Default and flowers: only run on-generated functions in mgv6. Remove indev ore defini...
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4 -- Namespace for functions
5 flowers = {}
6
7 -- Map Generation
8 dofile(minetest.get_modpath("flowers").."/mapgen.lua")
9
10 -- Aliases for original flowers mod
11 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
12 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
13 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
14 minetest.register_alias("flowers:flower_rose", "flowers:rose")
15 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
16 minetest.register_alias("flowers:flower_viola", "flowers:viola")
17
18 minetest.register_node("flowers:dandelion_white", {
19         description = "White Dandelion",
20         drawtype = "plantlike",
21         tiles = { "flowers_dandelion_white.png" },
22         inventory_image = "flowers_dandelion_white.png",
23         wield_image = "flowers_dandelion_white.png",
24         sunlight_propagates = true,
25         paramtype = "light",
26         walkable = false,
27         buildable_to = true,
28         groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1},
29         sounds = default.node_sound_leaves_defaults(),
30         selection_box = {
31                 type = "fixed",
32                 fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 },
33         },
34 })
35
36 minetest.register_node("flowers:dandelion_yellow", {
37         description = "Yellow Dandelion",
38         drawtype = "plantlike",
39         tiles = { "flowers_dandelion_yellow.png" },
40         inventory_image = "flowers_dandelion_yellow.png",
41         wield_image = "flowers_dandelion_yellow.png",
42         sunlight_propagates = true,
43         paramtype = "light",
44         walkable = false,
45         buildable_to = true,
46         groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_yellow=1},
47         sounds = default.node_sound_leaves_defaults(),
48         selection_box = {
49                 type = "fixed",
50                 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
51         },
52 })
53
54 minetest.register_node("flowers:geranium", {
55         description = "Blue Geranium",
56         drawtype = "plantlike",
57         tiles = { "flowers_geranium.png" },
58         inventory_image = "flowers_geranium.png",
59         wield_image = "flowers_geranium.png",
60         sunlight_propagates = true,
61         paramtype = "light",
62         walkable = false,
63         buildable_to = true,
64         groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_blue=1},
65         sounds = default.node_sound_leaves_defaults(),
66         selection_box = {
67                 type = "fixed",
68                 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
69         },
70 })
71
72 minetest.register_node("flowers:rose", {
73         description = "Rose",
74         drawtype = "plantlike",
75         tiles = { "flowers_rose.png" },
76         inventory_image = "flowers_rose.png",
77         wield_image = "flowers_rose.png",
78         sunlight_propagates = true,
79         paramtype = "light",
80         walkable = false,
81         buildable_to = true,
82         groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_red=1},
83         sounds = default.node_sound_leaves_defaults(),
84         selection_box = {
85                 type = "fixed",
86                 fixed = { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 },
87         },
88 })
89
90 minetest.register_node("flowers:tulip", {
91         description = "Tulip",
92         drawtype = "plantlike",
93         tiles = { "flowers_tulip.png" },
94         inventory_image = "flowers_tulip.png",
95         wield_image = "flowers_tulip.png",
96         sunlight_propagates = true,
97         paramtype = "light",
98         walkable = false,
99         buildable_to = true,
100         groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_orange=1},
101         sounds = default.node_sound_leaves_defaults(),
102         selection_box = {
103                 type = "fixed",
104                 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
105         },
106 })
107
108 minetest.register_node("flowers:viola", {
109         description = "Viola",
110         drawtype = "plantlike",
111         tiles = { "flowers_viola.png" },
112         inventory_image = "flowers_viola.png",
113         wield_image = "flowers_viola.png",
114         sunlight_propagates = true,
115         paramtype = "light",
116         walkable = false,
117         buildable_to = true,
118         groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1},
119         sounds = default.node_sound_leaves_defaults(),
120         selection_box = {
121                 type = "fixed",
122                 fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 },
123         },
124 })
125
126 minetest.register_abm({
127         nodenames = {"group:flora"},
128         neighbors = {"default:dirt_with_grass", "default:desert_sand"},
129         interval = 50,
130         chance = 25,
131         action = function(pos, node)
132                 pos.y = pos.y - 1
133                 local under = minetest.get_node(pos)
134                 pos.y = pos.y + 1
135                 if under.name == "default:desert_sand" then
136                         minetest.set_node(pos, {name="default:dry_shrub"})
137                 elseif under.name ~= "default:dirt_with_grass" then
138                         return
139                 end
140                 
141                 local light = minetest.get_node_light(pos)
142                 if not light or light < 13 then
143                         return
144                 end
145                 
146                 local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
147                 local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
148                 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
149                         return
150                 end
151                 
152                 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
153                 if #flowers > 3 then
154                         return
155                 end
156                 
157                 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
158                 if #seedling > 0 then
159                         seedling = seedling[math.random(#seedling)]
160                         seedling.y = seedling.y + 1
161                         light = minetest.get_node_light(seedling)
162                         if not light or light < 13 then
163                                 return
164                         end
165                         if minetest.get_node(seedling).name == "air" then
166                                 minetest.set_node(seedling, {name=node.name})
167                         end
168                 end
169         end,
170 })