1 -- Minetest 0.4 mod: vessels
2 -- See README.txt for licensing and other information.
4 local vessels_shelf_formspec =
9 "list[context;vessels;0,0.3;8,2;]" ..
10 "list[current_player;main;0,2.85;8,1;]" ..
11 "list[current_player;main;0,4.08;8,3;8]" ..
12 "listring[context;vessels]" ..
13 "listring[current_player;main]" ..
14 default.get_hotbar_bg(0, 2.85)
16 local function get_vessels_shelf_formspec(inv)
17 local formspec = vessels_shelf_formspec
18 local invlist = inv and inv:get_list("vessels")
19 -- Inventory slots overlay
26 if not invlist or invlist[i]:is_empty() then
27 formspec = formspec ..
28 "image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
35 minetest.register_node("vessels:shelf", {
36 description = "Vessels Shelf",
37 tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
38 "default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
39 paramtype2 = "facedir",
40 is_ground_content = false,
41 groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
42 sounds = default.node_sound_wood_defaults(),
44 on_construct = function(pos)
45 local meta = minetest.get_meta(pos)
46 meta:set_string("formspec", get_vessels_shelf_formspec(nil))
47 local inv = meta:get_inventory()
48 inv:set_size("vessels", 8 * 2)
50 can_dig = function(pos,player)
51 local inv = minetest.get_meta(pos):get_inventory()
52 return inv:is_empty("vessels")
54 allow_metadata_inventory_put = function(pos, listname, index, stack, player)
55 if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
56 return stack:get_count()
60 on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
61 minetest.log("action", player:get_player_name() ..
62 " moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
63 local meta = minetest.get_meta(pos)
64 meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
66 on_metadata_inventory_put = function(pos, listname, index, stack, player)
67 minetest.log("action", player:get_player_name() ..
68 " moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
69 local meta = minetest.get_meta(pos)
70 meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
72 on_metadata_inventory_take = function(pos, listname, index, stack, player)
73 minetest.log("action", player:get_player_name() ..
74 " takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
75 local meta = minetest.get_meta(pos)
76 meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
78 on_blast = function(pos)
80 default.get_inventory_drops(pos, "vessels", drops)
81 drops[#drops + 1] = "vessels:shelf"
82 minetest.remove_node(pos)
87 minetest.register_craft({
88 output = "vessels:shelf",
90 {"group:wood", "group:wood", "group:wood"},
91 {"group:vessel", "group:vessel", "group:vessel"},
92 {"group:wood", "group:wood", "group:wood"},
96 minetest.register_node("vessels:glass_bottle", {
97 description = "Glass Bottle (empty)",
98 drawtype = "plantlike",
99 tiles = {"vessels_glass_bottle.png"},
100 inventory_image = "vessels_glass_bottle.png",
101 wield_image = "vessels_glass_bottle.png",
103 is_ground_content = false,
107 fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
109 groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
110 sounds = default.node_sound_glass_defaults(),
113 minetest.register_craft( {
114 output = "vessels:glass_bottle 10",
116 {"default:glass", "", "default:glass"},
117 {"default:glass", "", "default:glass"},
118 {"", "default:glass", ""}
122 minetest.register_node("vessels:drinking_glass", {
123 description = "Drinking Glass (empty)",
124 drawtype = "plantlike",
125 tiles = {"vessels_drinking_glass.png"},
126 inventory_image = "vessels_drinking_glass_inv.png",
127 wield_image = "vessels_drinking_glass.png",
129 is_ground_content = false,
133 fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
135 groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
136 sounds = default.node_sound_glass_defaults(),
139 minetest.register_craft( {
140 output = "vessels:drinking_glass 14",
142 {"default:glass", "", "default:glass"},
143 {"default:glass", "", "default:glass"},
144 {"default:glass", "default:glass", "default:glass"}
148 minetest.register_node("vessels:steel_bottle", {
149 description = "Heavy Steel Bottle (empty)",
150 drawtype = "plantlike",
151 tiles = {"vessels_steel_bottle.png"},
152 inventory_image = "vessels_steel_bottle.png",
153 wield_image = "vessels_steel_bottle.png",
155 is_ground_content = false,
159 fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
161 groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
162 sounds = default.node_sound_defaults(),
165 minetest.register_craft( {
166 output = "vessels:steel_bottle 5",
168 {"default:steel_ingot", "", "default:steel_ingot"},
169 {"default:steel_ingot", "", "default:steel_ingot"},
170 {"", "default:steel_ingot", ""}
175 -- Glass and steel recycling
177 minetest.register_craftitem("vessels:glass_fragments", {
178 description = "Pile of Glass Fragments",
179 inventory_image = "vessels_glass_fragments.png",
182 minetest.register_craft( {
184 output = "vessels:glass_fragments",
186 "vessels:glass_bottle",
187 "vessels:glass_bottle",
191 minetest.register_craft( {
193 output = "vessels:glass_fragments",
195 "vessels:drinking_glass",
196 "vessels:drinking_glass",
200 minetest.register_craft({
202 output = "default:glass",
203 recipe = "vessels:glass_fragments",
206 minetest.register_craft( {
208 output = "default:steel_ingot",
209 recipe = "vessels:steel_bottle",
212 minetest.register_craft({
214 recipe = "vessels:shelf",