Flowers: Make flowers wave when waving shader enabled
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4
5 -- Namespace for functions
6
7 flowers = {}
8
9
10 -- Map Generation
11
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
13
14
15 --
16 -- Flowers
17 --
18
19 -- Aliases for original flowers mod
20
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
27
28
29 -- Flower registration
30
31 local function add_simple_flower(name, desc, box, f_groups)
32         -- Common flowers' groups
33         f_groups.snappy = 3
34         f_groups.flammable = 2
35         f_groups.flower = 1
36         f_groups.flora = 1
37         f_groups.attached_node = 1
38
39         minetest.register_node("flowers:" .. name, {
40                 description = desc,
41                 drawtype = "plantlike",
42                 waving = 1,
43                 tiles = {"flowers_" .. name .. ".png"},
44                 inventory_image = "flowers_" .. name .. ".png",
45                 wield_image = "flowers_" .. name .. ".png",
46                 sunlight_propagates = true,
47                 paramtype = "light",
48                 walkable = false,
49                 stack_max = 99,
50                 groups = f_groups,
51                 sounds = default.node_sound_leaves_defaults(),
52                 selection_box = {
53                         type = "fixed",
54                         fixed = box
55                 }
56         })
57 end
58
59 flowers.datas = {
60         {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
61         {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
62         {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
63         {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
64         {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
65         {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
66 }
67
68 for _,item in pairs(flowers.datas) do
69         add_simple_flower(unpack(item))
70 end
71
72
73 -- Flower spread
74
75 minetest.register_abm({
76         nodenames = {"group:flora"},
77         neighbors = {"default:dirt_with_grass", "default:desert_sand"},
78         interval = 50,
79         chance = 25,
80         action = function(pos, node)
81                 pos.y = pos.y - 1
82                 local under = minetest.get_node(pos)
83                 pos.y = pos.y + 1
84                 if under.name == "default:desert_sand" then
85                         minetest.set_node(pos, {name = "default:dry_shrub"})
86                 elseif under.name ~= "default:dirt_with_grass" then
87                         return
88                 end
89
90                 local light = minetest.get_node_light(pos)
91                 if not light or light < 13 then
92                         return
93                 end
94
95                 local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
96                 local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
97                 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
98                         return
99                 end
100
101                 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
102                 if #flowers > 3 then
103                         return
104                 end
105
106                 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
107                 if #seedling > 0 then
108                         seedling = seedling[math.random(#seedling)]
109                         seedling.y = seedling.y + 1
110                         light = minetest.get_node_light(seedling)
111                         if not light or light < 13 then
112                                 return
113                         end
114                         if minetest.get_node(seedling).name == "air" then
115                                 minetest.set_node(seedling, {name = node.name})
116                         end
117                 end
118         end,
119 })
120
121
122 --
123 -- Mushrooms
124 --
125
126 local mushrooms_datas = {
127         {"brown", 2},
128         {"red", -6}
129 }
130
131 for _, m in pairs(mushrooms_datas) do
132         local name, nut = m[1], m[2]
133
134         -- Register fertile mushrooms
135
136         -- These are placed by mapgen and the growing ABM.
137         -- These drop an infertile mushroom, and 0 to 3 spore
138         -- nodes with an average of 1.25 per mushroom, for
139         -- a slow multiplication of mushrooms when farming.
140
141         minetest.register_node("flowers:mushroom_fertile_" .. name, {
142                 description = string.sub(string.upper(name), 0, 1) ..
143                         string.sub(name, 2) .. " Fertile Mushroom",
144                 tiles = {"flowers_mushroom_" .. name .. ".png"},
145                 inventory_image = "flowers_mushroom_" .. name .. ".png",
146                 wield_image = "flowers_mushroom_" .. name .. ".png",
147                 drawtype = "plantlike",
148                 paramtype = "light",
149                 sunlight_propagates = true,
150                 walkable = false,
151                 buildable_to = true,
152                 groups = {snappy = 3, flammable = 3, attached_node = 1,
153                         not_in_creative_inventory = 1},
154                 drop = {
155                         items = {
156                                 {items = {"flowers:mushroom_" .. name}},
157                                 {items = {"flowers:mushroom_spores_" .. name}, rarity = 4},
158                                 {items = {"flowers:mushroom_spores_" .. name}, rarity = 2},
159                                 {items = {"flowers:mushroom_spores_" .. name}, rarity = 2}
160                         }
161                 },
162                 sounds = default.node_sound_leaves_defaults(),
163                 on_use = minetest.item_eat(nut),
164                 selection_box = {
165                         type = "fixed",
166                         fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
167                 }
168         })
169
170         -- Register infertile mushrooms
171
172         -- These do not drop spores, to avoid the use of repeated digging
173         -- and placing of a single mushroom to generate unlimited spores.
174
175         minetest.register_node("flowers:mushroom_" .. name, {
176                 description = string.sub(string.upper(name), 0, 1) ..
177                         string.sub(name, 2) .. " Mushroom",
178                 tiles = {"flowers_mushroom_" .. name .. ".png"},
179                 inventory_image = "flowers_mushroom_" .. name .. ".png",
180                 wield_image = "flowers_mushroom_" .. name .. ".png",
181                 drawtype = "plantlike",
182                 paramtype = "light",
183                 sunlight_propagates = true,
184                 walkable = false,
185                 buildable_to = true,
186                 groups = {snappy = 3, flammable = 3, attached_node = 1},
187                 sounds = default.node_sound_leaves_defaults(),
188                 on_use = minetest.item_eat(nut),
189                 selection_box = {
190                         type = "fixed",
191                         fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
192                 }
193         })
194
195         -- Register mushroom spores
196
197         minetest.register_node("flowers:mushroom_spores_" .. name, {
198                 description = string.sub(string.upper(name), 0, 1) ..
199                         string.sub(name, 2) .. " Mushroom Spores",
200                 drawtype = "signlike",
201                 tiles = {"flowers_mushroom_spores_" .. name .. ".png"},
202                 inventory_image = "flowers_mushroom_spores_" .. name .. ".png",
203                 wield_image = "flowers_mushroom_spores_" .. name .. ".png",
204                 paramtype = "light",
205                 paramtype2 = "wallmounted",
206                 sunlight_propagates = true,
207                 walkable = false,
208                 buildable_to = true,
209                 selection_box = {
210                         type = "wallmounted",
211                 },
212                 groups = {dig_immediate = 3, attached_node = 1},
213         })
214 end
215
216
217 -- Register growing ABM
218
219 minetest.register_abm({
220         nodenames = {"flowers:mushroom_spores_brown", "flowers:mushroom_spores_red"},
221         interval = 11,
222         chance = 50,
223         action = function(pos, node)
224                 local node_under = minetest.get_node_or_nil({x = pos.x,
225                         y = pos.y - 1, z = pos.z})
226                 if not node_under then
227                         return
228                 end
229                 if minetest.get_item_group(node_under.name, "soil") ~= 0 and
230                                 minetest.get_node_light(pos, nil) <= 13 then
231                         if node.name == "flowers:mushroom_spores_brown" then
232                                 minetest.set_node(pos, {name = "flowers:mushroom_fertile_brown"})
233                         elseif node.name == "flowers:mushroom_spores_red" then
234                                 minetest.set_node(pos, {name = "flowers:mushroom_fertile_red"})
235                         end
236                 end
237         end
238 })