1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
5 -- Namespace for functions
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
19 -- Aliases for original flowers mod
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
29 -- Flower registration
31 local function add_simple_flower(name, desc, box, f_groups)
32 -- Common flowers' groups
36 f_groups.attached_node = 1
38 minetest.register_node("flowers:" .. name, {
40 drawtype = "plantlike",
42 tiles = {"flowers_" .. name .. ".png"},
43 inventory_image = "flowers_" .. name .. ".png",
44 wield_image = "flowers_" .. name .. ".png",
45 sunlight_propagates = true,
51 sounds = default.node_sound_leaves_defaults(),
60 {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1, flammable = 1}},
61 {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1, flammable = 1}},
62 {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1, flammable = 1}},
63 {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1, flammable = 1}},
64 {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1, flammable = 1}},
65 {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1, flammable = 1}}
68 for _,item in pairs(flowers.datas) do
69 add_simple_flower(unpack(item))
74 -- Public function to enable override by mods
76 function flowers.flower_spread(pos, node)
78 local under = minetest.get_node(pos)
80 if under.name == "default:desert_sand" then
81 minetest.set_node(pos, {name = "default:dry_shrub"})
83 elseif under.name ~= "default:dirt_with_grass" and
84 under.name ~= "default:dirt_with_dry_grass" then
88 local light = minetest.get_node_light(pos)
89 if not light or light < 13 then
93 local pos0 = vector.subtract(pos, 4)
94 local pos1 = vector.add(pos, 4)
95 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
99 local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1,
100 {"default:dirt_with_grass", "default:dirt_with_dry_grass"})
101 if #seedling > 0 then
102 seedling = seedling[math.random(#seedling)]
103 seedling.y = seedling.y + 1
104 light = minetest.get_node_light(seedling)
105 if not light or light < 13 then
108 minetest.set_node(seedling, {name = node.name})
112 minetest.register_abm({
113 label = "Flower spread",
114 nodenames = {"group:flora"},
115 neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass",
116 "default:desert_sand"},
119 action = function(...)
120 flowers.flower_spread(...)
129 minetest.register_node("flowers:mushroom_red", {
130 description = "Red Mushroom",
131 tiles = {"flowers_mushroom_red.png"},
132 inventory_image = "flowers_mushroom_red.png",
133 wield_image = "flowers_mushroom_red.png",
134 drawtype = "plantlike",
136 sunlight_propagates = true,
139 groups = {snappy = 3, attached_node = 1, flammable = 1},
140 sounds = default.node_sound_leaves_defaults(),
141 on_use = minetest.item_eat(-5),
144 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
148 minetest.register_node("flowers:mushroom_brown", {
149 description = "Brown Mushroom",
150 tiles = {"flowers_mushroom_brown.png"},
151 inventory_image = "flowers_mushroom_brown.png",
152 wield_image = "flowers_mushroom_brown.png",
153 drawtype = "plantlike",
155 sunlight_propagates = true,
158 groups = {snappy = 3, attached_node = 1, flammable = 1},
159 sounds = default.node_sound_leaves_defaults(),
160 on_use = minetest.item_eat(1),
163 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
168 -- Mushroom spread and death
170 minetest.register_abm({
171 label = "Mushroom spread",
172 nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
175 action = function(pos, node)
176 if minetest.get_node_light(pos, nil) == 15 then
177 minetest.remove_node(pos)
181 x = pos.x + math.random(-2, 2),
182 y = pos.y + math.random(-1, 1),
183 z = pos.z + math.random(-2, 2)
185 local random_node = minetest.get_node_or_nil(random)
186 if not random_node or random_node.name ~= "air" then
189 local node_under = minetest.get_node_or_nil({x = random.x,
190 y = random.y - 1, z = random.z})
191 if not node_under then
195 if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
196 minetest.get_item_group(node_under.name, "tree") ~= 0) and
197 minetest.get_node_light(pos, 0.5) <= 3 and
198 minetest.get_node_light(random, 0.5) <= 3 then
199 minetest.set_node(random, {name = node.name})
205 -- These old mushroom related nodes can be simplified now
207 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
208 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
209 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
210 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
211 minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
212 minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
219 minetest.register_node("flowers:waterlily", {
220 description = "Waterlily",
221 drawtype = "nodebox",
223 paramtype2 = "facedir",
224 tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
225 inventory_image = "flowers_waterlily.png",
226 wield_image = "flowers_waterlily.png",
227 liquids_pointable = true,
230 sunlight_propagates = true,
232 groups = {snappy = 3, flower = 1, flammable = 1},
233 sounds = default.node_sound_leaves_defaults(),
234 node_placement_prediction = "",
237 fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
241 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
244 on_place = function(itemstack, placer, pointed_thing)
245 local pos = pointed_thing.above
246 local node = minetest.get_node(pointed_thing.under).name
247 local def = minetest.registered_nodes[node]
248 local player_name = placer:get_player_name()
250 if def and def.liquidtype == "source" and
251 minetest.get_item_group(node, "water") > 0 then
252 if not minetest.is_protected(pos, player_name) then
253 minetest.set_node(pos, {name = "flowers:waterlily",
254 param2 = math.random(0, 3)})
255 if not minetest.setting_getbool("creative_mode") then
256 itemstack:take_item()
259 minetest.chat_send_player(player_name, "Node is protected")
260 minetest.record_protection_violation(pos, player_name)