3 -- Minetest 0.4 mod: default
4 -- See README.txt for licensing and other information.
7 -- Namespace for functions
11 -- Load support for MT game translation.
12 local S = minetest.get_translator("flowers")
17 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
24 -- Aliases for original flowers mod
26 minetest.register_alias("flowers:flower_rose", "flowers:rose")
27 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
28 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
29 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
30 minetest.register_alias("flowers:flower_viola", "flowers:viola")
31 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
34 -- Flower registration
36 local function add_simple_flower(name, desc, box, f_groups)
37 -- Common flowers' groups
41 f_groups.attached_node = 1
43 minetest.register_node("flowers:" .. name, {
45 drawtype = "plantlike",
47 tiles = {"flowers_" .. name .. ".png"},
48 inventory_image = "flowers_" .. name .. ".png",
49 wield_image = "flowers_" .. name .. ".png",
50 sunlight_propagates = true,
55 sounds = default.node_sound_leaves_defaults(),
67 {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
68 {color_red = 1, flammable = 1}
73 {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
74 {color_orange = 1, flammable = 1}
78 S("Yellow Dandelion"),
79 {-4 / 16, -0.5, -4 / 16, 4 / 16, -2 / 16, 4 / 16},
80 {color_yellow = 1, flammable = 1}
83 "chrysanthemum_green",
84 S("Green Chrysanthemum"),
85 {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
86 {color_green = 1, flammable = 1}
91 {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
92 {color_blue = 1, flammable = 1}
97 {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
98 {color_violet = 1, flammable = 1}
102 S("White Dandelion"),
103 {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
104 {color_white = 1, flammable = 1}
109 {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
110 {color_black = 1, flammable = 1}
114 for _,item in pairs(flowers.datas) do
115 add_simple_flower(unpack(item))
120 -- Public function to enable override by mods
122 function flowers.flower_spread(pos, node)
124 local under = minetest.get_node(pos)
126 -- Replace flora with dry shrub in desert sand and silver sand,
127 -- as this is the only way to generate them.
128 -- However, preserve grasses in sand dune biomes.
129 if minetest.get_item_group(under.name, "sand") == 1 and
130 under.name ~= "default:sand" then
131 minetest.set_node(pos, {name = "default:dry_shrub"})
135 if minetest.get_item_group(under.name, "soil") == 0 then
139 local light = minetest.get_node_light(pos)
140 if not light or light < 13 then
144 local pos0 = vector.subtract(pos, 4)
145 local pos1 = vector.add(pos, 4)
146 -- Testing shows that a threshold of 3 results in an appropriate maximum
147 -- density of approximately 7 flora per 9x9 area.
148 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
152 local soils = minetest.find_nodes_in_area_under_air(
153 pos0, pos1, "group:soil")
154 local num_soils = #soils
155 if num_soils >= 1 then
156 for si = 1, math.min(3, num_soils) do
157 local soil = soils[math.random(num_soils)]
158 local soil_name = minetest.get_node(soil).name
159 local soil_above = {x = soil.x, y = soil.y + 1, z = soil.z}
160 light = minetest.get_node_light(soil_above)
161 if light and light >= 13 and
162 -- Only spread to same surface node
163 soil_name == under.name and
164 -- Desert sand is in the soil group
165 soil_name ~= "default:desert_sand" then
166 minetest.set_node(soil_above, {name = node.name})
172 minetest.register_abm({
173 label = "Flower spread",
174 nodenames = {"group:flora"},
177 action = function(...)
178 flowers.flower_spread(...)
187 minetest.register_node("flowers:mushroom_red", {
188 description = S("Red Mushroom"),
189 tiles = {"flowers_mushroom_red.png"},
190 inventory_image = "flowers_mushroom_red.png",
191 wield_image = "flowers_mushroom_red.png",
192 drawtype = "plantlike",
194 sunlight_propagates = true,
197 groups = {mushroom = 1, snappy = 3, attached_node = 1, flammable = 1},
198 sounds = default.node_sound_leaves_defaults(),
199 on_use = minetest.item_eat(-5),
202 fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
206 minetest.register_node("flowers:mushroom_brown", {
207 description = S("Brown Mushroom"),
208 tiles = {"flowers_mushroom_brown.png"},
209 inventory_image = "flowers_mushroom_brown.png",
210 wield_image = "flowers_mushroom_brown.png",
211 drawtype = "plantlike",
213 sunlight_propagates = true,
216 groups = {mushroom = 1, food_mushroom = 1, snappy = 3, attached_node = 1, flammable = 1},
217 sounds = default.node_sound_leaves_defaults(),
218 on_use = minetest.item_eat(1),
221 fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
226 -- Mushroom spread and death
228 function flowers.mushroom_spread(pos, node)
229 if minetest.get_node_light(pos, 0.5) > 3 then
230 if minetest.get_node_light(pos, nil) == 15 then
231 minetest.remove_node(pos)
235 local positions = minetest.find_nodes_in_area_under_air(
236 {x = pos.x - 1, y = pos.y - 2, z = pos.z - 1},
237 {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
238 {"group:soil", "group:tree"})
239 if #positions == 0 then
242 local pos2 = positions[math.random(#positions)]
244 if minetest.get_node_light(pos2, 0.5) <= 3 then
245 minetest.set_node(pos2, {name = node.name})
249 minetest.register_abm({
250 label = "Mushroom spread",
251 nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
254 action = function(...)
255 flowers.mushroom_spread(...)
260 -- These old mushroom related nodes can be simplified now
262 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
263 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
264 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
265 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
266 minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
267 minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
274 local waterlily_def = {
275 description = S("Waterlily"),
276 drawtype = "nodebox",
278 paramtype2 = "facedir",
279 tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
280 inventory_image = "flowers_waterlily.png",
281 wield_image = "flowers_waterlily.png",
282 liquids_pointable = true,
286 groups = {snappy = 3, flower = 1, flammable = 1},
287 sounds = default.node_sound_leaves_defaults(),
288 node_placement_prediction = "",
291 fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5}
295 fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
298 on_place = function(itemstack, placer, pointed_thing)
299 local pos = pointed_thing.above
300 local node = minetest.get_node(pointed_thing.under)
301 local def = minetest.registered_nodes[node.name]
303 if def and def.on_rightclick then
304 return def.on_rightclick(pointed_thing.under, node, placer, itemstack,
308 if def and def.liquidtype == "source" and
309 minetest.get_item_group(node.name, "water") > 0 then
310 local player_name = placer and placer:get_player_name() or ""
311 if not minetest.is_protected(pos, player_name) then
312 minetest.set_node(pos, {name = "flowers:waterlily" ..
313 (def.waving == 3 and "_waving" or ""),
314 param2 = math.random(0, 3)})
315 if not (creative and creative.is_enabled_for
316 and creative.is_enabled_for(player_name)) then
317 itemstack:take_item()
320 minetest.chat_send_player(player_name, "Node is protected")
321 minetest.record_protection_violation(pos, player_name)
329 local waterlily_waving_def = table.copy(waterlily_def)
330 waterlily_waving_def.waving = 3
331 waterlily_waving_def.drop = "flowers:waterlily"
332 waterlily_waving_def.groups.not_in_creative_inventory = 1
334 minetest.register_node("flowers:waterlily", waterlily_def)
335 minetest.register_node("flowers:waterlily_waving", waterlily_waving_def)