3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include <irrlicht_changes/static_text.h>
23 #include "gui/mainmenumanager.h"
24 #include "util/pointedthing.h"
26 #include "clientmap.h"
27 #include "fontengine.h"
29 #include "renderingengine.h"
32 inline static const char *yawToDirectionString(int yaw)
34 static const char *direction[4] = {"N +Z", "W -X", "S -Z", "E +X"};
36 yaw = wrapDegrees_0_360(yaw);
37 yaw = (yaw + 45) % 360 / 90;
39 return direction[yaw];
44 // First line of debug text
45 m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
46 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
48 // Second line of debug text
49 m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
52 // At the middle of the screen
53 // Object infos are shown in this
54 m_guitext_info = gui::StaticText::add(guienv, L"",
55 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5)
56 + v2s32(100, 200), false, true, guiroot);
58 // Status text (displays info when showing and hiding GUI stuff, etc.)
59 m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
60 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
61 m_guitext_status->setVisible(false);
64 m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
65 //false, false); // Disable word wrap as of now
66 false, true, guiroot);
69 void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
70 const CameraOrientation &cam, const PointedThing &pointed_old, float dtime)
72 v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
74 if (m_flags.show_debug) {
75 static float drawtime_avg = 0;
76 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
77 u16 fps = 1.0 / stats.dtime_jitter.avg;
79 std::ostringstream os(std::ios_base::binary);
81 << PROJECT_NAME_C " " << g_version_hash
83 << std::setprecision(0)
84 << ", drawtime: " << drawtime_avg << "ms"
85 << std::setprecision(1)
87 << (stats.dtime_jitter.max_fraction * 100.0) << "%"
88 << std::setprecision(1)
90 << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
91 << std::setprecision(3)
92 << ", RTT: " << client->getRTT() << "s";
93 setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
95 m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
96 5 + g_fontengine->getTextHeight()));
99 // Finally set the guitext visible depending on the flag
100 m_guitext->setVisible(m_flags.show_debug);
102 if (m_flags.show_debug) {
103 LocalPlayer *player = client->getEnv().getLocalPlayer();
104 v3f player_position = player->getPosition();
106 std::ostringstream os(std::ios_base::binary);
107 os << std::setprecision(1) << std::fixed
108 << "pos: (" << (player_position.X / BS)
109 << ", " << (player_position.Y / BS)
110 << ", " << (player_position.Z / BS)
111 << "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
112 << yawToDirectionString(cam.camera_yaw)
113 << ", seed: " << ((u64)client->getMapSeed());
115 if (pointed_old.type == POINTEDTHING_NODE) {
116 ClientMap &map = client->getEnv().getClientMap();
117 const INodeDefManager *nodedef = client->getNodeDefManager();
118 MapNode n = map.getNodeNoEx(pointed_old.node_undersurface);
120 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
121 os << ", pointed: " << nodedef->get(n).name
122 << ", param2: " << (u64) n.getParam2();
126 setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
128 m_guitext2->setRelativePosition(core::rect<s32>(5,
129 5 + g_fontengine->getTextHeight(), screensize.X,
130 5 + g_fontengine->getTextHeight() * 2
134 m_guitext2->setVisible(m_flags.show_debug);
136 setStaticText(m_guitext_info, translate_string(m_infotext).c_str());
137 m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
139 static const float statustext_time_max = 1.5f;
141 if (!m_statustext.empty()) {
142 m_statustext_time += dtime;
144 if (m_statustext_time >= statustext_time_max) {
146 m_statustext_time = 0.0f;
150 setStaticText(m_guitext_status, translate_string(m_statustext).c_str());
151 m_guitext_status->setVisible(!m_statustext.empty());
153 if (!m_statustext.empty()) {
154 s32 status_width = m_guitext_status->getTextWidth();
155 s32 status_height = m_guitext_status->getTextHeight();
156 s32 status_y = screensize.Y - 150;
157 s32 status_x = (screensize.X - status_width) / 2;
159 m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
160 status_y - status_height, status_x + status_width, status_y));
163 video::SColor initial_color(255, 0, 0, 0);
165 if (guienv->getSkin())
166 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
168 video::SColor final_color = initial_color;
169 final_color.setAlpha(0);
170 video::SColor fade_color = initial_color.getInterpolated_quadratic(
171 initial_color, final_color,
172 pow(m_statustext_time / statustext_time_max, 2.0f));
173 m_guitext_status->setOverrideColor(fade_color);
174 m_guitext_status->enableOverrideColor(true);
178 void GameUI::initFlags()
180 memset(&m_flags, 0, sizeof(GameUI::Flags));
181 m_flags.show_chat = true;
182 m_flags.show_hud = true;
183 m_flags.show_debug = g_settings->getBool("show_debug");
186 void GameUI::showMinimap(bool show)
188 m_flags.show_minimap = show;
191 void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
192 u32 profiler_current_page)
194 setStaticText(m_guitext_chat, chat_text);
196 // Update gui element size and position
199 if (m_flags.show_debug)
200 chat_y += 2 * g_fontengine->getLineHeight();
202 // first pass to calculate height of text to be set
203 const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
204 s32 width = std::min(g_fontengine->getTextWidth(chat_text.c_str()) + 10,
206 m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
207 chat_y + window_size.Y));
209 // now use real height of text and adjust rect according to this size
210 m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
211 chat_y + m_guitext_chat->getTextHeight()));
213 // Don't show chat if disabled or empty or profiler is enabled
214 m_guitext_chat->setVisible(m_flags.show_chat &&
215 recent_chat_count != 0 && profiler_current_page == 0);