Flowers: Add sporeless mushrooms and edit drops
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4
5 -- Namespace for functions
6
7 flowers = {}
8
9
10 -- Map Generation
11
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
13
14
15 --
16 -- Flowers
17 --
18
19 -- Aliases for original flowers mod
20
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
27
28
29 -- Flower registration
30
31 local function add_simple_flower(name, desc, box, f_groups)
32         -- Common flowers' groups
33         f_groups.snappy = 3
34         f_groups.flammable = 2
35         f_groups.flower = 1
36         f_groups.flora = 1
37         f_groups.attached_node = 1
38
39         minetest.register_node("flowers:" .. name, {
40                 description = desc,
41                 drawtype = "plantlike",
42                 tiles = {"flowers_" .. name .. ".png"},
43                 inventory_image = "flowers_" .. name .. ".png",
44                 wield_image = "flowers_" .. name .. ".png",
45                 sunlight_propagates = true,
46                 paramtype = "light",
47                 walkable = false,
48                 stack_max = 99,
49                 groups = f_groups,
50                 sounds = default.node_sound_leaves_defaults(),
51                 selection_box = {
52                         type = "fixed",
53                         fixed = box
54                 }
55         })
56 end
57
58 flowers.datas = {
59         {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
60         {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
61         {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
62         {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
63         {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
64         {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
65 }
66
67 for _,item in pairs(flowers.datas) do
68         add_simple_flower(unpack(item))
69 end
70
71
72 -- Flower spread
73
74 minetest.register_abm({
75         nodenames = {"group:flora"},
76         neighbors = {"default:dirt_with_grass", "default:desert_sand"},
77         interval = 50,
78         chance = 25,
79         action = function(pos, node)
80                 pos.y = pos.y - 1
81                 local under = minetest.get_node(pos)
82                 pos.y = pos.y + 1
83                 if under.name == "default:desert_sand" then
84                         minetest.set_node(pos, {name = "default:dry_shrub"})
85                 elseif under.name ~= "default:dirt_with_grass" then
86                         return
87                 end
88
89                 local light = minetest.get_node_light(pos)
90                 if not light or light < 13 then
91                         return
92                 end
93
94                 local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
95                 local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
96                 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
97                         return
98                 end
99
100                 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
101                 if #flowers > 3 then
102                         return
103                 end
104
105                 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
106                 if #seedling > 0 then
107                         seedling = seedling[math.random(#seedling)]
108                         seedling.y = seedling.y + 1
109                         light = minetest.get_node_light(seedling)
110                         if not light or light < 13 then
111                                 return
112                         end
113                         if minetest.get_node(seedling).name == "air" then
114                                 minetest.set_node(seedling, {name = node.name})
115                         end
116                 end
117         end,
118 })
119
120
121 --
122 -- Mushrooms
123 --
124
125 local mushrooms_datas = {
126         {"brown", 2},
127         {"red", -6}
128 }
129
130 for _, m in pairs(mushrooms_datas) do
131         local name, nut = m[1], m[2]
132
133         -- Register fertile mushrooms
134
135         -- These are placed by mapgen and the growing ABM.
136         -- These drop an infertile mushroom, and 0 to 3 spore
137         -- nodes with an average of 1.25 per mushroom, for
138         -- a slow multiplication of mushrooms when farming.
139
140         minetest.register_node("flowers:mushroom_fertile_" .. name, {
141                 description = string.sub(string.upper(name), 0, 1) ..
142                         string.sub(name, 2) .. " Fertile Mushroom",
143                 tiles = {"flowers_mushroom_" .. name .. ".png"},
144                 inventory_image = "flowers_mushroom_" .. name .. ".png",
145                 wield_image = "flowers_mushroom_" .. name .. ".png",
146                 drawtype = "plantlike",
147                 paramtype = "light",
148                 sunlight_propagates = true,
149                 walkable = false,
150                 buildable_to = true,
151                 groups = {snappy = 3, flammable = 3, attached_node = 1,
152                         not_in_creative_inventory = 1},
153                 drop = {
154                         items = {
155                                 {items = {"flowers:mushroom_" .. name}},
156                                 {items = {"flowers:mushroom_spores_" .. name}, rarity = 4},
157                                 {items = {"flowers:mushroom_spores_" .. name}, rarity = 2},
158                                 {items = {"flowers:mushroom_spores_" .. name}, rarity = 2}
159                         }
160                 },
161                 sounds = default.node_sound_leaves_defaults(),
162                 on_use = minetest.item_eat(nut),
163                 selection_box = {
164                         type = "fixed",
165                         fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
166                 }
167         })
168
169         -- Register infertile mushrooms
170
171         -- These do not drop spores, to avoid the use of repeated digging
172         -- and placing of a single mushroom to generate unlimited spores.
173
174         minetest.register_node("flowers:mushroom_" .. name, {
175                 description = string.sub(string.upper(name), 0, 1) ..
176                         string.sub(name, 2) .. " Mushroom",
177                 tiles = {"flowers_mushroom_" .. name .. ".png"},
178                 inventory_image = "flowers_mushroom_" .. name .. ".png",
179                 wield_image = "flowers_mushroom_" .. name .. ".png",
180                 drawtype = "plantlike",
181                 paramtype = "light",
182                 sunlight_propagates = true,
183                 walkable = false,
184                 buildable_to = true,
185                 groups = {snappy = 3, flammable = 3, attached_node = 1},
186                 sounds = default.node_sound_leaves_defaults(),
187                 on_use = minetest.item_eat(nut),
188                 selection_box = {
189                         type = "fixed",
190                         fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
191                 }
192         })
193
194         -- Register mushroom spores
195
196         minetest.register_node("flowers:mushroom_spores_" .. name, {
197                 description = string.sub(string.upper(name), 0, 1) ..
198                         string.sub(name, 2) .. " Mushroom Spores",
199                 drawtype = "signlike",
200                 tiles = {"flowers_mushroom_spores_" .. name .. ".png"},
201                 inventory_image = "flowers_mushroom_spores_" .. name .. ".png",
202                 wield_image = "flowers_mushroom_spores_" .. name .. ".png",
203                 paramtype = "light",
204                 paramtype2 = "wallmounted",
205                 sunlight_propagates = true,
206                 walkable = false,
207                 buildable_to = true,
208                 selection_box = {
209                         type = "wallmounted",
210                 },
211                 groups = {dig_immediate = 3, attached_node = 1},
212         })
213 end
214
215
216 -- Register growing ABM
217
218 minetest.register_abm({
219         nodenames = {"flowers:mushroom_spores_brown", "flowers:mushroom_spores_red"},
220         interval = 11,
221         chance = 50,
222         action = function(pos, node)
223                 local node_under = minetest.get_node_or_nil({x = pos.x,
224                         y = pos.y - 1, z = pos.z})
225                 if not node_under then
226                         return
227                 end
228                 if minetest.get_item_group(node_under.name, "soil") ~= 0 and
229                                 minetest.get_node_light(pos, nil) <= 13 then
230                         if node.name == "flowers:mushroom_spores_brown" then
231                                 minetest.set_node(pos, {name = "flowers:mushroom_fertile_brown"})
232                         elseif node.name == "flowers:mushroom_spores_red" then
233                                 minetest.set_node(pos, {name = "flowers:mushroom_fertile_red"})
234                         end
235                 end
236         end
237 })