2 -- Default to enabled in singleplayer and disabled in multiplayer
3 local singleplayer = minetest.is_singleplayer()
4 local setting = minetest.setting_getbool("enable_tnt")
5 if (not singleplayer and setting ~= true) or
6 (singleplayer and setting == false) then
10 -- loss probabilities array (one in X will be lost)
13 loss_prob["default:cobble"] = 3
14 loss_prob["default:dirt"] = 4
16 local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
18 -- Fill a list with data for content IDs, after all nodes are registered
20 minetest.after(0, function()
21 for name, def in pairs(minetest.registered_nodes) do
22 cid_data[minetest.get_content_id(name)] = {
25 flammable = def.groups.flammable,
26 on_blast = def.on_blast,
31 local function rand_pos(center, pos, radius)
33 local reg_nodes = minetest.registered_nodes
36 -- Give up and use the center if this takes too long
38 pos.x, pos.z = center.x, center.z
41 pos.x = center.x + math.random(-radius, radius)
42 pos.z = center.z + math.random(-radius, radius)
43 def = reg_nodes[minetest.get_node(pos).name]
45 until def and not def.walkable
48 local function eject_drops(drops, pos, radius)
49 local drop_pos = vector.new(pos)
50 for _, item in pairs(drops) do
51 local count = item:get_count()
53 local take = math.min(math.random(2,5),
56 rand_pos(pos, drop_pos, radius)
57 local obj = minetest.add_item(drop_pos, item:get_name() .. " " .. take)
59 obj:get_luaentity().collect = true
60 obj:setacceleration({x=0, y=-10, z=0})
61 obj:setvelocity({x=math.random(-3, 3),
63 z=math.random(-3, 3)})
70 local function add_drop(drops, item)
71 item = ItemStack(item)
72 local name = item:get_name()
73 if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
77 local drop = drops[name]
81 drop:set_count(drop:get_count() + item:get_count())
85 local fire_node = {name="fire:basic_flame"}
87 local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
88 if not ignore_protection and minetest.is_protected(npos, "") then
91 local def = cid_data[cid]
92 if not ignore_on_blast and def and def.on_blast then
93 local dist = vector.distance(bpos, npos)
94 local intensity = 1 / (dist * dist)
95 local node_drops = def.on_blast(vector.new(npos), intensity)
97 for _, item in ipairs(node_drops) do
103 if def and def.flammable then
104 minetest.set_node(npos, fire_node)
106 minetest.remove_node(npos)
108 local node_drops = minetest.get_node_drops(def.name, "")
109 for _, item in ipairs(node_drops) do
110 add_drop(drops, item)
117 local function calc_velocity(pos1, pos2, old_vel, power)
118 local vel = vector.direction(pos1, pos2)
119 vel = vector.normalize(vel)
120 vel = vector.multiply(vel, power)
122 -- Divide by distance
123 local dist = vector.distance(pos1, pos2)
124 dist = math.max(dist, 1)
125 vel = vector.divide(vel, dist)
128 vel = vector.add(vel, old_vel)
132 local function entity_physics(pos, radius)
133 local objs = minetest.get_objects_inside_radius(pos, radius)
134 for _, obj in pairs(objs) do
135 local obj_pos = obj:getpos()
136 local obj_vel = obj:getvelocity()
137 local dist = math.max(1, vector.distance(pos, obj_pos))
139 if obj_vel ~= nil then
140 obj:setvelocity(calc_velocity(pos, obj_pos,
141 obj_vel, radius * 10))
144 local damage = (4 / dist) * radius
145 obj:set_hp(obj:get_hp() - damage)
149 local function add_effects(pos, radius)
150 minetest.add_particlespawner({
153 minpos = vector.subtract(pos, radius / 2),
154 maxpos = vector.add(pos, radius / 2),
155 minvel = {x=-20, y=-20, z=-20},
156 maxvel = {x=20, y=20, z=20},
157 minacc = vector.new(),
158 maxacc = vector.new(),
163 texture = "tnt_smoke.png",
166 -- we just dropped some items. Look at the items entities and pick
167 -- one of them to use as texture
168 local texture = "tnt_blast.png" --fallback texture
169 local objs = minetest.get_objects_inside_radius(pos, 2)
170 for _, obj in pairs(objs) do
171 if obj and obj:get_luaentity() then
172 local def = ItemStack(obj:get_luaentity().itemstring):get_definition()
174 texture = def.tiles[1]
180 minetest.add_particlespawner({
183 minpos = vector.subtract(pos, radius / 2),
184 maxpos = vector.add(pos, radius / 2),
185 minvel = {x=-3, y=0, z=-3},
186 maxvel = {x=3, y=5, z=3},
187 minacc = {x=0, y=-10, z=0},
188 maxacc = {x=0, y=-10, z=0},
194 collisiondetection = true,
198 function tnt.burn(pos)
199 local name = minetest.get_node(pos).name
200 local group = minetest.get_item_group(name, "tnt")
202 minetest.sound_play("tnt_ignite", {pos=pos})
203 minetest.set_node(pos, {name=name.."_burning"})
204 minetest.get_node_timer(pos):start(1)
205 elseif name == "tnt:gunpowder" then
206 minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
207 minetest.set_node(pos, {name="tnt:gunpowder_burning"})
208 minetest.get_node_timer(pos):start(1)
212 local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
213 local pos = vector.round(pos)
214 local vm = VoxelManip()
215 local pr = PseudoRandom(os.time())
216 local p1 = vector.subtract(pos, radius)
217 local p2 = vector.add(pos, radius)
218 local minp, maxp = vm:read_from_map(p1, p2)
219 local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
220 local data = vm:get_data()
225 local c_air = minetest.get_content_id("air")
227 for z = -radius, radius do
228 for y = -radius, radius do
229 local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
230 for x = -radius, radius do
231 if (x * x) + (y * y) + (z * z) <=
232 (radius * radius) + pr:next(-radius, radius) then
238 destroy(drops, p, cid, pos, ignore_protection, ignore_on_blast)
249 function tnt.boom(pos, def)
250 minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
251 minetest.set_node(pos, {name="tnt:boom"})
252 minetest.get_node_timer(pos):start(0.5)
253 local drops = tnt_explode(pos, def.radius, def.ignore_protection,
255 entity_physics(pos, def.damage_radius)
256 if not def.disable_drops then
257 eject_drops(drops, pos, def.radius)
259 add_effects(pos, def.radius)
262 minetest.register_node("tnt:boom", {
263 drawtype = "plantlike",
264 tiles = {"tnt_boom.png"},
265 light_source = default.LIGHT_MAX,
268 groups = {dig_immediate=3},
269 on_timer = function(pos, elapsed)
270 minetest.remove_node(pos)
272 -- unaffected by explosions
273 on_blast = function() end,
276 minetest.register_node("tnt:gunpowder", {
277 description = "Gun Powder",
278 drawtype = "raillike",
280 is_ground_content = false,
281 sunlight_propagates = true,
283 tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"},
284 inventory_image = "tnt_gunpowder_inventory.png",
285 wield_image = "tnt_gunpowder_inventory.png",
288 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
290 groups = {dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("gunpowder")},
291 sounds = default.node_sound_leaves_defaults(),
293 on_punch = function(pos, node, puncher)
294 if puncher:get_wielded_item():get_name() == "default:torch" then
298 on_blast = function(pos, intensity)
303 minetest.register_node("tnt:gunpowder_burning", {
304 drawtype = "raillike",
306 sunlight_propagates = true,
310 name = "tnt_gunpowder_burning_straight_animated.png",
312 type = "vertical_frames",
319 name = "tnt_gunpowder_burning_curved_animated.png",
321 type = "vertical_frames",
328 name = "tnt_gunpowder_burning_t_junction_animated.png",
330 type = "vertical_frames",
337 name = "tnt_gunpowder_burning_crossing_animated.png",
339 type = "vertical_frames",
347 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
350 groups = {dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("gunpowder")},
351 sounds = default.node_sound_leaves_defaults(),
352 on_timer = function(pos, elapsed)
356 if not (dx == 0 and dz == 0) then
366 minetest.remove_node(pos)
368 -- unaffected by explosions
369 on_blast = function() end,
372 minetest.register_abm({
373 nodenames = {"group:tnt", "tnt:gunpowder"},
374 neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
380 minetest.register_craft({
381 output = "tnt:gunpowder",
383 recipe = {"default:coal_lump", "default:gravel"}
386 minetest.register_craft({
389 {"", "group:wood", ""},
390 {"group:wood", "tnt:gunpowder", "group:wood"},
391 {"", "group:wood", ""}
395 function tnt.register_tnt(def)
397 if not def.name:find(':') then
398 name = "tnt:"..def.name
401 def.name = def.name:match(":([%w_]+)")
403 if not def.tiles then def.tiles = {} end
404 local tnt_top = def.tiles.top or def.name.."_top.png"
405 local tnt_bottom = def.tiles.bottom or def.name.."_bottom.png"
406 local tnt_side = def.tiles.side or def.name.."_side.png"
407 local tnt_burning = def.tiles.burning or def.name.."_top_burning_animated.png"
408 if not def.damage_radius then def.damage_radius = def.radius * 2 end
410 minetest.register_node(":"..name, {
411 description = def.description,
412 tiles = {tnt_top, tnt_bottom, tnt_side},
413 is_ground_content = false,
414 groups = {dig_immediate=2, mesecon=2, tnt=1},
415 sounds = default.node_sound_wood_defaults(),
416 on_punch = function(pos, node, puncher)
417 if puncher:get_wielded_item():get_name() == "default:torch" then
418 minetest.sound_play("tnt_ignite", {pos=pos})
419 minetest.set_node(pos, {name=name.."_burning"})
420 minetest.get_node_timer(pos):start(4)
423 on_blast = function(pos, intensity)
426 mesecons = {effector =
435 minetest.register_node(":"..name.."_burning", {
440 type = "vertical_frames",
450 sounds = default.node_sound_wood_defaults(),
451 on_timer = function(pos, elapsed)
454 -- unaffected by explosions
455 on_blast = function() end,