1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
5 -- Namespace for functions
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
19 -- Aliases for original flowers mod
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
29 -- Flower registration
31 local function add_simple_flower(name, desc, box, f_groups)
32 -- Common flowers' groups
36 f_groups.attached_node = 1
38 minetest.register_node("flowers:" .. name, {
40 drawtype = "plantlike",
42 tiles = {"flowers_" .. name .. ".png"},
43 inventory_image = "flowers_" .. name .. ".png",
44 wield_image = "flowers_" .. name .. ".png",
45 sunlight_propagates = true,
51 sounds = default.node_sound_leaves_defaults(),
60 {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
61 {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
62 {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
63 {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
64 {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
65 {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
68 for _,item in pairs(flowers.datas) do
69 add_simple_flower(unpack(item))
75 minetest.register_abm({
76 nodenames = {"group:flora"},
77 neighbors = {"default:dirt_with_grass", "default:desert_sand"},
80 action = function(pos, node)
82 local under = minetest.get_node(pos)
84 if under.name == "default:desert_sand" then
85 minetest.set_node(pos, {name = "default:dry_shrub"})
87 elseif under.name ~= "default:dirt_with_grass" then
91 local light = minetest.get_node_light(pos)
92 if not light or light < 13 then
96 local pos0 = vector.subtract(pos, 4)
97 local pos1 = vector.add(pos, 4)
98 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 or
99 #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
103 local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1, "default:dirt_with_grass")
104 if #seedling > 0 then
105 seedling = seedling[math.random(#seedling)]
106 seedling.y = seedling.y + 1
107 light = minetest.get_node_light(seedling)
108 if not light or light < 13 then
111 minetest.set_node(seedling, {name = node.name})
121 minetest.register_node("flowers:mushroom_red", {
122 description = "Red Mushroom",
123 tiles = {"flowers_mushroom_red.png"},
124 inventory_image = "flowers_mushroom_red.png",
125 wield_image = "flowers_mushroom_red.png",
126 drawtype = "plantlike",
128 sunlight_propagates = true,
131 groups = {snappy = 3, attached_node = 1},
132 sounds = default.node_sound_leaves_defaults(),
133 on_use = minetest.item_eat(-5),
136 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
140 minetest.register_node("flowers:mushroom_brown", {
141 description = "Brown Mushroom",
142 tiles = {"flowers_mushroom_brown.png"},
143 inventory_image = "flowers_mushroom_brown.png",
144 wield_image = "flowers_mushroom_brown.png",
145 drawtype = "plantlike",
147 sunlight_propagates = true,
150 groups = {snappy = 3, attached_node = 1},
151 sounds = default.node_sound_leaves_defaults(),
152 on_use = minetest.item_eat(1),
155 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
159 -- mushroom spread and death
160 minetest.register_abm({
161 nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
164 action = function(pos, node)
165 if minetest.get_node_light(pos, nil) == 15 then
166 minetest.remove_node(pos)
170 x = pos.x + math.random(-2, 2),
171 y = pos.y + math.random(-1, 1),
172 z = pos.z + math.random(-2, 2)
174 local random_node = minetest.get_node_or_nil(random)
175 if not random_node or random_node.name ~= "air" then
178 local node_under = minetest.get_node_or_nil({x = random.x,
179 y = random.y - 1, z = random.z})
180 if not node_under then
184 if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
185 minetest.get_item_group(node_under.name, "tree") ~= 0) and
186 minetest.get_node_light(pos, 0.5) <= 3 and
187 minetest.get_node_light(random, 0.5) <= 3 then
188 minetest.set_node(random, {name = node.name})
193 -- these old mushroom related nodes can be simplified now
194 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
195 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
196 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
197 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
204 minetest.register_node("flowers:waterlily", {
205 description = "Waterlily",
206 drawtype = "nodebox",
208 paramtype2 = "facedir",
209 tiles = {"flowers_waterlily.png"},
210 inventory_image = "flowers_waterlily.png",
211 wield_image = "flowers_waterlily.png",
212 liquids_pointable = true,
215 sunlight_propagates = true,
216 groups = {snappy = 3, flower = 1},
217 sounds = default.node_sound_leaves_defaults(),
220 fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
224 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
227 on_place = function(itemstack, _, pointed_thing)
228 local pos = pointed_thing.above
229 local node = minetest.get_node(pointed_thing.under).name
230 local def = minetest.registered_nodes[node]
231 if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then
232 minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
233 if not minetest.setting_getbool("creative_mode") then
234 itemstack:take_item()