59d7b5275eee82e2c355015d3cf00fbf7273b355
[oweals/minetest_game.git] / mods / screwdriver / init.lua
1 -- screwdriver/init.lua
2
3 screwdriver = {}
4
5 -- Load support for MT game translation.
6 local S = minetest.get_translator("screwdriver")
7
8
9 screwdriver.ROTATE_FACE = 1
10 screwdriver.ROTATE_AXIS = 2
11 screwdriver.disallow = function(pos, node, user, mode, new_param2)
12         return false
13 end
14 screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
15         if mode ~= screwdriver.ROTATE_FACE then
16                 return false
17         end
18 end
19
20 -- For attached wallmounted nodes: returns true if rotation is valid
21 -- simplified version of minetest:builtin/game/falling.lua#L148.
22 local function check_attached_node(pos, rotation)
23         local d = minetest.wallmounted_to_dir(rotation)
24         local p2 = vector.add(pos, d)
25         local n = minetest.get_node(p2).name
26         local def2 = minetest.registered_nodes[n]
27         if def2 and not def2.walkable then
28                 return false
29         end
30         return true
31 end
32
33 screwdriver.rotate = {}
34
35 local facedir_tbl = {
36         [screwdriver.ROTATE_FACE] = {
37                 [0] = 1, [1] = 2, [2] = 3, [3] = 0,
38                 [4] = 5, [5] = 6, [6] = 7, [7] = 4,
39                 [8] = 9, [9] = 10, [10] = 11, [11] = 8,
40                 [12] = 13, [13] = 14, [14] = 15, [15] = 12,
41                 [16] = 17, [17] = 18, [18] = 19, [19] = 16,
42                 [20] = 21, [21] = 22, [22] = 23, [23] = 20,
43         },
44         [screwdriver.ROTATE_AXIS] = {
45                 [0] = 4, [1] = 4, [2] = 4, [3] = 4,
46                 [4] = 8, [5] = 8, [6] = 8, [7] = 8,
47                 [8] = 12, [9] = 12, [10] = 12, [11] = 12,
48                 [12] = 16, [13] = 16, [14] = 16, [15] = 16,
49                 [16] = 20, [17] = 20, [18] = 20, [19] = 20,
50                 [20] = 0, [21] = 0, [22] = 0, [23] = 0,
51         },
52 }
53
54 screwdriver.rotate.facedir = function(pos, node, mode)
55         local rotation = node.param2 % 32 -- get first 5 bits
56         local other = node.param2 - rotation
57         rotation = facedir_tbl[mode][rotation] or 0
58         return rotation + other
59 end
60
61 screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
62
63 local wallmounted_tbl = {
64         [screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
65         [screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
66 }
67
68 screwdriver.rotate.wallmounted = function(pos, node, mode)
69         local rotation = node.param2 % 8 -- get first 3 bits
70         local other = node.param2 - rotation
71         rotation = wallmounted_tbl[mode][rotation] or 0
72         if minetest.get_item_group(node.name, "attached_node") ~= 0 then
73                 -- find an acceptable orientation
74                 for i = 1, 5 do
75                         if not check_attached_node(pos, rotation) then
76                                 rotation = wallmounted_tbl[mode][rotation] or 0
77                         else
78                                 break
79                         end
80                 end
81         end
82         return rotation + other
83 end
84
85 screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
86
87 -- Handles rotation
88 screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
89         if pointed_thing.type ~= "node" then
90                 return
91         end
92
93         local pos = pointed_thing.under
94         local player_name = user and user:get_player_name() or ""
95
96         if minetest.is_protected(pos, player_name) then
97                 minetest.record_protection_violation(pos, player_name)
98                 return
99         end
100
101         local node = minetest.get_node(pos)
102         local ndef = minetest.registered_nodes[node.name]
103         if not ndef then
104                 return itemstack
105         end
106         -- can we rotate this paramtype2?
107         local fn = screwdriver.rotate[ndef.paramtype2]
108         if not fn and not ndef.on_rotate then
109                 return itemstack
110         end
111
112         local should_rotate = true
113         local new_param2
114         if fn then
115                 new_param2 = fn(pos, node, mode)
116         else
117                 new_param2 = node.param2
118         end
119
120         -- Node provides a handler, so let the handler decide instead if the node can be rotated
121         if ndef.on_rotate then
122                 -- Copy pos and node because callback can modify it
123                 local result = ndef.on_rotate(vector.new(pos),
124                                 {name = node.name, param1 = node.param1, param2 = node.param2},
125                                 user, mode, new_param2)
126                 if result == false then -- Disallow rotation
127                         return itemstack
128                 elseif result == true then
129                         should_rotate = false
130                 end
131         elseif ndef.on_rotate == false then
132                 return itemstack
133         elseif ndef.can_dig and not ndef.can_dig(pos, user) then
134                 return itemstack
135         end
136
137         if should_rotate and new_param2 ~= node.param2 then
138                 node.param2 = new_param2
139                 minetest.swap_node(pos, node)
140                 minetest.check_for_falling(pos)
141         end
142
143         if not (creative and creative.is_enabled_for and
144                         creative.is_enabled_for(player_name)) then
145                 itemstack:add_wear(65535 / ((uses or 200) - 1))
146         end
147
148         return itemstack
149 end
150
151 -- Screwdriver
152 minetest.register_tool("screwdriver:screwdriver", {
153         description = S("Screwdriver (left-click rotates face, right-click rotates axis)"),
154         inventory_image = "screwdriver.png",
155         groups = {tool = 1},
156         on_use = function(itemstack, user, pointed_thing)
157                 screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
158                 return itemstack
159         end,
160         on_place = function(itemstack, user, pointed_thing)
161                 screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 200)
162                 return itemstack
163         end,
164 })
165
166
167 minetest.register_craft({
168         output = "screwdriver:screwdriver",
169         recipe = {
170                 {"default:steel_ingot"},
171                 {"group:stick"}
172         }
173 })
174
175 minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver")
176 minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver")
177 minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver")
178 minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver")