Replace minetest.env: with minetest.
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4 -- Map Generation
5 dofile(minetest.get_modpath("flowers").."/mapgen.lua")
6
7 -- Aliases for original flowers mod
8 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
9 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
10 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
11 minetest.register_alias("flowers:flower_rose", "flowers:rose")
12 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
13 minetest.register_alias("flowers:flower_viola", "flowers:viola")
14
15 minetest.register_node("flowers:dandelion_white", {
16         description = "White Dandelion",
17         drawtype = "plantlike",
18         tiles = { "flowers_dandelion_white.png" },
19         inventory_image = "flowers_dandelion_white.png",
20         wield_image = "flowers_dandelion_white.png",
21         sunlight_propagates = true,
22         paramtype = "light",
23         walkable = false,
24         buildable_to = true,
25         groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1},
26         sounds = default.node_sound_leaves_defaults(),
27         selection_box = {
28                 type = "fixed",
29                 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
30         },
31 })
32
33 minetest.register_node("flowers:dandelion_yellow", {
34         description = "Yellow Dandelion",
35         drawtype = "plantlike",
36         tiles = { "flowers_dandelion_yellow.png" },
37         inventory_image = "flowers_dandelion_yellow.png",
38         wield_image = "flowers_dandelion_yellow.png",
39         sunlight_propagates = true,
40         paramtype = "light",
41         walkable = false,
42         buildable_to = true,
43         groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_yellow=1},
44         sounds = default.node_sound_leaves_defaults(),
45         selection_box = {
46                 type = "fixed",
47                 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
48         },
49 })
50
51 minetest.register_node("flowers:geranium", {
52         description = "Blue Geranium",
53         drawtype = "plantlike",
54         tiles = { "flowers_geranium.png" },
55         inventory_image = "flowers_geranium.png",
56         wield_image = "flowers_geranium.png",
57         sunlight_propagates = true,
58         paramtype = "light",
59         walkable = false,
60         buildable_to = true,
61         groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_blue=1},
62         sounds = default.node_sound_leaves_defaults(),
63         selection_box = {
64                 type = "fixed",
65                 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
66         },
67 })
68
69 minetest.register_node("flowers:rose", {
70         description = "Rose",
71         drawtype = "plantlike",
72         tiles = { "flowers_rose.png" },
73         inventory_image = "flowers_rose.png",
74         wield_image = "flowers_rose.png",
75         sunlight_propagates = true,
76         paramtype = "light",
77         walkable = false,
78         buildable_to = true,
79         groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_red=1},
80         sounds = default.node_sound_leaves_defaults(),
81         selection_box = {
82                 type = "fixed",
83                 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
84         },
85 })
86
87 minetest.register_node("flowers:tulip", {
88         description = "Tulip",
89         drawtype = "plantlike",
90         tiles = { "flowers_tulip.png" },
91         inventory_image = "flowers_tulip.png",
92         wield_image = "flowers_tulip.png",
93         sunlight_propagates = true,
94         paramtype = "light",
95         walkable = false,
96         buildable_to = true,
97         groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_orange=1},
98         sounds = default.node_sound_leaves_defaults(),
99         selection_box = {
100                 type = "fixed",
101                 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
102         },
103 })
104
105 minetest.register_node("flowers:viola", {
106         description = "Viola",
107         drawtype = "plantlike",
108         tiles = { "flowers_viola.png" },
109         inventory_image = "flowers_viola.png",
110         wield_image = "flowers_viola.png",
111         sunlight_propagates = true,
112         paramtype = "light",
113         walkable = false,
114         buildable_to = true,
115         groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1},
116         sounds = default.node_sound_leaves_defaults(),
117         selection_box = {
118                 type = "fixed",
119                 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
120         },
121 })
122
123 minetest.register_abm({
124         nodenames = {"group:flora"},
125         neighbors = {"default:dirt_with_grass", "default:desert_sand"},
126         interval = 50,
127         chance = 25,
128         action = function(pos, node)
129                 pos.y = pos.y - 1
130                 local under = minetest.get_node(pos)
131                 pos.y = pos.y + 1
132                 if under.name == "default:desert_sand" then
133                         minetest.set_node(pos, {name="default:dry_shrub"})
134                 elseif under.name ~= "default:dirt_with_grass" then
135                         return
136                 end
137                 
138                 local light = minetest.get_node_light(pos)
139                 if not light or light < 13 then
140                         return
141                 end
142                 
143                 local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
144                 local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
145                 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
146                         return
147                 end
148                 
149                 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
150                 if #flowers > 3 then
151                         return
152                 end
153                 
154                 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
155                 if #seedling > 0 then
156                         seedling = seedling[math.random(#seedling)]
157                         seedling.y = seedling.y + 1
158                         light = minetest.get_node_light(seedling)
159                         if not light or light < 13 then
160                                 return
161                         end
162                         if minetest.get_node(seedling).name == "air" then
163                                 minetest.set_node(seedling, {name=node.name})
164                         end
165                 end
166         end,
167 })