1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
5 -- Namespace for functions
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
19 -- Aliases for original flowers mod
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
29 -- Flower registration
31 local function add_simple_flower(name, desc, box, f_groups)
32 -- Common flowers' groups
34 f_groups.flammable = 2
37 f_groups.attached_node = 1
39 minetest.register_node("flowers:" .. name, {
41 drawtype = "plantlike",
43 tiles = {"flowers_" .. name .. ".png"},
44 inventory_image = "flowers_" .. name .. ".png",
45 wield_image = "flowers_" .. name .. ".png",
46 sunlight_propagates = true,
52 sounds = default.node_sound_leaves_defaults(),
61 {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
62 {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
63 {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
64 {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
65 {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
66 {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
69 for _,item in pairs(flowers.datas) do
70 add_simple_flower(unpack(item))
76 minetest.register_abm({
77 nodenames = {"group:flora"},
78 neighbors = {"default:dirt_with_grass", "default:desert_sand"},
81 action = function(pos, node)
83 local under = minetest.get_node(pos)
85 if under.name == "default:desert_sand" then
86 minetest.set_node(pos, {name = "default:dry_shrub"})
87 elseif under.name ~= "default:dirt_with_grass" then
91 local light = minetest.get_node_light(pos)
92 if not light or light < 13 then
96 local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
97 local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
98 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
102 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
107 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
108 if #seedling > 0 then
109 seedling = seedling[math.random(#seedling)]
110 seedling.y = seedling.y + 1
111 light = minetest.get_node_light(seedling)
112 if not light or light < 13 then
115 if minetest.get_node(seedling).name == "air" then
116 minetest.set_node(seedling, {name = node.name})
127 minetest.register_node("flowers:mushroom_red", {
128 description = "Red Mushroom",
129 tiles = {"flowers_mushroom_red.png"},
130 inventory_image = "flowers_mushroom_red.png",
131 wield_image = "flowers_mushroom_red.png",
132 drawtype = "plantlike",
134 sunlight_propagates = true,
137 groups = {snappy = 3, flammable = 3, attached_node = 1},
138 sounds = default.node_sound_leaves_defaults(),
139 on_use = minetest.item_eat(-5),
142 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
146 minetest.register_node("flowers:mushroom_brown", {
147 description = "Brown Mushroom",
148 tiles = {"flowers_mushroom_brown.png"},
149 inventory_image = "flowers_mushroom_brown.png",
150 wield_image = "flowers_mushroom_brown.png",
151 drawtype = "plantlike",
153 sunlight_propagates = true,
156 groups = {snappy = 3, flammable = 3, attached_node = 1},
157 sounds = default.node_sound_leaves_defaults(),
158 on_use = minetest.item_eat(1),
161 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
165 -- mushroom spread and death
166 minetest.register_abm({
167 nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
170 action = function(pos, node)
171 if minetest.get_node_light(pos, nil) == 15 then
172 minetest.remove_node(pos)
175 x = pos.x + math.random(-2,2),
176 y = pos.y + math.random(-1,1),
177 z = pos.z + math.random(-2,2)
179 local random_node = minetest.get_node_or_nil(random)
180 if not random_node then
183 if random_node.name ~= "air" then
186 local node_under = minetest.get_node_or_nil({x = random.x,
187 y = random.y - 1, z = random.z})
188 if not node_under then
191 if minetest.get_item_group(node_under.name, "soil") ~= 0 and
192 minetest.get_node_light(pos, nil) <= 9 and
193 minetest.get_node_light(random, nil) <= 9 then
194 minetest.set_node(random, {name = node.name})
199 -- these old mushroom related nodes can be simplified now
200 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
201 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
202 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
203 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
210 minetest.register_node("flowers:waterlily", {
211 description = "Waterlily",
212 drawtype = "nodebox",
214 paramtype2 = "facedir",
215 tiles = {"flowers_waterlily.png"},
216 inventory_image = "flowers_waterlily.png",
217 wield_image = "flowers_waterlily.png",
218 liquids_pointable = true,
221 groups = {snappy = 3, flower = 1},
222 sounds = default.node_sound_leaves_defaults(),
225 fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
229 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
232 after_place_node = function(pos, placer, itemstack, pointed_thing)
233 local find_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
234 {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:water_source")
235 local find_river_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
236 {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:river_water_source")
237 if #find_water ~= 0 then
238 minetest.set_node(pos, {name = "default:water_source"})
240 minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
241 elseif #find_river_water ~= 0 then
242 minetest.set_node(pos, {name = "default:river_water_source"})
244 minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
246 minetest.remove_node(pos)