2 -- Default to enabled in singleplayer and disabled in multiplayer
3 local singleplayer = minetest.is_singleplayer()
4 local setting = minetest.setting_getbool("enable_tnt")
5 if (not singleplayer and setting ~= true) or
6 (singleplayer and setting == false) then
10 -- loss probabilities array (one in X will be lost)
13 loss_prob["default:cobble"] = 3
14 loss_prob["default:dirt"] = 4
16 local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
18 -- Fill a list with data for content IDs, after all nodes are registered
20 minetest.after(0, function()
21 for name, def in pairs(minetest.registered_nodes) do
22 cid_data[minetest.get_content_id(name)] = {
25 flammable = def.groups.flammable,
26 on_blast = def.on_blast,
31 local function rand_pos(center, pos, radius)
33 local reg_nodes = minetest.registered_nodes
36 -- Give up and use the center if this takes too long
38 pos.x, pos.z = center.x, center.z
41 pos.x = center.x + math.random(-radius, radius)
42 pos.z = center.z + math.random(-radius, radius)
43 def = reg_nodes[minetest.get_node(pos).name]
45 until def and not def.walkable
48 local function eject_drops(drops, pos, radius)
49 local drop_pos = vector.new(pos)
50 for _, item in pairs(drops) do
51 local count = item:get_count()
52 local take_est = math.log(count * count) + math.random(0,4) - 2
54 local take = math.max(1,math.min(take_est,
56 item:get_stack_max()))
57 rand_pos(pos, drop_pos, radius)
58 local obj = minetest.add_item(drop_pos, item:get_name() .. " " .. take)
60 obj:get_luaentity().collect = true
61 obj:setacceleration({x = 0, y = -10, z = 0})
62 obj:setvelocity({x = math.random(-3, 3),
63 y = math.random(0, 10),
64 z = math.random(-3, 3)})
71 local function add_drop(drops, item)
72 item = ItemStack(item)
73 local name = item:get_name()
74 if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
78 local drop = drops[name]
82 drop:set_count(drop:get_count() + item:get_count())
87 local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
88 if not ignore_protection and minetest.is_protected(npos, "") then
92 local def = cid_data[cid]
96 elseif not ignore_on_blast and def.on_blast then
97 on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast}
99 elseif def.flammable then
102 local node_drops = minetest.get_node_drops(def.name, "")
103 for _, item in ipairs(node_drops) do
104 add_drop(drops, item)
111 local function calc_velocity(pos1, pos2, old_vel, power)
112 local vel = vector.direction(pos1, pos2)
113 vel = vector.normalize(vel)
114 vel = vector.multiply(vel, power)
116 -- Divide by distance
117 local dist = vector.distance(pos1, pos2)
118 dist = math.max(dist, 1)
119 vel = vector.divide(vel, dist)
122 vel = vector.add(vel, old_vel)
124 -- Limit to terminal velocity
125 dist = vector.length(vel)
127 vel = vector.divide(vel, dist / 250)
132 local function entity_physics(pos, radius)
133 local objs = minetest.get_objects_inside_radius(pos, radius)
134 for _, obj in pairs(objs) do
135 local obj_pos = obj:getpos()
136 local obj_vel = obj:getvelocity()
137 local dist = math.max(1, vector.distance(pos, obj_pos))
139 if obj_vel ~= nil then
140 obj:setvelocity(calc_velocity(pos, obj_pos,
141 obj_vel, radius * 10))
144 local damage = (4 / dist) * radius
145 obj:set_hp(obj:get_hp() - damage)
149 local function add_effects(pos, radius, drops)
150 minetest.add_particlespawner({
153 minpos = vector.subtract(pos, radius / 2),
154 maxpos = vector.add(pos, radius / 2),
155 minvel = {x = -20, y = -20, z = -20},
156 maxvel = {x = 20, y = 20, z = 20},
157 minacc = vector.new(),
158 maxacc = vector.new(),
163 texture = "tnt_smoke.png",
166 -- we just dropped some items. Look at the items entities and pick
167 -- one of them to use as texture
168 local texture = "tnt_blast.png" --fallback texture
170 for name, stack in pairs(drops) do
171 local count = stack:get_count()
174 local def = minetest.registered_nodes[name]
175 if def and def.tiles and def.tiles[1] then
176 texture = def.tiles[1]
181 minetest.add_particlespawner({
184 minpos = vector.subtract(pos, radius / 2),
185 maxpos = vector.add(pos, radius / 2),
186 minvel = {x = -3, y = 0, z = -3},
187 maxvel = {x = 3, y = 5, z = 3},
188 minacc = {x = 0, y = -10, z = 0},
189 maxacc = {x = 0, y = -10, z = 0},
195 collisiondetection = true,
199 function tnt.burn(pos)
200 local name = minetest.get_node(pos).name
201 local group = minetest.get_item_group(name, "tnt")
203 minetest.sound_play("tnt_ignite", {pos = pos})
204 minetest.set_node(pos, {name = name .. "_burning"})
205 minetest.get_node_timer(pos):start(1)
206 elseif name == "tnt:gunpowder" then
207 minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
211 local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
212 local pos = vector.round(pos)
213 local vm = VoxelManip()
214 local pr = PseudoRandom(os.time())
215 local p1 = vector.subtract(pos, radius)
216 local p2 = vector.add(pos, radius)
217 local minp, maxp = vm:read_from_map(p1, p2)
218 local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
219 local data = vm:get_data()
222 local on_blast_queue = {}
224 local c_air = minetest.get_content_id("air")
225 local c_fire = minetest.get_content_id("fire:basic_flame")
226 for z = -radius, radius do
227 for y = -radius, radius do
228 local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
229 for x = -radius, radius do
230 local r = vector.length(vector.new(x, y, z))
231 if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then
233 local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
235 data[vi] = destroy(drops, p, cid, c_air, c_fire,
236 on_blast_queue, ignore_protection,
250 -- call nodeupdate for everything within 1.5x blast radius
251 for z = -radius * 1.5, radius * 1.5 do
252 for x = -radius * 1.5, radius * 1.5 do
253 for y = -radius * 1.5, radius * 1.5 do
254 local s = vector.add(pos, {x = x, y = y, z = z})
255 local r = vector.distance(pos, s)
256 if r / radius < 1.4 then
263 for _, data in ipairs(on_blast_queue) do
264 local dist = math.max(1, vector.distance(data.pos, pos))
265 local intensity = (radius * radius) / (dist * dist)
266 local node_drops = data.on_blast(data.pos, intensity)
268 for _, item in ipairs(node_drops) do
269 add_drop(drops, item)
277 function tnt.boom(pos, def)
278 minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
279 minetest.set_node(pos, {name = "tnt:boom"})
280 minetest.get_node_timer(pos):start(0.5)
281 local drops = tnt_explode(pos, def.radius, def.ignore_protection,
283 entity_physics(pos, def.damage_radius)
284 if not def.disable_drops then
285 eject_drops(drops, pos, def.radius)
287 add_effects(pos, def.radius, drops)
290 minetest.register_node("tnt:boom", {
291 drawtype = "plantlike",
292 tiles = {"tnt_boom.png"},
293 light_source = default.LIGHT_MAX,
296 groups = {dig_immediate = 3},
297 on_timer = function(pos, elapsed)
298 minetest.remove_node(pos)
300 -- unaffected by explosions
301 on_blast = function() end,
304 minetest.register_node("tnt:gunpowder", {
305 description = "Gun Powder",
306 drawtype = "raillike",
308 is_ground_content = false,
309 sunlight_propagates = true,
311 tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"},
312 inventory_image = "tnt_gunpowder_inventory.png",
313 wield_image = "tnt_gunpowder_inventory.png",
316 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
318 groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
319 sounds = default.node_sound_leaves_defaults(),
321 on_punch = function(pos, node, puncher)
322 if puncher:get_wielded_item():get_name() == "default:torch" then
326 on_blast = function(pos, intensity)
331 minetest.register_node("tnt:gunpowder_burning", {
332 drawtype = "raillike",
334 sunlight_propagates = true,
338 name = "tnt_gunpowder_burning_straight_animated.png",
340 type = "vertical_frames",
347 name = "tnt_gunpowder_burning_curved_animated.png",
349 type = "vertical_frames",
356 name = "tnt_gunpowder_burning_t_junction_animated.png",
358 type = "vertical_frames",
365 name = "tnt_gunpowder_burning_crossing_animated.png",
367 type = "vertical_frames",
375 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
378 groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
379 sounds = default.node_sound_leaves_defaults(),
380 on_timer = function(pos, elapsed)
384 if not (dx == 0 and dz == 0) then
394 minetest.remove_node(pos)
396 -- unaffected by explosions
397 on_blast = function() end,
398 on_construct = function(pos)
399 minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
400 minetest.get_node_timer(pos):start(1)
404 minetest.register_abm({
405 nodenames = {"group:tnt", "tnt:gunpowder"},
406 neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
412 minetest.register_craft({
413 output = "tnt:gunpowder",
415 recipe = {"default:coal_lump", "default:gravel"}
418 minetest.register_craft({
421 {"", "group:wood", ""},
422 {"group:wood", "tnt:gunpowder", "group:wood"},
423 {"", "group:wood", ""}
427 function tnt.register_tnt(def)
429 if not def.name:find(':') then
430 name = "tnt:" .. def.name
433 def.name = def.name:match(":([%w_]+)")
435 if not def.tiles then def.tiles = {} end
436 local tnt_top = def.tiles.top or def.name .. "_top.png"
437 local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png"
438 local tnt_side = def.tiles.side or def.name .. "_side.png"
439 local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
440 if not def.damage_radius then def.damage_radius = def.radius * 2 end
442 minetest.register_node(":" .. name, {
443 description = def.description,
444 tiles = {tnt_top, tnt_bottom, tnt_side},
445 is_ground_content = false,
446 groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
447 sounds = default.node_sound_wood_defaults(),
448 on_punch = function(pos, node, puncher)
449 if puncher:get_wielded_item():get_name() == "default:torch" then
450 minetest.set_node(pos, {name = name .. "_burning"})
453 on_blast = function(pos, intensity)
454 minetest.after(0.1, function()
458 mesecons = {effector =
467 minetest.register_node(":" .. name .. "_burning", {
472 type = "vertical_frames",
482 sounds = default.node_sound_wood_defaults(),
483 on_timer = function(pos, elapsed)
486 -- unaffected by explosions
487 on_blast = function() end,
488 on_construct = function(pos)
489 minetest.sound_play("tnt_ignite", {pos = pos})
490 minetest.get_node_timer(pos):start(4)