3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include <irrlicht_changes/static_text.h>
24 #include "gui/mainmenumanager.h"
25 #include "gui/guiChatConsole.h"
26 #include "util/pointedthing.h"
28 #include "clientmap.h"
29 #include "fontengine.h"
32 #include "renderingengine.h"
35 inline static const char *yawToDirectionString(int yaw)
37 static const char *direction[4] =
38 {"North +Z", "West -X", "South -Z", "East +X"};
40 yaw = wrapDegrees_0_360(yaw);
41 yaw = (yaw + 45) % 360 / 90;
43 return direction[yaw];
48 if (guienv && guienv->getSkin())
49 m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
51 m_statustext_initial_color = video::SColor(255, 0, 0, 0);
56 // First line of debug text
57 m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
58 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
60 // Second line of debug text
61 m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
64 // At the middle of the screen
65 // Object infos are shown in this
66 m_guitext_info = gui::StaticText::add(guienv, L"",
67 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5)
68 + v2s32(100, 200), false, true, guiroot);
70 // Status text (displays info when showing and hiding GUI stuff, etc.)
71 m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
72 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
73 m_guitext_status->setVisible(false);
76 m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
77 //false, false); // Disable word wrap as of now
78 false, true, guiroot);
80 // Profiler text (size is updated when text is updated)
81 m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
82 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
83 m_guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
84 m_guitext_profiler->setVisible(false);
85 m_guitext_profiler->setWordWrap(true);
88 void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
89 const CameraOrientation &cam, const PointedThing &pointed_old,
90 const GUIChatConsole *chat_console, float dtime)
92 v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
94 if (m_flags.show_debug) {
95 static float drawtime_avg = 0;
96 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
97 u16 fps = 1.0 / stats.dtime_jitter.avg;
99 std::ostringstream os(std::ios_base::binary);
101 << PROJECT_NAME_C " " << g_version_hash
103 << std::setprecision(0)
104 << " | drawtime: " << drawtime_avg << "ms"
105 << std::setprecision(1)
106 << " | dtime jitter: "
107 << (stats.dtime_jitter.max_fraction * 100.0) << "%"
108 << std::setprecision(1)
110 << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
111 << std::setprecision(3)
112 << " | RTT: " << client->getRTT() << "s";
113 setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
115 m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
116 5 + g_fontengine->getTextHeight()));
119 // Finally set the guitext visible depending on the flag
120 m_guitext->setVisible(m_flags.show_debug);
122 if (m_flags.show_debug) {
123 LocalPlayer *player = client->getEnv().getLocalPlayer();
124 v3f player_position = player->getPosition();
126 std::ostringstream os(std::ios_base::binary);
127 os << std::setprecision(1) << std::fixed
128 << "pos: (" << (player_position.X / BS)
129 << ", " << (player_position.Y / BS)
130 << ", " << (player_position.Z / BS)
131 << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
132 << yawToDirectionString(cam.camera_yaw)
133 << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
134 << " | seed: " << ((u64)client->getMapSeed());
136 if (pointed_old.type == POINTEDTHING_NODE) {
137 ClientMap &map = client->getEnv().getClientMap();
138 const NodeDefManager *nodedef = client->getNodeDefManager();
139 MapNode n = map.getNodeNoEx(pointed_old.node_undersurface);
141 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
142 os << ", pointed: " << nodedef->get(n).name
143 << ", param2: " << (u64) n.getParam2();
147 setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
149 m_guitext2->setRelativePosition(core::rect<s32>(5,
150 5 + g_fontengine->getTextHeight(), screensize.X,
151 5 + g_fontengine->getTextHeight() * 2
155 m_guitext2->setVisible(m_flags.show_debug);
157 setStaticText(m_guitext_info, translate_string(m_infotext).c_str());
158 m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
160 static const float statustext_time_max = 1.5f;
162 if (!m_statustext.empty()) {
163 m_statustext_time += dtime;
165 if (m_statustext_time >= statustext_time_max) {
167 m_statustext_time = 0.0f;
171 setStaticText(m_guitext_status, translate_string(m_statustext).c_str());
172 m_guitext_status->setVisible(!m_statustext.empty());
174 if (!m_statustext.empty()) {
175 s32 status_width = m_guitext_status->getTextWidth();
176 s32 status_height = m_guitext_status->getTextHeight();
177 s32 status_y = screensize.Y - 150;
178 s32 status_x = (screensize.X - status_width) / 2;
180 m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
181 status_y - status_height, status_x + status_width, status_y));
184 video::SColor final_color = m_statustext_initial_color;
185 final_color.setAlpha(0);
186 video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
187 m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
188 m_guitext_status->setOverrideColor(fade_color);
189 m_guitext_status->enableOverrideColor(true);
192 // Hide chat when console is visible
193 m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible());
196 void GameUI::initFlags()
198 m_flags = GameUI::Flags();
199 m_flags.show_debug = g_settings->getBool("show_debug");
202 void GameUI::showMinimap(bool show)
204 m_flags.show_minimap = show;
207 void GameUI::showTranslatedStatusText(const char *str)
209 const wchar_t *wmsg = wgettext(str);
210 showStatusText(wmsg);
214 void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
216 setStaticText(m_guitext_chat, chat_text);
218 // Update gui element size and position
221 if (m_flags.show_debug)
222 chat_y += 2 * g_fontengine->getLineHeight();
224 // first pass to calculate height of text to be set
225 const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
226 s32 width = std::min(g_fontengine->getTextWidth(chat_text.c_str()) + 10,
228 m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
229 chat_y + window_size.Y));
231 // now use real height of text and adjust rect according to this size
232 m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
233 chat_y + m_guitext_chat->getTextHeight()));
235 m_recent_chat_count = recent_chat_count;
238 void GameUI::updateProfiler()
240 if (m_profiler_current_page != 0) {
241 std::ostringstream os(std::ios_base::binary);
242 g_profiler->printPage(os, m_profiler_current_page, m_profiler_max_page);
244 std::wstring text = translate_string(utf8_to_wide(os.str()));
245 setStaticText(m_guitext_profiler, text.c_str());
247 s32 w = g_fontengine->getTextWidth(text);
252 u32 text_height = g_fontengine->getTextHeight();
254 core::position2di upper_left, lower_right;
257 upper_left.Y = (text_height + 5) * 2;
258 lower_right.X = 12 + w;
259 lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
261 s32 screen_height = RenderingEngine::get_video_driver()->getScreenSize().Height;
263 if (lower_right.Y > screen_height * 2 / 3)
264 lower_right.Y = screen_height * 2 / 3;
266 m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
269 m_guitext_profiler->setVisible(m_profiler_current_page != 0);
272 void GameUI::toggleChat()
274 m_flags.show_chat = !m_flags.show_chat;
275 if (m_flags.show_chat)
276 showTranslatedStatusText("Chat shown");
278 showTranslatedStatusText("Chat hidden");
281 void GameUI::toggleHud()
283 m_flags.show_hud = !m_flags.show_hud;
284 if (m_flags.show_hud)
285 showTranslatedStatusText("HUD shown");
287 showTranslatedStatusText("HUD hidden");
290 void GameUI::toggleProfiler()
292 m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);
294 // FIXME: This updates the profiler with incomplete values
297 if (m_profiler_current_page != 0) {
299 const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
300 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
301 m_profiler_current_page, m_profiler_max_page);
305 showTranslatedStatusText("Profiler hidden");
310 void GameUI::deleteFormspec()
314 m_formspec = nullptr;