Flowers: Cleaning of waterlily's placement
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4
5 -- Namespace for functions
6
7 flowers = {}
8
9
10 -- Map Generation
11
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
13
14
15 --
16 -- Flowers
17 --
18
19 -- Aliases for original flowers mod
20
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
27
28
29 -- Flower registration
30
31 local function add_simple_flower(name, desc, box, f_groups)
32         -- Common flowers' groups
33         f_groups.snappy = 3
34         f_groups.flower = 1
35         f_groups.flora = 1
36         f_groups.attached_node = 1
37
38         minetest.register_node("flowers:" .. name, {
39                 description = desc,
40                 drawtype = "plantlike",
41                 waving = 1,
42                 tiles = {"flowers_" .. name .. ".png"},
43                 inventory_image = "flowers_" .. name .. ".png",
44                 wield_image = "flowers_" .. name .. ".png",
45                 sunlight_propagates = true,
46                 paramtype = "light",
47                 walkable = false,
48                 buildable_to = true,
49                 stack_max = 99,
50                 groups = f_groups,
51                 sounds = default.node_sound_leaves_defaults(),
52                 selection_box = {
53                         type = "fixed",
54                         fixed = box
55                 }
56         })
57 end
58
59 flowers.datas = {
60         {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
61         {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
62         {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
63         {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
64         {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
65         {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
66 }
67
68 for _,item in pairs(flowers.datas) do
69         add_simple_flower(unpack(item))
70 end
71
72
73 -- Flower spread
74
75 minetest.register_abm({
76         nodenames = {"group:flora"},
77         neighbors = {"default:dirt_with_grass", "default:desert_sand"},
78         interval = 13,
79         chance = 96,
80         action = function(pos, node)
81                 pos.y = pos.y - 1
82                 local under = minetest.get_node(pos)
83                 pos.y = pos.y + 1
84                 if under.name == "default:desert_sand" then
85                         minetest.set_node(pos, {name = "default:dry_shrub"})
86                 elseif under.name ~= "default:dirt_with_grass" then
87                         return
88                 end
89
90                 local light = minetest.get_node_light(pos)
91                 if not light or light < 13 then
92                         return
93                 end
94
95                 local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
96                 local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
97                 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
98                         return
99                 end
100
101                 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
102                 if #flowers > 3 then
103                         return
104                 end
105
106                 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
107                 if #seedling > 0 then
108                         seedling = seedling[math.random(#seedling)]
109                         seedling.y = seedling.y + 1
110                         light = minetest.get_node_light(seedling)
111                         if not light or light < 13 then
112                                 return
113                         end
114                         if minetest.get_node(seedling).name == "air" then
115                                 minetest.set_node(seedling, {name = node.name})
116                         end
117                 end
118         end,
119 })
120
121
122 --
123 -- Mushrooms
124 --
125
126 minetest.register_node("flowers:mushroom_red", {
127         description = "Red Mushroom",
128         tiles = {"flowers_mushroom_red.png"},
129         inventory_image = "flowers_mushroom_red.png",
130         wield_image = "flowers_mushroom_red.png",
131         drawtype = "plantlike",
132         paramtype = "light",
133         sunlight_propagates = true,
134         walkable = false,
135         buildable_to = true,
136         groups = {snappy = 3, attached_node = 1},
137         sounds = default.node_sound_leaves_defaults(),
138         on_use = minetest.item_eat(-5),
139         selection_box = {
140                 type = "fixed",
141                 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
142         }
143 })
144
145 minetest.register_node("flowers:mushroom_brown", {
146         description = "Brown Mushroom",
147         tiles = {"flowers_mushroom_brown.png"},
148         inventory_image = "flowers_mushroom_brown.png",
149         wield_image = "flowers_mushroom_brown.png",
150         drawtype = "plantlike",
151         paramtype = "light",
152         sunlight_propagates = true,
153         walkable = false,
154         buildable_to = true,
155         groups = {snappy = 3, attached_node = 1},
156         sounds = default.node_sound_leaves_defaults(),
157         on_use = minetest.item_eat(1),
158         selection_box = {
159                 type = "fixed",
160                 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
161         }
162 })
163
164 -- mushroom spread and death
165 minetest.register_abm({
166         nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
167         interval = 11,
168         chance = 50,
169         action = function(pos, node)
170                 if minetest.get_node_light(pos, nil) == 15 then
171                         minetest.remove_node(pos)
172                 end
173                 local random = {
174                         x = pos.x + math.random(-2,2),
175                         y = pos.y + math.random(-1,1),
176                         z = pos.z + math.random(-2,2)
177                 }
178                 local random_node = minetest.get_node_or_nil(random)
179                 if not random_node then
180                         return
181                 end
182                 if random_node.name ~= "air" then
183                         return
184                 end
185                 local node_under = minetest.get_node_or_nil({x = random.x,
186                         y = random.y - 1, z = random.z})
187                 if not node_under then
188                         return
189                 end
190                 if minetest.get_item_group(node_under.name, "soil") ~= 0 and
191                                 minetest.get_node_light(pos, nil) <= 9 and
192                                 minetest.get_node_light(random, nil) <= 9 then
193                         minetest.set_node(random, {name = node.name})
194                 end
195         end
196 })
197
198 -- these old mushroom related nodes can be simplified now
199 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
200 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
201 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
202 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
203
204
205 --
206 -- Waterlily
207 --
208
209 minetest.register_node("flowers:waterlily", {
210         description = "Waterlily",
211         drawtype = "nodebox",
212         paramtype = "light",
213         paramtype2 = "facedir",
214         tiles = {"flowers_waterlily.png"},
215         inventory_image = "flowers_waterlily.png",
216         wield_image = "flowers_waterlily.png",
217         liquids_pointable = true,
218         walkable = false,
219         buildable_to = true,
220         sunlight_propagates = true,
221         groups = {snappy = 3, flower = 1},
222         sounds = default.node_sound_leaves_defaults(),
223         node_box = {
224                 type = "fixed",
225                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
226         },
227         selection_box = {
228                 type = "fixed",
229                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
230         },
231
232         on_place = function(_, _, pointed_thing)
233                 local pos = pointed_thing.above
234                 local node = minetest.get_node(pointed_thing.under).name
235                 local def = minetest.registered_nodes[node]
236                 if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then
237                         minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
238                 end
239         end
240 })