1 local stuff_string = minetest.setting_get("initial_stuff") or
2 "default:pick_steel,default:axe_steel,default:shovel_steel," ..
3 "default:torch 99,default:cobble 99"
9 function give_initial_stuff.give(player)
10 minetest.log("action",
11 "Giving initial stuff to player " .. player:get_player_name())
12 local inv = player:get_inventory()
13 for _, stack in ipairs(give_initial_stuff.items) do
14 inv:add_item("main", stack)
18 function give_initial_stuff.add(stack)
19 give_initial_stuff.items[#give_initial_stuff.items + 1] = ItemStack(stack)
22 function give_initial_stuff.clear()
23 give_initial_stuff.items = {}
26 function give_initial_stuff.add_from_csv(str)
27 local items = str:split(",")
28 for _, itemname in ipairs(items) do
29 give_initial_stuff.add(itemname)
33 function give_initial_stuff.set_list(list)
34 give_initial_stuff.items = list
37 function give_initial_stuff.get_list()
38 return give_initial_stuff.items
41 give_initial_stuff.add_from_csv(stuff_string)
42 if minetest.setting_getbool("give_initial_stuff") then
43 minetest.register_on_newplayer(give_initial_stuff.give)