3 -- Minetest 0.4 mod: vessels
4 -- See README.txt for licensing and other information.
6 -- Load support for MT game translation.
7 local S = minetest.get_translator("vessels")
10 local vessels_shelf_formspec =
12 "list[context;vessels;0,0.3;8,2;]" ..
13 "list[current_player;main;0,2.85;8,1;]" ..
14 "list[current_player;main;0,4.08;8,3;8]" ..
15 "listring[context;vessels]" ..
16 "listring[current_player;main]" ..
17 default.get_hotbar_bg(0, 2.85)
19 local function get_vessels_shelf_formspec(inv)
20 local formspec = vessels_shelf_formspec
21 local invlist = inv and inv:get_list("vessels")
22 -- Inventory slots overlay
29 if not invlist or invlist[i]:is_empty() then
30 formspec = formspec ..
31 "image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
38 minetest.register_node("vessels:shelf", {
39 description = S("Vessels Shelf"),
40 tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
41 "default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
42 paramtype2 = "facedir",
43 is_ground_content = false,
44 groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
45 sounds = default.node_sound_wood_defaults(),
47 on_construct = function(pos)
48 local meta = minetest.get_meta(pos)
49 meta:set_string("formspec", get_vessels_shelf_formspec(nil))
50 local inv = meta:get_inventory()
51 inv:set_size("vessels", 8 * 2)
53 can_dig = function(pos,player)
54 local inv = minetest.get_meta(pos):get_inventory()
55 return inv:is_empty("vessels")
57 allow_metadata_inventory_put = function(pos, listname, index, stack, player)
58 if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
59 return stack:get_count()
63 on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
64 minetest.log("action", player:get_player_name() ..
65 " moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
66 local meta = minetest.get_meta(pos)
67 meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
69 on_metadata_inventory_put = function(pos, listname, index, stack, player)
70 minetest.log("action", player:get_player_name() ..
71 " moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
72 local meta = minetest.get_meta(pos)
73 meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
75 on_metadata_inventory_take = function(pos, listname, index, stack, player)
76 minetest.log("action", player:get_player_name() ..
77 " takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
78 local meta = minetest.get_meta(pos)
79 meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
81 on_blast = function(pos)
83 default.get_inventory_drops(pos, "vessels", drops)
84 drops[#drops + 1] = "vessels:shelf"
85 minetest.remove_node(pos)
90 minetest.register_craft({
91 output = "vessels:shelf",
93 {"group:wood", "group:wood", "group:wood"},
94 {"group:vessel", "group:vessel", "group:vessel"},
95 {"group:wood", "group:wood", "group:wood"},
99 minetest.register_node("vessels:glass_bottle", {
100 description = S("Empty Glass Bottle"),
101 drawtype = "plantlike",
102 tiles = {"vessels_glass_bottle.png"},
103 inventory_image = "vessels_glass_bottle.png",
104 wield_image = "vessels_glass_bottle.png",
106 is_ground_content = false,
110 fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
112 groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
113 sounds = default.node_sound_glass_defaults(),
116 minetest.register_craft( {
117 output = "vessels:glass_bottle 10",
119 {"default:glass", "", "default:glass"},
120 {"default:glass", "", "default:glass"},
121 {"", "default:glass", ""}
125 minetest.register_node("vessels:drinking_glass", {
126 description = S("Empty Drinking Glass"),
127 drawtype = "plantlike",
128 tiles = {"vessels_drinking_glass.png"},
129 inventory_image = "vessels_drinking_glass_inv.png",
130 wield_image = "vessels_drinking_glass.png",
132 is_ground_content = false,
136 fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
138 groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
139 sounds = default.node_sound_glass_defaults(),
142 minetest.register_craft( {
143 output = "vessels:drinking_glass 14",
145 {"default:glass", "", "default:glass"},
146 {"default:glass", "", "default:glass"},
147 {"default:glass", "default:glass", "default:glass"}
151 minetest.register_node("vessels:steel_bottle", {
152 description = S("Empty Heavy Steel Bottle"),
153 drawtype = "plantlike",
154 tiles = {"vessels_steel_bottle.png"},
155 inventory_image = "vessels_steel_bottle.png",
156 wield_image = "vessels_steel_bottle.png",
158 is_ground_content = false,
162 fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
164 groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
165 sounds = default.node_sound_defaults(),
168 minetest.register_craft( {
169 output = "vessels:steel_bottle 5",
171 {"default:steel_ingot", "", "default:steel_ingot"},
172 {"default:steel_ingot", "", "default:steel_ingot"},
173 {"", "default:steel_ingot", ""}
178 -- Glass and steel recycling
180 minetest.register_craftitem("vessels:glass_fragments", {
181 description = S("Glass Fragments"),
182 inventory_image = "vessels_glass_fragments.png",
185 minetest.register_craft( {
187 output = "vessels:glass_fragments",
189 "vessels:glass_bottle",
190 "vessels:glass_bottle",
194 minetest.register_craft( {
196 output = "vessels:glass_fragments",
198 "vessels:drinking_glass",
199 "vessels:drinking_glass",
203 minetest.register_craft({
205 output = "default:glass",
206 recipe = "vessels:glass_fragments",
209 minetest.register_craft( {
211 output = "default:steel_ingot",
212 recipe = "vessels:steel_bottle",
215 minetest.register_craft({
217 recipe = "vessels:shelf",