2 -- Default to enabled in singleplayer and disabled in multiplayer
3 local singleplayer = minetest.is_singleplayer()
4 local setting = minetest.setting_getbool("enable_tnt")
5 if (not singleplayer and setting ~= true) or
6 (singleplayer and setting == false) then
10 -- loss probabilities array (one in X will be lost)
13 loss_prob["default:cobble"] = 3
14 loss_prob["default:dirt"] = 4
16 local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
18 -- Fill a list with data for content IDs, after all nodes are registered
20 minetest.after(0, function()
21 for name, def in pairs(minetest.registered_nodes) do
22 cid_data[minetest.get_content_id(name)] = {
25 flammable = def.groups.flammable,
26 on_blast = def.on_blast,
31 local function rand_pos(center, pos, radius)
33 local reg_nodes = minetest.registered_nodes
36 -- Give up and use the center if this takes too long
38 pos.x, pos.z = center.x, center.z
41 pos.x = center.x + math.random(-radius, radius)
42 pos.z = center.z + math.random(-radius, radius)
43 def = reg_nodes[minetest.get_node(pos).name]
45 until def and not def.walkable
48 local function eject_drops(drops, pos, radius)
49 local drop_pos = vector.new(pos)
50 for _, item in pairs(drops) do
51 local count = item:get_count()
53 local take = math.min(math.random(2,5),
56 rand_pos(pos, drop_pos, radius)
57 local obj = minetest.add_item(drop_pos, item:get_name() .. " " .. take)
59 obj:get_luaentity().collect = true
60 obj:setacceleration({x = 0, y = -10, z = 0})
61 obj:setvelocity({x = math.random(-3, 3),
62 y = math.random(0, 10),
63 z = math.random(-3, 3)})
70 local function add_drop(drops, item)
71 item = ItemStack(item)
72 local name = item:get_name()
73 if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
77 local drop = drops[name]
81 drop:set_count(drop:get_count() + item:get_count())
86 local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
87 if not ignore_protection and minetest.is_protected(npos, "") then
90 local def = cid_data[cid]
91 if not ignore_on_blast and def and def.on_blast then
92 on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast}
97 elseif def.flammable then
100 local node_drops = minetest.get_node_drops(def.name, "")
101 for _, item in ipairs(node_drops) do
102 add_drop(drops, item)
109 local function calc_velocity(pos1, pos2, old_vel, power)
110 local vel = vector.direction(pos1, pos2)
111 vel = vector.normalize(vel)
112 vel = vector.multiply(vel, power)
114 -- Divide by distance
115 local dist = vector.distance(pos1, pos2)
116 dist = math.max(dist, 1)
117 vel = vector.divide(vel, dist)
120 vel = vector.add(vel, old_vel)
124 local function entity_physics(pos, radius)
125 local objs = minetest.get_objects_inside_radius(pos, radius)
126 for _, obj in pairs(objs) do
127 local obj_pos = obj:getpos()
128 local obj_vel = obj:getvelocity()
129 local dist = math.max(1, vector.distance(pos, obj_pos))
131 if obj_vel ~= nil then
132 obj:setvelocity(calc_velocity(pos, obj_pos,
133 obj_vel, radius * 10))
136 local damage = (4 / dist) * radius
137 obj:set_hp(obj:get_hp() - damage)
141 local function add_effects(pos, radius, drops)
142 minetest.add_particlespawner({
145 minpos = vector.subtract(pos, radius / 2),
146 maxpos = vector.add(pos, radius / 2),
147 minvel = {x = -20, y = -20, z = -20},
148 maxvel = {x = 20, y = 20, z = 20},
149 minacc = vector.new(),
150 maxacc = vector.new(),
155 texture = "tnt_smoke.png",
158 -- we just dropped some items. Look at the items entities and pick
159 -- one of them to use as texture
160 local texture = "tnt_blast.png" --fallback texture
162 for name, stack in pairs(drops) do
163 local count = stack:get_count()
166 texture = minetest.registered_nodes[name].tiles[1]
170 minetest.add_particlespawner({
173 minpos = vector.subtract(pos, radius / 2),
174 maxpos = vector.add(pos, radius / 2),
175 minvel = {x = -3, y = 0, z = -3},
176 maxvel = {x = 3, y = 5, z = 3},
177 minacc = {x = 0, y = -10, z = 0},
178 maxacc = {x = 0, y = -10, z = 0},
184 collisiondetection = true,
188 function tnt.burn(pos)
189 local name = minetest.get_node(pos).name
190 local group = minetest.get_item_group(name, "tnt")
192 minetest.sound_play("tnt_ignite", {pos = pos})
193 minetest.set_node(pos, {name = name .. "_burning"})
194 minetest.get_node_timer(pos):start(1)
195 elseif name == "tnt:gunpowder" then
196 minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
197 minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
198 minetest.get_node_timer(pos):start(1)
202 local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
203 local pos = vector.round(pos)
204 local vm = VoxelManip()
205 local pr = PseudoRandom(os.time())
206 local p1 = vector.subtract(pos, radius)
207 local p2 = vector.add(pos, radius)
208 local minp, maxp = vm:read_from_map(p1, p2)
209 local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
210 local data = vm:get_data()
213 local on_blast_queue = {}
215 local c_air = minetest.get_content_id("air")
216 local c_fire = minetest.get_content_id("fire:basic_flame")
217 for z = -radius, radius do
218 for y = -radius, radius do
219 local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
220 for x = -radius, radius do
221 if (x * x) + (y * y) + (z * z) <=
222 (radius * radius) + pr:next(-radius, radius) then
224 local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
226 data[vi] = destroy(drops, p, cid, c_air, c_fire,
227 on_blast_queue, ignore_protection,
242 for _, data in ipairs(on_blast_queue) do
243 local dist = math.max(1, vector.distance(data.pos, pos))
244 local intensity = 1 / (dist * dist)
245 local node_drops = data.on_blast(data.pos, intensity)
247 for _, item in ipairs(node_drops) do
248 add_drop(drops, item)
256 function tnt.boom(pos, def)
257 minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
258 minetest.set_node(pos, {name = "tnt:boom"})
259 minetest.get_node_timer(pos):start(0.5)
260 local drops = tnt_explode(pos, def.radius, def.ignore_protection,
262 entity_physics(pos, def.damage_radius)
263 if not def.disable_drops then
264 eject_drops(drops, pos, def.radius)
266 add_effects(pos, def.radius, drops)
269 minetest.register_node("tnt:boom", {
270 drawtype = "plantlike",
271 tiles = {"tnt_boom.png"},
272 light_source = default.LIGHT_MAX,
275 groups = {dig_immediate = 3},
276 on_timer = function(pos, elapsed)
277 minetest.remove_node(pos)
279 -- unaffected by explosions
280 on_blast = function() end,
283 minetest.register_node("tnt:gunpowder", {
284 description = "Gun Powder",
285 drawtype = "raillike",
287 is_ground_content = false,
288 sunlight_propagates = true,
290 tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"},
291 inventory_image = "tnt_gunpowder_inventory.png",
292 wield_image = "tnt_gunpowder_inventory.png",
295 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
297 groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
298 sounds = default.node_sound_leaves_defaults(),
300 on_punch = function(pos, node, puncher)
301 if puncher:get_wielded_item():get_name() == "default:torch" then
305 on_blast = function(pos, intensity)
310 minetest.register_node("tnt:gunpowder_burning", {
311 drawtype = "raillike",
313 sunlight_propagates = true,
317 name = "tnt_gunpowder_burning_straight_animated.png",
319 type = "vertical_frames",
326 name = "tnt_gunpowder_burning_curved_animated.png",
328 type = "vertical_frames",
335 name = "tnt_gunpowder_burning_t_junction_animated.png",
337 type = "vertical_frames",
344 name = "tnt_gunpowder_burning_crossing_animated.png",
346 type = "vertical_frames",
354 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
357 groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
358 sounds = default.node_sound_leaves_defaults(),
359 on_timer = function(pos, elapsed)
363 if not (dx == 0 and dz == 0) then
373 minetest.remove_node(pos)
375 -- unaffected by explosions
376 on_blast = function() end,
379 minetest.register_abm({
380 nodenames = {"group:tnt", "tnt:gunpowder"},
381 neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
387 minetest.register_craft({
388 output = "tnt:gunpowder",
390 recipe = {"default:coal_lump", "default:gravel"}
393 minetest.register_craft({
396 {"", "group:wood", ""},
397 {"group:wood", "tnt:gunpowder", "group:wood"},
398 {"", "group:wood", ""}
402 function tnt.register_tnt(def)
404 if not def.name:find(':') then
405 name = "tnt:" .. def.name
408 def.name = def.name:match(":([%w_]+)")
410 if not def.tiles then def.tiles = {} end
411 local tnt_top = def.tiles.top or def.name .. "_top.png"
412 local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png"
413 local tnt_side = def.tiles.side or def.name .. "_side.png"
414 local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
415 if not def.damage_radius then def.damage_radius = def.radius * 2 end
417 minetest.register_node(":" .. name, {
418 description = def.description,
419 tiles = {tnt_top, tnt_bottom, tnt_side},
420 is_ground_content = false,
421 groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
422 sounds = default.node_sound_wood_defaults(),
423 on_punch = function(pos, node, puncher)
424 if puncher:get_wielded_item():get_name() == "default:torch" then
425 minetest.sound_play("tnt_ignite", {pos = pos})
426 minetest.set_node(pos, {name = name .. "_burning"})
427 minetest.get_node_timer(pos):start(4)
430 on_blast = function(pos, intensity)
433 mesecons = {effector =
442 minetest.register_node(":" .. name .. "_burning", {
447 type = "vertical_frames",
457 sounds = default.node_sound_wood_defaults(),
458 on_timer = function(pos, elapsed)
461 -- unaffected by explosions
462 on_blast = function() end,