Flora spread: Allow spread on rainforest litter. Other improvements
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4
5 -- Namespace for functions
6
7 flowers = {}
8
9
10 -- Map Generation
11
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
13
14
15 --
16 -- Flowers
17 --
18
19 -- Aliases for original flowers mod
20
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
27
28
29 -- Flower registration
30
31 local function add_simple_flower(name, desc, box, f_groups)
32         -- Common flowers' groups
33         f_groups.snappy = 3
34         f_groups.flower = 1
35         f_groups.flora = 1
36         f_groups.attached_node = 1
37
38         minetest.register_node("flowers:" .. name, {
39                 description = desc,
40                 drawtype = "plantlike",
41                 waving = 1,
42                 tiles = {"flowers_" .. name .. ".png"},
43                 inventory_image = "flowers_" .. name .. ".png",
44                 wield_image = "flowers_" .. name .. ".png",
45                 sunlight_propagates = true,
46                 paramtype = "light",
47                 walkable = false,
48                 buildable_to = true,
49                 stack_max = 99,
50                 groups = f_groups,
51                 sounds = default.node_sound_leaves_defaults(),
52                 selection_box = {
53                         type = "fixed",
54                         fixed = box
55                 }
56         })
57 end
58
59 flowers.datas = {
60         {
61                 "rose",
62                 "Rose",
63                 {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
64                 {color_red = 1, flammable = 1}
65         },
66         {
67                 "tulip",
68                 "Orange Tulip",
69                 {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
70                 {color_orange = 1, flammable = 1}
71         },
72         {
73                 "dandelion_yellow",
74                 "Yellow Dandelion",
75                 {-2 / 16, -0.5, -2 / 16, 2 / 16, 4 / 16, 2 / 16},
76                 {color_yellow = 1, flammable = 1}
77         },
78         {
79                 "geranium",
80                 "Blue Geranium",
81                 {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
82                 {color_blue = 1, flammable = 1}
83         },
84         {
85                 "viola",
86                 "Viola",
87                 {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
88                 {color_violet = 1, flammable = 1}
89         },
90         {
91                 "dandelion_white",
92                 "White dandelion",
93                 {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
94                 {color_white = 1, flammable = 1}
95         },
96 }
97
98 for _,item in pairs(flowers.datas) do
99         add_simple_flower(unpack(item))
100 end
101
102
103 -- Flower spread
104 -- Public function to enable override by mods
105
106 function flowers.flower_spread(pos, node)
107         pos.y = pos.y - 1
108         local under = minetest.get_node(pos)
109         pos.y = pos.y + 1
110         if minetest.get_item_group(under.name, "soil") == 0 and
111                         -- Do not replace sand dune grasses
112                         under.name ~= "default:sand" then
113                 minetest.set_node(pos, {name = "default:dry_shrub"})
114                 return
115         end
116
117         local light = minetest.get_node_light(pos)
118         if not light or light < 13 then
119                 return
120         end
121
122         local pos0 = vector.subtract(pos, 4)
123         local pos1 = vector.add(pos, 4)
124         if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
125                 return
126         end
127
128         local soils = minetest.find_nodes_in_area_under_air(
129                 pos0, pos1, "group:soil")
130         if #soils > 0 then
131                 local seedling = soils[math.random(#soils)]
132                 local seedling_above =
133                         {x = seedling.x, y = seedling.y + 1, z = seedling.z}
134                 light = minetest.get_node_light(seedling_above)
135                 if not light or light < 13 or
136                                 -- Desert sand is in the soil group
137                                 minetest.get_node(seedling).name == "default:desert_sand" then
138                         return
139                 end
140
141                 minetest.set_node(seedling_above, {name = node.name})
142         end
143 end
144
145 minetest.register_abm({
146         label = "Flower spread",
147         nodenames = {"group:flora"},
148         interval = 13,
149         chance = 96,
150         action = function(...)
151                 flowers.flower_spread(...)
152         end,
153 })
154
155
156 --
157 -- Mushrooms
158 --
159
160 minetest.register_node("flowers:mushroom_red", {
161         description = "Red Mushroom",
162         tiles = {"flowers_mushroom_red.png"},
163         inventory_image = "flowers_mushroom_red.png",
164         wield_image = "flowers_mushroom_red.png",
165         drawtype = "plantlike",
166         paramtype = "light",
167         sunlight_propagates = true,
168         walkable = false,
169         buildable_to = true,
170         groups = {snappy = 3, attached_node = 1, flammable = 1},
171         sounds = default.node_sound_leaves_defaults(),
172         on_use = minetest.item_eat(-5),
173         selection_box = {
174                 type = "fixed",
175                 fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
176         }
177 })
178
179 minetest.register_node("flowers:mushroom_brown", {
180         description = "Brown Mushroom",
181         tiles = {"flowers_mushroom_brown.png"},
182         inventory_image = "flowers_mushroom_brown.png",
183         wield_image = "flowers_mushroom_brown.png",
184         drawtype = "plantlike",
185         paramtype = "light",
186         sunlight_propagates = true,
187         walkable = false,
188         buildable_to = true,
189         groups = {snappy = 3, attached_node = 1, flammable = 1},
190         sounds = default.node_sound_leaves_defaults(),
191         on_use = minetest.item_eat(1),
192         selection_box = {
193                 type = "fixed",
194                 fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
195         }
196 })
197
198
199 -- Mushroom spread and death
200
201 minetest.register_abm({
202         label = "Mushroom spread",
203         nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
204         interval = 11,
205         chance = 50,
206         action = function(pos, node)
207                 if minetest.get_node_light(pos, nil) == 15 then
208                         minetest.remove_node(pos)
209                         return
210                 end
211                 local random = {
212                         x = pos.x + math.random(-2, 2),
213                         y = pos.y + math.random(-1, 1),
214                         z = pos.z + math.random(-2, 2)
215                 }
216                 local random_node = minetest.get_node_or_nil(random)
217                 if not random_node or random_node.name ~= "air" then
218                         return
219                 end
220                 local node_under = minetest.get_node_or_nil({x = random.x,
221                         y = random.y - 1, z = random.z})
222                 if not node_under then
223                         return
224                 end
225
226                 if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
227                                 minetest.get_item_group(node_under.name, "tree") ~= 0) and
228                                 minetest.get_node_light(pos, 0.5) <= 3 and
229                                 minetest.get_node_light(random, 0.5) <= 3 then
230                         minetest.set_node(random, {name = node.name})
231                 end
232         end
233 })
234
235
236 -- These old mushroom related nodes can be simplified now
237
238 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
239 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
240 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
241 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
242 minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
243 minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
244
245
246 --
247 -- Waterlily
248 --
249
250 minetest.register_node("flowers:waterlily", {
251         description = "Waterlily",
252         drawtype = "nodebox",
253         paramtype = "light",
254         paramtype2 = "facedir",
255         tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
256         inventory_image = "flowers_waterlily.png",
257         wield_image = "flowers_waterlily.png",
258         liquids_pointable = true,
259         walkable = false,
260         buildable_to = true,
261         sunlight_propagates = true,
262         floodable = true,
263         groups = {snappy = 3, flower = 1, flammable = 1},
264         sounds = default.node_sound_leaves_defaults(),
265         node_placement_prediction = "",
266         node_box = {
267                 type = "fixed",
268                 fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5}
269         },
270         selection_box = {
271                 type = "fixed",
272                 fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
273         },
274
275         on_place = function(itemstack, placer, pointed_thing)
276                 local pos = pointed_thing.above
277                 local node = minetest.get_node(pointed_thing.under).name
278                 local def = minetest.registered_nodes[node]
279                 local player_name = placer:get_player_name()
280
281                 if def and def.liquidtype == "source" and
282                                 minetest.get_item_group(node, "water") > 0 then
283                         if not minetest.is_protected(pos, player_name) then
284                                 minetest.set_node(pos, {name = "flowers:waterlily",
285                                         param2 = math.random(0, 3)})
286                                 if not minetest.setting_getbool("creative_mode") then
287                                         itemstack:take_item()
288                                 end
289                         else
290                                 minetest.chat_send_player(player_name, "Node is protected")
291                                 minetest.record_protection_violation(pos, player_name)
292                         end
293                 end
294
295                 return itemstack
296         end
297 })