1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
5 dofile(minetest.get_modpath("flowers").."/mapgen.lua")
7 -- Aliases for original flowers mod
8 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
9 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
10 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
11 minetest.register_alias("flowers:flower_rose", "flowers:rose")
12 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
13 minetest.register_alias("flowers:flower_viola", "flowers:viola")
15 -- Flower registration function
16 local function add_simple_flower(name, desc, image, f_groups)
17 minetest.register_node("flowers:"..name.."", {
19 drawtype = "plantlike",
20 tiles = { image..".png" },
21 inventory_image = image..".png",
22 wield_image = image..".png",
23 sunlight_propagates = true,
28 sounds = default.node_sound_leaves_defaults(),
31 fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
36 -- Registrations using the function above
37 add_simple_flower("dandelion_yellow", "Yellow Dandelion", "flowers_dandelion_yellow", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color_yellow=1})
38 add_simple_flower("geranium", "Blue Geranium", "flowers_geranium", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color_blue=1})
39 add_simple_flower("rose", "Rose", "flowers_rose", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color_red=1})
40 add_simple_flower("tulip", "Orange Tulip", "flowers_tulip", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color_orange=1})
41 add_simple_flower("dandelion_white", "White dandelion", "flowers_dandelion_white",{snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1})
42 add_simple_flower("viola", "Viola", "flowers_viola", {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1})
45 minetest.register_abm({
46 nodenames = {"group:flora"},
47 neighbors = {"default:dirt_with_grass", "default:desert_sand"},
50 action = function(pos, node)
52 local under = minetest.get_node(pos)
54 if under.name == "default:desert_sand" then
55 minetest.set_node(pos, {name="default:dry_shrub"})
56 elseif under.name ~= "default:dirt_with_grass" then
60 local light = minetest.get_node_light(pos)
61 if not light or light < 13 then
65 local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
66 local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
67 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
71 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
76 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
78 seedling = seedling[math.random(#seedling)]
79 seedling.y = seedling.y + 1
80 light = minetest.get_node_light(seedling)
81 if not light or light < 13 then
84 if minetest.get_node(seedling).name == "air" then
85 minetest.set_node(seedling, {name=node.name})