1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
5 -- Namespace for functions
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
19 -- Aliases for original flowers mod
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
29 -- Flower registration
31 local function add_simple_flower(name, desc, box, f_groups)
32 -- Common flowers' groups
36 f_groups.attached_node = 1
38 minetest.register_node("flowers:" .. name, {
40 drawtype = "plantlike",
42 tiles = {"flowers_" .. name .. ".png"},
43 inventory_image = "flowers_" .. name .. ".png",
44 wield_image = "flowers_" .. name .. ".png",
45 sunlight_propagates = true,
51 sounds = default.node_sound_leaves_defaults(),
63 {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
64 {color_red = 1, flammable = 1}
69 {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
70 {color_orange = 1, flammable = 1}
75 {-2 / 16, -0.5, -2 / 16, 2 / 16, 4 / 16, 2 / 16},
76 {color_yellow = 1, flammable = 1}
81 {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
82 {color_blue = 1, flammable = 1}
87 {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
88 {color_violet = 1, flammable = 1}
93 {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
94 {color_white = 1, flammable = 1}
98 for _,item in pairs(flowers.datas) do
99 add_simple_flower(unpack(item))
104 -- Public function to enable override by mods
106 function flowers.flower_spread(pos, node)
108 local under = minetest.get_node(pos)
110 if minetest.get_item_group(under.name, "soil") == 0 and
111 -- Do not replace sand dune grasses
112 under.name ~= "default:sand" then
113 minetest.set_node(pos, {name = "default:dry_shrub"})
117 local light = minetest.get_node_light(pos)
118 if not light or light < 13 then
122 local pos0 = vector.subtract(pos, 4)
123 local pos1 = vector.add(pos, 4)
124 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
128 local soils = minetest.find_nodes_in_area_under_air(
129 pos0, pos1, "group:soil")
131 local seedling = soils[math.random(#soils)]
132 local seedling_above =
133 {x = seedling.x, y = seedling.y + 1, z = seedling.z}
134 light = minetest.get_node_light(seedling_above)
135 if not light or light < 13 or
136 -- Desert sand is in the soil group
137 minetest.get_node(seedling).name == "default:desert_sand" then
141 minetest.set_node(seedling_above, {name = node.name})
145 minetest.register_abm({
146 label = "Flower spread",
147 nodenames = {"group:flora"},
150 action = function(...)
151 flowers.flower_spread(...)
160 minetest.register_node("flowers:mushroom_red", {
161 description = "Red Mushroom",
162 tiles = {"flowers_mushroom_red.png"},
163 inventory_image = "flowers_mushroom_red.png",
164 wield_image = "flowers_mushroom_red.png",
165 drawtype = "plantlike",
167 sunlight_propagates = true,
170 groups = {snappy = 3, attached_node = 1, flammable = 1},
171 sounds = default.node_sound_leaves_defaults(),
172 on_use = minetest.item_eat(-5),
175 fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
179 minetest.register_node("flowers:mushroom_brown", {
180 description = "Brown Mushroom",
181 tiles = {"flowers_mushroom_brown.png"},
182 inventory_image = "flowers_mushroom_brown.png",
183 wield_image = "flowers_mushroom_brown.png",
184 drawtype = "plantlike",
186 sunlight_propagates = true,
189 groups = {snappy = 3, attached_node = 1, flammable = 1},
190 sounds = default.node_sound_leaves_defaults(),
191 on_use = minetest.item_eat(1),
194 fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
199 -- Mushroom spread and death
201 minetest.register_abm({
202 label = "Mushroom spread",
203 nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
206 action = function(pos, node)
207 if minetest.get_node_light(pos, nil) == 15 then
208 minetest.remove_node(pos)
212 x = pos.x + math.random(-2, 2),
213 y = pos.y + math.random(-1, 1),
214 z = pos.z + math.random(-2, 2)
216 local random_node = minetest.get_node_or_nil(random)
217 if not random_node or random_node.name ~= "air" then
220 local node_under = minetest.get_node_or_nil({x = random.x,
221 y = random.y - 1, z = random.z})
222 if not node_under then
226 if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
227 minetest.get_item_group(node_under.name, "tree") ~= 0) and
228 minetest.get_node_light(pos, 0.5) <= 3 and
229 minetest.get_node_light(random, 0.5) <= 3 then
230 minetest.set_node(random, {name = node.name})
236 -- These old mushroom related nodes can be simplified now
238 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
239 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
240 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
241 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
242 minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
243 minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
250 minetest.register_node("flowers:waterlily", {
251 description = "Waterlily",
252 drawtype = "nodebox",
254 paramtype2 = "facedir",
255 tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
256 inventory_image = "flowers_waterlily.png",
257 wield_image = "flowers_waterlily.png",
258 liquids_pointable = true,
261 sunlight_propagates = true,
263 groups = {snappy = 3, flower = 1, flammable = 1},
264 sounds = default.node_sound_leaves_defaults(),
265 node_placement_prediction = "",
268 fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5}
272 fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
275 on_place = function(itemstack, placer, pointed_thing)
276 local pos = pointed_thing.above
277 local node = minetest.get_node(pointed_thing.under).name
278 local def = minetest.registered_nodes[node]
279 local player_name = placer:get_player_name()
281 if def and def.liquidtype == "source" and
282 minetest.get_item_group(node, "water") > 0 then
283 if not minetest.is_protected(pos, player_name) then
284 minetest.set_node(pos, {name = "flowers:waterlily",
285 param2 = math.random(0, 3)})
286 if not minetest.setting_getbool("creative_mode") then
287 itemstack:take_item()
290 minetest.chat_send_player(player_name, "Node is protected")
291 minetest.record_protection_violation(pos, player_name)