3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
6 0.3.1: (released on 2011-11-09)
7 - Fix frustum culling (previous versions have rendered too much stuff that is not actually visible (about 180 degrees, while should have been more like 100.))
8 - Add occlusion culling (improves performance a lot)
9 - Add “3d clouds” on/off checkbox in main menu
10 - Add “opaque water” on/off checkbox
11 - Fix some random minor stuff
12 - Turn mipmapping off (This makes far-away textures a bit noisier but better looking)
13 - Add Command-line signal handler for Windows (contributed by SpeedProg)
14 - Fix network layer segmentation fault introduced in 0.3.dev-20111021
15 - Fix water-glass and water-lava and lava-glass surfaces
17 0.3.0: (released on 2011-11-01)
20 - Modify dungeon masters to only try to shoot players
21 - Fix object duplication bug at block load/unload bug
22 - Improve network layer
24 - Locked chest (contributed)
25 - Server user limit setting (max_users)
26 - Wielded tool is shown in HUD (contributed)
27 - View bobbing (contributed)
28 - Saplings that drop from leaf blocks and when placed on ground will grow to trees (contributed)
29 - Optimized map saving (does not re-save everything all the time)
30 - New mob system and new mob: dungeon master
31 - Death/respawn screen
34 - Fix the build for MSVC2010; also released for windows using MSVC2010.
37 - Make client report a newer version number to the server than 2011-07-31 does and make server disallow old clients
40 - Map is saved in an SQLite database file (by Queatz)
41 - Ladders (MarkTraceur)
44 - Slightly better looking inventory with transparency
45 - /me chat command (Oblomov)
46 - Using chosen map seed possible through fixed_map_seed configuration option (kahrl)
47 - Fix the long-existed PeerNotFound loop bug
48 - Some translations and localization-related fixes
52 - Fixes a bug that made the server to deny non-empty passwords from players connecting the first time
55 - Fixes a bug that caused the server to always read an empty password from the client when a client connected.
58 - A number of small fixes, build system stuff and such (refer to version control log)
59 - Map generator no longer crashes at generation limit
60 - Fixed mapgen producing lots of cut-down trees
61 - Some minor tweaks in map generator (some contributed)
62 - Volumetric clouds (contributed)
63 - Icon added (graphic contributed)
64 - Key configuration menu (contributed)
65 - Decorative blocks and items: bookshelf, sandstone, cactus, clay, brick, papyrus, rail, paper, book (contributed)
67 - Hotbar is a bit smaller
68 - Health is now enabled by default; You can now eat cooked rats to heal yourself.
69 - Finally added sword textures, altough sword is still of no use
70 - Creative mode now preserves normal mode inventory
74 - Code reorganizing to aid further development
75 - Renewed map generator
78 - Password crash on windows fixed
79 - Optimized server CPU usage a lot
80 - Furnaces now work also while players are not near to them
83 - Optimized smooth lighting
84 - A number of small fixes
85 - Added clouds and simple skyboxes
86 - The glass block added
87 - Added key configuration to config file
88 - Player privileges on server
89 - Slightly updated map format
91 - All textures first searched from texture_path
92 - Map directory ("map") has been renamed to "world" (just rename it to load an old world)
93 - Mouse inversion (invert_mouse)
94 - Grass doesn't grow immediately anymore
98 - Smooth lighting with simple ambient occlusion
103 - Item drop multiplication fixed
105 - Added A simple monster which spawns to dark places at map generation time
106 - Some code refactoring and cleaning (possibly new bugs)
109 - Fixed crafting a bit
112 - Asynchronous map generation
116 - Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
117 - Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
120 - Made furnace usable
122 - Added wood, stone and steel tools: pickaxes, shovels and axes
123 - Incremented to version 0.0.2
126 - Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
127 - Added node metadata support
131 - Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
134 - Better handling of Ctrl-C on POSIX systems
137 - Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
138 - Ctrl-C handling on POSIX systems
139 - Added simple command support to server
140 - Added settings enable_texture_atlas and texture_path
143 - Created changelog.txt
144 - Added sneaking/crouching
145 - Modified the looks of the hotbar and cleaned code
146 - Added code to allow generating 3D cube images for inventory