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[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- flowers/init.lua
2
3 -- Minetest 0.4 mod: default
4 -- See README.txt for licensing and other information.
5
6
7 -- Namespace for functions
8
9 flowers = {}
10
11 -- Load support for MT game translation.
12 local S = minetest.get_translator("flowers")
13
14
15 -- Map Generation
16
17 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
18
19
20 --
21 -- Flowers
22 --
23
24 -- Aliases for original flowers mod
25
26 minetest.register_alias("flowers:flower_rose", "flowers:rose")
27 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
28 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
29 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
30 minetest.register_alias("flowers:flower_viola", "flowers:viola")
31 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
32
33
34 -- Flower registration
35
36 local function add_simple_flower(name, desc, box, f_groups)
37         -- Common flowers' groups
38         f_groups.snappy = 3
39         f_groups.flower = 1
40         f_groups.flora = 1
41         f_groups.attached_node = 1
42
43         minetest.register_node("flowers:" .. name, {
44                 description = desc,
45                 drawtype = "plantlike",
46                 waving = 1,
47                 tiles = {"flowers_" .. name .. ".png"},
48                 inventory_image = "flowers_" .. name .. ".png",
49                 wield_image = "flowers_" .. name .. ".png",
50                 sunlight_propagates = true,
51                 paramtype = "light",
52                 walkable = false,
53                 buildable_to = true,
54                 groups = f_groups,
55                 sounds = default.node_sound_leaves_defaults(),
56                 selection_box = {
57                         type = "fixed",
58                         fixed = box
59                 }
60         })
61 end
62
63 flowers.datas = {
64         {
65                 "rose",
66                 S("Red Rose"),
67                 {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
68                 {color_red = 1, flammable = 1}
69         },
70         {
71                 "tulip",
72                 S("Orange Tulip"),
73                 {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
74                 {color_orange = 1, flammable = 1}
75         },
76         {
77                 "dandelion_yellow",
78                 S("Yellow Dandelion"),
79                 {-4 / 16, -0.5, -4 / 16, 4 / 16, -2 / 16, 4 / 16},
80                 {color_yellow = 1, flammable = 1}
81         },
82         {
83                 "chrysanthemum_green",
84                 S("Green Chrysanthemum"),
85                 {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
86                 {color_green = 1, flammable = 1}
87         },
88         {
89                 "geranium",
90                 S("Blue Geranium"),
91                 {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
92                 {color_blue = 1, flammable = 1}
93         },
94         {
95                 "viola",
96                 S("Viola"),
97                 {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
98                 {color_violet = 1, flammable = 1}
99         },
100         {
101                 "dandelion_white",
102                 S("White Dandelion"),
103                 {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
104                 {color_white = 1, flammable = 1}
105         },
106         {
107                 "tulip_black",
108                 S("Black Tulip"),
109                 {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
110                 {color_black = 1, flammable = 1}
111         },
112 }
113
114 for _,item in pairs(flowers.datas) do
115         add_simple_flower(unpack(item))
116 end
117
118
119 -- Flower spread
120 -- Public function to enable override by mods
121
122 function flowers.flower_spread(pos, node)
123         pos.y = pos.y - 1
124         local under = minetest.get_node(pos)
125         pos.y = pos.y + 1
126         -- Replace flora with dry shrub in desert sand and silver sand,
127         -- as this is the only way to generate them.
128         -- However, preserve grasses in sand dune biomes.
129         if minetest.get_item_group(under.name, "sand") == 1 and
130                         under.name ~= "default:sand" then
131                 minetest.set_node(pos, {name = "default:dry_shrub"})
132                 return
133         end
134
135         if minetest.get_item_group(under.name, "soil") == 0 then
136                 return
137         end
138
139         local light = minetest.get_node_light(pos)
140         if not light or light < 13 then
141                 return
142         end
143
144         local pos0 = vector.subtract(pos, 4)
145         local pos1 = vector.add(pos, 4)
146         -- Testing shows that a threshold of 3 results in an appropriate maximum
147         -- density of approximately 7 flora per 9x9 area.
148         if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
149                 return
150         end
151
152         local soils = minetest.find_nodes_in_area_under_air(
153                 pos0, pos1, "group:soil")
154         local num_soils = #soils
155         if num_soils >= 1 then
156                 for si = 1, math.min(3, num_soils) do
157                         local soil = soils[math.random(num_soils)]
158                         local soil_name = minetest.get_node(soil).name
159                         local soil_above = {x = soil.x, y = soil.y + 1, z = soil.z}
160                         light = minetest.get_node_light(soil_above)
161                         if light and light >= 13 and
162                                         -- Only spread to same surface node
163                                         soil_name == under.name and
164                                         -- Desert sand is in the soil group
165                                         soil_name ~= "default:desert_sand" then
166                                 minetest.set_node(soil_above, {name = node.name})
167                         end
168                 end
169         end
170 end
171
172 minetest.register_abm({
173         label = "Flower spread",
174         nodenames = {"group:flora"},
175         interval = 13,
176         chance = 300,
177         action = function(...)
178                 flowers.flower_spread(...)
179         end,
180 })
181
182
183 --
184 -- Mushrooms
185 --
186
187 minetest.register_node("flowers:mushroom_red", {
188         description = S("Red Mushroom"),
189         tiles = {"flowers_mushroom_red.png"},
190         inventory_image = "flowers_mushroom_red.png",
191         wield_image = "flowers_mushroom_red.png",
192         drawtype = "plantlike",
193         paramtype = "light",
194         sunlight_propagates = true,
195         walkable = false,
196         buildable_to = true,
197         groups = {mushroom = 1, snappy = 3, attached_node = 1, flammable = 1},
198         sounds = default.node_sound_leaves_defaults(),
199         on_use = minetest.item_eat(-5),
200         selection_box = {
201                 type = "fixed",
202                 fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
203         }
204 })
205
206 minetest.register_node("flowers:mushroom_brown", {
207         description = S("Brown Mushroom"),
208         tiles = {"flowers_mushroom_brown.png"},
209         inventory_image = "flowers_mushroom_brown.png",
210         wield_image = "flowers_mushroom_brown.png",
211         drawtype = "plantlike",
212         paramtype = "light",
213         sunlight_propagates = true,
214         walkable = false,
215         buildable_to = true,
216         groups = {mushroom = 1, food_mushroom = 1, snappy = 3, attached_node = 1, flammable = 1},
217         sounds = default.node_sound_leaves_defaults(),
218         on_use = minetest.item_eat(1),
219         selection_box = {
220                 type = "fixed",
221                 fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
222         }
223 })
224
225
226 -- Mushroom spread and death
227
228 function flowers.mushroom_spread(pos, node)
229         if minetest.get_node_light(pos, 0.5) > 3 then
230                 if minetest.get_node_light(pos, nil) == 15 then
231                         minetest.remove_node(pos)
232                 end
233                 return
234         end
235         local positions = minetest.find_nodes_in_area_under_air(
236                 {x = pos.x - 1, y = pos.y - 2, z = pos.z - 1},
237                 {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
238                 {"group:soil", "group:tree"})
239         if #positions == 0 then
240                 return
241         end
242         local pos2 = positions[math.random(#positions)]
243         pos2.y = pos2.y + 1
244         if minetest.get_node_light(pos2, 0.5) <= 3 then
245                 minetest.set_node(pos2, {name = node.name})
246         end
247 end
248
249 minetest.register_abm({
250         label = "Mushroom spread",
251         nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
252         interval = 11,
253         chance = 150,
254         action = function(...)
255                 flowers.mushroom_spread(...)
256         end,
257 })
258
259
260 -- These old mushroom related nodes can be simplified now
261
262 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
263 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
264 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
265 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
266 minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
267 minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
268
269
270 --
271 -- Waterlily
272 --
273
274 local waterlily_def = {
275         description = S("Waterlily"),
276         drawtype = "nodebox",
277         paramtype = "light",
278         paramtype2 = "facedir",
279         tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
280         inventory_image = "flowers_waterlily.png",
281         wield_image = "flowers_waterlily.png",
282         liquids_pointable = true,
283         walkable = false,
284         buildable_to = true,
285         floodable = true,
286         groups = {snappy = 3, flower = 1, flammable = 1},
287         sounds = default.node_sound_leaves_defaults(),
288         node_placement_prediction = "",
289         node_box = {
290                 type = "fixed",
291                 fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5}
292         },
293         selection_box = {
294                 type = "fixed",
295                 fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
296         },
297
298         on_place = function(itemstack, placer, pointed_thing)
299                 local pos = pointed_thing.above
300                 local node = minetest.get_node(pointed_thing.under)
301                 local def = minetest.registered_nodes[node.name]
302
303                 if def and def.on_rightclick then
304                         return def.on_rightclick(pointed_thing.under, node, placer, itemstack,
305                                         pointed_thing)
306                 end
307
308                 if def and def.liquidtype == "source" and
309                                 minetest.get_item_group(node.name, "water") > 0 then
310                         local player_name = placer and placer:get_player_name() or ""
311                         if not minetest.is_protected(pos, player_name) then
312                                 minetest.set_node(pos, {name = "flowers:waterlily" ..
313                                         (def.waving == 3 and "_waving" or ""),
314                                         param2 = math.random(0, 3)})
315                                 if not (creative and creative.is_enabled_for
316                                                 and creative.is_enabled_for(player_name)) then
317                                         itemstack:take_item()
318                                 end
319                         else
320                                 minetest.chat_send_player(player_name, "Node is protected")
321                                 minetest.record_protection_violation(pos, player_name)
322                         end
323                 end
324
325                 return itemstack
326         end
327 }
328
329 local waterlily_waving_def = table.copy(waterlily_def)
330 waterlily_waving_def.waving = 3
331 waterlily_waving_def.drop = "flowers:waterlily"
332 waterlily_waving_def.groups.not_in_creative_inventory = 1
333
334 minetest.register_node("flowers:waterlily", waterlily_def)
335 minetest.register_node("flowers:waterlily_waving", waterlily_waving_def)
336