3 Copyright (C) 2016 est31, <MTest31@outlook.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "joystick_controller.h"
21 #include "irrlichttypes_extrabloated.h"
25 #include "../util/string.h"
27 bool JoystickButtonCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
29 u32 buttons = ev.ButtonStates;
31 buttons &= filter_mask;
32 return buttons == compare_mask;
35 bool JoystickAxisCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
37 s16 ax_val = ev.Axis[axis_to_compare];
39 return (ax_val * direction < 0) && (thresh * direction > ax_val * direction);
42 // spares many characters
43 #define JLO_B_PB(A, B, C) jlo.button_keys.push_back(JoystickButtonCmb(A, B, C))
44 #define JLO_A_PB(A, B, C, D) jlo.axis_keys.push_back(JoystickAxisCmb(A, B, C, D))
46 JoystickLayout create_default_layout()
50 jlo.axes_dead_border = 1024;
52 const JoystickAxisLayout axes[JA_COUNT] = {
53 {0, 1}, // JA_SIDEWARD_MOVE
54 {1, 1}, // JA_FORWARD_MOVE
55 {3, 1}, // JA_FRUSTUM_HORIZONTAL
56 {4, 1}, // JA_FRUSTUM_VERTICAL
58 memcpy(jlo.axes, axes, sizeof(jlo.axes));
60 u32 sb = 1 << 7; // START button mask
61 u32 fb = 1 << 3; // FOUR button mask
62 u32 bm = sb | fb; // Mask for Both Modifiers
64 // The back button means "ESC".
65 JLO_B_PB(KeyType::ESC, 1 << 6, 1 << 6);
67 // The start button counts as modifier as well as use key.
68 // JLO_B_PB(KeyType::USE, sb, sb));
70 // Accessible without start modifier button pressed
71 // regardless whether four is pressed or not
72 JLO_B_PB(KeyType::SNEAK, sb | 1 << 2, 1 << 2);
74 // Accessible without four modifier button pressed
75 // regardless whether start is pressed or not
76 JLO_B_PB(KeyType::MOUSE_L, fb | 1 << 4, 1 << 4);
77 JLO_B_PB(KeyType::MOUSE_R, fb | 1 << 5, 1 << 5);
79 // Accessible without any modifier pressed
80 JLO_B_PB(KeyType::JUMP, bm | 1 << 0, 1 << 0);
81 JLO_B_PB(KeyType::SPECIAL1, bm | 1 << 1, 1 << 1);
83 // Accessible with start button not pressed, but four pressed
84 // TODO find usage for button 0
85 JLO_B_PB(KeyType::DROP, bm | 1 << 1, fb | 1 << 1);
86 JLO_B_PB(KeyType::SCROLL_UP, bm | 1 << 4, fb | 1 << 4);
87 JLO_B_PB(KeyType::SCROLL_DOWN,bm | 1 << 5, fb | 1 << 5);
89 // Accessible with start button and four pressed
90 // TODO find usage for buttons 0, 1 and 4, 5
92 // Now about the buttons simulated by the axes
94 // Movement buttons, important for vessels
95 JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
96 JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
97 JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
98 JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
101 JLO_A_PB(KeyType::SCROLL_UP, 2, -1, 1024);
102 JLO_A_PB(KeyType::SCROLL_DOWN, 5, -1, 1024);
107 JoystickLayout create_xbox_layout()
111 jlo.axes_dead_border = 7000;
113 const JoystickAxisLayout axes[JA_COUNT] = {
114 {0, 1}, // JA_SIDEWARD_MOVE
115 {1, 1}, // JA_FORWARD_MOVE
116 {2, 1}, // JA_FRUSTUM_HORIZONTAL
117 {3, 1}, // JA_FRUSTUM_VERTICAL
119 memcpy(jlo.axes, axes, sizeof(jlo.axes));
121 // The back button means "ESC".
122 JLO_B_PB(KeyType::ESC, 1 << 8, 1 << 8); // back
123 JLO_B_PB(KeyType::ESC, 1 << 9, 1 << 9); // start
126 JLO_B_PB(KeyType::JUMP, 1 << 0, 1 << 0); // A/green
127 JLO_B_PB(KeyType::ESC, 1 << 1, 1 << 1); // B/red
128 JLO_B_PB(KeyType::SPECIAL1, 1 << 2, 1 << 2); // X/blue
129 JLO_B_PB(KeyType::INVENTORY, 1 << 3, 1 << 3); // Y/yellow
132 JLO_B_PB(KeyType::SPECIAL1, 1 << 11, 1 << 11); // left
133 JLO_B_PB(KeyType::SNEAK, 1 << 12, 1 << 12); // right
136 JLO_B_PB(KeyType::MOUSE_L, 1 << 6, 1 << 6); // lt
137 JLO_B_PB(KeyType::MOUSE_R, 1 << 7, 1 << 7); // rt
138 JLO_B_PB(KeyType::SCROLL_UP, 1 << 4, 1 << 4); // lb
139 JLO_B_PB(KeyType::SCROLL_DOWN, 1 << 5, 1 << 5); // rb
142 JLO_B_PB(KeyType::ZOOM, 1 << 15, 1 << 15); // up
143 JLO_B_PB(KeyType::DROP, 1 << 13, 1 << 13); // left
144 JLO_B_PB(KeyType::SCREENSHOT, 1 << 14, 1 << 14); // right
145 JLO_B_PB(KeyType::FREEMOVE, 1 << 16, 1 << 16); // down
147 // Movement buttons, important for vessels
148 JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
149 JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
150 JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
151 JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
156 JoystickController::JoystickController()
160 doubling_dtime = g_settings->getFloat("repeat_joystick_button_time");
162 for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
163 m_past_pressed_time[i] = 0;
168 void JoystickController::onJoystickConnect(const std::vector<irr::SJoystickInfo> &joystick_infos)
170 s32 id = g_settings->getS32("joystick_id");
171 std::string layout = g_settings->get("joystick_type");
173 if (id < 0 || id >= joystick_infos.size()) {
174 // TODO: auto detection
178 if (id >= 0 && id < joystick_infos.size()) {
179 if (layout.empty() || layout == "auto")
180 setLayoutFromControllerName(joystick_infos[id].Name.c_str());
182 setLayoutFromControllerName(layout);
188 void JoystickController::setLayoutFromControllerName(std::string name) {
189 if (lowercase(name).find("xbox") >= 0) {
190 m_layout = create_xbox_layout();
192 m_layout = create_default_layout();
196 bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
198 if (ev.Joystick != m_joystick_id)
201 m_internal_time = getTimeMs() / 1000.f;
203 std::bitset<KeyType::INTERNAL_ENUM_COUNT> keys_pressed;
205 // First generate a list of keys pressed
207 for (size_t i = 0; i < m_layout.button_keys.size(); i++) {
208 if (m_layout.button_keys[i].isTriggered(ev)) {
209 keys_pressed.set(m_layout.button_keys[i].key);
213 for (size_t i = 0; i < m_layout.axis_keys.size(); i++) {
214 if (m_layout.axis_keys[i].isTriggered(ev)) {
215 keys_pressed.set(m_layout.axis_keys[i].key);
219 // Then update the values
221 for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
222 if (keys_pressed[i]) {
223 if (!m_past_pressed_keys[i] &&
224 m_past_pressed_time[i] < m_internal_time - doubling_dtime) {
225 m_past_pressed_keys[i] = true;
226 m_past_pressed_time[i] = m_internal_time;
228 } else if (m_pressed_keys[i]) {
229 m_past_released_keys[i] = true;
232 m_pressed_keys[i] = keys_pressed[i];
235 for (size_t i = 0; i < JA_COUNT; i++) {
236 const JoystickAxisLayout &ax_la = m_layout.axes[i];
237 m_axes_vals[i] = ax_la.invert * ev.Axis[ax_la.axis_id];
244 void JoystickController::clear()
246 m_pressed_keys.reset();
247 m_past_pressed_keys.reset();
248 m_past_released_keys.reset();
249 memset(m_axes_vals, 0, sizeof(m_axes_vals));
252 s16 JoystickController::getAxisWithoutDead(JoystickAxis axis)
254 s16 v = m_axes_vals[axis];
255 if (((v > 0) && (v < m_layout.axes_dead_border)) ||
256 ((v < 0) && (v > -m_layout.axes_dead_border)))