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[oweals/minetest_game.git] / mods / vessels / init.lua
1 -- Minetest 0.4 mod: vessels
2 -- See README.txt for licensing and other information.
3
4 local vessels_shelf_formspec =
5         "size[8,7;]" ..
6         default.gui_bg ..
7         default.gui_bg_img ..
8         default.gui_slots ..
9         "list[context;vessels;0,0.3;8,2;]" ..
10         "list[current_player;main;0,2.85;8,1;]" ..
11         "list[current_player;main;0,4.08;8,3;8]" ..
12         "listring[context;vessels]" ..
13         "listring[current_player;main]" ..
14         default.get_hotbar_bg(0, 2.85)
15
16 local function get_vessels_shelf_formspec(inv)
17         local formspec = vessels_shelf_formspec
18         local invlist = inv and inv:get_list("vessels")
19         -- Inventory slots overlay
20         local vx, vy = 0, 0.3
21         for i = 1, 16 do
22                 if i == 9 then
23                         vx = 0
24                         vy = vy + 1
25                 end
26                 if not invlist or invlist[i]:is_empty() then
27                         formspec = formspec ..
28                                 "image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
29                 end
30                 vx = vx + 1
31         end
32         return formspec
33 end
34
35 minetest.register_node("vessels:shelf", {
36         description = "Vessels Shelf",
37         tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
38                 "default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
39         paramtype2 = "facedir",
40         is_ground_content = false,
41         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
42         sounds = default.node_sound_wood_defaults(),
43
44         on_construct = function(pos)
45                 local meta = minetest.get_meta(pos)
46                 meta:set_string("formspec", get_vessels_shelf_formspec(nil))
47                 local inv = meta:get_inventory()
48                 inv:set_size("vessels", 8 * 2)
49         end,
50         can_dig = function(pos,player)
51                 local inv = minetest.get_meta(pos):get_inventory()
52                 return inv:is_empty("vessels")
53         end,
54         allow_metadata_inventory_put = function(pos, listname, index, stack, player)
55                 if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
56                         return stack:get_count()
57                 end
58                 return 0
59         end,
60         on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
61                 minetest.log("action", player:get_player_name() ..
62                            " moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
63                 local meta = minetest.get_meta(pos)
64                 meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
65         end,
66         on_metadata_inventory_put = function(pos, listname, index, stack, player)
67                 minetest.log("action", player:get_player_name() ..
68                            " moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
69                 local meta = minetest.get_meta(pos)
70                 meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
71         end,
72         on_metadata_inventory_take = function(pos, listname, index, stack, player)
73                 minetest.log("action", player:get_player_name() ..
74                            " takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
75                 local meta = minetest.get_meta(pos)
76                 meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
77         end,
78         on_blast = function(pos)
79                 local drops = {}
80                 default.get_inventory_drops(pos, "vessels", drops)
81                 drops[#drops + 1] = "vessels:shelf"
82                 minetest.remove_node(pos)
83                 return drops
84         end,
85 })
86
87 minetest.register_craft({
88         output = "vessels:shelf",
89         recipe = {
90                 {"group:wood", "group:wood", "group:wood"},
91                 {"group:vessel", "group:vessel", "group:vessel"},
92                 {"group:wood", "group:wood", "group:wood"},
93         }
94 })
95
96 minetest.register_node("vessels:glass_bottle", {
97         description = "Glass Bottle (empty)",
98         drawtype = "plantlike",
99         tiles = {"vessels_glass_bottle.png"},
100         inventory_image = "vessels_glass_bottle.png",
101         wield_image = "vessels_glass_bottle.png",
102         paramtype = "light",
103         is_ground_content = false,
104         walkable = false,
105         selection_box = {
106                 type = "fixed",
107                 fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
108         },
109         groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
110         sounds = default.node_sound_glass_defaults(),
111 })
112
113 minetest.register_craft( {
114         output = "vessels:glass_bottle 10",
115         recipe = {
116                 {"default:glass", "", "default:glass"},
117                 {"default:glass", "", "default:glass"},
118                 {"", "default:glass", ""}
119         }
120 })
121
122 minetest.register_node("vessels:drinking_glass", {
123         description = "Drinking Glass (empty)",
124         drawtype = "plantlike",
125         tiles = {"vessels_drinking_glass.png"},
126         inventory_image = "vessels_drinking_glass_inv.png",
127         wield_image = "vessels_drinking_glass.png",
128         paramtype = "light",
129         is_ground_content = false,
130         walkable = false,
131         selection_box = {
132                 type = "fixed",
133                 fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
134         },
135         groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
136         sounds = default.node_sound_glass_defaults(),
137 })
138
139 minetest.register_craft( {
140         output = "vessels:drinking_glass 14",
141         recipe = {
142                 {"default:glass", "", "default:glass"},
143                 {"default:glass", "", "default:glass"},
144                 {"default:glass", "default:glass", "default:glass"}
145         }
146 })
147
148 minetest.register_node("vessels:steel_bottle", {
149         description = "Heavy Steel Bottle (empty)",
150         drawtype = "plantlike",
151         tiles = {"vessels_steel_bottle.png"},
152         inventory_image = "vessels_steel_bottle.png",
153         wield_image = "vessels_steel_bottle.png",
154         paramtype = "light",
155         is_ground_content = false,
156         walkable = false,
157         selection_box = {
158                 type = "fixed",
159                 fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
160         },
161         groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
162         sounds = default.node_sound_defaults(),
163 })
164
165 minetest.register_craft( {
166         output = "vessels:steel_bottle 5",
167         recipe = {
168                 {"default:steel_ingot", "", "default:steel_ingot"},
169                 {"default:steel_ingot", "", "default:steel_ingot"},
170                 {"", "default:steel_ingot", ""}
171         }
172 })
173
174
175 -- Glass and steel recycling
176
177 minetest.register_craftitem("vessels:glass_fragments", {
178         description = "Pile of Glass Fragments",
179         inventory_image = "vessels_glass_fragments.png",
180 })
181
182 minetest.register_craft( {
183         type = "shapeless",
184         output = "vessels:glass_fragments",
185         recipe = {
186                 "vessels:glass_bottle",
187                 "vessels:glass_bottle",
188         },
189 })
190
191 minetest.register_craft( {
192         type = "shapeless",
193         output = "vessels:glass_fragments",
194         recipe = {
195                 "vessels:drinking_glass",
196                 "vessels:drinking_glass",
197         },
198 })
199
200 minetest.register_craft({
201         type = "cooking",
202         output = "default:glass",
203         recipe = "vessels:glass_fragments",
204 })
205
206 minetest.register_craft( {
207         type = "cooking",
208         output = "default:steel_ingot",
209         recipe = "vessels:steel_bottle",
210 })
211
212 minetest.register_craft({
213         type = "fuel",
214         recipe = "vessels:shelf",
215         burntime = 30,
216 })