1 -- Minetest 0.4 mod: stairs
2 -- See README.txt for licensing and other information.
5 -- Global namespace for functions
10 -- Register aliases for new pine node names
12 minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
13 minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
16 -- Get setting for replace ABM
18 local replace = minetest.setting_getbool("enable_stairs_replace_abm")
22 -- Node will be called stairs:stair_<subname>
24 function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
26 minetest.register_node(":stairs:stair_" .. subname, {
27 description = description,
29 mesh = "stairs_stair.obj",
32 paramtype2 = "facedir",
33 is_ground_content = false,
39 {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
40 {-0.5, 0, 0, 0.5, 0.5, 0.5},
46 {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
47 {-0.5, 0, 0, 0.5, 0.5, 0.5},
50 on_place = function(itemstack, placer, pointed_thing)
51 if pointed_thing.type ~= "node" then
55 local p0 = pointed_thing.under
56 local p1 = pointed_thing.above
59 local placer_pos = placer:getpos()
62 x = p1.x - placer_pos.x,
63 y = p1.y - placer_pos.y,
64 z = p1.z - placer_pos.z
66 param2 = minetest.dir_to_facedir(dir)
69 if p0.y - 1 == p1.y then
73 elseif param2 == 23 then
78 return minetest.item_place(itemstack, placer, pointed_thing, param2)
84 minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
85 replace_name = "stairs:stair_" .. subname,
86 groups = {slabs_replace = 1},
91 minetest.register_craft({
92 output = 'stairs:stair_' .. subname .. ' 8',
95 {recipeitem, recipeitem, ""},
96 {recipeitem, recipeitem, recipeitem},
100 -- Flipped recipe for the silly minecrafters
101 minetest.register_craft({
102 output = 'stairs:stair_' .. subname .. ' 8',
104 {"", "", recipeitem},
105 {"", recipeitem, recipeitem},
106 {recipeitem, recipeitem, recipeitem},
114 -- Node will be called stairs:slab_<subname>
116 function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
118 minetest.register_node(":stairs:slab_" .. subname, {
119 description = description,
120 drawtype = "nodebox",
123 paramtype2 = "facedir",
124 is_ground_content = false,
129 fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
131 on_place = function(itemstack, placer, pointed_thing)
132 if pointed_thing.type ~= "node" then
136 -- If it's being placed on an another similar one, replace it with
140 local p0 = pointed_thing.under
141 local p1 = pointed_thing.above
142 local n0 = minetest.get_node(p0)
143 local n1 = minetest.get_node(p1)
146 local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
149 if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and
150 p0.y + 1 == p1.y then
153 elseif n1.name == "stairs:slab_" .. subname then
158 -- Remove the slab at slabpos
159 minetest.remove_node(slabpos)
160 -- Make a fake stack of a single item and try to place it
161 local fakestack = ItemStack(recipeitem)
162 fakestack:set_count(itemstack:get_count())
164 pointed_thing.above = slabpos
166 fakestack, success = minetest.item_place(fakestack, placer,
168 -- If the item was taken from the fake stack, decrement original
170 itemstack:set_count(fakestack:get_count())
171 -- Else put old node back
173 minetest.set_node(slabpos, slabnode)
179 if p0.y - 1 == p1.y then
180 -- Turn into full block if pointing at a existing slab
181 if n0_is_upside_down then
182 -- Remove the slab at the position of the slab
183 minetest.remove_node(p0)
184 -- Make a fake stack of a single item and try to place it
185 local fakestack = ItemStack(recipeitem)
186 fakestack:set_count(itemstack:get_count())
188 pointed_thing.above = p0
190 fakestack, success = minetest.item_place(fakestack, placer,
192 -- If the item was taken from the fake stack, decrement original
194 itemstack:set_count(fakestack:get_count())
195 -- Else put old node back
197 minetest.set_node(p0, n0)
202 -- Place upside down slab
206 -- If pointing at the side of a upside down slab
207 if n0_is_upside_down and p0.y + 1 ~= p1.y then
211 return minetest.item_place(itemstack, placer, pointed_thing, param2)
217 minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
218 replace_name = "stairs:slab_".. subname,
219 groups = {slabs_replace = 1},
224 minetest.register_craft({
225 output = 'stairs:slab_' .. subname .. ' 6',
227 {recipeitem, recipeitem, recipeitem},
234 -- Optionally replace old "upside_down" nodes with new param2 versions.
235 -- Disabled by default.
238 minetest.register_abm({
239 nodenames = {"group:slabs_replace"},
242 action = function(pos, node)
243 node.name = minetest.registered_nodes[node.name].replace_name
244 node.param2 = node.param2 + 20
245 if node.param2 == 21 then
247 elseif node.param2 == 23 then
250 minetest.set_node(pos, node)
256 -- Stair/slab registration function.
257 -- Nodes will be called stairs:{stair,slab}_<subname>
259 function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
260 desc_stair, desc_slab, sounds)
261 stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
262 stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
266 -- Register default stairs and slabs
268 stairs.register_stair_and_slab("wood", "default:wood",
269 {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
270 {"default_wood.png"},
273 default.node_sound_wood_defaults())
275 stairs.register_stair_and_slab("junglewood", "default:junglewood",
276 {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
277 {"default_junglewood.png"},
280 default.node_sound_wood_defaults())
282 stairs.register_stair_and_slab("pine_wood", "default:pine_wood",
283 {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
284 {"default_pine_wood.png"},
287 default.node_sound_wood_defaults())
289 stairs.register_stair_and_slab("acacia_wood", "default:acacia_wood",
290 {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
291 {"default_acacia_wood.png"},
294 default.node_sound_wood_defaults())
296 stairs.register_stair_and_slab("aspen_wood", "default:aspen_wood",
297 {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
298 {"default_aspen_wood.png"},
301 default.node_sound_wood_defaults())
303 stairs.register_stair_and_slab("stone", "default:stone",
305 {"default_stone.png"},
308 default.node_sound_stone_defaults())
310 stairs.register_stair_and_slab("cobble", "default:cobble",
312 {"default_cobble.png"},
315 default.node_sound_stone_defaults())
317 stairs.register_stair_and_slab("mossycobble", nil,
319 {"default_mossycobble.png"},
320 "Mossy Cobblestone Stair",
321 "Mossy Cobblestone Slab",
322 default.node_sound_stone_defaults())
324 stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
326 {"default_stone_brick.png"},
329 default.node_sound_stone_defaults())
331 stairs.register_stair_and_slab("stone_block", "default:stone_block",
333 {"default_stone_block.png"},
336 default.node_sound_stone_defaults())
338 stairs.register_stair_and_slab("desert_stone", "default:desert_stone",
340 {"default_desert_stone.png"},
343 default.node_sound_stone_defaults())
345 stairs.register_stair_and_slab("desert_cobble", "default:desert_cobble",
347 {"default_desert_cobble.png"},
348 "Desert Cobblestone Stair",
349 "Desert Cobblestone Slab",
350 default.node_sound_stone_defaults())
352 stairs.register_stair_and_slab("desert_stonebrick", "default:desert_stonebrick",
354 {"default_desert_stone_brick.png"},
355 "Desert Stone Brick Stair",
356 "Desert Stone Brick Slab",
357 default.node_sound_stone_defaults())
359 stairs.register_stair_and_slab("desert_stone_block", "default:desert_stone_block",
361 {"default_desert_stone_block.png"},
362 "Desert Stone Block Stair",
363 "Desert Stone Block Slab",
364 default.node_sound_stone_defaults())
366 stairs.register_stair_and_slab("sandstone", "default:sandstone",
367 {crumbly = 1, cracky = 3},
368 {"default_sandstone.png"},
371 default.node_sound_stone_defaults())
373 stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick",
375 {"default_sandstone_brick.png"},
376 "Sandstone Brick Stair",
377 "Sandstone Brick Slab",
378 default.node_sound_stone_defaults())
380 stairs.register_stair_and_slab("sandstone_block", "default:sandstone_block",
382 {"default_sandstone_block.png"},
383 "Sandstone Block Stair",
384 "Sandstone Block Slab",
385 default.node_sound_stone_defaults())
387 stairs.register_stair_and_slab("obsidian", "default:obsidian",
388 {cracky = 1, level = 2},
389 {"default_obsidian.png"},
392 default.node_sound_stone_defaults())
394 stairs.register_stair_and_slab("obsidianbrick", "default:obsidianbrick",
395 {cracky = 1, level = 2},
396 {"default_obsidian_brick.png"},
397 "Obsidian Brick Stair",
398 "Obsidian Brick Slab",
399 default.node_sound_stone_defaults())
401 stairs.register_stair_and_slab("obsidian_block", "default:obsidian_block",
402 {cracky = 1, level = 2},
403 {"default_obsidian_block.png"},
404 "Obsidian Block Stair",
405 "Obsidian Block Slab",
406 default.node_sound_stone_defaults())
408 stairs.register_stair_and_slab("brick", "default:brick",
410 {"default_brick.png"},
413 default.node_sound_stone_defaults())
415 stairs.register_stair_and_slab("straw", "farming:straw",
416 {snappy = 3, flammable = 4},
417 {"farming_straw.png"},
420 default.node_sound_leaves_defaults())
422 stairs.register_stair_and_slab("steelblock", "default:steelblock",
423 {cracky = 1, level = 2},
424 {"default_steel_block.png"},
427 default.node_sound_stone_defaults())
429 stairs.register_stair_and_slab("copperblock", "default:copperblock",
430 {cracky = 1, level = 2},
431 {"default_copper_block.png"},
432 "Copper Block Stair",
434 default.node_sound_stone_defaults())
436 stairs.register_stair_and_slab("bronzeblock", "default:bronzeblock",
437 {cracky = 1, level = 2},
438 {"default_bronze_block.png"},
439 "Bronze Block Stair",
441 default.node_sound_stone_defaults())
443 stairs.register_stair_and_slab("goldblock", "default:goldblock",
445 {"default_gold_block.png"},
448 default.node_sound_stone_defaults())