1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
4 -- Namespace for functions
8 dofile(minetest.get_modpath("flowers").."/mapgen.lua")
10 -- Aliases for original flowers mod
11 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
12 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
13 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
14 minetest.register_alias("flowers:flower_rose", "flowers:rose")
15 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
16 minetest.register_alias("flowers:flower_viola", "flowers:viola")
18 minetest.register_node("flowers:dandelion_white", {
19 description = "White Dandelion",
20 drawtype = "plantlike",
21 tiles = { "flowers_dandelion_white.png" },
22 inventory_image = "flowers_dandelion_white.png",
23 wield_image = "flowers_dandelion_white.png",
24 sunlight_propagates = true,
28 groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1},
29 sounds = default.node_sound_leaves_defaults(),
32 fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 },
36 minetest.register_node("flowers:dandelion_yellow", {
37 description = "Yellow Dandelion",
38 drawtype = "plantlike",
39 tiles = { "flowers_dandelion_yellow.png" },
40 inventory_image = "flowers_dandelion_yellow.png",
41 wield_image = "flowers_dandelion_yellow.png",
42 sunlight_propagates = true,
46 groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_yellow=1},
47 sounds = default.node_sound_leaves_defaults(),
50 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
54 minetest.register_node("flowers:geranium", {
55 description = "Blue Geranium",
56 drawtype = "plantlike",
57 tiles = { "flowers_geranium.png" },
58 inventory_image = "flowers_geranium.png",
59 wield_image = "flowers_geranium.png",
60 sunlight_propagates = true,
64 groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_blue=1},
65 sounds = default.node_sound_leaves_defaults(),
68 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
72 minetest.register_node("flowers:rose", {
74 drawtype = "plantlike",
75 tiles = { "flowers_rose.png" },
76 inventory_image = "flowers_rose.png",
77 wield_image = "flowers_rose.png",
78 sunlight_propagates = true,
82 groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_red=1},
83 sounds = default.node_sound_leaves_defaults(),
86 fixed = { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 },
90 minetest.register_node("flowers:tulip", {
91 description = "Tulip",
92 drawtype = "plantlike",
93 tiles = { "flowers_tulip.png" },
94 inventory_image = "flowers_tulip.png",
95 wield_image = "flowers_tulip.png",
96 sunlight_propagates = true,
100 groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_orange=1},
101 sounds = default.node_sound_leaves_defaults(),
104 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
108 minetest.register_node("flowers:viola", {
109 description = "Viola",
110 drawtype = "plantlike",
111 tiles = { "flowers_viola.png" },
112 inventory_image = "flowers_viola.png",
113 wield_image = "flowers_viola.png",
114 sunlight_propagates = true,
118 groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1},
119 sounds = default.node_sound_leaves_defaults(),
122 fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 },
126 minetest.register_abm({
127 nodenames = {"group:flora"},
128 neighbors = {"default:dirt_with_grass", "default:desert_sand"},
131 action = function(pos, node)
133 local under = minetest.get_node(pos)
135 if under.name == "default:desert_sand" then
136 minetest.set_node(pos, {name="default:dry_shrub"})
137 elseif under.name ~= "default:dirt_with_grass" then
141 local light = minetest.get_node_light(pos)
142 if not light or light < 13 then
146 local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
147 local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
148 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
152 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
157 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
158 if #seedling > 0 then
159 seedling = seedling[math.random(#seedling)]
160 seedling.y = seedling.y + 1
161 light = minetest.get_node_light(seedling)
162 if not light or light < 13 then
165 if minetest.get_node(seedling).name == "air" then
166 minetest.set_node(seedling, {name=node.name})