1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
5 -- Namespace for functions
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
19 -- Aliases for original flowers mod
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
29 -- Flower registration
31 local function add_simple_flower(name, desc, box, f_groups)
32 -- Common flowers' groups
34 f_groups.flammable = 2
37 f_groups.attached_node = 1
39 minetest.register_node("flowers:" .. name, {
41 drawtype = "plantlike",
43 tiles = {"flowers_" .. name .. ".png"},
44 inventory_image = "flowers_" .. name .. ".png",
45 wield_image = "flowers_" .. name .. ".png",
46 sunlight_propagates = true,
52 sounds = default.node_sound_leaves_defaults(),
61 {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
62 {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
63 {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
64 {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
65 {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
66 {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
69 for _,item in pairs(flowers.datas) do
70 add_simple_flower(unpack(item))
76 minetest.register_abm({
77 nodenames = {"group:flora"},
78 neighbors = {"default:dirt_with_grass", "default:desert_sand"},
81 action = function(pos, node)
83 local under = minetest.get_node(pos)
85 if under.name == "default:desert_sand" then
86 minetest.set_node(pos, {name = "default:dry_shrub"})
87 elseif under.name ~= "default:dirt_with_grass" then
91 local light = minetest.get_node_light(pos)
92 if not light or light < 13 then
96 local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
97 local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
98 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
102 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
107 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
108 if #seedling > 0 then
109 seedling = seedling[math.random(#seedling)]
110 seedling.y = seedling.y + 1
111 light = minetest.get_node_light(seedling)
112 if not light or light < 13 then
115 if minetest.get_node(seedling).name == "air" then
116 minetest.set_node(seedling, {name = node.name})
127 local mushrooms_datas = {
132 for _, m in pairs(mushrooms_datas) do
133 local name, nut = m[1], m[2]
135 -- Register fertile mushrooms
137 -- These are placed by mapgen and the growing ABM.
138 -- These drop an infertile mushroom, and 0 to 3 spore
139 -- nodes with an average of 1.25 per mushroom, for
140 -- a slow multiplication of mushrooms when farming.
142 minetest.register_node("flowers:mushroom_fertile_" .. name, {
143 description = string.sub(string.upper(name), 0, 1) ..
144 string.sub(name, 2) .. " Fertile Mushroom",
145 tiles = {"flowers_mushroom_" .. name .. ".png"},
146 inventory_image = "flowers_mushroom_" .. name .. ".png",
147 wield_image = "flowers_mushroom_" .. name .. ".png",
148 drawtype = "plantlike",
150 sunlight_propagates = true,
153 groups = {snappy = 3, flammable = 3, attached_node = 1,
154 not_in_creative_inventory = 1},
157 {items = {"flowers:mushroom_" .. name}},
158 {items = {"flowers:mushroom_spores_" .. name}, rarity = 4},
159 {items = {"flowers:mushroom_spores_" .. name}, rarity = 2},
160 {items = {"flowers:mushroom_spores_" .. name}, rarity = 2}
163 sounds = default.node_sound_leaves_defaults(),
164 on_use = minetest.item_eat(nut),
167 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
171 -- Register infertile mushrooms
173 -- These do not drop spores, to avoid the use of repeated digging
174 -- and placing of a single mushroom to generate unlimited spores.
176 minetest.register_node("flowers:mushroom_" .. name, {
177 description = string.sub(string.upper(name), 0, 1) ..
178 string.sub(name, 2) .. " Mushroom",
179 tiles = {"flowers_mushroom_" .. name .. ".png"},
180 inventory_image = "flowers_mushroom_" .. name .. ".png",
181 wield_image = "flowers_mushroom_" .. name .. ".png",
182 drawtype = "plantlike",
184 sunlight_propagates = true,
187 groups = {snappy = 3, flammable = 3, attached_node = 1},
188 sounds = default.node_sound_leaves_defaults(),
189 on_use = minetest.item_eat(nut),
192 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
196 -- Register mushroom spores
198 minetest.register_node("flowers:mushroom_spores_" .. name, {
199 description = string.sub(string.upper(name), 0, 1) ..
200 string.sub(name, 2) .. " Mushroom Spores",
201 drawtype = "signlike",
202 tiles = {"flowers_mushroom_spores_" .. name .. ".png"},
203 inventory_image = "flowers_mushroom_spores_" .. name .. ".png",
204 wield_image = "flowers_mushroom_spores_" .. name .. ".png",
206 paramtype2 = "wallmounted",
207 sunlight_propagates = true,
211 type = "wallmounted",
213 groups = {dig_immediate = 3, attached_node = 1},
218 -- Register growing ABM
220 minetest.register_abm({
221 nodenames = {"flowers:mushroom_spores_brown", "flowers:mushroom_spores_red"},
224 action = function(pos, node)
225 local node_under = minetest.get_node_or_nil({x = pos.x,
226 y = pos.y - 1, z = pos.z})
227 if not node_under then
230 if minetest.get_item_group(node_under.name, "soil") ~= 0 and
231 minetest.get_node_light(pos, nil) <= 13 then
232 if node.name == "flowers:mushroom_spores_brown" then
233 minetest.set_node(pos, {name = "flowers:mushroom_fertile_brown"})
234 elseif node.name == "flowers:mushroom_spores_red" then
235 minetest.set_node(pos, {name = "flowers:mushroom_fertile_red"})
246 minetest.register_node("flowers:waterlily", {
247 description = "Waterlily",
248 drawtype = "nodebox",
250 paramtype2 = "facedir",
251 tiles = {"flowers_waterlily.png"},
252 inventory_image = "flowers_waterlily.png",
253 wield_image = "flowers_waterlily.png",
254 liquids_pointable = true,
257 groups = {snappy = 3, flower = 1},
258 sounds = default.node_sound_leaves_defaults(),
261 fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
265 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
268 after_place_node = function(pos, placer, itemstack, pointed_thing)
269 local find_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
270 {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:water_source")
271 local find_river_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
272 {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:river_water_source")
273 if #find_water ~= 0 then
274 minetest.set_node(pos, {name = "default:water_source"})
276 minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
277 elseif #find_river_water ~= 0 then
278 minetest.set_node(pos, {name = "default:river_water_source"})
280 minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
282 minetest.remove_node(pos)