Flowers: Tweak flower and mushroom spreading
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4
5 -- Namespace for functions
6
7 flowers = {}
8
9
10 -- Map Generation
11
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
13
14
15 --
16 -- Flowers
17 --
18
19 -- Aliases for original flowers mod
20
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
27
28
29 -- Flower registration
30
31 local function add_simple_flower(name, desc, box, f_groups)
32         -- Common flowers' groups
33         f_groups.snappy = 3
34         f_groups.flower = 1
35         f_groups.flora = 1
36         f_groups.attached_node = 1
37
38         minetest.register_node("flowers:" .. name, {
39                 description = desc,
40                 drawtype = "plantlike",
41                 waving = 1,
42                 tiles = {"flowers_" .. name .. ".png"},
43                 inventory_image = "flowers_" .. name .. ".png",
44                 wield_image = "flowers_" .. name .. ".png",
45                 sunlight_propagates = true,
46                 paramtype = "light",
47                 walkable = false,
48                 buildable_to = true,
49                 stack_max = 99,
50                 groups = f_groups,
51                 sounds = default.node_sound_leaves_defaults(),
52                 selection_box = {
53                         type = "fixed",
54                         fixed = box
55                 }
56         })
57 end
58
59 flowers.datas = {
60         {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
61         {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
62         {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
63         {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
64         {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
65         {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
66 }
67
68 for _,item in pairs(flowers.datas) do
69         add_simple_flower(unpack(item))
70 end
71
72
73 -- Flower spread
74
75 minetest.register_abm({
76         nodenames = {"group:flora"},
77         neighbors = {"default:dirt_with_grass", "default:desert_sand"},
78         interval = 13,
79         chance = 96,
80         action = function(pos, node)
81                 pos.y = pos.y - 1
82                 local under = minetest.get_node(pos)
83                 pos.y = pos.y + 1
84                 if under.name == "default:desert_sand" then
85                         minetest.set_node(pos, {name = "default:dry_shrub"})
86                         return
87                 elseif under.name ~= "default:dirt_with_grass" then
88                         return
89                 end
90
91                 local light = minetest.get_node_light(pos)
92                 if not light or light < 13 then
93                         return
94                 end
95
96                 local pos0 = vector.subtract(pos, 4)
97                 local pos1 = vector.add(pos, 4)
98                 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 or
99                                 #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
100                         return
101                 end
102
103                 local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1, "default:dirt_with_grass")
104                 if #seedling > 0 then
105                         seedling = seedling[math.random(#seedling)]
106                         seedling.y = seedling.y + 1
107                         light = minetest.get_node_light(seedling)
108                         if not light or light < 13 then
109                                 return
110                         end
111                         minetest.set_node(seedling, {name = node.name})
112                 end
113         end,
114 })
115
116
117 --
118 -- Mushrooms
119 --
120
121 minetest.register_node("flowers:mushroom_red", {
122         description = "Red Mushroom",
123         tiles = {"flowers_mushroom_red.png"},
124         inventory_image = "flowers_mushroom_red.png",
125         wield_image = "flowers_mushroom_red.png",
126         drawtype = "plantlike",
127         paramtype = "light",
128         sunlight_propagates = true,
129         walkable = false,
130         buildable_to = true,
131         groups = {snappy = 3, attached_node = 1},
132         sounds = default.node_sound_leaves_defaults(),
133         on_use = minetest.item_eat(-5),
134         selection_box = {
135                 type = "fixed",
136                 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
137         }
138 })
139
140 minetest.register_node("flowers:mushroom_brown", {
141         description = "Brown Mushroom",
142         tiles = {"flowers_mushroom_brown.png"},
143         inventory_image = "flowers_mushroom_brown.png",
144         wield_image = "flowers_mushroom_brown.png",
145         drawtype = "plantlike",
146         paramtype = "light",
147         sunlight_propagates = true,
148         walkable = false,
149         buildable_to = true,
150         groups = {snappy = 3, attached_node = 1},
151         sounds = default.node_sound_leaves_defaults(),
152         on_use = minetest.item_eat(1),
153         selection_box = {
154                 type = "fixed",
155                 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
156         }
157 })
158
159 -- mushroom spread and death
160 minetest.register_abm({
161         nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
162         interval = 11,
163         chance = 50,
164         action = function(pos, node)
165                 if minetest.get_node_light(pos, nil) == 15 then
166                         minetest.remove_node(pos)
167                         return
168                 end
169                 local random = {
170                         x = pos.x + math.random(-2, 2),
171                         y = pos.y + math.random(-1, 1),
172                         z = pos.z + math.random(-2, 2)
173                 }
174                 local random_node = minetest.get_node_or_nil(random)
175                 if not random_node or random_node.name ~= "air" then
176                         return
177                 end
178                 local node_under = minetest.get_node_or_nil({x = random.x,
179                         y = random.y - 1, z = random.z})
180                 if not node_under then
181                         return
182                 end
183
184                 if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
185                                 minetest.get_item_group(node_under.name, "tree") ~= 0) and
186                                 minetest.get_node_light(pos, 0.5) <= 3 and
187                                 minetest.get_node_light(random, 0.5) <= 3 then
188                         minetest.set_node(random, {name = node.name})
189                 end
190         end
191 })
192
193 -- these old mushroom related nodes can be simplified now
194 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
195 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
196 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
197 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
198
199
200 --
201 -- Waterlily
202 --
203
204 minetest.register_node("flowers:waterlily", {
205         description = "Waterlily",
206         drawtype = "nodebox",
207         paramtype = "light",
208         paramtype2 = "facedir",
209         tiles = {"flowers_waterlily.png"},
210         inventory_image = "flowers_waterlily.png",
211         wield_image = "flowers_waterlily.png",
212         liquids_pointable = true,
213         walkable = false,
214         buildable_to = true,
215         sunlight_propagates = true,
216         groups = {snappy = 3, flower = 1},
217         sounds = default.node_sound_leaves_defaults(),
218         node_box = {
219                 type = "fixed",
220                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
221         },
222         selection_box = {
223                 type = "fixed",
224                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
225         },
226
227         on_place = function(itemstack, _, pointed_thing)
228                 local pos = pointed_thing.above
229                 local node = minetest.get_node(pointed_thing.under).name
230                 local def = minetest.registered_nodes[node]
231                 if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then
232                         minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
233                         if not minetest.setting_getbool("creative_mode") then
234                                 itemstack:take_item()
235                                 return itemstack
236                         end
237                 end
238         end
239 })