1 set(sound_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/sound.cpp)
4 set(sound_SRCS ${sound_SRCS}
5 ${CMAKE_CURRENT_SOURCE_DIR}/sound_openal.cpp)
19 ${CMAKE_CURRENT_SOURCE_DIR}/meshgen/collector.cpp
20 ${CMAKE_CURRENT_SOURCE_DIR}/render/anaglyph.cpp
21 ${CMAKE_CURRENT_SOURCE_DIR}/render/core.cpp
22 ${CMAKE_CURRENT_SOURCE_DIR}/render/factory.cpp
23 ${CMAKE_CURRENT_SOURCE_DIR}/render/interlaced.cpp
24 ${CMAKE_CURRENT_SOURCE_DIR}/render/pageflip.cpp
25 ${CMAKE_CURRENT_SOURCE_DIR}/render/plain.cpp
26 ${CMAKE_CURRENT_SOURCE_DIR}/render/sidebyside.cpp
27 ${CMAKE_CURRENT_SOURCE_DIR}/render/stereo.cpp
28 ${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp
29 ${CMAKE_CURRENT_SOURCE_DIR}/camera.cpp
30 ${CMAKE_CURRENT_SOURCE_DIR}/client.cpp
31 ${CMAKE_CURRENT_SOURCE_DIR}/clientenvironment.cpp
32 ${CMAKE_CURRENT_SOURCE_DIR}/clientlauncher.cpp
33 ${CMAKE_CURRENT_SOURCE_DIR}/clientmap.cpp
34 ${CMAKE_CURRENT_SOURCE_DIR}/clientmedia.cpp
35 ${CMAKE_CURRENT_SOURCE_DIR}/clientobject.cpp
36 ${CMAKE_CURRENT_SOURCE_DIR}/clouds.cpp
37 ${CMAKE_CURRENT_SOURCE_DIR}/content_cao.cpp
38 ${CMAKE_CURRENT_SOURCE_DIR}/content_cso.cpp
39 ${CMAKE_CURRENT_SOURCE_DIR}/content_mapblock.cpp
40 ${CMAKE_CURRENT_SOURCE_DIR}/filecache.cpp
41 ${CMAKE_CURRENT_SOURCE_DIR}/fontengine.cpp
42 ${CMAKE_CURRENT_SOURCE_DIR}/game.cpp
43 ${CMAKE_CURRENT_SOURCE_DIR}/gameui.cpp
44 ${CMAKE_CURRENT_SOURCE_DIR}/guiscalingfilter.cpp
45 ${CMAKE_CURRENT_SOURCE_DIR}/hud.cpp
46 ${CMAKE_CURRENT_SOURCE_DIR}/imagefilters.cpp
47 ${CMAKE_CURRENT_SOURCE_DIR}/inputhandler.cpp
48 ${CMAKE_CURRENT_SOURCE_DIR}/joystick_controller.cpp
49 ${CMAKE_CURRENT_SOURCE_DIR}/keycode.cpp
50 ${CMAKE_CURRENT_SOURCE_DIR}/localplayer.cpp
51 ${CMAKE_CURRENT_SOURCE_DIR}/mapblock_mesh.cpp
52 ${CMAKE_CURRENT_SOURCE_DIR}/mesh.cpp
53 ${CMAKE_CURRENT_SOURCE_DIR}/mesh_generator_thread.cpp
54 ${CMAKE_CURRENT_SOURCE_DIR}/minimap.cpp
55 ${CMAKE_CURRENT_SOURCE_DIR}/particles.cpp
56 ${CMAKE_CURRENT_SOURCE_DIR}/renderingengine.cpp
57 ${CMAKE_CURRENT_SOURCE_DIR}/shader.cpp
58 ${CMAKE_CURRENT_SOURCE_DIR}/sky.cpp
59 ${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp
60 ${CMAKE_CURRENT_SOURCE_DIR}/wieldmesh.cpp