Flowers: Allow placing waterlily on river water
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4
5 -- Namespace for functions
6
7 flowers = {}
8
9
10 -- Map Generation
11
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
13
14
15 --
16 -- Flowers
17 --
18
19 -- Aliases for original flowers mod
20
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
27
28
29 -- Flower registration
30
31 local function add_simple_flower(name, desc, box, f_groups)
32         -- Common flowers' groups
33         f_groups.snappy = 3
34         f_groups.flammable = 2
35         f_groups.flower = 1
36         f_groups.flora = 1
37         f_groups.attached_node = 1
38
39         minetest.register_node("flowers:" .. name, {
40                 description = desc,
41                 drawtype = "plantlike",
42                 waving = 1,
43                 tiles = {"flowers_" .. name .. ".png"},
44                 inventory_image = "flowers_" .. name .. ".png",
45                 wield_image = "flowers_" .. name .. ".png",
46                 sunlight_propagates = true,
47                 paramtype = "light",
48                 walkable = false,
49                 buildable_to = true,
50                 stack_max = 99,
51                 groups = f_groups,
52                 sounds = default.node_sound_leaves_defaults(),
53                 selection_box = {
54                         type = "fixed",
55                         fixed = box
56                 }
57         })
58 end
59
60 flowers.datas = {
61         {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
62         {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
63         {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
64         {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
65         {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
66         {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
67 }
68
69 for _,item in pairs(flowers.datas) do
70         add_simple_flower(unpack(item))
71 end
72
73
74 -- Flower spread
75
76 minetest.register_abm({
77         nodenames = {"group:flora"},
78         neighbors = {"default:dirt_with_grass", "default:desert_sand"},
79         interval = 50,
80         chance = 25,
81         action = function(pos, node)
82                 pos.y = pos.y - 1
83                 local under = minetest.get_node(pos)
84                 pos.y = pos.y + 1
85                 if under.name == "default:desert_sand" then
86                         minetest.set_node(pos, {name = "default:dry_shrub"})
87                 elseif under.name ~= "default:dirt_with_grass" then
88                         return
89                 end
90
91                 local light = minetest.get_node_light(pos)
92                 if not light or light < 13 then
93                         return
94                 end
95
96                 local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
97                 local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
98                 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
99                         return
100                 end
101
102                 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
103                 if #flowers > 3 then
104                         return
105                 end
106
107                 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
108                 if #seedling > 0 then
109                         seedling = seedling[math.random(#seedling)]
110                         seedling.y = seedling.y + 1
111                         light = minetest.get_node_light(seedling)
112                         if not light or light < 13 then
113                                 return
114                         end
115                         if minetest.get_node(seedling).name == "air" then
116                                 minetest.set_node(seedling, {name = node.name})
117                         end
118                 end
119         end,
120 })
121
122
123 --
124 -- Mushrooms
125 --
126
127 local mushrooms_datas = {
128         {"brown", 2},
129         {"red", -6}
130 }
131
132 for _, m in pairs(mushrooms_datas) do
133         local name, nut = m[1], m[2]
134
135         -- Register fertile mushrooms
136
137         -- These are placed by mapgen and the growing ABM.
138         -- These drop an infertile mushroom, and 0 to 3 spore
139         -- nodes with an average of 1.25 per mushroom, for
140         -- a slow multiplication of mushrooms when farming.
141
142         minetest.register_node("flowers:mushroom_fertile_" .. name, {
143                 description = string.sub(string.upper(name), 0, 1) ..
144                         string.sub(name, 2) .. " Fertile Mushroom",
145                 tiles = {"flowers_mushroom_" .. name .. ".png"},
146                 inventory_image = "flowers_mushroom_" .. name .. ".png",
147                 wield_image = "flowers_mushroom_" .. name .. ".png",
148                 drawtype = "plantlike",
149                 paramtype = "light",
150                 sunlight_propagates = true,
151                 walkable = false,
152                 buildable_to = true,
153                 groups = {snappy = 3, flammable = 3, attached_node = 1,
154                         not_in_creative_inventory = 1},
155                 drop = {
156                         items = {
157                                 {items = {"flowers:mushroom_" .. name}},
158                                 {items = {"flowers:mushroom_spores_" .. name}, rarity = 4},
159                                 {items = {"flowers:mushroom_spores_" .. name}, rarity = 2},
160                                 {items = {"flowers:mushroom_spores_" .. name}, rarity = 2}
161                         }
162                 },
163                 sounds = default.node_sound_leaves_defaults(),
164                 on_use = minetest.item_eat(nut),
165                 selection_box = {
166                         type = "fixed",
167                         fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
168                 }
169         })
170
171         -- Register infertile mushrooms
172
173         -- These do not drop spores, to avoid the use of repeated digging
174         -- and placing of a single mushroom to generate unlimited spores.
175
176         minetest.register_node("flowers:mushroom_" .. name, {
177                 description = string.sub(string.upper(name), 0, 1) ..
178                         string.sub(name, 2) .. " Mushroom",
179                 tiles = {"flowers_mushroom_" .. name .. ".png"},
180                 inventory_image = "flowers_mushroom_" .. name .. ".png",
181                 wield_image = "flowers_mushroom_" .. name .. ".png",
182                 drawtype = "plantlike",
183                 paramtype = "light",
184                 sunlight_propagates = true,
185                 walkable = false,
186                 buildable_to = true,
187                 groups = {snappy = 3, flammable = 3, attached_node = 1},
188                 sounds = default.node_sound_leaves_defaults(),
189                 on_use = minetest.item_eat(nut),
190                 selection_box = {
191                         type = "fixed",
192                         fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
193                 }
194         })
195
196         -- Register mushroom spores
197
198         minetest.register_node("flowers:mushroom_spores_" .. name, {
199                 description = string.sub(string.upper(name), 0, 1) ..
200                         string.sub(name, 2) .. " Mushroom Spores",
201                 drawtype = "signlike",
202                 tiles = {"flowers_mushroom_spores_" .. name .. ".png"},
203                 inventory_image = "flowers_mushroom_spores_" .. name .. ".png",
204                 wield_image = "flowers_mushroom_spores_" .. name .. ".png",
205                 paramtype = "light",
206                 paramtype2 = "wallmounted",
207                 sunlight_propagates = true,
208                 walkable = false,
209                 buildable_to = true,
210                 selection_box = {
211                         type = "wallmounted",
212                 },
213                 groups = {dig_immediate = 3, attached_node = 1},
214         })
215 end
216
217
218 -- Register growing ABM
219
220 minetest.register_abm({
221         nodenames = {"flowers:mushroom_spores_brown", "flowers:mushroom_spores_red"},
222         interval = 11,
223         chance = 50,
224         action = function(pos, node)
225                 local node_under = minetest.get_node_or_nil({x = pos.x,
226                         y = pos.y - 1, z = pos.z})
227                 if not node_under then
228                         return
229                 end
230                 if minetest.get_item_group(node_under.name, "soil") ~= 0 and
231                                 minetest.get_node_light(pos, nil) <= 13 then
232                         if node.name == "flowers:mushroom_spores_brown" then
233                                 minetest.set_node(pos, {name = "flowers:mushroom_fertile_brown"})
234                         elseif node.name == "flowers:mushroom_spores_red" then
235                                 minetest.set_node(pos, {name = "flowers:mushroom_fertile_red"})
236                         end
237                 end
238         end
239 })
240
241
242 --
243 -- Waterlily
244 --
245
246 minetest.register_node("flowers:waterlily", {
247         description = "Waterlily",
248         drawtype = "nodebox",
249         paramtype = "light",
250         paramtype2 = "facedir",
251         tiles = {"flowers_waterlily.png"},
252         inventory_image = "flowers_waterlily.png",
253         wield_image = "flowers_waterlily.png",
254         liquids_pointable = true,
255         walkable = false,
256         buildable_to = true,
257         groups = {snappy = 3, flower = 1},
258         sounds = default.node_sound_leaves_defaults(),
259         node_box = {
260                 type = "fixed",
261                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
262         },
263         selection_box = {
264                 type = "fixed",
265                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
266         },
267
268         after_place_node = function(pos, placer, itemstack, pointed_thing)
269                 local find_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
270                         {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:water_source")
271                 local find_river_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
272                         {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:river_water_source")
273                 if #find_water ~= 0 then
274                         minetest.set_node(pos, {name = "default:water_source"})
275                         pos.y = pos.y + 1
276                         minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
277                 elseif #find_river_water ~= 0 then
278                         minetest.set_node(pos, {name = "default:river_water_source"})
279                         pos.y = pos.y + 1
280                         minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
281                 else
282                         minetest.remove_node(pos)
283                         return true
284                 end
285         end
286 })