1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
5 -- Namespace for functions
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
19 -- Aliases for original flowers mod
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
29 -- Flower registration
31 local function add_simple_flower(name, desc, box, f_groups)
32 -- Common flowers' groups
36 f_groups.attached_node = 1
38 minetest.register_node("flowers:" .. name, {
40 drawtype = "plantlike",
42 tiles = {"flowers_" .. name .. ".png"},
43 inventory_image = "flowers_" .. name .. ".png",
44 wield_image = "flowers_" .. name .. ".png",
45 sunlight_propagates = true,
51 sounds = default.node_sound_leaves_defaults(),
60 {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
61 {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
62 {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
63 {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
64 {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
65 {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
68 for _,item in pairs(flowers.datas) do
69 add_simple_flower(unpack(item))
74 -- Public function to enable override by mods
76 function flowers.flower_spread(pos, node)
78 local under = minetest.get_node(pos)
80 if under.name == "default:desert_sand" then
81 minetest.set_node(pos, {name = "default:dry_shrub"})
83 elseif under.name ~= "default:dirt_with_grass" and
84 under.name ~= "default:dirt_with_dry_grass" then
88 local light = minetest.get_node_light(pos)
89 if not light or light < 13 then
93 local pos0 = vector.subtract(pos, 4)
94 local pos1 = vector.add(pos, 4)
95 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
99 local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1,
100 {"default:dirt_with_grass", "default:dirt_with_dry_grass"})
101 if #seedling > 0 then
102 seedling = seedling[math.random(#seedling)]
103 seedling.y = seedling.y + 1
104 light = minetest.get_node_light(seedling)
105 if not light or light < 13 then
108 minetest.set_node(seedling, {name = node.name})
112 minetest.register_abm({
113 nodenames = {"group:flora"},
114 neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass",
115 "default:desert_sand"},
118 action = function(...)
119 flowers.flower_spread(...)
128 minetest.register_node("flowers:mushroom_red", {
129 description = "Red Mushroom",
130 tiles = {"flowers_mushroom_red.png"},
131 inventory_image = "flowers_mushroom_red.png",
132 wield_image = "flowers_mushroom_red.png",
133 drawtype = "plantlike",
135 sunlight_propagates = true,
138 groups = {snappy = 3, attached_node = 1},
139 sounds = default.node_sound_leaves_defaults(),
140 on_use = minetest.item_eat(-5),
143 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
147 minetest.register_node("flowers:mushroom_brown", {
148 description = "Brown Mushroom",
149 tiles = {"flowers_mushroom_brown.png"},
150 inventory_image = "flowers_mushroom_brown.png",
151 wield_image = "flowers_mushroom_brown.png",
152 drawtype = "plantlike",
154 sunlight_propagates = true,
157 groups = {snappy = 3, attached_node = 1},
158 sounds = default.node_sound_leaves_defaults(),
159 on_use = minetest.item_eat(1),
162 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
167 -- Mushroom spread and death
169 minetest.register_abm({
170 nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
173 action = function(pos, node)
174 if minetest.get_node_light(pos, nil) == 15 then
175 minetest.remove_node(pos)
179 x = pos.x + math.random(-2, 2),
180 y = pos.y + math.random(-1, 1),
181 z = pos.z + math.random(-2, 2)
183 local random_node = minetest.get_node_or_nil(random)
184 if not random_node or random_node.name ~= "air" then
187 local node_under = minetest.get_node_or_nil({x = random.x,
188 y = random.y - 1, z = random.z})
189 if not node_under then
193 if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
194 minetest.get_item_group(node_under.name, "tree") ~= 0) and
195 minetest.get_node_light(pos, 0.5) <= 3 and
196 minetest.get_node_light(random, 0.5) <= 3 then
197 minetest.set_node(random, {name = node.name})
203 -- These old mushroom related nodes can be simplified now
205 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
206 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
207 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
208 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
215 minetest.register_node("flowers:waterlily", {
216 description = "Waterlily",
217 drawtype = "nodebox",
219 paramtype2 = "facedir",
220 tiles = {"flowers_waterlily.png"},
221 inventory_image = "flowers_waterlily.png",
222 wield_image = "flowers_waterlily.png",
223 liquids_pointable = true,
226 sunlight_propagates = true,
227 groups = {snappy = 3, flower = 1},
228 sounds = default.node_sound_leaves_defaults(),
229 node_placement_prediction = "",
232 fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
236 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
239 on_place = function(itemstack, placer, pointed_thing)
240 local pos = pointed_thing.above
241 local node = minetest.get_node(pointed_thing.under).name
242 local def = minetest.registered_nodes[node]
243 local player_name = placer:get_player_name()
245 if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then
246 if not minetest.is_protected(pos, player_name) then
247 minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
249 minetest.chat_send_player(player_name, "This area is protected")
251 if not minetest.setting_getbool("creative_mode") then
252 itemstack:take_item()