1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
5 dofile(minetest.get_modpath("flowers").."/mapgen.lua")
7 -- Aliases for original flowers mod
8 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
9 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
10 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
11 minetest.register_alias("flowers:flower_rose", "flowers:rose")
12 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
13 minetest.register_alias("flowers:flower_viola", "flowers:viola")
15 minetest.register_node("flowers:dandelion_white", {
16 description = "White Dandelion",
17 drawtype = "plantlike",
18 tiles = { "flowers_dandelion_white.png" },
19 inventory_image = "flowers_dandelion_white.png",
20 wield_image = "flowers_dandelion_white.png",
21 sunlight_propagates = true,
25 groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1},
26 sounds = default.node_sound_leaves_defaults(),
29 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
33 minetest.register_node("flowers:dandelion_yellow", {
34 description = "Yellow Dandelion",
35 drawtype = "plantlike",
36 tiles = { "flowers_dandelion_yellow.png" },
37 inventory_image = "flowers_dandelion_yellow.png",
38 wield_image = "flowers_dandelion_yellow.png",
39 sunlight_propagates = true,
43 groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_yellow=1},
44 sounds = default.node_sound_leaves_defaults(),
47 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
51 minetest.register_node("flowers:geranium", {
52 description = "Blue Geranium",
53 drawtype = "plantlike",
54 tiles = { "flowers_geranium.png" },
55 inventory_image = "flowers_geranium.png",
56 wield_image = "flowers_geranium.png",
57 sunlight_propagates = true,
61 groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_blue=1},
62 sounds = default.node_sound_leaves_defaults(),
65 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
69 minetest.register_node("flowers:rose", {
71 drawtype = "plantlike",
72 tiles = { "flowers_rose.png" },
73 inventory_image = "flowers_rose.png",
74 wield_image = "flowers_rose.png",
75 sunlight_propagates = true,
79 groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_red=1},
80 sounds = default.node_sound_leaves_defaults(),
83 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
87 minetest.register_node("flowers:tulip", {
88 description = "Tulip",
89 drawtype = "plantlike",
90 tiles = { "flowers_tulip.png" },
91 inventory_image = "flowers_tulip.png",
92 wield_image = "flowers_tulip.png",
93 sunlight_propagates = true,
97 groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_orange=1},
98 sounds = default.node_sound_leaves_defaults(),
101 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
105 minetest.register_node("flowers:viola", {
106 description = "Viola",
107 drawtype = "plantlike",
108 tiles = { "flowers_viola.png" },
109 inventory_image = "flowers_viola.png",
110 wield_image = "flowers_viola.png",
111 sunlight_propagates = true,
115 groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1},
116 sounds = default.node_sound_leaves_defaults(),
119 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
123 minetest.register_abm({
124 nodenames = {"group:flora"},
125 neighbors = {"default:dirt_with_grass", "default:desert_sand"},
128 action = function(pos, node)
130 local under = minetest.get_node(pos)
132 if under.name == "default:desert_sand" then
133 minetest.set_node(pos, {name="default:dry_shrub"})
134 elseif under.name ~= "default:dirt_with_grass" then
138 local light = minetest.get_node_light(pos)
139 if not light or light < 13 then
143 local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
144 local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
145 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
149 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
154 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
155 if #seedling > 0 then
156 seedling = seedling[math.random(#seedling)]
157 seedling.y = seedling.y + 1
158 light = minetest.get_node_light(seedling)
159 if not light or light < 13 then
162 if minetest.get_node(seedling).name == "air" then
163 minetest.set_node(seedling, {name=node.name})