1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
5 -- Namespace for functions
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
19 -- Aliases for original flowers mod
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
29 -- Flower registration
31 local function add_simple_flower(name, desc, box, f_groups)
32 -- Common flowers' groups
36 f_groups.attached_node = 1
38 minetest.register_node("flowers:" .. name, {
40 drawtype = "plantlike",
42 tiles = {"flowers_" .. name .. ".png"},
43 inventory_image = "flowers_" .. name .. ".png",
44 wield_image = "flowers_" .. name .. ".png",
45 sunlight_propagates = true,
51 sounds = default.node_sound_leaves_defaults(),
60 {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
61 {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
62 {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
63 {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
64 {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
65 {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
68 for _,item in pairs(flowers.datas) do
69 add_simple_flower(unpack(item))
75 minetest.register_abm({
76 nodenames = {"group:flora"},
77 neighbors = {"default:dirt_with_grass", "default:desert_sand"},
80 action = function(pos, node)
82 local under = minetest.get_node(pos)
84 if under.name == "default:desert_sand" then
85 minetest.set_node(pos, {name = "default:dry_shrub"})
86 elseif under.name ~= "default:dirt_with_grass" then
90 local light = minetest.get_node_light(pos)
91 if not light or light < 13 then
95 local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
96 local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
97 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
101 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
106 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
107 if #seedling > 0 then
108 seedling = seedling[math.random(#seedling)]
109 seedling.y = seedling.y + 1
110 light = minetest.get_node_light(seedling)
111 if not light or light < 13 then
114 if minetest.get_node(seedling).name == "air" then
115 minetest.set_node(seedling, {name = node.name})
126 minetest.register_node("flowers:mushroom_red", {
127 description = "Red Mushroom",
128 tiles = {"flowers_mushroom_red.png"},
129 inventory_image = "flowers_mushroom_red.png",
130 wield_image = "flowers_mushroom_red.png",
131 drawtype = "plantlike",
133 sunlight_propagates = true,
136 groups = {snappy = 3, attached_node = 1},
137 sounds = default.node_sound_leaves_defaults(),
138 on_use = minetest.item_eat(-5),
141 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
145 minetest.register_node("flowers:mushroom_brown", {
146 description = "Brown Mushroom",
147 tiles = {"flowers_mushroom_brown.png"},
148 inventory_image = "flowers_mushroom_brown.png",
149 wield_image = "flowers_mushroom_brown.png",
150 drawtype = "plantlike",
152 sunlight_propagates = true,
155 groups = {snappy = 3, attached_node = 1},
156 sounds = default.node_sound_leaves_defaults(),
157 on_use = minetest.item_eat(1),
160 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
164 -- mushroom spread and death
165 minetest.register_abm({
166 nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
169 action = function(pos, node)
170 if minetest.get_node_light(pos, nil) == 15 then
171 minetest.remove_node(pos)
174 x = pos.x + math.random(-2,2),
175 y = pos.y + math.random(-1,1),
176 z = pos.z + math.random(-2,2)
178 local random_node = minetest.get_node_or_nil(random)
179 if not random_node then
182 if random_node.name ~= "air" then
185 local node_under = minetest.get_node_or_nil({x = random.x,
186 y = random.y - 1, z = random.z})
187 if not node_under then
190 if minetest.get_item_group(node_under.name, "soil") ~= 0 and
191 minetest.get_node_light(pos, nil) <= 9 and
192 minetest.get_node_light(random, nil) <= 9 then
193 minetest.set_node(random, {name = node.name})
198 -- these old mushroom related nodes can be simplified now
199 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
200 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
201 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
202 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
209 minetest.register_node("flowers:waterlily", {
210 description = "Waterlily",
211 drawtype = "nodebox",
213 paramtype2 = "facedir",
214 tiles = {"flowers_waterlily.png"},
215 inventory_image = "flowers_waterlily.png",
216 wield_image = "flowers_waterlily.png",
217 liquids_pointable = true,
220 sunlight_propagates = true,
221 groups = {snappy = 3, flower = 1},
222 sounds = default.node_sound_leaves_defaults(),
225 fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
229 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
232 on_place = function(_, _, pointed_thing)
233 local pos = pointed_thing.above
234 local node = minetest.get_node(pointed_thing.under).name
235 local def = minetest.registered_nodes[node]
236 if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then
237 minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})