Flowers: Fix misaligned waterlily texture
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4
5 -- Namespace for functions
6
7 flowers = {}
8
9
10 -- Map Generation
11
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
13
14
15 --
16 -- Flowers
17 --
18
19 -- Aliases for original flowers mod
20
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
27
28
29 -- Flower registration
30
31 local function add_simple_flower(name, desc, box, f_groups)
32         -- Common flowers' groups
33         f_groups.snappy = 3
34         f_groups.flower = 1
35         f_groups.flora = 1
36         f_groups.attached_node = 1
37
38         minetest.register_node("flowers:" .. name, {
39                 description = desc,
40                 drawtype = "plantlike",
41                 waving = 1,
42                 tiles = {"flowers_" .. name .. ".png"},
43                 inventory_image = "flowers_" .. name .. ".png",
44                 wield_image = "flowers_" .. name .. ".png",
45                 sunlight_propagates = true,
46                 paramtype = "light",
47                 walkable = false,
48                 buildable_to = true,
49                 stack_max = 99,
50                 groups = f_groups,
51                 sounds = default.node_sound_leaves_defaults(),
52                 selection_box = {
53                         type = "fixed",
54                         fixed = box
55                 }
56         })
57 end
58
59 flowers.datas = {
60         {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
61         {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
62         {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
63         {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
64         {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
65         {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
66 }
67
68 for _,item in pairs(flowers.datas) do
69         add_simple_flower(unpack(item))
70 end
71
72
73 -- Flower spread
74 -- Public function to enable override by mods
75
76 function flowers.flower_spread(pos, node)
77         pos.y = pos.y - 1
78         local under = minetest.get_node(pos)
79         pos.y = pos.y + 1
80         if under.name == "default:desert_sand" then
81                 minetest.set_node(pos, {name = "default:dry_shrub"})
82                 return
83         elseif under.name ~= "default:dirt_with_grass" and
84                         under.name ~= "default:dirt_with_dry_grass" then
85                 return
86         end
87
88         local light = minetest.get_node_light(pos)
89         if not light or light < 13 then
90                 return
91         end
92
93         local pos0 = vector.subtract(pos, 4)
94         local pos1 = vector.add(pos, 4)
95         if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
96                 return
97         end
98
99         local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1,
100                 {"default:dirt_with_grass", "default:dirt_with_dry_grass"})
101         if #seedling > 0 then
102                 seedling = seedling[math.random(#seedling)]
103                 seedling.y = seedling.y + 1
104                 light = minetest.get_node_light(seedling)
105                 if not light or light < 13 then
106                         return
107                 end
108                 minetest.set_node(seedling, {name = node.name})
109         end
110 end
111
112 minetest.register_abm({
113         nodenames = {"group:flora"},
114         neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass",
115                 "default:desert_sand"},
116         interval = 13,
117         chance = 96,
118         action = function(...)
119                 flowers.flower_spread(...)
120         end,
121 })
122
123
124 --
125 -- Mushrooms
126 --
127
128 minetest.register_node("flowers:mushroom_red", {
129         description = "Red Mushroom",
130         tiles = {"flowers_mushroom_red.png"},
131         inventory_image = "flowers_mushroom_red.png",
132         wield_image = "flowers_mushroom_red.png",
133         drawtype = "plantlike",
134         paramtype = "light",
135         sunlight_propagates = true,
136         walkable = false,
137         buildable_to = true,
138         groups = {snappy = 3, attached_node = 1},
139         sounds = default.node_sound_leaves_defaults(),
140         on_use = minetest.item_eat(-5),
141         selection_box = {
142                 type = "fixed",
143                 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
144         }
145 })
146
147 minetest.register_node("flowers:mushroom_brown", {
148         description = "Brown Mushroom",
149         tiles = {"flowers_mushroom_brown.png"},
150         inventory_image = "flowers_mushroom_brown.png",
151         wield_image = "flowers_mushroom_brown.png",
152         drawtype = "plantlike",
153         paramtype = "light",
154         sunlight_propagates = true,
155         walkable = false,
156         buildable_to = true,
157         groups = {snappy = 3, attached_node = 1},
158         sounds = default.node_sound_leaves_defaults(),
159         on_use = minetest.item_eat(1),
160         selection_box = {
161                 type = "fixed",
162                 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
163         }
164 })
165
166
167 -- Mushroom spread and death
168
169 minetest.register_abm({
170         nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
171         interval = 11,
172         chance = 50,
173         action = function(pos, node)
174                 if minetest.get_node_light(pos, nil) == 15 then
175                         minetest.remove_node(pos)
176                         return
177                 end
178                 local random = {
179                         x = pos.x + math.random(-2, 2),
180                         y = pos.y + math.random(-1, 1),
181                         z = pos.z + math.random(-2, 2)
182                 }
183                 local random_node = minetest.get_node_or_nil(random)
184                 if not random_node or random_node.name ~= "air" then
185                         return
186                 end
187                 local node_under = minetest.get_node_or_nil({x = random.x,
188                         y = random.y - 1, z = random.z})
189                 if not node_under then
190                         return
191                 end
192
193                 if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
194                                 minetest.get_item_group(node_under.name, "tree") ~= 0) and
195                                 minetest.get_node_light(pos, 0.5) <= 3 and
196                                 minetest.get_node_light(random, 0.5) <= 3 then
197                         minetest.set_node(random, {name = node.name})
198                 end
199         end
200 })
201
202
203 -- These old mushroom related nodes can be simplified now
204
205 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
206 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
207 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
208 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
209
210
211 --
212 -- Waterlily
213 --
214
215 minetest.register_node("flowers:waterlily", {
216         description = "Waterlily",
217         drawtype = "nodebox",
218         paramtype = "light",
219         paramtype2 = "facedir",
220         tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
221         inventory_image = "flowers_waterlily.png",
222         wield_image = "flowers_waterlily.png",
223         liquids_pointable = true,
224         walkable = false,
225         buildable_to = true,
226         sunlight_propagates = true,
227         groups = {snappy = 3, flower = 1},
228         sounds = default.node_sound_leaves_defaults(),
229         node_placement_prediction = "",
230         node_box = {
231                 type = "fixed",
232                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
233         },
234         selection_box = {
235                 type = "fixed",
236                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
237         },
238
239         on_place = function(itemstack, placer, pointed_thing)
240                 local pos = pointed_thing.above
241                 local node = minetest.get_node(pointed_thing.under).name
242                 local def = minetest.registered_nodes[node]
243                 local player_name = placer:get_player_name()
244
245                 if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then
246                         if not minetest.is_protected(pos, player_name) then
247                                 minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
248                         else
249                                 minetest.chat_send_player(player_name, "This area is protected")
250                         end
251                         if not minetest.setting_getbool("creative_mode") then
252                                 itemstack:take_item()
253                                 return itemstack
254                         end
255                 end
256         end
257 })