1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
5 -- Namespace for functions
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
19 -- Aliases for original flowers mod
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
29 -- Flower registration
31 local function add_simple_flower(name, desc, box, f_groups)
32 -- Common flowers' groups
36 f_groups.attached_node = 1
38 minetest.register_node("flowers:" .. name, {
40 drawtype = "plantlike",
42 tiles = {"flowers_" .. name .. ".png"},
43 inventory_image = "flowers_" .. name .. ".png",
44 wield_image = "flowers_" .. name .. ".png",
45 sunlight_propagates = true,
51 sounds = default.node_sound_leaves_defaults(),
63 {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
64 {color_red = 1, flammable = 1}
69 {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
70 {color_orange = 1, flammable = 1}
75 {-2 / 16, -0.5, -2 / 16, 2 / 16, 4 / 16, 2 / 16},
76 {color_yellow = 1, flammable = 1}
81 {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
82 {color_blue = 1, flammable = 1}
87 {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
88 {color_violet = 1, flammable = 1}
93 {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
94 {color_white = 1, flammable = 1}
98 for _,item in pairs(flowers.datas) do
99 add_simple_flower(unpack(item))
104 -- Public function to enable override by mods
106 function flowers.flower_spread(pos, node)
108 local under = minetest.get_node(pos)
110 if under.name == "default:desert_sand" then
111 minetest.set_node(pos, {name = "default:dry_shrub"})
113 elseif under.name ~= "default:dirt_with_grass" and
114 under.name ~= "default:dirt_with_dry_grass" then
118 local light = minetest.get_node_light(pos)
119 if not light or light < 13 then
123 local pos0 = vector.subtract(pos, 4)
124 local pos1 = vector.add(pos, 4)
125 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
129 local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1,
130 {"default:dirt_with_grass", "default:dirt_with_dry_grass"})
131 if #seedling > 0 then
132 seedling = seedling[math.random(#seedling)]
133 seedling.y = seedling.y + 1
134 light = minetest.get_node_light(seedling)
135 if not light or light < 13 then
138 minetest.set_node(seedling, {name = node.name})
142 minetest.register_abm({
143 label = "Flower spread",
144 nodenames = {"group:flora"},
145 neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass",
146 "default:desert_sand"},
149 action = function(...)
150 flowers.flower_spread(...)
159 minetest.register_node("flowers:mushroom_red", {
160 description = "Red Mushroom",
161 tiles = {"flowers_mushroom_red.png"},
162 inventory_image = "flowers_mushroom_red.png",
163 wield_image = "flowers_mushroom_red.png",
164 drawtype = "plantlike",
166 sunlight_propagates = true,
169 groups = {snappy = 3, attached_node = 1, flammable = 1},
170 sounds = default.node_sound_leaves_defaults(),
171 on_use = minetest.item_eat(-5),
174 fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
178 minetest.register_node("flowers:mushroom_brown", {
179 description = "Brown Mushroom",
180 tiles = {"flowers_mushroom_brown.png"},
181 inventory_image = "flowers_mushroom_brown.png",
182 wield_image = "flowers_mushroom_brown.png",
183 drawtype = "plantlike",
185 sunlight_propagates = true,
188 groups = {snappy = 3, attached_node = 1, flammable = 1},
189 sounds = default.node_sound_leaves_defaults(),
190 on_use = minetest.item_eat(1),
193 fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
198 -- Mushroom spread and death
200 minetest.register_abm({
201 label = "Mushroom spread",
202 nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
205 action = function(pos, node)
206 if minetest.get_node_light(pos, nil) == 15 then
207 minetest.remove_node(pos)
211 x = pos.x + math.random(-2, 2),
212 y = pos.y + math.random(-1, 1),
213 z = pos.z + math.random(-2, 2)
215 local random_node = minetest.get_node_or_nil(random)
216 if not random_node or random_node.name ~= "air" then
219 local node_under = minetest.get_node_or_nil({x = random.x,
220 y = random.y - 1, z = random.z})
221 if not node_under then
225 if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
226 minetest.get_item_group(node_under.name, "tree") ~= 0) and
227 minetest.get_node_light(pos, 0.5) <= 3 and
228 minetest.get_node_light(random, 0.5) <= 3 then
229 minetest.set_node(random, {name = node.name})
235 -- These old mushroom related nodes can be simplified now
237 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
238 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
239 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
240 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
241 minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
242 minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
249 minetest.register_node("flowers:waterlily", {
250 description = "Waterlily",
251 drawtype = "nodebox",
253 paramtype2 = "facedir",
254 tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
255 inventory_image = "flowers_waterlily.png",
256 wield_image = "flowers_waterlily.png",
257 liquids_pointable = true,
260 sunlight_propagates = true,
262 groups = {snappy = 3, flower = 1, flammable = 1},
263 sounds = default.node_sound_leaves_defaults(),
264 node_placement_prediction = "",
267 fixed = {-0.5, -0.5, -0.5, 0.5, -15 / 32, 0.5}
271 fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
274 on_place = function(itemstack, placer, pointed_thing)
275 local pos = pointed_thing.above
276 local node = minetest.get_node(pointed_thing.under).name
277 local def = minetest.registered_nodes[node]
278 local player_name = placer:get_player_name()
280 if def and def.liquidtype == "source" and
281 minetest.get_item_group(node, "water") > 0 then
282 if not minetest.is_protected(pos, player_name) then
283 minetest.set_node(pos, {name = "flowers:waterlily",
284 param2 = math.random(0, 3)})
285 if not minetest.setting_getbool("creative_mode") then
286 itemstack:take_item()
289 minetest.chat_send_player(player_name, "Node is protected")
290 minetest.record_protection_violation(pos, player_name)