Make flammable: Flowers, grasses and several crafitems
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4
5 -- Namespace for functions
6
7 flowers = {}
8
9
10 -- Map Generation
11
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
13
14
15 --
16 -- Flowers
17 --
18
19 -- Aliases for original flowers mod
20
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
27
28
29 -- Flower registration
30
31 local function add_simple_flower(name, desc, box, f_groups)
32         -- Common flowers' groups
33         f_groups.snappy = 3
34         f_groups.flower = 1
35         f_groups.flora = 1
36         f_groups.attached_node = 1
37
38         minetest.register_node("flowers:" .. name, {
39                 description = desc,
40                 drawtype = "plantlike",
41                 waving = 1,
42                 tiles = {"flowers_" .. name .. ".png"},
43                 inventory_image = "flowers_" .. name .. ".png",
44                 wield_image = "flowers_" .. name .. ".png",
45                 sunlight_propagates = true,
46                 paramtype = "light",
47                 walkable = false,
48                 buildable_to = true,
49                 stack_max = 99,
50                 groups = f_groups,
51                 sounds = default.node_sound_leaves_defaults(),
52                 selection_box = {
53                         type = "fixed",
54                         fixed = box
55                 }
56         })
57 end
58
59 flowers.datas = {
60         {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1, flammable = 1}},
61         {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1, flammable = 1}},
62         {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1, flammable = 1}},
63         {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1, flammable = 1}},
64         {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1, flammable = 1}},
65         {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1, flammable = 1}}
66 }
67
68 for _,item in pairs(flowers.datas) do
69         add_simple_flower(unpack(item))
70 end
71
72
73 -- Flower spread
74 -- Public function to enable override by mods
75
76 function flowers.flower_spread(pos, node)
77         pos.y = pos.y - 1
78         local under = minetest.get_node(pos)
79         pos.y = pos.y + 1
80         if under.name == "default:desert_sand" then
81                 minetest.set_node(pos, {name = "default:dry_shrub"})
82                 return
83         elseif under.name ~= "default:dirt_with_grass" and
84                         under.name ~= "default:dirt_with_dry_grass" then
85                 return
86         end
87
88         local light = minetest.get_node_light(pos)
89         if not light or light < 13 then
90                 return
91         end
92
93         local pos0 = vector.subtract(pos, 4)
94         local pos1 = vector.add(pos, 4)
95         if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
96                 return
97         end
98
99         local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1,
100                 {"default:dirt_with_grass", "default:dirt_with_dry_grass"})
101         if #seedling > 0 then
102                 seedling = seedling[math.random(#seedling)]
103                 seedling.y = seedling.y + 1
104                 light = minetest.get_node_light(seedling)
105                 if not light or light < 13 then
106                         return
107                 end
108                 minetest.set_node(seedling, {name = node.name})
109         end
110 end
111
112 minetest.register_abm({
113         label = "Flower spread",
114         nodenames = {"group:flora"},
115         neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass",
116                 "default:desert_sand"},
117         interval = 13,
118         chance = 96,
119         action = function(...)
120                 flowers.flower_spread(...)
121         end,
122 })
123
124
125 --
126 -- Mushrooms
127 --
128
129 minetest.register_node("flowers:mushroom_red", {
130         description = "Red Mushroom",
131         tiles = {"flowers_mushroom_red.png"},
132         inventory_image = "flowers_mushroom_red.png",
133         wield_image = "flowers_mushroom_red.png",
134         drawtype = "plantlike",
135         paramtype = "light",
136         sunlight_propagates = true,
137         walkable = false,
138         buildable_to = true,
139         groups = {snappy = 3, attached_node = 1, flammable = 1},
140         sounds = default.node_sound_leaves_defaults(),
141         on_use = minetest.item_eat(-5),
142         selection_box = {
143                 type = "fixed",
144                 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
145         }
146 })
147
148 minetest.register_node("flowers:mushroom_brown", {
149         description = "Brown Mushroom",
150         tiles = {"flowers_mushroom_brown.png"},
151         inventory_image = "flowers_mushroom_brown.png",
152         wield_image = "flowers_mushroom_brown.png",
153         drawtype = "plantlike",
154         paramtype = "light",
155         sunlight_propagates = true,
156         walkable = false,
157         buildable_to = true,
158         groups = {snappy = 3, attached_node = 1, flammable = 1},
159         sounds = default.node_sound_leaves_defaults(),
160         on_use = minetest.item_eat(1),
161         selection_box = {
162                 type = "fixed",
163                 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
164         }
165 })
166
167
168 -- Mushroom spread and death
169
170 minetest.register_abm({
171         label = "Mushroom spread",
172         nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
173         interval = 11,
174         chance = 50,
175         action = function(pos, node)
176                 if minetest.get_node_light(pos, nil) == 15 then
177                         minetest.remove_node(pos)
178                         return
179                 end
180                 local random = {
181                         x = pos.x + math.random(-2, 2),
182                         y = pos.y + math.random(-1, 1),
183                         z = pos.z + math.random(-2, 2)
184                 }
185                 local random_node = minetest.get_node_or_nil(random)
186                 if not random_node or random_node.name ~= "air" then
187                         return
188                 end
189                 local node_under = minetest.get_node_or_nil({x = random.x,
190                         y = random.y - 1, z = random.z})
191                 if not node_under then
192                         return
193                 end
194
195                 if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
196                                 minetest.get_item_group(node_under.name, "tree") ~= 0) and
197                                 minetest.get_node_light(pos, 0.5) <= 3 and
198                                 minetest.get_node_light(random, 0.5) <= 3 then
199                         minetest.set_node(random, {name = node.name})
200                 end
201         end
202 })
203
204
205 -- These old mushroom related nodes can be simplified now
206
207 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
208 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
209 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
210 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
211 minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
212 minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
213
214
215 --
216 -- Waterlily
217 --
218
219 minetest.register_node("flowers:waterlily", {
220         description = "Waterlily",
221         drawtype = "nodebox",
222         paramtype = "light",
223         paramtype2 = "facedir",
224         tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
225         inventory_image = "flowers_waterlily.png",
226         wield_image = "flowers_waterlily.png",
227         liquids_pointable = true,
228         walkable = false,
229         buildable_to = true,
230         sunlight_propagates = true,
231         floodable = true,
232         groups = {snappy = 3, flower = 1, flammable = 1},
233         sounds = default.node_sound_leaves_defaults(),
234         node_placement_prediction = "",
235         node_box = {
236                 type = "fixed",
237                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
238         },
239         selection_box = {
240                 type = "fixed",
241                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
242         },
243
244         on_place = function(itemstack, placer, pointed_thing)
245                 local pos = pointed_thing.above
246                 local node = minetest.get_node(pointed_thing.under).name
247                 local def = minetest.registered_nodes[node]
248                 local player_name = placer:get_player_name()
249
250                 if def and def.liquidtype == "source" and
251                                 minetest.get_item_group(node, "water") > 0 then
252                         if not minetest.is_protected(pos, player_name) then
253                                 minetest.set_node(pos, {name = "flowers:waterlily",
254                                         param2 = math.random(0, 3)})
255                                 if not minetest.setting_getbool("creative_mode") then
256                                         itemstack:take_item()
257                                 end
258                         else
259                                 minetest.chat_send_player(player_name, "Node is protected")
260                                 minetest.record_protection_violation(pos, player_name)
261                         end
262                 end
263
264                 return itemstack
265         end
266 })