3 {"Change rotation, Don't change axisdir."},
4 {"Keep choosen face in front then rotate it."},
5 {"Change axis dir, Reset rotation."},
6 {"Bring top in front then rotate it."},
9 local opposite_faces = {
18 local function screwdriver_setmode(user,itemstack)
19 local player_name = user:get_player_name()
20 local item = itemstack:to_table()
21 local mode = tonumber(itemstack:get_metadata())
23 minetest.chat_send_player(player_name, "Hold shift and use to change screwdriwer modes.")
30 minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
31 itemstack:set_name("screwdriver:screwdriver"..mode)
32 itemstack:set_metadata(mode)
36 local function get_node_face(pointed_thing)
37 local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z
38 local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
39 if ay > uy then return 0 -- Top
40 elseif az > uz then return 1 -- Z+ side
41 elseif az < uz then return 2 -- Z- side
42 elseif ax > ux then return 3 -- X+ side
43 elseif ax < ux then return 4 -- X- side
44 elseif ay < uy then return 5 -- Bottom
46 error("pointed_thing.above and under are the same!")
50 local function nextrange(x, max)
58 local function screwdriver_handler(itemstack, user, pointed_thing)
59 if pointed_thing.type ~= "node" then
62 local pos = pointed_thing.under
63 local keys = user:get_player_control()
64 local player_name = user:get_player_name()
65 local mode = tonumber(itemstack:get_metadata())
66 if not mode or keys["sneak"] == true then
67 return screwdriver_setmode(user, itemstack)
69 if minetest.is_protected(pos, user:get_player_name()) then
70 minetest.record_protection_violation(pos, user:get_player_name())
73 local node = minetest.get_node(pos)
74 local ndef = minetest.registered_nodes[node.name]
75 if ndef and ndef.paramtype2 == "facedir" then
76 if ndef.drawtype == "nodebox" and ndef.node_box.type ~= "fixed" then
79 if node.param2 == nil then
82 -- Get ready to set the param2
84 local axisdir = math.floor(n / 4)
85 local rotation = n - axisdir * 4
87 n = axisdir * 4 + nextrange(rotation, 3)
89 -- If you are pointing at the axisdir face or the
90 -- opposite one then you can just rotate the node.
91 -- Otherwise change the axisdir, avoiding the facing
93 local face = get_node_face(pointed_thing)
94 if axisdir == face or axisdir == opposite_faces[face] then
95 n = axisdir * 4 + nextrange(rotation, 3)
97 axisdir = nextrange(axisdir, 5)
98 -- This is repeated because switching from the face
99 -- can move to to the opposite and vice-versa
100 if axisdir == face or axisdir == opposite_faces[face] then
101 axisdir = nextrange(axisdir, 5)
103 if axisdir == face or axisdir == opposite_faces[face] then
104 axisdir = nextrange(axisdir, 5)
108 elseif mode == 3 then
109 n = nextrange(axisdir, 5) * 4
110 elseif mode == 4 then
111 local face = get_node_face(pointed_thing)
112 if axisdir == face then
113 n = axisdir * 4 + nextrange(rotation, 3)
118 --print (dump(axisdir..", "..rotation))
120 minetest.swap_node(pos, node)
121 local item_wear = tonumber(itemstack:get_wear())
122 item_wear = item_wear + 327
123 if item_wear > 65535 then
127 itemstack:set_wear(item_wear)
132 minetest.register_craft({
133 output = "screwdriver:screwdriver",
135 {"default:steel_ingot"},
140 minetest.register_tool("screwdriver:screwdriver", {
141 description = "Screwdriver",
142 inventory_image = "screwdriver.png",
143 on_use = function(itemstack, user, pointed_thing)
144 screwdriver_handler(itemstack, user, pointed_thing)
150 minetest.register_tool("screwdriver:screwdriver"..i, {
151 description = "Screwdriver in Mode "..i,
152 inventory_image = "screwdriver.png^tool_mode"..i..".png",
153 wield_image = "screwdriver.png",
154 groups = {not_in_creative_inventory=1},
155 on_use = function(itemstack, user, pointed_thing)
156 screwdriver_handler(itemstack, user, pointed_thing)