Tweak mushroom drops
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4
5 -- Namespace for functions
6
7 flowers = {}
8
9
10 -- Map Generation
11
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
13
14
15 --
16 -- Flowers
17 --
18
19 -- Aliases for original flowers mod
20
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
27
28
29 -- Flower registration
30
31 local function add_simple_flower(name, desc, box, f_groups)
32         -- Common flowers' groups
33         f_groups.snappy = 3
34         f_groups.flammable = 2
35         f_groups.flower = 1
36         f_groups.flora = 1
37         f_groups.attached_node = 1
38
39         minetest.register_node("flowers:" .. name, {
40                 description = desc,
41                 drawtype = "plantlike",
42                 tiles = {"flowers_" .. name .. ".png"},
43                 inventory_image = "flowers_" .. name .. ".png",
44                 wield_image = "flowers_" .. name .. ".png",
45                 sunlight_propagates = true,
46                 paramtype = "light",
47                 walkable = false,
48                 stack_max = 99,
49                 groups = f_groups,
50                 sounds = default.node_sound_leaves_defaults(),
51                 selection_box = {
52                         type = "fixed",
53                         fixed = box
54                 }
55         })
56 end
57
58 flowers.datas = {
59         {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
60         {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
61         {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
62         {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
63         {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
64         {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
65 }
66
67 for _,item in pairs(flowers.datas) do
68         add_simple_flower(unpack(item))
69 end
70
71
72 -- Flower spread
73
74 minetest.register_abm({
75         nodenames = {"group:flora"},
76         neighbors = {"default:dirt_with_grass", "default:desert_sand"},
77         interval = 50,
78         chance = 25,
79         action = function(pos, node)
80                 pos.y = pos.y - 1
81                 local under = minetest.get_node(pos)
82                 pos.y = pos.y + 1
83                 if under.name == "default:desert_sand" then
84                         minetest.set_node(pos, {name = "default:dry_shrub"})
85                 elseif under.name ~= "default:dirt_with_grass" then
86                         return
87                 end
88
89                 local light = minetest.get_node_light(pos)
90                 if not light or light < 13 then
91                         return
92                 end
93
94                 local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
95                 local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
96                 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
97                         return
98                 end
99
100                 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
101                 if #flowers > 3 then
102                         return
103                 end
104
105                 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
106                 if #seedling > 0 then
107                         seedling = seedling[math.random(#seedling)]
108                         seedling.y = seedling.y + 1
109                         light = minetest.get_node_light(seedling)
110                         if not light or light < 13 then
111                                 return
112                         end
113                         if minetest.get_node(seedling).name == "air" then
114                                 minetest.set_node(seedling, {name = node.name})
115                         end
116                 end
117         end,
118 })
119
120
121 --
122 -- Mushrooms
123 --
124
125 local mushrooms_datas = {
126         {"brown", 2},
127         {"red", -6}
128 }
129
130 for _, m in pairs(mushrooms_datas) do
131         local name, nut = m[1], m[2]
132
133         -- Register mushrooms
134
135         minetest.register_node("flowers:mushroom_" .. name, {
136                 description = string.sub(string.upper(name), 0, 1) ..
137                         string.sub(name, 2) .. " Mushroom",
138                 tiles = {"flowers_mushroom_" .. name .. ".png"},
139                 inventory_image = "flowers_mushroom_" .. name .. ".png",
140                 wield_image = "flowers_mushroom_" .. name .. ".png",
141                 drawtype = "plantlike",
142                 paramtype = "light",
143                 sunlight_propagates = true,
144                 walkable = false,
145                 buildable_to = true,
146                 groups = {snappy = 3, flammable = 3, attached_node = 1},
147                 drop = {
148                         max_items = 1,
149                         items = {
150                                 {items = {"flowers:mushroom_" .. name}, rarity = 2,},
151                                 {items = {"flowers:mushroom_spores_" .. name}, rarity = 3,},
152                                 {items = {"flowers:mushroom_spores_" .. name .. " 2"}, rarity = 2,},
153                                 {items = {"flowers:mushroom_spores_" .. name .. " 3"}, rarity = 2,},
154                         },
155                 },
156                 sounds = default.node_sound_leaves_defaults(),
157                 on_use = minetest.item_eat(nut),
158                 selection_box = {
159                         type = "fixed",
160                         fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
161                 }
162         })
163
164         -- Register mushroom spores
165
166         minetest.register_node("flowers:mushroom_spores_" .. name, {
167                 description = string.sub(string.upper(name), 0, 1) ..
168                         string.sub(name, 2) .. " Mushroom Spores",
169                 drawtype = "signlike",
170                 tiles = {"flowers_mushroom_spores_" .. name .. ".png"},
171                 inventory_image = "flowers_mushroom_spores_" .. name .. ".png",
172                 wield_image = "flowers_mushroom_spores_" .. name .. ".png",
173                 paramtype = "light",
174                 paramtype2 = "wallmounted",
175                 sunlight_propagates = true,
176                 walkable = false,
177                 buildable_to = true,
178                 selection_box = {
179                         type = "wallmounted",
180                 },
181                 groups = {dig_immediate = 3, attached_node = 1},
182         })
183 end
184
185
186 -- Register growing ABM
187
188 minetest.register_abm({
189         nodenames = {"flowers:mushroom_spores_brown", "flowers:mushroom_spores_red"},
190         interval = 11,
191         chance = 50,
192         action = function(pos, node)
193                 local node_under = minetest.get_node_or_nil({x = pos.x,
194                         y = pos.y - 1, z = pos.z})
195                 if not node_under then
196                         return
197                 end
198                 if minetest.get_item_group(node_under.name, "soil") ~= 0 and
199                                 minetest.get_node_light(pos, nil) <= 13 then
200                         if node.name == "flowers:mushroom_spores_brown" then
201                                 minetest.set_node(pos, {name = "flowers:mushroom_brown"})
202                         else
203                                 minetest.set_node(pos, {name = "flowers:mushroom_red"})
204                         end
205                 end
206         end
207 })