Fix sqlite3 map shutdown fails due to missing to finalize list statement
[oweals/minetest.git] / src / biome.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "biome.h"
21 #include "nodedef.h"
22 #include "map.h" //for ManualMapVoxelManipulator
23 #include "log.h"
24 #include "util/numeric.h"
25 #include "main.h"
26 #include "util/mathconstants.h"
27 #include "porting.h"
28
29 NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70);
30 NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
31
32
33 BiomeDefManager::BiomeDefManager() {
34         biome_registration_finished = false;
35         np_heat     = &nparams_biome_def_heat;
36         np_humidity = &nparams_biome_def_humidity;
37
38         // Create default biome to be used in case none exist
39         Biome *b = new Biome;
40         
41         b->id    = 0;
42         b->name  = "Default";
43         b->flags = 0;
44         
45         b->depth_top    = 0;
46         b->depth_filler = 0;
47
48         b->nname_top        = "air";
49         b->nname_filler     = "air";
50         b->nname_water      = "mapgen_water_source";
51         b->nname_dust       = "air";
52         b->nname_dust_water = "mapgen_water_source";
53
54         b->c_top        = CONTENT_IGNORE;
55         b->c_filler     = CONTENT_IGNORE;
56         b->c_water      = CONTENT_IGNORE;
57         b->c_dust       = CONTENT_IGNORE;
58         b->c_dust_water = CONTENT_IGNORE;
59
60         b->height_min     = -MAP_GENERATION_LIMIT;
61         b->height_max     = MAP_GENERATION_LIMIT;
62         b->heat_point     = 0.0;
63         b->humidity_point = 0.0;
64
65         biomes.push_back(b);
66 }
67
68
69 BiomeDefManager::~BiomeDefManager() {
70         //if (biomecache)
71         //      delete[] biomecache;
72         
73         for (size_t i = 0; i != biomes.size(); i++)
74                 delete biomes[i];
75 }
76
77
78 Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
79         /*switch (btt) {
80                 case BIOME_TERRAIN_NORMAL:
81                         return new Biome;
82                 case BIOME_TERRAIN_LIQUID:
83                         return new BiomeLiquid;
84                 case BIOME_TERRAIN_NETHER:
85                         return new BiomeHell;
86                 case BIOME_TERRAIN_AETHER:
87                         return new BiomeSky;
88                 case BIOME_TERRAIN_FLAT:
89                         return new BiomeSuperflat;
90         }
91         return NULL;*/
92         return new Biome;
93 }
94
95
96 // just a PoC, obviously needs optimization later on (precalculate this)
97 void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
98         int i = 0;
99         for (int y = 0; y != input->mapsize.Y; y++) {
100                 for (int x = 0; x != input->mapsize.X; x++, i++) {
101                         float heat     = (input->heat_map[i] + 1) * 50;
102                         float humidity = (input->humidity_map[i] + 1) * 50;
103                         biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
104                 }
105         }
106 }
107
108
109 void BiomeDefManager::resolveNodeNames(INodeDefManager *ndef) {
110         Biome *b;
111         
112         biome_registration_finished = true;
113         
114         for (size_t i = 0; i < biomes.size(); i++) {
115                 b = biomes[i];
116
117                 b->c_top = ndef->getId(b->nname_top);
118                 if (b->c_top == CONTENT_IGNORE) {
119                         errorstream << "BiomeDefManager::resolveNodeNames: node '"
120                                 << b->nname_top << "' not defined" << std::endl;
121                         b->c_top     = CONTENT_AIR;
122                         b->depth_top = 0;
123                 }
124         
125                 b->c_filler = ndef->getId(b->nname_filler);
126                 if (b->c_filler == CONTENT_IGNORE) {
127                         errorstream << "BiomeDefManager::resolveNodeNames: node '"
128                                 << b->nname_filler << "' not defined" << std::endl;
129                         b->c_filler     = CONTENT_AIR;
130                         b->depth_filler = 0;
131                 }
132                 
133                 b->c_water = ndef->getId(b->nname_water);
134                 if (b->c_water == CONTENT_IGNORE) {
135                         errorstream << "BiomeDefManager::resolveNodeNames: node '"
136                                 << b->nname_water << "' not defined" << std::endl;
137                         b->c_water = CONTENT_AIR;
138                 }
139                 
140                 b->c_dust = ndef->getId(b->nname_dust);
141                 if (b->c_dust == CONTENT_IGNORE) {
142                         errorstream << "BiomeDefManager::resolveNodeNames: node '"
143                                 << b->nname_dust << "' not defined" << std::endl;
144                 }
145                 
146                 b->c_dust_water = ndef->getId(b->nname_dust_water);
147                 if (b->c_dust_water == CONTENT_IGNORE) {
148                         errorstream << "BiomeDefManager::resolveNodeNames: node '"
149                                 << b->nname_dust_water << "' not defined" << std::endl;
150                 }
151         }
152 }
153
154
155 void BiomeDefManager::addBiome(Biome *b) {
156         if (biome_registration_finished) {
157                 errorstream << "BIomeDefManager: biome registration already finished, dropping " << b->name <<std::endl;
158                 delete b;
159                 return;
160         }
161         
162         size_t nbiomes = biomes.size();
163         if (nbiomes >= 0xFF) {
164                 errorstream << "BiomeDefManager: too many biomes, dropping " << b->name << std::endl;
165                 delete b;
166                 return;
167         }
168
169         b->id = (u8)nbiomes;
170         biomes.push_back(b);
171         verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
172 }
173
174
175 Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
176         Biome *b, *biome_closest = NULL;
177         float dist_min = FLT_MAX;
178
179         for (size_t i = 1; i < biomes.size(); i++) {
180                 b = biomes[i];
181                 if (y > b->height_max || y < b->height_min)
182                         continue;
183
184                 float d_heat     = heat     - b->heat_point;
185                 float d_humidity = humidity - b->humidity_point;
186                 float dist = (d_heat * d_heat) +
187                                          (d_humidity * d_humidity);
188                 if (dist < dist_min) {
189                         dist_min = dist;
190                         biome_closest = b;
191                 }
192         }
193         
194         return biome_closest ? biome_closest : biomes[0];
195 }
196
197
198 u8 BiomeDefManager::getBiomeIdByName(const char *name) {
199         for (size_t i = 0; i != biomes.size(); i++) {
200                 if (!strcasecmp(name, biomes[i]->name.c_str()))
201                         return i;
202         }
203         
204         return 0;
205 }