3 -- Minetest 0.4 mod: vessels
4 -- See README.txt for licensing and other information.
6 -- Load support for MT game translation.
7 local S = minetest.get_translator("vessels")
10 local vessels_shelf_formspec =
12 "list[context;vessels;0,0.3;8,2;]" ..
13 "list[current_player;main;0,2.85;8,1;]" ..
14 "list[current_player;main;0,4.08;8,3;8]" ..
15 "listring[context;vessels]" ..
16 "listring[current_player;main]" ..
17 default.get_hotbar_bg(0, 2.85)
19 local function update_vessels_shelf(pos)
20 local meta = minetest.get_meta(pos)
21 local inv = meta:get_inventory()
22 local invlist = inv:get_list("vessels")
24 local formspec = vessels_shelf_formspec
25 -- Inventory slots overlay
33 if not invlist or invlist[i]:is_empty() then
34 formspec = formspec ..
35 "image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
37 local stack = invlist[i]
38 if not stack:is_empty() then
39 n_items = n_items + stack:get_count()
44 meta:set_string("formspec", formspec)
46 meta:set_string("infotext", S("Empty Vessels Shelf"))
48 meta:set_string("infotext", S("Vessels Shelf (@1 items)", n_items))
52 minetest.register_node("vessels:shelf", {
53 description = S("Vessels Shelf"),
54 tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
55 "default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
56 paramtype2 = "facedir",
57 is_ground_content = false,
58 groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
59 sounds = default.node_sound_wood_defaults(),
61 on_construct = function(pos)
62 local meta = minetest.get_meta(pos)
63 update_vessels_shelf(pos)
64 local inv = meta:get_inventory()
65 inv:set_size("vessels", 8 * 2)
67 can_dig = function(pos,player)
68 local inv = minetest.get_meta(pos):get_inventory()
69 return inv:is_empty("vessels")
71 allow_metadata_inventory_put = function(pos, listname, index, stack, player)
72 if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
73 return stack:get_count()
77 on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
78 minetest.log("action", player:get_player_name() ..
79 " moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
80 update_vessels_shelf(pos)
82 on_metadata_inventory_put = function(pos, listname, index, stack, player)
83 minetest.log("action", player:get_player_name() ..
84 " moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
85 update_vessels_shelf(pos)
87 on_metadata_inventory_take = function(pos, listname, index, stack, player)
88 minetest.log("action", player:get_player_name() ..
89 " takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
90 update_vessels_shelf(pos)
92 on_blast = function(pos)
94 default.get_inventory_drops(pos, "vessels", drops)
95 drops[#drops + 1] = "vessels:shelf"
96 minetest.remove_node(pos)
101 minetest.register_craft({
102 output = "vessels:shelf",
104 {"group:wood", "group:wood", "group:wood"},
105 {"group:vessel", "group:vessel", "group:vessel"},
106 {"group:wood", "group:wood", "group:wood"},
110 minetest.register_node("vessels:glass_bottle", {
111 description = S("Empty Glass Bottle"),
112 drawtype = "plantlike",
113 tiles = {"vessels_glass_bottle.png"},
114 inventory_image = "vessels_glass_bottle.png",
115 wield_image = "vessels_glass_bottle.png",
117 is_ground_content = false,
121 fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
123 groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
124 sounds = default.node_sound_glass_defaults(),
127 minetest.register_craft( {
128 output = "vessels:glass_bottle 10",
130 {"default:glass", "", "default:glass"},
131 {"default:glass", "", "default:glass"},
132 {"", "default:glass", ""}
136 minetest.register_node("vessels:drinking_glass", {
137 description = S("Empty Drinking Glass"),
138 drawtype = "plantlike",
139 tiles = {"vessels_drinking_glass.png"},
140 inventory_image = "vessels_drinking_glass_inv.png",
141 wield_image = "vessels_drinking_glass.png",
143 is_ground_content = false,
147 fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
149 groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
150 sounds = default.node_sound_glass_defaults(),
153 minetest.register_craft( {
154 output = "vessels:drinking_glass 14",
156 {"default:glass", "", "default:glass"},
157 {"default:glass", "", "default:glass"},
158 {"default:glass", "default:glass", "default:glass"}
162 minetest.register_node("vessels:steel_bottle", {
163 description = S("Empty Heavy Steel Bottle"),
164 drawtype = "plantlike",
165 tiles = {"vessels_steel_bottle.png"},
166 inventory_image = "vessels_steel_bottle.png",
167 wield_image = "vessels_steel_bottle.png",
169 is_ground_content = false,
173 fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
175 groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
176 sounds = default.node_sound_defaults(),
179 minetest.register_craft( {
180 output = "vessels:steel_bottle 5",
182 {"default:steel_ingot", "", "default:steel_ingot"},
183 {"default:steel_ingot", "", "default:steel_ingot"},
184 {"", "default:steel_ingot", ""}
189 -- Glass and steel recycling
191 minetest.register_craftitem("vessels:glass_fragments", {
192 description = S("Glass Fragments"),
193 inventory_image = "vessels_glass_fragments.png",
196 minetest.register_craft( {
198 output = "vessels:glass_fragments",
200 "vessels:glass_bottle",
201 "vessels:glass_bottle",
205 minetest.register_craft( {
207 output = "vessels:glass_fragments",
209 "vessels:drinking_glass",
210 "vessels:drinking_glass",
214 minetest.register_craft({
216 output = "default:glass",
217 recipe = "vessels:glass_fragments",
220 minetest.register_craft( {
222 output = "default:steel_ingot",
223 recipe = "vessels:steel_bottle",
226 minetest.register_craft({
228 recipe = "vessels:shelf",
232 -- Register glass fragments as dungeon loot
233 if minetest.global_exists("dungeon_loot") then
234 dungeon_loot.register({
235 name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}