->setPosition(oldPosition);
801         camera->getCameraNode()->setTarget(oldTarget);
802 }
803
804 void RenderingEngine::draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud,
805                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
806                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
807 {
808         /* save current info */
809         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
810         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
811         irr::core::matrix4 startMatrix =
812                         camera->getCameraNode()->getAbsoluteTransformation();
813         irr::core::vector3df focusPoint =
814                         (camera->getCameraNode()->getTarget() -
815                                         camera->getCameraNode()->getAbsolutePosition())
816                                         .setLength(1) +
817                         camera->getCameraNode()->getAbsolutePosition();
818
819         /* create left view */
820         video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
821                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
822                         guienv, skycolor);
823
824         /* create right view */
825         video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
826                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
827                         guienv, skycolor);
828
829         /* create hud overlay */
830         video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
831                         skycolor, guienv, camera);
832         getVideoDriver()->makeColorKeyTexture(
833                         hudtexture, irr::video::SColor(255, 0, 0, 0));
834         // makeColorKeyTexture mirrors texture so we do it twice to get it right again
835         getVideoDriver()->makeColorKeyTexture(
836                         hudtexture, irr::video::SColor(255, 0, 0, 0));
837
838         draw2DImageFilterScaled(getVideoDriver(), left_image,
839                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
840                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
841                         false);
842
843         draw2DImageFilterScaled(getVideoDriver(), hudtexture,
844                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
845                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
846                         true);
847
848         draw2DImageFilterScaled(getVideoDriver(), right_image,
849                         irr::core::rect<s32>(
850                                         0, screensize.Y / 2, screensize.X, screensize.Y),
851                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
852                         false);
853
854         draw2DImageFilterScaled(getVideoDriver(), hudtexture,
855                         irr::core::rect<s32>(
856                                         0, screensize.Y / 2, screensize.X, screensize.Y),
857                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
858                         true);
859
860         left_image = NULL;
861         right_image = NULL;
862
863         /* cleanup */
864         camera->getCameraNode()->setPosition(oldPosition);
865         camera->getCameraNode()->setTarget(oldTarget);
866 }
867
868 void RenderingEngine::draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud,
869                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
870                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
871 {
872 #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
873         errorstream << "Pageflip 3D mode is not supported"
874                     << " with your Irrlicht version!" << std::endl;
875 #else
876         /* preserve old setup*/
877         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
878         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
879
880         irr::core::matrix4 startMatrix =
881                         camera->getCameraNode()->getAbsoluteTransformation();
882         irr::core::vector3df focusPoint =
883                         (camera->getCameraNode()->getTarget() -
884                                         camera->getCameraNode()->getAbsolutePosition())
885                                         .setLength(1) +
886                         camera->getCameraNode()->getAbsolutePosition();
887
888         // Left eye...
889         getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
890
891         irr::core::vector3df leftEye;
892         irr::core::matrix4 leftMove;
893         leftMove.setTranslation(irr::core::vector3df(
894                         -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
895         leftEye = (startMatrix * leftMove).getTranslation();
896
897         // clear the depth buffer, and color
898         getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
899         camera->getCameraNode()->setPosition(leftEye);
900         camera->getCameraNode()->setTarget(focusPoint);
901         get_scene_manager()->drawAll();
902         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
903
904         if (show_hud) {
905                 hud->drawSelectionMesh();
906                 if (draw_wield_tool)
907                         camera->drawWieldedTool(&leftMove);
908                 hud->drawHotbar(client->getPlayerItem());
909                 hud->drawLuaElements(camera->getOffset());
910                 camera->drawNametags();
911         }
912
913         guienv->drawAll();
914
915         // Right eye...
916         getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
917
918         irr::core::vector3df rightEye;
919         irr::core::matrix4 rightMove;
920         rightMove.setTranslation(irr::core::vector3df(
921                         g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
922         rightEye = (startMatrix * rightMove).getTranslation();
923
924         // clear the depth buffer, and color
925         getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
926         camera->getCameraNode()->setPosition(rightEye);
927         camera->getCameraNode()->setTarget(focusPoint);
928         get_scene_manager()->drawAll();
929         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
930
931         if (show_hud) {
932                 hud->drawSelectionMesh();
933                 if (draw_wield_tool)
934                         camera->drawWieldedTool(&rightMove);
935                 hud->drawHotbar(client->getPlayerItem());
936                 hud->drawLuaElements(camera->getOffset());
937                 camera->drawNametags();
938         }
939
940         guienv->drawAll();
941
942         camera->getCameraNode()->setPosition(oldPosition);
943         camera->getCameraNode()->setTarget(oldTarget);
944 #endif
945 }
946
947 // returns (size / coef), rounded upwards
948 inline int scaledown(int coef, int size)
949 {
950         return (size + coef - 1) / coef;
951 }
952
953 void RenderingEngine::draw_plain(Camera *camera, bool show_hud, Hud *hud,
954                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
955                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
956 {
957         // Undersampling-specific stuff
958         static video::ITexture *image = NULL;
959         static v2u32 last_pixelated_size = v2u32(0, 0);
960         static thread_local int undersampling = g_settings->getU16("undersampling");
961         v2u32 pixelated_size;
962         v2u32 dest_size;
963         if (undersampling > 0) {
964                 pixelated_size = v2u32(scaledown(undersampling, screensize.X),
965                                 scaledown(undersampling, screensize.Y));
966                 dest_size = v2u32(undersampling * pixelated_size.X,
967                                 undersampling * pixelated_size.Y);
968                 if (pixelated_size != last_pixelated_size) {
969                         init_texture(pixelated_size, &image, "mt_drawimage_img1");
970                         last_pixelated_size = pixelated_size;
971                 }
972                 getVideoDriver()->setRenderTarget(image, true, true, skycolor);
973         }
974
975         // Render
976         get_scene_manager()->drawAll();
977         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
978         if (show_hud) {
979                 hud->drawSelectionMesh();
980                 if (draw_wield_tool) {
981                         camera->drawWieldedTool();
982                 }
983         }
984
985         // Upscale lowres render
986         if (undersampling > 0) {
987                 getVideoDriver()->setRenderTarget(0, true, true);
988                 getVideoDriver()->draw2DImage(image,
989                                 irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
990                                 irr::core::rect<s32>(0, 0, pixelated_size.X,
991                                                 pixelated_size.Y));
992         }
993 }
994
995 const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type)
996 {
997         static const char *driver_ids[] = {
998                         "null", "software", "burningsvideo", "direct3d8", "direct3d9",
999                         "opengl", "ogles1", "ogles2",
1000         };
1001
1002         return driver_ids[type];
1003 }
1004
1005 const char *RenderingEngine::getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type)
1006 {
1007         static const char *driver_names[] = {
1008                         "NULL Driver", "Software Renderer", "Burning's Video",
1009                         "Direct3D 8", "Direct3D 9", "OpenGL", "OpenGL ES1", "OpenGL ES2",
1010         };
1011
1012         return driver_names[type];
1013 }
1014
1015 #ifndef __ANDROID__
1016 #ifdef XORG_USED
1017
1018 static float calcDisplayDensity()
1019 {
1020         const char *current_display = getenv("DISPLAY");
1021
1022         if (current_display != NULL) {
1023                 Display *x11display = XOpenDisplay(current_display);
1024
1025                 if (x11display != NULL) {
1026                         /* try x direct */
1027                         float dpi_height = floor(
1028                                         DisplayHeight(x11display, 0) /
1029                                                         (DisplayHeightMM(x11display, 0) *
1030                                                                         0.039370) +
1031                                         0.5);
1032                         float dpi_width = floor(
1033                                         DisplayWidth(x11display, 0) /
1034                                                         (DisplayWidthMM(x11display, 0) *
1035                                                                         0.039370) +
1036                                         0.5);
1037
1038                         XCloseDisplay(x11display);
1039
1040                         return std::max(dpi_height, dpi_width) / 96.0;
1041                 }
1042         }
1043
1044         /* return manually specified dpi */
1045         return g_settings->getFloat("screen_dpi") / 96.0;
1046 }
1047
1048 float RenderingEngine::getDisplayDensity()
1049 {
1050         static float cached_display_density = calcDisplayDensity();
1051         return cached_display_density;
1052 }
1053
1054 #else  // XORG_USED
1055 float RenderingEngine::getDisplayDensity()
1056 {
1057         return g_settings->getFloat("screen_dpi") / 96.0;
1058 }
1059 #endif // XORG_USED
1060
1061 v2u32 RenderingEngine::getDisplaySize()
1062 {
1063         IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
1064
1065         core::dimension2d<u32> deskres =
1066                         nulldevice->getVideoModeList()->getDesktopResolution();
1067         nulldevice->drop();
1068
1069         return deskres;
1070 }
1071 #endif // __ANDROID__