Translated using Weblate (Chinese (Simplified))
[oweals/minetest.git] / src / client / client.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
24 #include <ostream>
25 #include <map>
26 #include <set>
27 #include <vector>
28 #include <unordered_set>
29 #include "clientobject.h"
30 #include "gamedef.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "client/hud.h"
34 #include "particles.h"
35 #include "mapnode.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
40 #include <fstream>
41
42 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
43
44 struct ClientEvent;
45 struct MeshMakeData;
46 struct ChatMessage;
47 class MapBlockMesh;
48 class IWritableTextureSource;
49 class IWritableShaderSource;
50 class IWritableItemDefManager;
51 class ISoundManager;
52 class NodeDefManager;
53 //class IWritableCraftDefManager;
54 class ClientMediaDownloader;
55 struct MapDrawControl;
56 class ModChannelMgr;
57 class MtEventManager;
58 struct PointedThing;
59 class MapDatabase;
60 class Minimap;
61 struct MinimapMapblock;
62 class Camera;
63 class NetworkPacket;
64 namespace con {
65 class Connection;
66 }
67
68 enum LocalClientState {
69         LC_Created,
70         LC_Init,
71         LC_Ready
72 };
73
74 /*
75         Packet counter
76 */
77
78 class PacketCounter
79 {
80 public:
81         PacketCounter() = default;
82
83         void add(u16 command)
84         {
85                 auto n = m_packets.find(command);
86                 if (n == m_packets.end())
87                         m_packets[command] = 1;
88                 else
89                         n->second++;
90         }
91
92         void clear()
93         {
94                 m_packets.clear();
95         }
96
97         u32 sum() const;
98         void print(std::ostream &o) const;
99
100 private:
101         // command, count
102         std::map<u16, u32> m_packets;
103 };
104
105 class ClientScripting;
106 class GameUI;
107
108 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
109 {
110 public:
111         /*
112                 NOTE: Nothing is thread-safe here.
113         */
114
115         Client(
116                         const char *playername,
117                         const std::string &password,
118                         const std::string &address_name,
119                         MapDrawControl &control,
120                         IWritableTextureSource *tsrc,
121                         IWritableShaderSource *shsrc,
122                         IWritableItemDefManager *itemdef,
123                         NodeDefManager *nodedef,
124                         ISoundManager *sound,
125                         MtEventManager *event,
126                         bool ipv6,
127                         GameUI *game_ui
128         );
129
130         ~Client();
131         DISABLE_CLASS_COPY(Client);
132
133         // Load local mods into memory
134         void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
135                                 std::string mod_subpath);
136         inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
137         {
138                 scanModSubfolder(mod_name, mod_path, "");
139         }
140
141         /*
142          request all threads managed by client to be stopped
143          */
144         void Stop();
145
146
147         bool isShutdown();
148
149         /*
150                 The name of the local player should already be set when
151                 calling this, as it is sent in the initialization.
152         */
153         void connect(Address address, bool is_local_server);
154
155         /*
156                 Stuff that references the environment is valid only as
157                 long as this is not called. (eg. Players)
158                 If this throws a PeerNotFoundException, the connection has
159                 timed out.
160         */
161         void step(float dtime);
162
163         /*
164          * Command Handlers
165          */
166
167         void handleCommand(NetworkPacket* pkt);
168
169         void handleCommand_Null(NetworkPacket* pkt) {};
170         void handleCommand_Deprecated(NetworkPacket* pkt);
171         void handleCommand_Hello(NetworkPacket* pkt);
172         void handleCommand_AuthAccept(NetworkPacket* pkt);
173         void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
174         void handleCommand_DenySudoMode(NetworkPacket* pkt);
175         void handleCommand_AccessDenied(NetworkPacket* pkt);
176         void handleCommand_RemoveNode(NetworkPacket* pkt);
177         void handleCommand_AddNode(NetworkPacket* pkt);
178         void handleCommand_NodemetaChanged(NetworkPacket *pkt);
179         void handleCommand_BlockData(NetworkPacket* pkt);
180         void handleCommand_Inventory(NetworkPacket* pkt);
181         void handleCommand_TimeOfDay(NetworkPacket* pkt);
182         void handleCommand_ChatMessage(NetworkPacket *pkt);
183         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
184         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
185         void handleCommand_Movement(NetworkPacket* pkt);
186         void handleCommand_Fov(NetworkPacket *pkt);
187         void handleCommand_HP(NetworkPacket* pkt);
188         void handleCommand_Breath(NetworkPacket* pkt);
189         void handleCommand_MovePlayer(NetworkPacket* pkt);
190         void handleCommand_DeathScreen(NetworkPacket* pkt);
191         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
192         void handleCommand_Media(NetworkPacket* pkt);
193         void handleCommand_NodeDef(NetworkPacket* pkt);
194         void handleCommand_ItemDef(NetworkPacket* pkt);
195         void handleCommand_PlaySound(NetworkPacket* pkt);
196         void handleCommand_StopSound(NetworkPacket* pkt);
197         void handleCommand_FadeSound(NetworkPacket *pkt);
198         void handleCommand_Privileges(NetworkPacket* pkt);
199         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
200         void handleCommand_DetachedInventory(NetworkPacket* pkt);
201         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
202         void handleCommand_SpawnParticle(NetworkPacket* pkt);
203         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
204         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
205         void handleCommand_HudAdd(NetworkPacket* pkt);
206         void handleCommand_HudRemove(NetworkPacket* pkt);
207         void handleCommand_HudChange(NetworkPacket* pkt);
208         void handleCommand_HudSetFlags(NetworkPacket* pkt);
209         void handleCommand_HudSetParam(NetworkPacket* pkt);
210         void handleCommand_HudSetSky(NetworkPacket* pkt);
211         void handleCommand_HudSetSun(NetworkPacket* pkt);
212         void handleCommand_HudSetMoon(NetworkPacket* pkt);
213         void handleCommand_HudSetStars(NetworkPacket* pkt);
214         void handleCommand_CloudParams(NetworkPacket* pkt);
215         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
216         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
217         void handleCommand_EyeOffset(NetworkPacket* pkt);
218         void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
219         void handleCommand_ModChannelMsg(NetworkPacket *pkt);
220         void handleCommand_ModChannelSignal(NetworkPacket *pkt);
221         void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
222         void handleCommand_FormspecPrepend(NetworkPacket *pkt);
223         void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
224         void handleCommand_PlayerSpeed(NetworkPacket *pkt);
225         void handleCommand_MediaPush(NetworkPacket *pkt);
226
227         void ProcessData(NetworkPacket *pkt);
228
229         void Send(NetworkPacket* pkt);
230
231         void interact(InteractAction action, const PointedThing &pointed);
232
233         void sendNodemetaFields(v3s16 p, const std::string &formname,
234                 const StringMap &fields);
235         void sendInventoryFields(const std::string &formname,
236                 const StringMap &fields);
237         void sendInventoryAction(InventoryAction *a);
238         void sendChatMessage(const std::wstring &message);
239         void clearOutChatQueue();
240         void sendChangePassword(const std::string &oldpassword,
241                 const std::string &newpassword);
242         void sendDamage(u16 damage);
243         void sendRespawn();
244         void sendReady();
245
246         ClientEnvironment& getEnv() { return m_env; }
247         ITextureSource *tsrc() { return getTextureSource(); }
248         ISoundManager *sound() { return getSoundManager(); }
249         static const std::string &getBuiltinLuaPath();
250         static const std::string &getClientModsLuaPath();
251
252         const std::vector<ModSpec> &getMods() const override;
253         const ModSpec* getModSpec(const std::string &modname) const override;
254
255         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
256         void removeNode(v3s16 p);
257
258         // helpers to enforce CSM restrictions
259         MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
260         int CSMClampRadius(v3s16 pos, int radius);
261         v3s16 CSMClampPos(v3s16 pos);
262
263         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
264
265         void setPlayerControl(PlayerControl &control);
266
267         // Returns true if the inventory of the local player has been
268         // updated from the server. If it is true, it is set to false.
269         bool updateWieldedItem();
270
271         /* InventoryManager interface */
272         Inventory* getInventory(const InventoryLocation &loc) override;
273         void inventoryAction(InventoryAction *a) override;
274
275         // Send the item number 'item' as player item to the server
276         void setPlayerItem(u16 item);
277
278         const std::list<std::string> &getConnectedPlayerNames()
279         {
280                 return m_env.getPlayerNames();
281         }
282
283         float getAnimationTime();
284
285         int getCrackLevel();
286         v3s16 getCrackPos();
287         void setCrack(int level, v3s16 pos);
288
289         u16 getHP();
290
291         bool checkPrivilege(const std::string &priv) const
292         { return (m_privileges.count(priv) != 0); }
293
294         const std::unordered_set<std::string> &getPrivilegeList() const
295         { return m_privileges; }
296
297         bool getChatMessage(std::wstring &message);
298         void typeChatMessage(const std::wstring& message);
299
300         u64 getMapSeed(){ return m_map_seed; }
301
302         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
303         // Including blocks at appropriate edges
304         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
305         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
306
307         void updateCameraOffset(v3s16 camera_offset)
308         { m_mesh_update_thread.m_camera_offset = camera_offset; }
309
310         bool hasClientEvents() const { return !m_client_event_queue.empty(); }
311         // Get event from queue. If queue is empty, it triggers an assertion failure.
312         ClientEvent * getClientEvent();
313
314         bool accessDenied() const { return m_access_denied; }
315
316         bool reconnectRequested() const { return m_access_denied_reconnect; }
317
318         void setFatalError(const std::string &reason)
319         {
320                 m_access_denied = true;
321                 m_access_denied_reason = reason;
322         }
323
324         // Renaming accessDeniedReason to better name could be good as it's used to
325         // disconnect client when CSM failed.
326         const std::string &accessDeniedReason() const { return m_access_denied_reason; }
327
328         const bool itemdefReceived() const
329         { return m_itemdef_received; }
330         const bool nodedefReceived() const
331         { return m_nodedef_received; }
332         const bool mediaReceived() const
333         { return !m_media_downloader; }
334         const bool activeObjectsReceived() const
335         { return m_activeobjects_received; }
336
337         u16 getProtoVersion()
338         { return m_proto_ver; }
339
340         bool connectedToServer();
341         void confirmRegistration();
342         bool m_is_registration_confirmation_state = false;
343         bool m_simple_singleplayer_mode;
344
345         float mediaReceiveProgress();
346
347         void afterContentReceived();
348
349         float getRTT();
350         float getCurRate();
351
352         Minimap* getMinimap() { return m_minimap; }
353         void setCamera(Camera* camera) { m_camera = camera; }
354
355         Camera* getCamera () { return m_camera; }
356
357         bool shouldShowMinimap() const;
358
359         // IGameDef interface
360         IItemDefManager* getItemDefManager() override;
361         const NodeDefManager* getNodeDefManager() override;
362         ICraftDefManager* getCraftDefManager() override;
363         ITextureSource* getTextureSource();
364         virtual IWritableShaderSource* getShaderSource();
365         u16 allocateUnknownNodeId(const std::string &name) override;
366         virtual ISoundManager* getSoundManager();
367         MtEventManager* getEventManager();
368         virtual ParticleManager* getParticleManager();
369         bool checkLocalPrivilege(const std::string &priv)
370         { return checkPrivilege(priv); }
371         virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
372         const std::string* getModFile(std::string filename);
373
374         std::string getModStoragePath() const override;
375         bool registerModStorage(ModMetadata *meta) override;
376         void unregisterModStorage(const std::string &name) override;
377
378         // The following set of functions is used by ClientMediaDownloader
379         // Insert a media file appropriately into the appropriate manager
380         bool loadMedia(const std::string &data, const std::string &filename,
381                 bool from_media_push = false);
382         // Send a request for conventional media transfer
383         void request_media(const std::vector<std::string> &file_requests);
384
385         LocalClientState getState() { return m_state; }
386
387         void makeScreenshot();
388
389         inline void pushToChatQueue(ChatMessage *cec)
390         {
391                 m_chat_queue.push(cec);
392         }
393
394         ClientScripting *getScript() { return m_script; }
395         const bool modsLoaded() const { return m_mods_loaded; }
396
397         void pushToEventQueue(ClientEvent *event);
398
399         void showMinimap(bool show = true);
400
401         const Address getServerAddress();
402
403         const std::string &getAddressName() const
404         {
405                 return m_address_name;
406         }
407
408         inline u64 getCSMRestrictionFlags() const
409         {
410                 return m_csm_restriction_flags;
411         }
412
413         inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
414         {
415                 return m_csm_restriction_flags & flag;
416         }
417
418         u32 getCSMNodeRangeLimit() const
419         {
420                 return m_csm_restriction_noderange;
421         }
422
423         inline std::unordered_map<u32, u32> &getHUDTranslationMap()
424         {
425                 return m_hud_server_to_client;
426         }
427
428         bool joinModChannel(const std::string &channel) override;
429         bool leaveModChannel(const std::string &channel) override;
430         bool sendModChannelMessage(const std::string &channel,
431                         const std::string &message) override;
432         ModChannel *getModChannel(const std::string &channel) override;
433
434         const std::string &getFormspecPrepend() const
435         {
436                 return m_env.getLocalPlayer()->formspec_prepend;
437         }
438 private:
439         void loadMods();
440         bool checkBuiltinIntegrity();
441
442         // Virtual methods from con::PeerHandler
443         void peerAdded(con::Peer *peer) override;
444         void deletingPeer(con::Peer *peer, bool timeout) override;
445
446         void initLocalMapSaving(const Address &address,
447                         const std::string &hostname,
448                         bool is_local_server);
449
450         void ReceiveAll();
451
452         void sendPlayerPos();
453
454         void deleteAuthData();
455         // helper method shared with clientpackethandler
456         static AuthMechanism choseAuthMech(const u32 mechs);
457
458         void sendInit(const std::string &playerName);
459         void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
460         void startAuth(AuthMechanism chosen_auth_mechanism);
461         void sendDeletedBlocks(std::vector<v3s16> &blocks);
462         void sendGotBlocks(const std::vector<v3s16> &blocks);
463         void sendRemovedSounds(std::vector<s32> &soundList);
464
465         // Helper function
466         inline std::string getPlayerName()
467         { return m_env.getLocalPlayer()->getName(); }
468
469         bool canSendChatMessage() const;
470
471         float m_packetcounter_timer = 0.0f;
472         float m_connection_reinit_timer = 0.1f;
473         float m_avg_rtt_timer = 0.0f;
474         float m_playerpos_send_timer = 0.0f;
475         IntervalLimiter m_map_timer_and_unload_interval;
476
477         IWritableTextureSource *m_tsrc;
478         IWritableShaderSource *m_shsrc;
479         IWritableItemDefManager *m_itemdef;
480         NodeDefManager *m_nodedef;
481         ISoundManager *m_sound;
482         MtEventManager *m_event;
483
484
485         MeshUpdateThread m_mesh_update_thread;
486         ClientEnvironment m_env;
487         ParticleManager m_particle_manager;
488         std::unique_ptr<con::Connection> m_con;
489         std::string m_address_name;
490         Camera *m_camera = nullptr;
491         Minimap *m_minimap = nullptr;
492         bool m_minimap_disabled_by_server = false;
493
494         // Server serialization version
495         u8 m_server_ser_ver;
496
497         // Used version of the protocol with server
498         // Values smaller than 25 only mean they are smaller than 25,
499         // and aren't accurate. We simply just don't know, because
500         // the server didn't send the version back then.
501         // If 0, server init hasn't been received yet.
502         u16 m_proto_ver = 0;
503
504         bool m_update_wielded_item = false;
505         Inventory *m_inventory_from_server = nullptr;
506         float m_inventory_from_server_age = 0.0f;
507         PacketCounter m_packetcounter;
508         // Block mesh animation parameters
509         float m_animation_time = 0.0f;
510         int m_crack_level = -1;
511         v3s16 m_crack_pos;
512         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
513         //s32 m_daynight_i;
514         //u32 m_daynight_ratio;
515         std::queue<std::wstring> m_out_chat_queue;
516         u32 m_last_chat_message_sent;
517         float m_chat_message_allowance = 5.0f;
518         std::queue<ChatMessage *> m_chat_queue;
519
520         // The authentication methods we can use to enter sudo mode (=change password)
521         u32 m_sudo_auth_methods;
522
523         // The seed returned by the server in TOCLIENT_INIT is stored here
524         u64 m_map_seed = 0;
525
526         // Auth data
527         std::string m_playername;
528         std::string m_password;
529         // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
530         std::string m_new_password;
531         // Usable by auth mechanisms.
532         AuthMechanism m_chosen_auth_mech;
533         void *m_auth_data = nullptr;
534
535         bool m_access_denied = false;
536         bool m_access_denied_reconnect = false;
537         std::string m_access_denied_reason = "";
538         std::queue<ClientEvent *> m_client_event_queue;
539         bool m_itemdef_received = false;
540         bool m_nodedef_received = false;
541         bool m_activeobjects_received = false;
542         bool m_mods_loaded = false;
543
544         ClientMediaDownloader *m_media_downloader;
545         // Set of media filenames pushed by server at runtime
546         std::unordered_set<std::string> m_media_pushed_files;
547
548         // time_of_day speed approximation for old protocol
549         bool m_time_of_day_set = false;
550         float m_last_time_of_day_f = -1.0f;
551         float m_time_of_day_update_timer = 0.0f;
552
553         // An interval for generally sending object positions and stuff
554         float m_recommended_send_interval = 0.1f;
555
556         // Sounds
557         float m_removed_sounds_check_timer = 0.0f;
558         // Mapping from server sound ids to our sound ids
559         std::unordered_map<s32, int> m_sounds_server_to_client;
560         // And the other way!
561         std::unordered_map<int, s32> m_sounds_client_to_server;
562         // Relation of client id to object id
563         std::unordered_map<int, u16> m_sounds_to_objects;
564
565         // Map server hud ids to client hud ids
566         std::unordered_map<u32, u32> m_hud_server_to_client;
567
568         // Privileges
569         std::unordered_set<std::string> m_privileges;
570
571         // Detached inventories
572         // key = name
573         std::unordered_map<std::string, Inventory*> m_detached_inventories;
574
575         // Storage for mesh data for creating multiple instances of the same mesh
576         StringMap m_mesh_data;
577
578         // own state
579         LocalClientState m_state;
580
581         GameUI *m_game_ui;
582
583         // Used for saving server map to disk client-side
584         MapDatabase *m_localdb = nullptr;
585         IntervalLimiter m_localdb_save_interval;
586         u16 m_cache_save_interval;
587
588         // Client modding
589         ClientScripting *m_script = nullptr;
590         bool m_modding_enabled;
591         std::unordered_map<std::string, ModMetadata *> m_mod_storages;
592         float m_mod_storage_save_timer = 10.0f;
593         std::vector<ModSpec> m_mods;
594         StringMap m_mod_vfs;
595
596         bool m_shutdown = false;
597
598         // CSM restrictions byteflag
599         u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
600         u32 m_csm_restriction_noderange = 8;
601
602         std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
603 };