dd8e031d03c5f6b716ee4cb490249f3fe1ecde00
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4
5 -- Namespace for functions
6
7 flowers = {}
8
9
10 -- Map Generation
11
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
13
14
15 --
16 -- Flowers
17 --
18
19 -- Aliases for original flowers mod
20
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
27
28
29 -- Flower registration
30
31 local function add_simple_flower(name, desc, box, f_groups)
32         -- Common flowers' groups
33         f_groups.snappy = 3
34         f_groups.flammable = 2
35         f_groups.flower = 1
36         f_groups.flora = 1
37         f_groups.attached_node = 1
38
39         minetest.register_node("flowers:" .. name, {
40                 description = desc,
41                 drawtype = "plantlike",
42                 waving = 1,
43                 tiles = {"flowers_" .. name .. ".png"},
44                 inventory_image = "flowers_" .. name .. ".png",
45                 wield_image = "flowers_" .. name .. ".png",
46                 sunlight_propagates = true,
47                 paramtype = "light",
48                 walkable = false,
49                 buildable_to = true,
50                 stack_max = 99,
51                 groups = f_groups,
52                 sounds = default.node_sound_leaves_defaults(),
53                 selection_box = {
54                         type = "fixed",
55                         fixed = box
56                 }
57         })
58 end
59
60 flowers.datas = {
61         {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
62         {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
63         {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
64         {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
65         {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
66         {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
67 }
68
69 for _,item in pairs(flowers.datas) do
70         add_simple_flower(unpack(item))
71 end
72
73
74 -- Flower spread
75
76 minetest.register_abm({
77         nodenames = {"group:flora"},
78         neighbors = {"default:dirt_with_grass", "default:desert_sand"},
79         interval = 50,
80         chance = 25,
81         action = function(pos, node)
82                 pos.y = pos.y - 1
83                 local under = minetest.get_node(pos)
84                 pos.y = pos.y + 1
85                 if under.name == "default:desert_sand" then
86                         minetest.set_node(pos, {name = "default:dry_shrub"})
87                 elseif under.name ~= "default:dirt_with_grass" then
88                         return
89                 end
90
91                 local light = minetest.get_node_light(pos)
92                 if not light or light < 13 then
93                         return
94                 end
95
96                 local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
97                 local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
98                 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
99                         return
100                 end
101
102                 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
103                 if #flowers > 3 then
104                         return
105                 end
106
107                 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
108                 if #seedling > 0 then
109                         seedling = seedling[math.random(#seedling)]
110                         seedling.y = seedling.y + 1
111                         light = minetest.get_node_light(seedling)
112                         if not light or light < 13 then
113                                 return
114                         end
115                         if minetest.get_node(seedling).name == "air" then
116                                 minetest.set_node(seedling, {name = node.name})
117                         end
118                 end
119         end,
120 })
121
122
123 --
124 -- Mushrooms
125 --
126
127 minetest.register_node("flowers:mushroom_red", {
128         description = "Red Mushroom",
129         tiles = {"flowers_mushroom_red.png"},
130         inventory_image = "flowers_mushroom_red.png",
131         wield_image = "flowers_mushroom_red.png",
132         drawtype = "plantlike",
133         paramtype = "light",
134         sunlight_propagates = true,
135         walkable = false,
136         buildable_to = true,
137         groups = {snappy = 3, flammable = 3, attached_node = 1},
138         sounds = default.node_sound_leaves_defaults(),
139         on_use = minetest.item_eat(-5),
140         selection_box = {
141                 type = "fixed",
142                 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
143         }
144 })
145
146 minetest.register_node("flowers:mushroom_brown", {
147         description = "Brown Mushroom",
148         tiles = {"flowers_mushroom_brown.png"},
149         inventory_image = "flowers_mushroom_brown.png",
150         wield_image = "flowers_mushroom_brown.png",
151         drawtype = "plantlike",
152         paramtype = "light",
153         sunlight_propagates = true,
154         walkable = false,
155         buildable_to = true,
156         groups = {snappy = 3, flammable = 3, attached_node = 1},
157         sounds = default.node_sound_leaves_defaults(),
158         on_use = minetest.item_eat(1),
159         selection_box = {
160                 type = "fixed",
161                 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
162         }
163 })
164
165 -- mushroom spread and death
166 minetest.register_abm({
167         nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
168         interval = 11,
169         chance = 50,
170         action = function(pos, node)
171                 if minetest.get_node_light(pos, nil) == 15 then
172                         minetest.remove_node(pos)
173                 end
174                 local random = {
175                         x = pos.x + math.random(-2,2),
176                         y = pos.y + math.random(-1,1),
177                         z = pos.z + math.random(-2,2)
178                 }
179                 local random_node = minetest.get_node_or_nil(random)
180                 if not random_node then
181                         return
182                 end
183                 if random_node.name ~= "air" then
184                         return
185                 end
186                 local node_under = minetest.get_node_or_nil({x = random.x,
187                         y = random.y - 1, z = random.z})
188                 if not node_under then
189                         return
190                 end
191                 if minetest.get_item_group(node_under.name, "soil") ~= 0 and
192                                 minetest.get_node_light(pos, nil) <= 9 and
193                                 minetest.get_node_light(random, nil) <= 9 then
194                         minetest.set_node(random, {name = node.name})
195                 end
196         end
197 })
198
199 -- these old mushroom related nodes can be simplified now
200 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
201 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
202 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
203 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
204
205
206 --
207 -- Waterlily
208 --
209
210 minetest.register_node("flowers:waterlily", {
211         description = "Waterlily",
212         drawtype = "nodebox",
213         paramtype = "light",
214         paramtype2 = "facedir",
215         tiles = {"flowers_waterlily.png"},
216         inventory_image = "flowers_waterlily.png",
217         wield_image = "flowers_waterlily.png",
218         liquids_pointable = true,
219         walkable = false,
220         buildable_to = true,
221         groups = {snappy = 3, flower = 1},
222         sounds = default.node_sound_leaves_defaults(),
223         node_box = {
224                 type = "fixed",
225                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
226         },
227         selection_box = {
228                 type = "fixed",
229                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
230         },
231
232         after_place_node = function(pos, placer, itemstack, pointed_thing)
233                 local find_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
234                         {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:water_source")
235                 local find_river_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
236                         {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:river_water_source")
237                 if #find_water ~= 0 then
238                         minetest.set_node(pos, {name = "default:water_source"})
239                         pos.y = pos.y + 1
240                         minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
241                 elseif #find_river_water ~= 0 then
242                         minetest.set_node(pos, {name = "default:river_water_source"})
243                         pos.y = pos.y + 1
244                         minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
245                 else
246                         minetest.remove_node(pos)
247                         return true
248                 end
249         end
250 })