3 {"Change rotation, Don't change axisdir."},
4 {"Keep choosen face in front then rotate it."},
5 {"Change axis dir, Reset rotation."},
6 {"Bring top in front then rotate it."},
9 local opposite_faces = {
18 local function screwdriver_setmode(user,itemstack)
19 local player_name = user:get_player_name()
20 local item = itemstack:to_table()
21 local mode = tonumber(itemstack:get_metadata())
23 minetest.chat_send_player(player_name, "Hold shift and use to change screwdriwer modes.")
30 minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
31 itemstack:set_name("screwdriver:screwdriver"..mode)
32 itemstack:set_metadata(mode)
36 local function get_node_face(pointed_thing)
37 local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z
38 local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
39 if ay > uy then return 0 -- Top
40 elseif az > uz then return 1 -- Z+ side
41 elseif az < uz then return 2 -- Z- side
42 elseif ax > ux then return 3 -- X+ side
43 elseif ax < ux then return 4 -- X- side
44 elseif ay < uy then return 5 -- Bottom
46 error("pointed_thing.above and under are the same!")
50 local function nextrange(x, max)
58 local function screwdriver_handler(itemstack, user, pointed_thing)
59 if pointed_thing.type ~= "node" then
62 local pos = pointed_thing.under
63 if minetest.is_protected(pos, user:get_player_name()) then
64 minetest.record_protection_violation(pos, user:get_player_name())
67 local keys = user:get_player_control()
68 local player_name = user:get_player_name()
69 local mode = tonumber(itemstack:get_metadata())
70 if not mode or keys["sneak"] == true then
71 return screwdriver_setmode(user, itemstack)
73 local node = minetest.get_node(pos)
74 local node_name = node.name
75 local ndef = minetest.registered_nodes[node.name]
76 if ndef.paramtype2 == "facedir" then
77 if ndef.drawtype == "nodebox" and ndef.node_box.type ~= "fixed" then
80 if node.param2 == nil then
83 -- Get ready to set the param2
85 local axisdir = math.floor(n / 4)
86 local rotation = n - axisdir * 4
88 n = axisdir * 4 + nextrange(rotation, 3)
90 -- If you are pointing at the axisdir face or the
91 -- opposite one then you can just rotate the node.
92 -- Otherwise change the axisdir, avoiding the facing
94 local face = get_node_face(pointed_thing)
95 if axisdir == face or axisdir == opposite_faces[face] then
96 n = axisdir * 4 + nextrange(rotation, 3)
98 axisdir = nextrange(axisdir, 5)
99 -- This is repeated because switching from the face
100 -- can move to to the opposite and vice-versa
101 if axisdir == face or axisdir == opposite_faces[face] then
102 axisdir = nextrange(axisdir, 5)
104 if axisdir == face or axisdir == opposite_faces[face] then
105 axisdir = nextrange(axisdir, 5)
109 elseif mode == 3 then
110 n = nextrange(axisdir, 5) * 4
111 elseif mode == 4 then
112 local face = get_node_face(pointed_thing)
113 if axisdir == face then
114 n = axisdir * 4 + nextrange(rotation, 3)
119 --print (dump(axisdir..", "..rotation))
121 minetest.swap_node(pos, node)
122 local item_wear = tonumber(itemstack:get_wear())
123 item_wear = item_wear + 327
124 if item_wear > 65535 then
128 itemstack:set_wear(item_wear)
133 minetest.register_craft({
134 output = "screwdriver:screwdriver",
136 {"default:steel_ingot"},
141 minetest.register_tool("screwdriver:screwdriver", {
142 description = "Screwdriver",
143 inventory_image = "screwdriver.png",
144 on_use = function(itemstack, user, pointed_thing)
145 screwdriver_handler(itemstack, user, pointed_thing)
151 minetest.register_tool("screwdriver:screwdriver"..i, {
152 description = "Screwdriver in Mode "..i,
153 inventory_image = "screwdriver.png^tool_mode"..i..".png",
154 wield_image = "screwdriver.png",
155 groups = {not_in_creative_inventory=1},
156 on_use = function(itemstack, user, pointed_thing)
157 screwdriver_handler(itemstack, user, pointed_thing)