3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include <irrlicht_changes/static_text.h>
24 #include "gui/mainmenumanager.h"
25 #include "util/pointedthing.h"
27 #include "clientmap.h"
28 #include "fontengine.h"
31 #include "renderingengine.h"
34 inline static const char *yawToDirectionString(int yaw)
36 static const char *direction[4] =
37 {"North +Z", "West -X", "South -Z", "East +X"};
39 yaw = wrapDegrees_0_360(yaw);
40 yaw = (yaw + 45) % 360 / 90;
42 return direction[yaw];
47 if (guienv && guienv->getSkin())
48 m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
50 m_statustext_initial_color = video::SColor(255, 0, 0, 0);
55 // First line of debug text
56 m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
57 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
59 // Second line of debug text
60 m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
63 // At the middle of the screen
64 // Object infos are shown in this
65 m_guitext_info = gui::StaticText::add(guienv, L"",
66 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5)
67 + v2s32(100, 200), false, true, guiroot);
69 // Status text (displays info when showing and hiding GUI stuff, etc.)
70 m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
71 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
72 m_guitext_status->setVisible(false);
75 m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
76 //false, false); // Disable word wrap as of now
77 false, true, guiroot);
79 // Profiler text (size is updated when text is updated)
80 m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
81 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
82 m_guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
83 m_guitext_profiler->setVisible(false);
84 m_guitext_profiler->setWordWrap(true);
87 void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
88 const CameraOrientation &cam, const PointedThing &pointed_old, float dtime)
90 v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
92 if (m_flags.show_debug) {
93 static float drawtime_avg = 0;
94 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
95 u16 fps = 1.0 / stats.dtime_jitter.avg;
97 std::ostringstream os(std::ios_base::binary);
99 << PROJECT_NAME_C " " << g_version_hash
101 << std::setprecision(0)
102 << ", drawtime: " << drawtime_avg << "ms"
103 << std::setprecision(1)
104 << ", dtime jitter: "
105 << (stats.dtime_jitter.max_fraction * 100.0) << "%"
106 << std::setprecision(1)
108 << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
109 << std::setprecision(3)
110 << ", RTT: " << client->getRTT() << "s";
111 setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
113 m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
114 5 + g_fontengine->getTextHeight()));
117 // Finally set the guitext visible depending on the flag
118 m_guitext->setVisible(m_flags.show_debug);
120 if (m_flags.show_debug) {
121 LocalPlayer *player = client->getEnv().getLocalPlayer();
122 v3f player_position = player->getPosition();
124 std::ostringstream os(std::ios_base::binary);
125 os << std::setprecision(1) << std::fixed
126 << "pos: (" << (player_position.X / BS)
127 << ", " << (player_position.Y / BS)
128 << ", " << (player_position.Z / BS)
129 << "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
130 << yawToDirectionString(cam.camera_yaw)
131 << ", seed: " << ((u64)client->getMapSeed());
133 if (pointed_old.type == POINTEDTHING_NODE) {
134 ClientMap &map = client->getEnv().getClientMap();
135 const NodeDefManager *nodedef = client->getNodeDefManager();
136 MapNode n = map.getNodeNoEx(pointed_old.node_undersurface);
138 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
139 os << ", pointed: " << nodedef->get(n).name
140 << ", param2: " << (u64) n.getParam2();
144 setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
146 m_guitext2->setRelativePosition(core::rect<s32>(5,
147 5 + g_fontengine->getTextHeight(), screensize.X,
148 5 + g_fontengine->getTextHeight() * 2
152 m_guitext2->setVisible(m_flags.show_debug);
154 setStaticText(m_guitext_info, translate_string(m_infotext).c_str());
155 m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
157 static const float statustext_time_max = 1.5f;
159 if (!m_statustext.empty()) {
160 m_statustext_time += dtime;
162 if (m_statustext_time >= statustext_time_max) {
164 m_statustext_time = 0.0f;
168 setStaticText(m_guitext_status, translate_string(m_statustext).c_str());
169 m_guitext_status->setVisible(!m_statustext.empty());
171 if (!m_statustext.empty()) {
172 s32 status_width = m_guitext_status->getTextWidth();
173 s32 status_height = m_guitext_status->getTextHeight();
174 s32 status_y = screensize.Y - 150;
175 s32 status_x = (screensize.X - status_width) / 2;
177 m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
178 status_y - status_height, status_x + status_width, status_y));
181 video::SColor final_color = m_statustext_initial_color;
182 final_color.setAlpha(0);
183 video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
184 m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
185 m_guitext_status->setOverrideColor(fade_color);
186 m_guitext_status->enableOverrideColor(true);
190 void GameUI::initFlags()
192 m_flags = GameUI::Flags();
193 m_flags.show_debug = g_settings->getBool("show_debug");
196 void GameUI::showMinimap(bool show)
198 m_flags.show_minimap = show;
201 void GameUI::showTranslatedStatusText(const char *str)
203 const wchar_t *wmsg = wgettext(str);
204 showStatusText(wmsg);
208 void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
210 setStaticText(m_guitext_chat, chat_text);
212 // Update gui element size and position
215 if (m_flags.show_debug)
216 chat_y += 2 * g_fontengine->getLineHeight();
218 // first pass to calculate height of text to be set
219 const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
220 s32 width = std::min(g_fontengine->getTextWidth(chat_text.c_str()) + 10,
222 m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
223 chat_y + window_size.Y));
225 // now use real height of text and adjust rect according to this size
226 m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
227 chat_y + m_guitext_chat->getTextHeight()));
229 // Don't show chat if disabled or empty or profiler is enabled
230 m_guitext_chat->setVisible(m_flags.show_chat &&
231 recent_chat_count != 0 && m_profiler_current_page == 0);
234 void GameUI::updateProfiler()
236 if (m_profiler_current_page != 0) {
237 std::ostringstream os(std::ios_base::binary);
238 g_profiler->printPage(os, m_profiler_current_page, m_profiler_max_page);
240 std::wstring text = translate_string(utf8_to_wide(os.str()));
241 setStaticText(m_guitext_profiler, text.c_str());
243 s32 w = g_fontengine->getTextWidth(text);
248 u32 text_height = g_fontengine->getTextHeight();
250 core::position2di upper_left, lower_right;
253 upper_left.Y = (text_height + 5) * 2;
254 lower_right.X = 12 + w;
255 lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
257 s32 screen_height = RenderingEngine::get_video_driver()->getScreenSize().Height;
259 if (lower_right.Y > screen_height * 2 / 3)
260 lower_right.Y = screen_height * 2 / 3;
262 m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
265 m_guitext_profiler->setVisible(m_profiler_current_page != 0);
268 void GameUI::toggleChat()
270 m_flags.show_chat = !m_flags.show_chat;
271 if (m_flags.show_chat)
272 showTranslatedStatusText("Chat shown");
274 showTranslatedStatusText("Chat hidden");
277 void GameUI::toggleHud()
279 m_flags.show_hud = !m_flags.show_hud;
280 if (m_flags.show_hud)
281 showTranslatedStatusText("HUD shown");
283 showTranslatedStatusText("HUD hidden");
286 void GameUI::toggleProfiler()
288 m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);
290 // FIXME: This updates the profiler with incomplete values
293 if (m_profiler_current_page != 0) {
295 const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
296 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
297 m_profiler_current_page, m_profiler_max_page);
301 showTranslatedStatusText("Profiler hidden");