3 screwdriver.ROTATE_FACE = 1
4 screwdriver.ROTATE_AXIS = 2
5 screwdriver.disallow = function(pos, node, user, mode, new_param2)
8 screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
9 if mode ~= screwdriver.ROTATE_FACE then
14 -- For attached wallmounted nodes: returns true if rotation is valid
15 -- simplified version of minetest:builtin/game/falling.lua#L148.
16 local function check_attached_node(pos, rotation)
17 local d = minetest.wallmounted_to_dir(rotation)
18 local p2 = vector.add(pos, d)
19 local n = minetest.get_node(p2).name
20 local def2 = minetest.registered_nodes[n]
21 if def2 and not def2.walkable then
27 screwdriver.rotate = {}
30 [screwdriver.ROTATE_FACE] = {
31 [0] = 1, [1] = 2, [2] = 3, [3] = 0,
32 [4] = 5, [5] = 6, [6] = 7, [7] = 4,
33 [8] = 9, [9] = 10, [10] = 11, [11] = 8,
34 [12] = 13, [13] = 14, [14] = 15, [15] = 12,
35 [16] = 17, [17] = 18, [18] = 19, [19] = 16,
36 [20] = 21, [21] = 22, [22] = 23, [23] = 20,
38 [screwdriver.ROTATE_AXIS] = {
39 [0] = 4, [1] = 4, [2] = 4, [3] = 4,
40 [4] = 8, [5] = 8, [6] = 8, [7] = 8,
41 [8] = 12, [9] = 12, [10] = 12, [11] = 12,
42 [12] = 16, [13] = 16, [14] = 16, [15] = 16,
43 [16] = 20, [17] = 20, [18] = 20, [19] = 20,
44 [20] = 0, [21] = 0, [22] = 0, [23] = 0,
48 screwdriver.rotate.facedir = function(pos, node, mode)
49 local rotation = node.param2 % 32 -- get first 5 bits
50 local other = node.param2 - rotation
51 rotation = facedir_tbl[mode][rotation] or 0
52 return rotation + other
55 screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
57 local wallmounted_tbl = {
58 [screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
59 [screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
62 screwdriver.rotate.wallmounted = function(pos, node, mode)
63 local rotation = node.param2 % 8 -- get first 3 bits
64 local other = node.param2 - rotation
65 rotation = wallmounted_tbl[mode][rotation] or 0
66 if minetest.get_item_group(node.name, "attached_node") ~= 0 then
67 -- find an acceptable orientation
69 if not check_attached_node(pos, rotation) then
70 rotation = wallmounted_tbl[mode][rotation] or 0
76 return rotation + other
79 screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
82 screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
83 if pointed_thing.type ~= "node" then
87 local pos = pointed_thing.under
88 local player_name = user and user:get_player_name() or ""
90 if minetest.is_protected(pos, player_name) then
91 minetest.record_protection_violation(pos, player_name)
95 local node = minetest.get_node(pos)
96 local ndef = minetest.registered_nodes[node.name]
100 -- can we rotate this paramtype2?
101 local fn = screwdriver.rotate[ndef.paramtype2]
102 if not fn and not ndef.on_rotate then
106 local should_rotate = true
109 new_param2 = fn(pos, node, mode)
111 new_param2 = node.param2
114 -- Node provides a handler, so let the handler decide instead if the node can be rotated
115 if ndef.on_rotate then
116 -- Copy pos and node because callback can modify it
117 local result = ndef.on_rotate(vector.new(pos),
118 {name = node.name, param1 = node.param1, param2 = node.param2},
119 user, mode, new_param2)
120 if result == false then -- Disallow rotation
122 elseif result == true then
123 should_rotate = false
125 elseif ndef.on_rotate == false then
127 elseif ndef.can_dig and not ndef.can_dig(pos, user) then
131 if should_rotate and new_param2 ~= node.param2 then
132 node.param2 = new_param2
133 minetest.swap_node(pos, node)
134 minetest.check_for_falling(pos)
137 if not (creative and creative.is_enabled_for and
138 creative.is_enabled_for(player_name)) then
139 itemstack:add_wear(65535 / ((uses or 200) - 1))
146 minetest.register_tool("screwdriver:screwdriver", {
147 description = "Screwdriver (left-click rotates face, right-click rotates axis)",
148 inventory_image = "screwdriver.png",
150 on_use = function(itemstack, user, pointed_thing)
151 screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
154 on_place = function(itemstack, user, pointed_thing)
155 screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 200)
161 minetest.register_craft({
162 output = "screwdriver:screwdriver",
164 {"default:steel_ingot"},
169 minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver")
170 minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver")
171 minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver")
172 minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver")