1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
4 -- Namespace for functions
9 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
12 -- Aliases for original flowers mod
13 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
14 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
15 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
16 minetest.register_alias("flowers:flower_rose", "flowers:rose")
17 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
18 minetest.register_alias("flowers:flower_viola", "flowers:viola")
21 -- Flower registration
23 local function add_simple_flower(name, desc, box, f_groups)
24 -- Common flowers' groups
26 f_groups.flammable = 2
29 f_groups.attached_node = 1
31 minetest.register_node("flowers:" .. name, {
33 drawtype = "plantlike",
34 tiles = {"flowers_" .. name .. ".png"},
35 inventory_image = "flowers_" .. name .. ".png",
36 wield_image = "flowers_" .. name .. ".png",
37 sunlight_propagates = true,
42 sounds = default.node_sound_leaves_defaults(),
51 {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
52 {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
53 {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
54 {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
55 {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
56 {"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
59 for _,item in pairs(flowers.datas) do
60 add_simple_flower(unpack(item))
66 local mushrooms_datas = {
71 for _, m in pairs(mushrooms_datas) do
72 local name, nut = m[1], m[2]
76 minetest.register_node("flowers:mushroom_" .. name, {
77 description = string.sub(string.upper(name), 0, 1) ..
78 string.sub(name, 2) .. " Mushroom",
79 tiles = {"flowers_mushroom_" .. name .. ".png"},
80 inventory_image = "flowers_mushroom_" .. name .. ".png",
81 wield_image = "flowers_mushroom_" .. name .. ".png",
82 drawtype = "plantlike",
84 sunlight_propagates = true,
87 groups = {snappy = 3, flammable = 3, attached_node = 1},
90 {items = {"flowers:spores_" .. name}, rarity = 2,},
91 {items = {"flowers:spores_" .. name}, rarity = 2,},
92 {items = {"flowers:spores_" .. name}, rarity = 2,},
93 {items = {"flowers:mushroom_" .. name},},
96 sounds = default.node_sound_leaves_defaults(),
97 on_use = minetest.item_eat(nut),
100 fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
106 minetest.register_node("flowers:spores_" .. name, {
107 description = string.sub(string.upper(name), 0, 1) ..
108 string.sub(name, 2) .. " Mushroom Spores",
109 drawtype = "signlike",
110 tiles = {"flowers_spores_" .. name .. ".png"},
111 inventory_image = "flowers_spores_" .. name .. ".png",
112 wield_image = "flowers_spores_" .. name .. ".png",
114 paramtype2 = "wallmounted",
115 sunlight_propagates = true,
119 type = "wallmounted",
121 groups = {dig_immediate = 3, attached_node = 1},
124 -- Register growth ABMs
126 minetest.register_abm({
127 nodenames = {"flowers:spores_" .. name},
130 action = function(pos, node)
131 local node_under = minetest.get_node_or_nil({x = pos.x,
132 y = pos.y - 1, z = pos.z})
133 if not node_under then
136 if minetest.get_item_group(node_under.name, "soil") ~= 0 and
137 minetest.get_node_light(pos, nil) <= 13 then
138 minetest.set_node({x = pos.x, y = pos.y, z = pos.z},
139 {name = "flowers:mushroom_" .. name})
148 minetest.register_abm({
149 nodenames = {"group:flora"},
150 neighbors = {"default:dirt_with_grass", "default:desert_sand"},
153 action = function(pos, node)
155 local under = minetest.get_node(pos)
157 if under.name == "default:desert_sand" then
158 minetest.set_node(pos, {name = "default:dry_shrub"})
159 elseif under.name ~= "default:dirt_with_grass" then
163 local light = minetest.get_node_light(pos)
164 if not light or light < 13 then
168 local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
169 local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
170 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
174 local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
179 local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
180 if #seedling > 0 then
181 seedling = seedling[math.random(#seedling)]
182 seedling.y = seedling.y + 1
183 light = minetest.get_node_light(seedling)
184 if not light or light < 13 then
187 if minetest.get_node(seedling).name == "air" then
188 minetest.set_node(seedling, {name = node.name})