1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
4 -- Namespace for functions
8 dofile(minetest.get_modpath("flowers").."/mapgen.lua")
10 -- Aliases for original flowers mod
11 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
12 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
13 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
14 minetest.register_alias("flowers:flower_rose", "flowers:rose")
15 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
16 minetest.register_alias("flowers:flower_viola", "flowers:viola")
18 -- Flower registration function
19 local function add_simple_flower(name, desc, box, f_groups)
20 -- Common flowers' groups
22 f_groups.flammable = 2
25 f_groups.attached_node = 1
27 minetest.register_node("flowers:"..name.."", {
29 drawtype = "plantlike",
30 tiles = { "flowers_" .. name .. ".png" },
31 inventory_image = "flowers_" .. name .. ".png",
32 wield_image = "flowers_" .. name .. ".png",
33 sunlight_propagates = true,
38 sounds = default.node_sound_leaves_defaults(),
46 -- Registrations using the function above
48 {"dandelion_yellow", "Yellow Dandelion", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_yellow=1}},
49 {"geranium", "Blue Geranium", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_blue=1}},
50 {"rose", "Rose", { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 }, {color_red=1}},
51 {"tulip", "Orange Tulip", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_orange=1}},
52 {"dandelion_white", "White dandelion", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_white=1}},
53 {"viola", "Viola", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_violet=1}}
56 for _,item in pairs(flowers.datas) do
57 add_simple_flower(unpack(item))
60 minetest.register_abm({
61 nodenames = {"group:flora"},
62 neighbors = {"default:dirt_with_grass", "default:desert_sand"},
65 action = function(pos, node)
67 local under = minetest.get_node(pos)
69 if under.name == "default:desert_sand" then
70 minetest.set_node(pos, {name="default:dry_shrub"})
71 elseif under.name ~= "default:dirt_with_grass" then
75 local light = minetest.get_node_light(pos)
76 if not light or light < 13 then
80 local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
81 local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
82 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
86 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
91 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
93 seedling = seedling[math.random(#seedling)]
94 seedling.y = seedling.y + 1
95 light = minetest.get_node_light(seedling)
96 if not light or light < 13 then
99 if minetest.get_node(seedling).name == "air" then
100 minetest.set_node(seedling, {name=node.name})