Improved flowers' registration system - Specific nodeboxes, - Color groups - All...
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4 -- Namespace for functions
5 flowers = {}
6
7 -- Map Generation
8 dofile(minetest.get_modpath("flowers").."/mapgen.lua")
9
10 -- Aliases for original flowers mod
11 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
12 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
13 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
14 minetest.register_alias("flowers:flower_rose", "flowers:rose")
15 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
16 minetest.register_alias("flowers:flower_viola", "flowers:viola")
17
18 -- Flower registration function
19 local function add_simple_flower(name, desc, box, f_groups)
20         -- Common flowers' groups
21         f_groups.snappy = 3
22         f_groups.flammable = 2
23         f_groups.flower = 1
24         f_groups.flora = 1
25         f_groups.attached_node = 1
26
27         minetest.register_node("flowers:"..name.."", {
28                 description = desc,
29                 drawtype = "plantlike",
30                 tiles = { "flowers_" .. name .. ".png" },
31                 inventory_image = "flowers_" .. name .. ".png",
32                 wield_image = "flowers_" .. name .. ".png",
33                 sunlight_propagates = true,
34                 paramtype = "light",
35                 walkable = false,
36                 stack_max = 99,
37                 groups = f_groups,
38                 sounds = default.node_sound_leaves_defaults(),
39                 selection_box = {
40                         type = "fixed",
41                         fixed = box
42                 }
43         })
44 end
45
46 -- Registrations using the function above
47 flowers.datas = {
48         {"dandelion_yellow", "Yellow Dandelion", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_yellow=1}},
49         {"geranium", "Blue Geranium", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_blue=1}},
50         {"rose", "Rose", { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 }, {color_red=1}},
51         {"tulip", "Orange Tulip", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_orange=1}},
52         {"dandelion_white", "White dandelion", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_white=1}},
53         {"viola", "Viola", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_violet=1}}
54 }
55
56 for _,item in pairs(flowers.datas) do
57         add_simple_flower(unpack(item))
58 end
59
60 minetest.register_abm({
61         nodenames = {"group:flora"},
62         neighbors = {"default:dirt_with_grass", "default:desert_sand"},
63         interval = 50,
64         chance = 25,
65         action = function(pos, node)
66                 pos.y = pos.y - 1
67                 local under = minetest.get_node(pos)
68                 pos.y = pos.y + 1
69                 if under.name == "default:desert_sand" then
70                         minetest.set_node(pos, {name="default:dry_shrub"})
71                 elseif under.name ~= "default:dirt_with_grass" then
72                         return
73                 end
74                 
75                 local light = minetest.get_node_light(pos)
76                 if not light or light < 13 then
77                         return
78                 end
79                 
80                 local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
81                 local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
82                 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
83                         return
84                 end
85                 
86                 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
87                 if #flowers > 3 then
88                         return
89                 end
90                 
91                 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
92                 if #seedling > 0 then
93                         seedling = seedling[math.random(#seedling)]
94                         seedling.y = seedling.y + 1
95                         light = minetest.get_node_light(seedling)
96                         if not light or light < 13 then
97                                 return
98                         end
99                         if minetest.get_node(seedling).name == "air" then
100                                 minetest.set_node(seedling, {name=node.name})
101                         end
102                 end
103         end,
104 })