1 -- screwdriver/init.lua
5 -- Load support for MT game translation.
6 local S = minetest.get_translator("screwdriver")
9 screwdriver.ROTATE_FACE = 1
10 screwdriver.ROTATE_AXIS = 2
11 screwdriver.disallow = function(pos, node, user, mode, new_param2)
14 screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
15 if mode ~= screwdriver.ROTATE_FACE then
20 -- For attached wallmounted nodes: returns true if rotation is valid
21 -- simplified version of minetest:builtin/game/falling.lua#L148.
22 local function check_attached_node(pos, rotation)
23 local d = minetest.wallmounted_to_dir(rotation)
24 local p2 = vector.add(pos, d)
25 local n = minetest.get_node(p2).name
26 local def2 = minetest.registered_nodes[n]
27 if def2 and not def2.walkable then
33 screwdriver.rotate = {}
36 [screwdriver.ROTATE_FACE] = {
37 [0] = 1, [1] = 2, [2] = 3, [3] = 0,
38 [4] = 5, [5] = 6, [6] = 7, [7] = 4,
39 [8] = 9, [9] = 10, [10] = 11, [11] = 8,
40 [12] = 13, [13] = 14, [14] = 15, [15] = 12,
41 [16] = 17, [17] = 18, [18] = 19, [19] = 16,
42 [20] = 21, [21] = 22, [22] = 23, [23] = 20,
44 [screwdriver.ROTATE_AXIS] = {
45 [0] = 4, [1] = 4, [2] = 4, [3] = 4,
46 [4] = 8, [5] = 8, [6] = 8, [7] = 8,
47 [8] = 12, [9] = 12, [10] = 12, [11] = 12,
48 [12] = 16, [13] = 16, [14] = 16, [15] = 16,
49 [16] = 20, [17] = 20, [18] = 20, [19] = 20,
50 [20] = 0, [21] = 0, [22] = 0, [23] = 0,
54 screwdriver.rotate.facedir = function(pos, node, mode)
55 local rotation = node.param2 % 32 -- get first 5 bits
56 local other = node.param2 - rotation
57 rotation = facedir_tbl[mode][rotation] or 0
58 return rotation + other
61 screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
63 local wallmounted_tbl = {
64 [screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
65 [screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
68 screwdriver.rotate.wallmounted = function(pos, node, mode)
69 local rotation = node.param2 % 8 -- get first 3 bits
70 local other = node.param2 - rotation
71 rotation = wallmounted_tbl[mode][rotation] or 0
72 if minetest.get_item_group(node.name, "attached_node") ~= 0 then
73 -- find an acceptable orientation
75 if not check_attached_node(pos, rotation) then
76 rotation = wallmounted_tbl[mode][rotation] or 0
82 return rotation + other
85 screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
88 screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
89 if pointed_thing.type ~= "node" then
93 local pos = pointed_thing.under
94 local player_name = user and user:get_player_name() or ""
96 if minetest.is_protected(pos, player_name) then
97 minetest.record_protection_violation(pos, player_name)
101 local node = minetest.get_node(pos)
102 local ndef = minetest.registered_nodes[node.name]
106 -- can we rotate this paramtype2?
107 local fn = screwdriver.rotate[ndef.paramtype2]
108 if not fn and not ndef.on_rotate then
112 local should_rotate = true
115 new_param2 = fn(pos, node, mode)
117 new_param2 = node.param2
120 -- Node provides a handler, so let the handler decide instead if the node can be rotated
121 if ndef.on_rotate then
122 -- Copy pos and node because callback can modify it
123 local result = ndef.on_rotate(vector.new(pos),
124 {name = node.name, param1 = node.param1, param2 = node.param2},
125 user, mode, new_param2)
126 if result == false then -- Disallow rotation
128 elseif result == true then
129 should_rotate = false
131 elseif ndef.on_rotate == false then
133 elseif ndef.can_dig and not ndef.can_dig(pos, user) then
137 if should_rotate and new_param2 ~= node.param2 then
138 node.param2 = new_param2
139 minetest.swap_node(pos, node)
140 minetest.check_for_falling(pos)
143 if not (creative and creative.is_enabled_for and
144 creative.is_enabled_for(player_name)) then
145 itemstack:add_wear(65535 / ((uses or 200) - 1))
152 minetest.register_tool("screwdriver:screwdriver", {
153 description = S("Screwdriver") .. "\n" .. S("(left-click rotates face, right-click rotates axis)"),
154 inventory_image = "screwdriver.png",
156 on_use = function(itemstack, user, pointed_thing)
157 screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
160 on_place = function(itemstack, user, pointed_thing)
161 screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 200)
167 minetest.register_craft({
168 output = "screwdriver:screwdriver",
170 {"default:steel_ingot"},
175 minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver")
176 minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver")
177 minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver")
178 minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver")