Simplified flowers' registration - Created a new local function to register flowers
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4 -- Map Generation
5 dofile(minetest.get_modpath("flowers").."/mapgen.lua")
6
7 -- Aliases for original flowers mod
8 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
9 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
10 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
11 minetest.register_alias("flowers:flower_rose", "flowers:rose")
12 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
13 minetest.register_alias("flowers:flower_viola", "flowers:viola")
14
15 -- Flower registration function
16 local function add_simple_flower(name, desc, image, f_groups)
17         minetest.register_node("flowers:"..name.."", {
18                 description = desc,
19                 drawtype = "plantlike",
20                 tiles = { image..".png" },
21                 inventory_image = image..".png",
22                 wield_image = image..".png",
23                 sunlight_propagates = true,
24                 paramtype = "light",
25                 walkable = false,
26                 stack_max = 99,
27                 groups = f_groups,
28                 sounds = default.node_sound_leaves_defaults(),
29                 selection_box = {
30                         type = "fixed",
31                         fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
32                 },
33         })
34 end
35
36 -- Registrations using the function above
37 add_simple_flower("dandelion_yellow", "Yellow Dandelion", "flowers_dandelion_yellow", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color_yellow=1})
38 add_simple_flower("geranium", "Blue Geranium", "flowers_geranium", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color_blue=1})
39 add_simple_flower("rose", "Rose", "flowers_rose", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color_red=1})
40 add_simple_flower("tulip", "Orange Tulip", "flowers_tulip", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color_orange=1})
41 add_simple_flower("dandelion_white", "White dandelion", "flowers_dandelion_white",{snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1})
42 add_simple_flower("viola", "Viola", "flowers_viola", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1})
43
44
45 minetest.register_abm({
46         nodenames = {"group:flora"},
47         neighbors = {"default:dirt_with_grass", "default:desert_sand"},
48         interval = 50,
49         chance = 25,
50         action = function(pos, node)
51                 pos.y = pos.y - 1
52                 local under = minetest.get_node(pos)
53                 pos.y = pos.y + 1
54                 if under.name == "default:desert_sand" then
55                         minetest.set_node(pos, {name="default:dry_shrub"})
56                 elseif under.name ~= "default:dirt_with_grass" then
57                         return
58                 end
59                 
60                 local light = minetest.get_node_light(pos)
61                 if not light or light < 13 then
62                         return
63                 end
64                 
65                 local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
66                 local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
67                 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
68                         return
69                 end
70                 
71                 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
72                 if #flowers > 3 then
73                         return
74                 end
75                 
76                 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
77                 if #seedling > 0 then
78                         seedling = seedling[math.random(#seedling)]
79                         seedling.y = seedling.y + 1
80                         light = minetest.get_node_light(seedling)
81                         if not light or light < 13 then
82                                 return
83                         end
84                         if minetest.get_node(seedling).name == "air" then
85                                 minetest.set_node(seedling, {name=node.name})
86                         end
87                 end
88         end,
89 })