1 -- This uses a trick: you can first define the recipes using all of the base
2 -- colors, and then some recipes using more specific colors for a few non-base
3 -- colors available. When crafting, the last recipes will be checked first.
6 {"white", "White", "basecolor_white"},
7 {"grey", "Grey", "basecolor_grey"},
8 {"black", "Black", "basecolor_black"},
9 {"red", "Red", "basecolor_red"},
10 {"yellow", "Yellow", "basecolor_yellow"},
11 {"green", "Green", "basecolor_green"},
12 {"cyan", "Cyan", "basecolor_cyan"},
13 {"blue", "Blue", "basecolor_blue"},
14 {"magenta", "Magenta", "basecolor_magenta"},
15 {"orange", "Orange", "excolor_orange"},
16 {"violet", "Violet", "excolor_violet"},
17 {"brown", "Brown", "unicolor_dark_orange"},
18 {"pink", "Pink", "unicolor_light_red"},
19 {"dark_grey", "Dark Grey", "unicolor_darkgrey"},
20 {"dark_green", "Dark Green", "unicolor_dark_green"},
24 local name, desc, craft_color_group = unpack(dyes[i])
26 minetest.register_node("wool:" .. name, {
27 description = desc .. " Wool",
28 tiles = {"wool_" .. name .. ".png"},
29 is_ground_content = false,
30 groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3,
31 flammable = 3, wool = 1},
32 sounds = default.node_sound_defaults(),
35 minetest.register_craft{
37 output = "wool:" .. name,
38 recipe = {"group:dye," .. craft_color_group, "group:wool"},
45 -- Backwards compatibility with jordach's 16-color wool mod
46 minetest.register_alias("wool:dark_blue", "wool:blue")
47 minetest.register_alias("wool:gold", "wool:yellow")