Flora spread: Re-enable dry shrub replacing flora in desert sand
[oweals/minetest_game.git] / mods / flowers / init.lua
1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
3
4
5 -- Namespace for functions
6
7 flowers = {}
8
9
10 -- Map Generation
11
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
13
14
15 --
16 -- Flowers
17 --
18
19 -- Aliases for original flowers mod
20
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
27
28
29 -- Flower registration
30
31 local function add_simple_flower(name, desc, box, f_groups)
32         -- Common flowers' groups
33         f_groups.snappy = 3
34         f_groups.flower = 1
35         f_groups.flora = 1
36         f_groups.attached_node = 1
37
38         minetest.register_node("flowers:" .. name, {
39                 description = desc,
40                 drawtype = "plantlike",
41                 waving = 1,
42                 tiles = {"flowers_" .. name .. ".png"},
43                 inventory_image = "flowers_" .. name .. ".png",
44                 wield_image = "flowers_" .. name .. ".png",
45                 sunlight_propagates = true,
46                 paramtype = "light",
47                 walkable = false,
48                 buildable_to = true,
49                 stack_max = 99,
50                 groups = f_groups,
51                 sounds = default.node_sound_leaves_defaults(),
52                 selection_box = {
53                         type = "fixed",
54                         fixed = box
55                 }
56         })
57 end
58
59 flowers.datas = {
60         {
61                 "rose",
62                 "Rose",
63                 {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
64                 {color_red = 1, flammable = 1}
65         },
66         {
67                 "tulip",
68                 "Orange Tulip",
69                 {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
70                 {color_orange = 1, flammable = 1}
71         },
72         {
73                 "dandelion_yellow",
74                 "Yellow Dandelion",
75                 {-2 / 16, -0.5, -2 / 16, 2 / 16, 4 / 16, 2 / 16},
76                 {color_yellow = 1, flammable = 1}
77         },
78         {
79                 "geranium",
80                 "Blue Geranium",
81                 {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
82                 {color_blue = 1, flammable = 1}
83         },
84         {
85                 "viola",
86                 "Viola",
87                 {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
88                 {color_violet = 1, flammable = 1}
89         },
90         {
91                 "dandelion_white",
92                 "White dandelion",
93                 {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
94                 {color_white = 1, flammable = 1}
95         },
96 }
97
98 for _,item in pairs(flowers.datas) do
99         add_simple_flower(unpack(item))
100 end
101
102
103 -- Flower spread
104 -- Public function to enable override by mods
105
106 function flowers.flower_spread(pos, node)
107         pos.y = pos.y - 1
108         local under = minetest.get_node(pos)
109         pos.y = pos.y + 1
110         -- Replace flora with dry shrub in desert sand and silver sand,
111         -- as this is the only way to generate them.
112         -- However, preserve grasses in sand dune biomes.
113         if minetest.get_item_group(under.name, "sand") == 1 and
114                         under.name ~= "default:sand" then
115                 minetest.set_node(pos, {name = "default:dry_shrub"})
116                 return
117         end
118
119         if minetest.get_item_group(under.name, "soil") == 0 then
120                 return
121         end
122
123         local light = minetest.get_node_light(pos)
124         if not light or light < 13 then
125                 return
126         end
127
128         local pos0 = vector.subtract(pos, 4)
129         local pos1 = vector.add(pos, 4)
130         if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
131                 return
132         end
133
134         local soils = minetest.find_nodes_in_area_under_air(
135                 pos0, pos1, "group:soil")
136         if #soils > 0 then
137                 local seedling = soils[math.random(#soils)]
138                 local seedling_above =
139                         {x = seedling.x, y = seedling.y + 1, z = seedling.z}
140                 light = minetest.get_node_light(seedling_above)
141                 if not light or light < 13 or
142                                 -- Desert sand is in the soil group
143                                 minetest.get_node(seedling).name == "default:desert_sand" then
144                         return
145                 end
146
147                 minetest.set_node(seedling_above, {name = node.name})
148         end
149 end
150
151 minetest.register_abm({
152         label = "Flower spread",
153         nodenames = {"group:flora"},
154         interval = 13,
155         chance = 96,
156         action = function(...)
157                 flowers.flower_spread(...)
158         end,
159 })
160
161
162 --
163 -- Mushrooms
164 --
165
166 minetest.register_node("flowers:mushroom_red", {
167         description = "Red Mushroom",
168         tiles = {"flowers_mushroom_red.png"},
169         inventory_image = "flowers_mushroom_red.png",
170         wield_image = "flowers_mushroom_red.png",
171         drawtype = "plantlike",
172         paramtype = "light",
173         sunlight_propagates = true,
174         walkable = false,
175         buildable_to = true,
176         groups = {snappy = 3, attached_node = 1, flammable = 1},
177         sounds = default.node_sound_leaves_defaults(),
178         on_use = minetest.item_eat(-5),
179         selection_box = {
180                 type = "fixed",
181                 fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
182         }
183 })
184
185 minetest.register_node("flowers:mushroom_brown", {
186         description = "Brown Mushroom",
187         tiles = {"flowers_mushroom_brown.png"},
188         inventory_image = "flowers_mushroom_brown.png",
189         wield_image = "flowers_mushroom_brown.png",
190         drawtype = "plantlike",
191         paramtype = "light",
192         sunlight_propagates = true,
193         walkable = false,
194         buildable_to = true,
195         groups = {snappy = 3, attached_node = 1, flammable = 1},
196         sounds = default.node_sound_leaves_defaults(),
197         on_use = minetest.item_eat(1),
198         selection_box = {
199                 type = "fixed",
200                 fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
201         }
202 })
203
204
205 -- Mushroom spread and death
206
207 minetest.register_abm({
208         label = "Mushroom spread",
209         nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
210         interval = 11,
211         chance = 50,
212         action = function(pos, node)
213                 if minetest.get_node_light(pos, nil) == 15 then
214                         minetest.remove_node(pos)
215                         return
216                 end
217                 local random = {
218                         x = pos.x + math.random(-2, 2),
219                         y = pos.y + math.random(-1, 1),
220                         z = pos.z + math.random(-2, 2)
221                 }
222                 local random_node = minetest.get_node_or_nil(random)
223                 if not random_node or random_node.name ~= "air" then
224                         return
225                 end
226                 local node_under = minetest.get_node_or_nil({x = random.x,
227                         y = random.y - 1, z = random.z})
228                 if not node_under then
229                         return
230                 end
231
232                 if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
233                                 minetest.get_item_group(node_under.name, "tree") ~= 0) and
234                                 minetest.get_node_light(pos, 0.5) <= 3 and
235                                 minetest.get_node_light(random, 0.5) <= 3 then
236                         minetest.set_node(random, {name = node.name})
237                 end
238         end
239 })
240
241
242 -- These old mushroom related nodes can be simplified now
243
244 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
245 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
246 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
247 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
248 minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
249 minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
250
251
252 --
253 -- Waterlily
254 --
255
256 minetest.register_node("flowers:waterlily", {
257         description = "Waterlily",
258         drawtype = "nodebox",
259         paramtype = "light",
260         paramtype2 = "facedir",
261         tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
262         inventory_image = "flowers_waterlily.png",
263         wield_image = "flowers_waterlily.png",
264         liquids_pointable = true,
265         walkable = false,
266         buildable_to = true,
267         sunlight_propagates = true,
268         floodable = true,
269         groups = {snappy = 3, flower = 1, flammable = 1},
270         sounds = default.node_sound_leaves_defaults(),
271         node_placement_prediction = "",
272         node_box = {
273                 type = "fixed",
274                 fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5}
275         },
276         selection_box = {
277                 type = "fixed",
278                 fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
279         },
280
281         on_place = function(itemstack, placer, pointed_thing)
282                 local pos = pointed_thing.above
283                 local node = minetest.get_node(pointed_thing.under).name
284                 local def = minetest.registered_nodes[node]
285                 local player_name = placer:get_player_name()
286
287                 if def and def.liquidtype == "source" and
288                                 minetest.get_item_group(node, "water") > 0 then
289                         if not minetest.is_protected(pos, player_name) then
290                                 minetest.set_node(pos, {name = "flowers:waterlily",
291                                         param2 = math.random(0, 3)})
292                                 if not minetest.setting_getbool("creative_mode") then
293                                         itemstack:take_item()
294                                 end
295                         else
296                                 minetest.chat_send_player(player_name, "Node is protected")
297                                 minetest.record_protection_violation(pos, player_name)
298                         end
299                 end
300
301                 return itemstack
302         end
303 })