1 -- Minetest 0.4 mod: stairs
2 -- See README.txt for licensing and other information.
5 -- Global namespace for functions
10 -- Register aliases for new pine node names
12 minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
13 minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
16 -- Get setting for replace ABM
18 local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
20 local function rotate_and_place(itemstack, placer, pointed_thing)
21 local p0 = pointed_thing.under
22 local p1 = pointed_thing.above
25 local placer_pos = placer:getpos()
27 param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
30 local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
31 local fpos = finepos.y % 1
33 if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
34 or (fpos < -0.5 and fpos > -0.999999999) then
38 elseif param2 == 23 then
42 return minetest.item_place(itemstack, placer, pointed_thing, param2)
46 -- Node will be called stairs:stair_<subname>
48 function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
50 minetest.register_node(":stairs:stair_" .. subname, {
51 description = description,
53 mesh = "stairs_stair.obj",
56 paramtype2 = "facedir",
57 is_ground_content = false,
63 {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
64 {-0.5, 0, 0, 0.5, 0.5, 0.5},
70 {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
71 {-0.5, 0, 0, 0.5, 0.5, 0.5},
74 on_place = function(itemstack, placer, pointed_thing)
75 if pointed_thing.type ~= "node" then
79 return rotate_and_place(itemstack, placer, pointed_thing)
85 minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
86 replace_name = "stairs:stair_" .. subname,
87 groups = {slabs_replace = 1},
92 -- Recipe matches appearence in inventory
93 minetest.register_craft({
94 output = 'stairs:stair_' .. subname .. ' 8',
97 {"", recipeitem, recipeitem},
98 {recipeitem, recipeitem, recipeitem},
102 -- Use stairs to craft full blocks again (1:1)
103 minetest.register_craft({
104 output = recipeitem .. ' 3',
106 {'stairs:stair_' .. subname, 'stairs:stair_' .. subname},
107 {'stairs:stair_' .. subname, 'stairs:stair_' .. subname},
112 local baseburntime = minetest.get_craft_result({
117 if baseburntime > 0 then
118 minetest.register_craft({
120 recipe = 'stairs:stair_' .. subname,
121 burntime = math.floor(baseburntime * 0.75),
128 -- Slab facedir to placement 6d matching table
129 local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
132 -- Node will be called stairs:slab_<subname>
134 function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
136 minetest.register_node(":stairs:slab_" .. subname, {
137 description = description,
138 drawtype = "nodebox",
141 paramtype2 = "facedir",
142 is_ground_content = false,
147 fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
149 on_place = function(itemstack, placer, pointed_thing)
150 local under = minetest.get_node(pointed_thing.under)
151 local wield_item = itemstack:get_name()
152 local creative_enabled = (creative and creative.is_enabled_for
153 and creative.is_enabled_for(placer:get_player_name()))
155 if under and under.name:find("stairs:slab_") then
156 -- place slab using under node orientation
157 local dir = minetest.dir_to_facedir(vector.subtract(
158 pointed_thing.above, pointed_thing.under), true)
160 local p2 = under.param2
162 -- combine two slabs if possible
163 if slab_trans_dir[math.floor(p2 / 4)] == dir
164 and wield_item == under.name then
166 if not recipeitem then
169 local player_name = placer:get_player_name()
170 if minetest.is_protected(pointed_thing.under, player_name) and not
171 minetest.check_player_privs(placer, "protection_bypass") then
172 minetest.record_protection_violation(pointed_thing.under,
176 minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
177 if not creative_enabled then
178 itemstack:take_item()
183 -- Placing a slab on an upside down slab should make it right-side up.
184 if p2 >= 20 and dir == 8 then
186 -- same for the opposite case: slab below normal slab
187 elseif p2 <= 3 and dir == 4 then
191 -- else attempt to place node with proper param2
192 minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
193 if not creative_enabled then
194 itemstack:take_item()
198 return rotate_and_place(itemstack, placer, pointed_thing)
205 minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
206 replace_name = "stairs:slab_".. subname,
207 groups = {slabs_replace = 1},
212 minetest.register_craft({
213 output = 'stairs:slab_' .. subname .. ' 6',
215 {recipeitem, recipeitem, recipeitem},
219 -- Use 2 slabs to craft a full block again (1:1)
220 minetest.register_craft({
223 {'stairs:slab_' .. subname},
224 {'stairs:slab_' .. subname},
229 local baseburntime = minetest.get_craft_result({
234 if baseburntime > 0 then
235 minetest.register_craft({
237 recipe = 'stairs:slab_' .. subname,
238 burntime = math.floor(baseburntime * 0.5),
245 -- Optionally replace old "upside_down" nodes with new param2 versions.
246 -- Disabled by default.
249 minetest.register_abm({
250 label = "Slab replace",
251 nodenames = {"group:slabs_replace"},
254 action = function(pos, node)
255 node.name = minetest.registered_nodes[node.name].replace_name
256 node.param2 = node.param2 + 20
257 if node.param2 == 21 then
259 elseif node.param2 == 23 then
262 minetest.set_node(pos, node)
268 -- Stair/slab registration function.
269 -- Nodes will be called stairs:{stair,slab}_<subname>
271 function stairs.register_stair_and_slab(subname, recipeitem,
272 groups, images, desc_stair, desc_slab, sounds)
273 stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
274 stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
278 -- Register default stairs and slabs
280 stairs.register_stair_and_slab(
283 {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
284 {"default_wood.png"},
287 default.node_sound_wood_defaults()
290 stairs.register_stair_and_slab(
292 "default:junglewood",
293 {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
294 {"default_junglewood.png"},
297 default.node_sound_wood_defaults()
300 stairs.register_stair_and_slab(
303 {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
304 {"default_pine_wood.png"},
307 default.node_sound_wood_defaults()
310 stairs.register_stair_and_slab(
312 "default:acacia_wood",
313 {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
314 {"default_acacia_wood.png"},
317 default.node_sound_wood_defaults()
320 stairs.register_stair_and_slab(
322 "default:aspen_wood",
323 {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
324 {"default_aspen_wood.png"},
327 default.node_sound_wood_defaults()
330 stairs.register_stair_and_slab(
334 {"default_stone.png"},
337 default.node_sound_stone_defaults()
340 stairs.register_stair_and_slab(
344 {"default_cobble.png"},
347 default.node_sound_stone_defaults()
350 stairs.register_stair_and_slab(
354 {"default_mossycobble.png"},
355 "Mossy Cobblestone Stair",
356 "Mossy Cobblestone Slab",
357 default.node_sound_stone_defaults()
360 stairs.register_stair_and_slab(
362 "default:stonebrick",
364 {"default_stone_brick.png"},
367 default.node_sound_stone_defaults()
370 stairs.register_stair_and_slab(
372 "default:stone_block",
374 {"default_stone_block.png"},
377 default.node_sound_stone_defaults()
380 stairs.register_stair_and_slab(
382 "default:desert_stone",
384 {"default_desert_stone.png"},
385 "Desert Stone Stair",
387 default.node_sound_stone_defaults()
390 stairs.register_stair_and_slab(
392 "default:desert_cobble",
394 {"default_desert_cobble.png"},
395 "Desert Cobblestone Stair",
396 "Desert Cobblestone Slab",
397 default.node_sound_stone_defaults()
400 stairs.register_stair_and_slab(
402 "default:desert_stonebrick",
404 {"default_desert_stone_brick.png"},
405 "Desert Stone Brick Stair",
406 "Desert Stone Brick Slab",
407 default.node_sound_stone_defaults()
410 stairs.register_stair_and_slab(
411 "desert_stone_block",
412 "default:desert_stone_block",
414 {"default_desert_stone_block.png"},
415 "Desert Stone Block Stair",
416 "Desert Stone Block Slab",
417 default.node_sound_stone_defaults()
420 stairs.register_stair_and_slab(
423 {crumbly = 1, cracky = 3},
424 {"default_sandstone.png"},
427 default.node_sound_stone_defaults()
430 stairs.register_stair_and_slab(
432 "default:sandstonebrick",
434 {"default_sandstone_brick.png"},
435 "Sandstone Brick Stair",
436 "Sandstone Brick Slab",
437 default.node_sound_stone_defaults()
440 stairs.register_stair_and_slab(
442 "default:sandstone_block",
444 {"default_sandstone_block.png"},
445 "Sandstone Block Stair",
446 "Sandstone Block Slab",
447 default.node_sound_stone_defaults()
450 stairs.register_stair_and_slab(
452 "default:desert_sandstone",
453 {crumbly = 1, cracky = 3},
454 {"default_desert_sandstone.png"},
455 "Desert Sandstone Stair",
456 "Desert Sandstone Slab",
457 default.node_sound_stone_defaults()
460 stairs.register_stair_and_slab(
461 "desert_sandstone_brick",
462 "default:desert_sandstone_brick",
464 {"default_desert_sandstone_brick.png"},
465 "Desert Sandstone Brick Stair",
466 "Desert Sandstone Brick Slab",
467 default.node_sound_stone_defaults()
470 stairs.register_stair_and_slab(
471 "desert_sandstone_block",
472 "default:desert_sandstone_block",
474 {"default_desert_sandstone_block.png"},
475 "Desert Sandstone Block Stair",
476 "Desert Sandstone Block Slab",
477 default.node_sound_stone_defaults()
480 stairs.register_stair_and_slab(
482 "default:silver_sandstone",
483 {crumbly = 1, cracky = 3},
484 {"default_silver_sandstone.png"},
485 "Silver Sandstone Stair",
486 "Silver Sandstone Slab",
487 default.node_sound_stone_defaults()
490 stairs.register_stair_and_slab(
491 "silver_sandstone_brick",
492 "default:silver_sandstone_brick",
494 {"default_silver_sandstone_brick.png"},
495 "Silver Sandstone Brick Stair",
496 "Silver Sandstone Brick Slab",
497 default.node_sound_stone_defaults()
500 stairs.register_stair_and_slab(
501 "silver_sandstone_block",
502 "default:silver_sandstone_block",
504 {"default_silver_sandstone_block.png"},
505 "Silver Sandstone Block Stair",
506 "Silver Sandstone Block Slab",
507 default.node_sound_stone_defaults()
510 stairs.register_stair_and_slab(
513 {cracky = 1, level = 2},
514 {"default_obsidian.png"},
517 default.node_sound_stone_defaults()
520 stairs.register_stair_and_slab(
522 "default:obsidianbrick",
523 {cracky = 1, level = 2},
524 {"default_obsidian_brick.png"},
525 "Obsidian Brick Stair",
526 "Obsidian Brick Slab",
527 default.node_sound_stone_defaults()
530 stairs.register_stair_and_slab(
532 "default:obsidian_block",
533 {cracky = 1, level = 2},
534 {"default_obsidian_block.png"},
535 "Obsidian Block Stair",
536 "Obsidian Block Slab",
537 default.node_sound_stone_defaults()
540 stairs.register_stair_and_slab(
544 {"default_brick.png"},
547 default.node_sound_stone_defaults()
550 stairs.register_stair_and_slab(
553 {snappy = 3, flammable = 4},
554 {"farming_straw.png"},
557 default.node_sound_leaves_defaults()
560 stairs.register_stair_and_slab(
562 "default:steelblock",
563 {cracky = 1, level = 2},
564 {"default_steel_block.png"},
567 default.node_sound_metal_defaults()
570 stairs.register_stair_and_slab(
572 "default:copperblock",
573 {cracky = 1, level = 2},
574 {"default_copper_block.png"},
575 "Copper Block Stair",
577 default.node_sound_metal_defaults()
580 stairs.register_stair_and_slab(
582 "default:bronzeblock",
583 {cracky = 1, level = 2},
584 {"default_bronze_block.png"},
585 "Bronze Block Stair",
587 default.node_sound_metal_defaults()
590 stairs.register_stair_and_slab(
594 {"default_gold_block.png"},
597 default.node_sound_metal_defaults()
600 stairs.register_stair_and_slab(
603 {cracky = 3, puts_out_fire = 1, cools_lava = 1},
607 default.node_sound_glass_defaults()
610 stairs.register_stair_and_slab(
613 {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
614 {"default_snow.png"},
617 default.node_sound_dirt_defaults({
618 footstep = {name = "default_snow_footstep", gain = 0.15},
619 dug = {name = "default_snow_footstep", gain = 0.2},
620 dig = {name = "default_snow_footstep", gain = 0.2}